LNK1117: Syntax error in option "VERSION:1.0.0" [duplicate] - c++

This question already has answers here:
DEF file syntax error in visual studio 2012
(2 answers)
Closed 8 years ago.
i have a very curious problem, when i try to build with Visual Studio 2013.
Anyone can help me?
What i'm doing wrong?
Original Message (German)
1>------ Erstellen gestartet: Projekt: npworpg, Konfiguration: Debug Win32 ------
1>LINK : fatal error LNK1117: Syntaxfehler in Option "VERSION:1.0.0".
========== Erstellen: 0 erfolgreich, 1 fehlerhaft, 0 aktuell, 0 übersprungen ==========
Translated
1>------ Creating started: Project: npworpg, Configuration: Debug Win32 ------
1>LINK : fatal error LNK1117: Syntaxerror in Option "VERSION:1.0.0".
========== Created: 0 success, 1 error, 0 current, 0 skipped ==========

I've found the Problem!
On the Settings (Project > Settings > Linker) removing the "Version" entry.

Related

Visual Studio error LNK2005

I'm having problems with Visual Studio. Even though the code worked earlier, I keep getting this error now:
1>------ Build started: Project: Lab3, Configuration: Debug Win32 ------
1>Q3.obj : error LNK2005: _main already defined in Q1.obj
1>C:\Users\Carlos\documents\visual studio 2010\Projects\Lab3\Debug\Lab3.exe : fatal error LNK1169: one or more multiply defined symbols found
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
You have two files (Q1 and Q3) that both define main. You can only define main once in the entire project.

Compile cat mario

When I compile the game by using Visual Studio 2010, it shows error LNK1104: cannot open file 'DxLib.lib'. I already follow the directX documentation for C++ to set up the this game compilation project.
Why it shows this error? What kind of stuffs I lacks and make it cannot compile?
Here is the download link.
https://www.dropbox.com/s/8v34imehmwvzsvv/cat%20mario.zip
Here are is the compiler output:
1>------ Build started: Project: cat mario, Configuration: Debug Win32 ------
1>Build started 12/5/2013 10:38:24 PM.
1>InitializeBuildStatus:
1> Touching "Debug\cat mario.unsuccessfulbuild".
1>ClCompile:
1> All outputs are up-to-date.
1>LINK : fatal error LNK1104: cannot open file 'DxLib.lib'
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.17
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Seems like build path is not correct, or DxLib.lib is corrupted (not sure about this, though), or you're just missing this library. Try to compile with /LIBPATH:path_to_your_lib_folder.

VC 2005 error "Il mismatch between 'P1' version '20060201' and 'P2' version '20050411'" [duplicate]

This question already has answers here:
fatal error C1900: Il mismatch between 'P1' version '20060201' and 'P2' version '20050411'
(3 answers)
Closed 9 years ago.
I got one error I just can't find the problem, can someone help me or explain whats wrong? Still tried to comment out the problem or search just can't find any clues it just goes with this error:
1>Compiling...
1>option.cpp
1>Linking...
1>fatal error C1900: Il mismatch between 'P1' version '20060201' and 'P2' version '20050411'
1>LINK : fatal error LNK1257: code generation failed
1>Build log was saved at "file://c:\Users\modestas\Desktop\ybtx\code\game\gas\GameGas\Release\BuildLog.htm"
1>GameGas - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 12 up-to-date, 0 skipped ==========
There is no code because can't understand where this occur happened.
It means, you defined InitVariantContainer declaration in the class, but you didn't implement its body:
void CCypherVariantHolderForDecode::InitVariantContainer(void)
{
// ...
}

VC ++ express, how do I fix this error?

I have experience programming in C#, but I'm taking a C++ class this semester, and I'm writing my second project, but I keep getting this error when I try to build a debug configuration of my program.
My build log is below, any ideas on what's going on? I'm at a loss.
Thanks everyone!
1>------ Rebuild All started: Project: Project_2, Configuration: Debug Win32 ------
1>Deleting intermediate and output files for project 'Project_2', configuration 'Debug|Win32'
1>Compiling...
1>main.cpp
1>Linking...
1>LINK : C:\Users\Alex\Documents\Visual Studio 2008\Projects\Project_2\Debug\Project_2.exe not found or not built by the last incremental link; performing full link
1>Embedding manifest...
1>Project : error PRJ0002 : Error result 31 returned from 'C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\mt.exe'.
1>Build log was saved at "file://c:\Users\Alex\Documents\Visual Studio 2008\Projects\Project_2\Project_2\Debug\BuildLog.htm"
1>Project_2 - 1 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
Microsoft blames antivirus for a similar case.
You should look at the buildlog.htm file that is given in the build output. It will give you more (useful) information about what has happened.
try setting your AV to ignore your project directories instead of VC++ directory.
Project : error PRJ0002 : Error result 31 returned from 'C:\Program
Files\Microsoft SDKs\Windows\v6.0A\bin\mt.exe'.
Faced the same issue Cleaning the rebuilding solved it.
I turned off the Microsoft Security Essentials and the problem is gone.
Strange that it only happened for the debug configuration.

