constructing sth like timespan - c++

i want draw a rectangle for showing time and users can select time intervals in it, something like below image, but i don't know how to do this in Qt, is there any widget that i can use it? or if i should implement myself how can i do this? i googled it and i found a QTimeSpan but it is not added to Qt yet. or is it possible to change QSlider to have two side slide for selecting time?
thank you in advance

Related

how to get Qt Mouse Position all the time

So I have been struggling with this question for quite some time. I have tried many things, none of them seem to work.
So, I want to make a game in Qt, and one of the things I need is that player(QRectItem for now) rotate always to the mouse position. I just need to get readings of that position all the time, so not when i click or when I drag, all the time.
How can I do that?
I set
this->setMouseTracking(true);
on a class that inherits for QGraphicsView class, also I have set focus on it.
Dont know if the problem is with overriding functions(dont know which one to override) or with focus.
void Game::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
qDebug() << QCursor::pos();
}
Did this but it does not work at all.
Btw, I am noob it Qt, this is my first project.
Thanks in advance! :)
P.S.
I have really done research, but if I have somehow missed topic with same or similar question that can solve this problem, just paste it and accept my apologies. :)
EDITED
You can install an event filter on your QApplication object, examine the received events for mouse movement events, convert the resulting position into your scene, and then use it to orient your rectangle.
Look at QObject::installEventFilter. Event filters are pretty easy to use. When a mouse event is received by an object, its coordinates are in that object's coordinate space, so you'll need to convert from that to your graphics scene coordinates. There will probably be several conversions to get that because you'll need to map the received position to your QGraphicsView using mapTo and then map the result of that to your scene using QGraphicsView::mapToScene.
This should get you pretty close. Let me know if you need more help.

What's is the best and common way of adding a grid to a Cocos2D game

I need to add a grid to the background of a game. It should be both zoomable and I should be able to know at which square I am drawing another object now. I need something like this:
What's the most common and proper way of doing this?
Use tileMap(CCTMXTiledMap) inside CCLayerPanZoom. Its easy to track grid clicked and easy to zoom.

what's the best way to display images in qt? also I would like to zoom in to particular areas as well

I've been using label to display images. I'd like to be able to click and create a bounding box then be able to drag the cursor to move around in the image. What would I need to do this? Thanks.
I'm not 100% sure I understand what you are trying to do, but I think the QGraphicsScene is what you are looking for. You can (among many other things):
Render images (QGraphicsPixmapItem, for example)
Change the zoom level when rendering the scene on a QGraphicsView.
Select things using a "rubber band"
Move items around with the mouse (see QGraphicsItem::ItemIsMovable)
etc.
You may need to get familiar with Qt's graphics view framework.

Divide the application screen in Qt

I want to divide the application screen into parts like one part is fixed showing fixed controls & another one is variable which can be changed when user select something. Like in Qt Creator we are having the left side column always fixed & the content of center screen is changing when user is selecting something. I have attached the screen shot. How to do it. if any one is having any idea please help me.
When you speak of the Qt Creator you certainly mean the controls on the left and right. In my opinion, the best thing to implement that are QDockWidgets. Have a look at them in the docs and as Martin said, look at the examples, they are perfect to learn each of the layout and composing issues.
QDockWidgets can be made floatable (undock them from the main window as toolboxes), they can have fixed sides to be docked on and it's easy to use them, because they can be filled with every widget you like. I often use them when I show a file explorer in an application, for example. Just look at the examples and play with it.
If you just want to have QActions visible all the time for the user, you can use a QToolBar.
You normally start with a QMainWindow and then put other toolbars, controls, widgets etc inside that.
Check out the Qt examples that come with the SDK src

How do I get resize handles in QT?

Is there a way to get a resize effect between two widgets? Like say I have two QTextEdit boxes next to eachother, I want to get a handle between them so I can move it back and forth. Sort of in the same way that the textarea I'm writing in now has a handle at the bottom for making it larger.
I'm using QT Creator and I can't seem to figure this out. I got something similar to what I want by using a QDockWidget, but that really doesn't seem like the purpose for which it was intended.
What you need is a QSplitter.