Area for detachable QDialogs within QGridLayout - c++

I have a QMainWindow with a QGridLayout of various widgets that looks like the following:
I will have various little input dialogs that come up at different times, and I want them to appear in certain cell of the layout (bright cyan area below purple tab widget in picture). They would show up in this cell by default but should be detachable and able to be moved around as desired (just like a regular, stray QDialog).
What would be the best way to go about this?
I tried using a QDockWidget and just adding it right into the grid layout, but it seems I cannot un-dock it and move it around, even with a call to setFeatures that should allow this freedom.
The addDockWidget function allows the desired movement, but this won't let me incorporate the dock area within the grid; it just puts the dock widget on, e.g., one side of the entire main window.

Related

How can I overlap qwidgets while using the grid layout and positioning overlapping widgets a particular distance from the window border?

I am programming a game and I have a tab widget which takes up the majority of the window. I want to use the extra space in the tab bar for buttons. I have the tab widget in a grid layout. To accomplish this, I use the code below in order to remove and add back the button widgets to the desired areas (the solution to someone else's question).
ui->centralLayout->removeWidget(ui->exitButton);
ui->centralLayout->removeWidget(ui->ResizeButton);
ui->centralLayout->addWidget(ui->ResizeButton,0,4, Qt::AlignTop|Qt::AlignRight);
ui->centralLayout->addWidget(ui->exitButton,0,4, Qt::AlignTop|Qt::AlignRight);
This does not work for me; however, because I would like the second widget-- the resize button-- to be just to the left of the exit button. What is occurring is that it instead overlaps the exit button. I simply need to move it 21 pixels to the left and have no idea how!
I tried putting both buttons in a frame and then removing and adding the frame the way I did the buttons. Unfortunately the same functions I used do not exist for the qt frame object.
Here are some pictures of my window.
https://docs.google.com/document/d/17w5USWQcCtb6OdcRShdcYcRjXTcdVpmdrG5TWLX71y8/edit?usp=sharing
you are using void QGridLayout::addWidget(QWidget * widget, int row, int column, Qt::Alignment alignment = 0) overload.
2-nd and 3-rd parameters are row and column of a grid. And you put 2 widgets in the same cell so they are overlaping each other.
I solved my problem. Earlier when I was trying to add them to a frame and reposition it I could not but using a widget as the container for my buttons let me place them the way I was earlier attempting to individually place the buttons.

Add widget next to qscrollbar

How do I place a widget next to a QScrollbar like here seen:
I use a QScrollArea and overwrite the Horizontal-QScrollBar. First I thought, I could use the paintEvent to draw a text like the "100 %" next to the bar. But I can only overwrite the existing painting.
Now I think, the only opportunity would be to implement the hole QScorllBarPrivate from the source code... anyone any idea?
The main idea is to create an overlay obscuring default horizontal scroll bar and displaing your own bottom line instead.
Create a widget representing the bottom line, i.e. a widget with labels displaying some information and a horizontal QScrollBar, all together put in a hbox layout.
Put this widget in the scroll area without adding it to a layout by making QScrollArea direct parent widget of this widget.
Use move() and resize() on the bottom line widget to position it properly on initialization. Also resize and reposition it on scroll area resize (you can use event filters or inheritance to get to resize events).
Make sure that scroll area's horizontalScrollBarPolicy is Qt::ScrollBarAlwaysOn so that scroll area's internal layout always keeps space enough for bottom line widget to fit in.
Also make sure that bottom line widget has the same height as default scroll bar. It should be easy as long as you remove spacing and margins in the hbox layout and labels (or other widgets) don't require more vertical space than a scroll bar.
Use horizontalScrollBar() to get scroll area's internal QScrollBar and syncronize it with your own bar. QScrollBar has rangeChanged() and valueChanged() signals so you can connect to them and update your bar properly. When user changes value of your scroll bar and triggers its valueChanged() signal, you should set the same value for the internal scrollbar. You can protect from infinite recursion in there by using a flag that indicates that this is your own change.

Make a Toolbar have a grid layout

I want to make a QToolBar have 3 columns of buttons when docked on the left side of the QMainWindow, but have 1 row when docked on the top of the main window. Is this possible?
I have a tried using a QToolBar with a custom layout, but the normal re-size behavior of the QToolBar doesn’t work (doesn’t hide widgets behind an expand button when its too small). The non-working expand button isn’t that big of a deal, but the bigger problem is that the custom layout prevents the main window from being smaller than the toolbar.
I was able to get my desired behavior by putting each row of Tool Buttons in a QHBoxLayout, putting that layout in a empty QWidget, and calling toolBar->addWidget( widget ) for each row. This gives me a grid toolbar when the toolbar is mounted on the left, and single horizontal bar when mounted on the top.

