C++ Compilation Problems with Microsoft Visual Studios 2010 Beta 1 - c++

Well, I just got the new MSVS 2010 Beta 1, and just like with 2008 express, I just can't figure out how to compile anything, not even a simple hello world program. Anyone have any pointers? I usually just get a blanket fail message. No real information.
Edit: Sorry about that
#include <iostream>
using namespace std;
main()
{
cout << "hello world";
return 0;
}
I go to build and I get:
1>------ Build started: Project: forkicks, Configuration: Debug Win32 ------
1>Embedding manifest...
1>.\Debug\forkicks.exe.intermediate.manifest : general error c1010070: Failed to load and parse the manifest. The system cannot find the file specified.
1>Build log was saved at "file://c:\Users\Randy\Documents\Visual Studio 2008\Projects\forkicks\forkicks\Debug\BuildLog.htm"
1>forkicks - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
That is 2008
1>------ Build started: Project: For Kicks, Configuration: Debug Win32 ------
1>Build started 7/22/2009 9:36:39 PM.
1>_PrepareForBuild:
1> Creating directory "Debug\".
1> Creating "Debug\lastbuild.timestamp" because "AlwaysCreate" was specified.
1>ClCompile:
1> main.cpp
1>c:\users\randy\documents\visual studio 10\projects\for kicks\main.cpp(5): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.63
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
is 2010. I create a win32 project, name it, etc. Right click on source file, add a C++ file with no headers or anything. Just a blank document.
New 2010:
1>------ Build started: Project: hoyeah, Configuration: Debug Win32 ------
1>Build started 7/22/2009 10:03:35 PM.
1>_PrepareForBuild:
1> Creating directory "Debug\".
1> Creating "Debug\lastbuild.timestamp" because "AlwaysCreate" was specified.
1>PrepareForBuild:
1> Creating directory "C:\Users\Randy\Desktop\C++ Programs\hoyeah\Debug\".
1>ClCompile:
1> test.cpp
1>ManifestResourceCompile:
1> Microsoft (R) Windows (R) Resource Compiler Version 6.1.7000.0
1>
1> Copyright (C) Microsoft Corporation. All rights reserved.
1>
1>
1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain#16 referenced in function ___tmainCRTStartup
1>C:\Users\Randy\Desktop\C++ Programs\hoyeah\Debug\hoyeah.exe : fatal error LNK1120: 1 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.25
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Edit #2. How exactly would I go about changing it to multibyte?

That's a well known problem with VS10 Beta. You need to change the default encoding to Multibyte from Unicode to make it work.

int main() maybe ?
Try also changing the destination of the project to something simpler and not that long since I believe I also had the same error when the destination was too long.
Also did you choose a console application when creating the project?
If that didn't help, google gave this as possible answers too :
"You could try going to your
project's Properties > Configuration
Properties > Manifest Tool > Input
and Output, and set your "Embed
Manifest" option to "No"."
"I had a similar problem like this a
few months ago and I solved it by
going to project -> properties ->
Configuration Properties -> General
-> Character set. Under character set I changed it to Use Multi-Byte
Character Set and then my compliment
issue went away."
Edit:
In regard to the latest error link here directly from microsoft. I'm afraid that from this point on it's google time as I'm all out of ideas if it doesn't work.
The link says : "As a workaround for Beta1 you can change the entry point to use "wmain" instead of "main" or change the character set of your project to use "Multi-Byte Character Set""
Easiest would be to just change the name of main to wmain then.

Ok, I got it to compile using a win32 console ap, changing to Multibyte, and using the following code:
#include <iostream>
using namespace std;
int main()
{
cout << "Hello World!";
return 0;
}
Now to try to figure something else out. I'm not used to VS so...
Thanks everyone.

Related

Microsoft visual studio: Cannot find file specified

Hi I have been having problems with Microsoft VS.
When I try to run simple code such as:
#include "stdafx.h"
#include <iostream>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
cout << "hello" << endl;
return 0;
}
I get an error message saying:
"Unable to start program 'C:\elevator\Debug\elevator.exe'.'
the system cannot find the file specified"
This message has been coming up for a long time. I do not believe it's any problem with my code. My program will be compiling fine then all of a sudden this error will come up without me even changing the code. I have tried uninstalling and re installing VS which didn't work. I have also spent a long time searching Google for the solution to no avail.
This is the output I get when trying to run the above code:
1>------ Build started: Project: elevator, Configuration: Debug Win32 ------
1>Build started 26/02/2014 14:49:21.
1>InitializeBuildStatus:
1> Touching "Debug\elevator.unsuccessfulbuild".
1>ClCompile:
1> All outputs are up-to-date.
1> All outputs are up-to-date.
1>ManifestResourceCompile:
1> All outputs are up-to-date.
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.20
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Maybe you have an anti-virus that detects your new program as problematic, and puts it to quarantine as soon as it is compiled.
I think I've found a solution for some C++ projects in vs2010. If you are using 'incremental linking' you will have this "fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt". In my case I've swiched it to "No", and now project compiles and run without any problem.
If you want to try go to: Project Properties -> Configuration Properties -> Linker (General) -> Enable Incremental Linking -> "No (/INCREMENTAL:NO)"
about "Incremental Linking": http://msdn.microsoft.com/en-us/library/4khtbfyf(v=vs.100).aspx

Compile cat mario

When I compile the game by using Visual Studio 2010, it shows error LNK1104: cannot open file 'DxLib.lib'. I already follow the directX documentation for C++ to set up the this game compilation project.
Why it shows this error? What kind of stuffs I lacks and make it cannot compile?
Here is the download link.
https://www.dropbox.com/s/8v34imehmwvzsvv/cat%20mario.zip
Here are is the compiler output:
1>------ Build started: Project: cat mario, Configuration: Debug Win32 ------
1>Build started 12/5/2013 10:38:24 PM.
1>InitializeBuildStatus:
1> Touching "Debug\cat mario.unsuccessfulbuild".
1>ClCompile:
1> All outputs are up-to-date.
1>LINK : fatal error LNK1104: cannot open file 'DxLib.lib'
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.17
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Seems like build path is not correct, or DxLib.lib is corrupted (not sure about this, though), or you're just missing this library. Try to compile with /LIBPATH:path_to_your_lib_folder.

