I've been using the irrKlang library to play all sorts of audio files, mostly MP3s, for my applications. However those are console applications since the irrKlang engine is built that way. Now I would like to build GUIs integrated with audio and music (specifically a music player), but I haven't been able to incorporate irrKlang with it.
So is there any other music library that will allow me to integrate music files (preferably MP3s, even though I know they're extremely complicated) with Win32 API? Also, is there any way I could be able to integrate the existing irrKlang library with a GUI written in Win32 API (with no MFC)?
(I am using c++, irrKlang 1.5.0, CodeBlocks 13.12, and Windows 8)
Any help or suggestions would be appreciated. Thanks in advance.
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What are available and reliable multimedia backends to use with Qt5 for media playback on Linux?
I don't know about backends rather than gstreamer for linux, but you can try to integrate QmlVlc project into your code. You can find a demo here. It uses vlc for playing video. I successfully used this project for my purposes under Android. You can also try QtAV, it uses ffmpeg. From my experience it worked on Android as well, but there were issues with hanging UI. It might have needed more work to properly integrate though, but I didn't want to spend time on it, at least it was easy to try.
I know you were not asking for Android libs, but by using on Android I mean native (C++) code, so no Java was used.
you can use Gstreamer Qt bindings
I'm developing a segmentation tool (for research purpose, not for commercial use) and I was wondering which graphical user interface should I use as there are many.
I'm looking for a relatively simple interface which allows me to do as follows on the same window:
*Input variables that will be used by the algorithm
*Browse a folder and select images
*Call functions by clicking on a button
*Display an image that will evolve while the algorithm is running
I'm coding in c++ with visual studio 2010 and I'm using additional libraries such as OpenCV, so the GUI library must be compilable and usable on console project on VS2010.
So far I've tried Qt, FLTK, GTK+ but Qt as compatible issues on x64 architectures, FLTK is lacking documentation and I'm not sure it answers to my needs and GTK+ wasn't working.
Thank you very much for any input and help you can give me.
Keep it simple.
If working with C++ on Windows with a "non-express" version of Visual-Studio, just use MFC.
The framework is mature and there are tons of reference, examples and samples on the web (codeproject, codeguru, MSDN, ... )
Have you tried OpenCV's own highgui?
http://opencv.willowgarage.com/documentation/python/highgui__high-level_gui_and_media_i_o.html
"While OpenCV was designed for use in full-scale applications and can
be used within functionally rich UI frameworks (such as Qt, WinForms
or Cocoa) or without any UI at all, sometimes there is a need to try
some functionality quickly and visualize the results. This is what the
HighGUI module has been designed for."
Also see: OpenCV and creating GUIs
I'm trying to find a cross platform audio library that will have the following abilities (in order of importance):
Full Windows, Mac, Linux support
C / C++ APIs
Free/cheap but commercially viable
MP3 Support
AAC Support
WMA Support
FLAC Support
OGG Support
ARM Linux support would be nice
Open Source
I've found several things like OpenAL, libao, Bass, etc. but they all seem to all either have a limitation of OS, codec or both. For the most part MP3 and AAC support are a must as I'm working on a media player and would like it to support those common formats.
Any suggestions?
You can take a look at GStreamer and FFmpeg.
EDIT:
Since you are willing to use Qt, you should definitely check Qt MultimediaKit, which is a part of the Qt Mobility project. Phonon is fading away because Qt is investing on MultimediaKit to replace it.
This example shows how to do simple audio playback. This example shows how to create a multimedia player. This example shows a more advanced music player, using Qt and QML.
I don't know if you are planning on using a framework like Qt.
This has a library called "Phonon" bundled, which is also really nice.
It is built on the corresponding native media framework, so QuickTime on Mac, Windows Media Player on Windows and GTK+ on Linux.
PulseAudio also looks promising without any framework.
Try out JUCE. It is like Qt in some respects, but much more audio-centric.I've been using it for some years now and it is well maintained and written.
What is the best C++ GUI library that can be used in VST and especially in FL SDK (FL Studio SDK). Library that I searching for should not demand a central application object like for example QT does. It must just provide a pure GUI support. I've tested VST GUI, so what else library can I pick?
Have you checked out Juce, it might be helpful.
You can also, check:
IPlug - An open C++ platform independent framework for VST and AU audio plugins and GUIs &
Plugin Developer - A resource for VST plugin development, that seems to focus on the IPlug framework.
I have searched the web for information on creating GUIs(Games, Forms etc) in c++, I have found that OpenGL, Direct X and .Net framework can do this. The question I ask is which one is better to learn, what library for GUI in c++ is the most popular in industry. I know this is a newbie question, but if some on could lead me to the correct path it would be greatly appreciated.
OpenGL and DirectX are different to .Net framework. OpenGL and DirectX are for game development (Graphic acceleration) but .Net framework is for .Net development. If you use .Net framework then your program is not compiled to native code, it will be compiled to MSIL (Microsoft Intermediate Language) then .Net translate it to Native code at run-time (for the first time).
If you want a GUI toolkit for your C++ program, Qt, MFC and wxWidgets are a good choice. Qt and wxWidgets are cross-platform libraries thus your program will be compiled on all platforms (Windows/Linux/Mac OS). But MFC is only available for Windows. Qt is more feature-rich than wxWidgets and maybe is a better choice.
I like QT myself.
Because you mentioned DirectX I'll assume your using windows, for that I would reccomend the basic Win32 API. If you want cross platform capabilities however, I would suggest Qt.
I have searched the web for information on creating GUIs(Games, Forms etc) in c++...
What would work fine for creating traditional form-based applications won't work so well for creating games, and vice versa.
You would be better off using C# with the .NET libraries as the C++ managed extensions can be a little cumbersome. If you must go with C++, then Qt and wxWidgets are both decent options, although you're more likely to find more help and online resources for QT.
If you need to do graphics like games, then you'd better off using a higher level library than directly using DirectX or OpenGL. Ogre3d is one option on the open source side, the C4 engine is an affordable option on the commercial side. If C# is an option, then might want to look at XNA and Unity3d.