Qt window resize problem

I am having a problem redrawing a QWidget window after its size has been adjusted. I have tried update(), repaint(), adjustSize(), but all seem to suffer from the same thing: only part of the window is redrawn, resulting in the window frame on the bottom and right sides to not show. The window is also not resized entirely.
Just in case it makes a difference, the window is in a QMdiArea.
Thanks.
// ... some subwidget resizing and moving.
calibrationWindowUIs[activeWindow].layoutWidget2->move(QPoint(oldXLeft, 30 + height + 21));
calibrationWindowUIs[activeWindow].layoutWidget1->move(QPoint(oldXRight, 30 + height + 21));
// Set window size.
calibrationWindows[activeWindow]->setMinimumSize(calibrationWindowUIs[activeWindow].tabWidget->geometry().width() + 40, calibrationWindowUIs[activeWindow].tabWidget->geometry().height() + 40);
calibrationWindows[activeWindow]->update();
Note: I'm new to Qt; perhaps I'm doing something wrong with layouts?
Edit: I may have not given enough information. Alright, to be quite honest, I still have to delve deeper into layouts and related material. What I had tried to do here was to use Qt Designer in order to design the window. I've done what perhaps amounts to a stupid mistake: I didn't use an overall parent layout for the entire window, but hacked it with a couple of smaller layouts that I therefore have to move about and resize individually. See the Qt Designer screen (the red rectangles are the sole layouts): .
What is happening is that in the frame to the right, I am playing a video clip that can be of various resolutions. I want the frame to resize depending on this resolution, which also means that the buttons and window have to move/resize accordingly. That is where the window resize comes in. I'm sure there is a more elegant solution than what I am doing here, but I am trying to handle several other scenarios here and hence the lack of quality of code.
The result is that when I load a clip, the window attempts to resize, but does so badly; the following is the result:
If the window is dragged, it 'pops' into its correct size; in the meantime, however, it just looks ugly.
A couple further questions: do you use the Qt Designer to design your UIs? I found that programmatically you can achieve much better control of your interfaces. One thing which I could not do in the designer was to have a layout parented by the main widget, i.e. the equivalent of having the following bit of code:
QVBoxLayout* layout = new QVBoxLayout;
this->setLayout(layout);
A layout placed in the designer always seems to create this 'layoutWidget' subwidget, which the layout you placed is then parented to. Any way around that?
We use a mix of designer and code to create layouts, the Qt layout system can be very unintuitive at times. But I would probably not layout a full series of tabs in one designer ui file, i would make each tab each own widget and then assemble them either through code or in the designer by promoting to custom classes. This gives you better separation of responsibilities, by putting all the functionality of all the tabs into one file you almost guarantee a large unwieldy class.
When a widget has child widgets in designer you can assign a layout to it by adding it from the context menu. Make sure nothing is selected and click on the background of the widget in which you want to create a layout, select the layout and all of the widgets children will be assigned the layout.
What does help is creating hierarchies of layouts. Looking at your first screenshot, i would probably use a vertical layout with spacers on top and bottom for the items on the right, an horizontal layout with spacers left and right for the button bar and a grid layout for all the items together. Without the spacers your items will extend when the window grows. The spacers will let you control the behavior under resizing better.
you are calling setMinimumSize(). That's fine, but you should also call resize()

Qt: Dragging a widget to scroll the widget's parent QScrollArea?

I've got a long horizontal QLabel displaying a png (the image shows a signal/time graph). Under that, I've got a QTableWidget. Both of these are in a QScrollArea because I want them to stay vertically aligned (the cells in the table correspond with the signal seen directly above them). I'm trying to add a handler to the QLabel such that the user can use the picture itself to scroll the scrollarea, rather than having to use the scrollbar. Is there a tried-and-tested way to do this? Directly setting the scrollarea's sliderPosition inside the QLabel's dragMoveEvent doesn't seem smart, because when the scrollarea scrolls it also leads to another dragMoveEvent on the (moving) QLabel.
I would suggest wrapping the combination (including the scroll area) in their own widget, and overriding the dragMoveEvent() on that widget. The dragMoveEvent() shouldn't be triggered when you change the scroll position if you are doing it this way, I wouldn't think, although I haven't actually tested it.