Creating com library with starting from empty project

.
I found sample called "Creating a COM Server Using a Text Editor" in MSDN.
http://msdn.microsoft.com/en-us/library/2wad1c0e(v=vs.71).aspx
It compiles fine from command promt, but not from Visual Studio IDE.
I decided to move this project to Visual Studio.
I have created new project (File>>New>>Project>>Empty project) and add MyServer.cpp file to "Source Files" and MyIncludes.h to Header Files. I got following error after I tried to build project:
1>------ Build started: Project: Myserver, Configuration: Release Win32 ------
1>Compiling...
1>MyServer.cpp
1>.\MyServer.cpp(26) : warning C4581: deprecated behavior: '"apartment"' replaced with 'apartment' to process attribute
1>Linking...
1> Creating library C:\Myserver\Release\Myserver.lib and object C:\Myserver\Release\Myserver.exp
1>LINK : fatal error LNK1561: entry point must be defined
1>Build log was saved at "file://c:\Myserver\Myserver\Release\BuildLog.htm"
1>Myserver - 1 error(s), 1 warning(s)
========= Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
How to solve this problem?
The translation errors told you need a entry function in an EXE module.
you must define a main(...) function as the entry, otherwise is an invalid EXE since there is no startup point.
Simply, you can create an console window project for IDE, or just add main(...) manually as I said.

Build issues with Visual Studio 11

I am building a simple program on VS 11 Professional beta edition.
#include <iostream>
int main(){
std::cout << "Hello World" << std::endl;
}
But I am getting RC errors.
1>------ Build started: Project: Stephen, Configuration: Debug Win32 ------
1>Build started 5/23/2012 8:31:30 PM.
1>InitializeBuildStatus:
1> Touching "Debug\Stephen.unsuccessfulbuild".
1>ClCompile:
1> Source.cpp
1>RC : fatal error RC1106: invalid option: -ologo
1>
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.67
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
If I just compile the source file alone (i.e., not building the project), it compiles. I googled on this error but didn't find much useful information. I have seen the compiler and linker properties. No, where -ologo option is seen. I amn't sure where this invalid option is coming from.
I have VS 2005, 2010 installed on my system. Does this has anything to do with this error ? Any help is aprreciated.
Go to project -> Properties -> Configuration Properties -> General. Change the platform toolset to the correct toolset you are using. Or just change Suppress Startup Banner to 'no'.
If you are migrating your sourcecode from 32-bit to 64-bit platform and you encounter this error during build, do the following:
Select your Project on the Solutions explorer.
From menu, select Project->Properties->Configuration Properties->VC++ Directories
On "Executable Directories", check if "$(WindowsSdkDir)\bin" exist -
Check first what is "WindowsSdkDir" by clicking the down arror->edit->click "Macros" button and see where it is pointing...
Usually it is in "C:\Program Files (x86)\Windows Kits\8.1\bin"
Check if there are executable files under "C:\Program Files (x86)\Windows Kits\8.1\bin"
If none, then there could be folders under "C:\Program Files (x86)\Windows Kits\8.1\bin"
Go to "C:\Program Files (x86)\Windows Kits\8.1\bin\x86" and check if "RC.exe" exist
If "RC.exe" exist then go back to Step 1, Step 2.
On "Executable Directories", change "$(WindowsSdkDir)\bin" to "$(WindowsSdkDir)\bin\x86"
Click "Apply" then "Ok" button.
Rebuild your project and that should solve your problem.

Build Error "LNK2019: unresolved external symbol _WinMain#16"

So, I am a total noob at C++ and I need serious help. I bet for some average users this is not even a problem, so please help me.
I wrote this in Visual Studio Professional as a Win32 console file.
#include <iostream>
using namespace std;
int main()
{
int i = 100;
return 0;
}
And in the console I get the following:
1>------ Build started: Project: Project1_RenatoAlegre, Configuration: Debug Win32 ------
1>Build started 1/25/2012 3:09:03 PM.
1>InitializeBuildStatus:
1> Touching "Debug\Project1_RenatoAlegre.unsuccessfulbuild".
1>ClCompile:
1> All outputs are up-to-date.
1>ManifestResourceCompile:
1> All outputs are up-to-date.
1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain#16 referenced in function ___tmainCRTStartup
1>c:\users\ren\documents\visual studio 2010\Projects\Project1_RenatoAlegre\Debug\Project1_RenatoAlegre.exe : fatal error LNK1120: 1 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:03.37
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I have no way of running the program because of this "1 failed" something. I must run the program in Visual Studio Professional.
Project properties -> C/C++ -> Linker -> System -> SubSystem: Console (/SUBSYSTEM:CONSOLE)
If you want a console project.
Please change the subsystem in your linker settings from Windows to Console.
Right click on the Project name in the Solution Explorer
Select Properties
Open Linker in Configuration Properties
Subsystem will be the first item on the list.
Select Console (/SUBSYSTEM:CONSOLE) on the dropdown