C++ Compilation Problems with Microsoft Visual Studios 2010 Beta 1

Well, I just got the new MSVS 2010 Beta 1, and just like with 2008 express, I just can't figure out how to compile anything, not even a simple hello world program. Anyone have any pointers? I usually just get a blanket fail message. No real information.
Edit: Sorry about that
#include <iostream>
using namespace std;
main()
{
cout << "hello world";
return 0;
}
I go to build and I get:
1>------ Build started: Project: forkicks, Configuration: Debug Win32 ------
1>Embedding manifest...
1>.\Debug\forkicks.exe.intermediate.manifest : general error c1010070: Failed to load and parse the manifest. The system cannot find the file specified.
1>Build log was saved at "file://c:\Users\Randy\Documents\Visual Studio 2008\Projects\forkicks\forkicks\Debug\BuildLog.htm"
1>forkicks - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
That is 2008
1>------ Build started: Project: For Kicks, Configuration: Debug Win32 ------
1>Build started 7/22/2009 9:36:39 PM.
1>_PrepareForBuild:
1> Creating directory "Debug\".
1> Creating "Debug\lastbuild.timestamp" because "AlwaysCreate" was specified.
1>ClCompile:
1> main.cpp
1>c:\users\randy\documents\visual studio 10\projects\for kicks\main.cpp(5): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.63
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
is 2010. I create a win32 project, name it, etc. Right click on source file, add a C++ file with no headers or anything. Just a blank document.
New 2010:
1>------ Build started: Project: hoyeah, Configuration: Debug Win32 ------
1>Build started 7/22/2009 10:03:35 PM.
1>_PrepareForBuild:
1> Creating directory "Debug\".
1> Creating "Debug\lastbuild.timestamp" because "AlwaysCreate" was specified.
1>PrepareForBuild:
1> Creating directory "C:\Users\Randy\Desktop\C++ Programs\hoyeah\Debug\".
1>ClCompile:
1> test.cpp
1>ManifestResourceCompile:
1> Microsoft (R) Windows (R) Resource Compiler Version 6.1.7000.0
1>
1> Copyright (C) Microsoft Corporation. All rights reserved.
1>
1>
1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain#16 referenced in function ___tmainCRTStartup
1>C:\Users\Randy\Desktop\C++ Programs\hoyeah\Debug\hoyeah.exe : fatal error LNK1120: 1 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.25
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Edit #2. How exactly would I go about changing it to multibyte?
That's a well known problem with VS10 Beta. You need to change the default encoding to Multibyte from Unicode to make it work.
int main() maybe ?
Try also changing the destination of the project to something simpler and not that long since I believe I also had the same error when the destination was too long.
Also did you choose a console application when creating the project?
If that didn't help, google gave this as possible answers too :
"You could try going to your
project's Properties > Configuration
Properties > Manifest Tool > Input
and Output, and set your "Embed
Manifest" option to "No"."
"I had a similar problem like this a
few months ago and I solved it by
going to project -> properties ->
Configuration Properties -> General
-> Character set. Under character set I changed it to Use Multi-Byte
Character Set and then my compliment
issue went away."
Edit:
In regard to the latest error link here directly from microsoft. I'm afraid that from this point on it's google time as I'm all out of ideas if it doesn't work.
The link says : "As a workaround for Beta1 you can change the entry point to use "wmain" instead of "main" or change the character set of your project to use "Multi-Byte Character Set""
Easiest would be to just change the name of main to wmain then.
Ok, I got it to compile using a win32 console ap, changing to Multibyte, and using the following code:
#include <iostream>
using namespace std;
int main()
{
cout << "Hello World!";
return 0;
}
Now to try to figure something else out. I'm not used to VS so...
Thanks everyone.