I am trying to adjust a LineEdit and PushButton width in a QDialog window. The LineEdit should be 20 times wider than then button, so it's long enough to show the whole path. Below is my code, I tried several ways, but they all got similar layout (see screenshot). I want to make the Option window at least 2 times wider to make the LineEdit wide enough. How should I do that?
This is my code:
this->setWindowTitle(tr("Options"));
QGridLayout* logLayout = new QGridLayout;
QLineEdit _logPathLE = new QLineEdit;
logLayout->addWidget(_logPathLE, 0, 0);
logLayout->setColumnStretch(0, 20); // 1st: try with setStretch
//_logPathLE->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Preferred); // 2nd try with setSizePolicy
//logLayout->addWidget(logLocation, 0, 0, 0, 20); // 3rd: try with span multiple columns
QPushButton* browseFolder = new QPushButton(tr("..."));
logLayout->addWidget(browseFolder, 0, 1);
logLayout->setColumnStretch(1, 1);
//browseFolder->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Preferred);
//logLayout->addWidget(browseFolder, 0, 20, 0, 1);
QGroupBox* optGroupBox = new QGroupBox(tr("Log location"));
optGroupBox->setLayout(logLayout);
QDialogButtonBox* btns = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(btns, SIGNAL(accepted()), this, SLOT(accept()));
connect(btns, SIGNAL(rejected()), this, SLOT(reject()));
QVBoxLayout* options = new QVBoxLayout;
options->addWidget(optGroupBox);
options->addWidget(btns);
this->setLayout(options);
Related
I want to customize a titlebar:
class TitlebarWidget : public QWidget {
Q_OBJECT
public:
TitlebarWidget(QWidget* parent = nullptr): QWidget(parent) {
setupUi();
}
virtual ~TitlebarWidget();
private:
void setupUi(){
QHBoxLayout* layout = new QHBoxLayout(this);
layout->setSpacing(0);
layout->setContentsMargins(0, 0, 0, 0);
// layout->addSpacerItem(new QSpacerItem(width(), height(),
QSizePolicy::Fixed, QSizePolicy::Fixed));
m_homeButton = new QPushButton(this);
m_homeButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
m_homeButton->setMinimumWidth(50);
m_homeButton->setMaximumWidth(50);
m_homeButton->setText(tr("Home"));
layout->addWidget(m_homeButton);
QLabel* label = new QLabel(this);
label->setText("Titlebar");
layout->addWidget(label, 0, Qt::AlignCenter);
m_synButton = new QPushButton(this);
m_synButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
m_synButton->setMinimumWidth(100);
m_synButton->setMaximumWidth(100);
m_homeButton->setText(tr("Sync"));
}
QPushButton* m_synButton;
QPushButton* m_homeButton;
QPushButton* m_settingButton;
QRCodeWidget* m_synPhoneWidget;
};
The titlebar is as follows:
Home button is covered by the three circles at top-left corner, so I insert an spacer-item at the beginning:
layout->addSpacerItem(new QSpacerItem(width(), height(), QSizePolicy::Fixed, QSizePolicy::Fixed));
And the titlebar is like:
I found the text 'Titlebar' was obviously deviated from the center, but I want keep it central. who can help me with a workaround or a better alternative?
Use layout->addSpacing() instead and addStretch works for me.
What I currently have:
What I want:
For those unable to view the images; the widgets are spread out by some sort of margin between them. I would like to keep them as close as possible. How can I squeeze the widgets closer together?
I have already tried:
setFixedSize(sizeHint()); and setSizeConstraint(QLayout::SetFixedSize); on the main window, layouts, and widget object. Nothing seems to work.
As an extra, I would also appreciate this:
(having the label get even closer to the lineEdit)
I am using Windows and Qt 5.11.1, 64-bits.
The window constructor code:
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
widget = new QWidget();
label = new QLabel(tr("Enter your name:"));
nameLine = new QLineEdit;
nameLine->setMinimumWidth(250);
label->setBuddy(nameLine);
okButton = new QPushButton (tr("Ok"));
clearButton = new QPushButton (tr("Clear"));
connect(okButton, SIGNAL(clicked()), this, SLOT(message()));
connect(clearButton, SIGNAL(clicked()), this, SLOT(clear()));
QGridLayout *grid = new QGridLayout;
grid->addWidget(label,0,0);
grid->addWidget(nameLine,1,0);
grid->addWidget(okButton,0,1);
grid->addWidget(clearButton,1,1);
widget->setLayout(grid);
setWindowTitle(tr("Leo v0.0"));
setCentralWidget(widget);
}
A possible solution is to establish a QVBoxLayout with addStretch():
QVBoxLayout *vlay = new QVBoxLayout;
QGridLayout *grid = new QGridLayout;
grid->addWidget(label, 0, 0);
grid->addWidget(nameLine, 1, 0);
grid->addWidget(okButton, 0, 1);
grid->addWidget(clearButton, 1, 1);
vlay->addLayout(grid);
vlay->addStretch();
widget->setLayout(vlay);
setCentralWidget(widget);
I have code snippet looks like this:
nextPageBtn = new QToolButton();
nextPageBtn->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
nextPageBtn->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
nextPageBtn->setIcon(QIcon(":/next.png"));
nextPageBtn->setText("Next");
Currently I have two problems with this.
First:
I want the text is on the left of the icon, but with the code I provide, the text is on the right like this:
Second:
When the window is enlarged, I can not figure out a way to keep the text and icon in the center of the button. It looks like this when the button gets bigger:
Edit:
This is how I manage the layout:
nextPageHLayout = new QHBoxLayout; //This is the layout for QToolButton, it has two spacers and a QToolButton
mainVLayout->addLayout(nextPageHLayout); //mainVLayout is the main layout, and I put the mainVLayout to the central widget, and it also contains a QLabel above the nextPageHLayout
QSpacerItem *leftBtnSpacer = new QSpacerItem(1, 1, QSizePolicy::Expanding, QSizePolicy::Fixed);
nextPageHLayout->addSpacerItem(leftBtnSpacer);
nextPageBtn = new QToolButton(mainWidget);
nextPageHLayout->addWidget(nextPageBtn);
nextPageBtn->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
nextPageBtn->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
nextPageBtn->setIcon(QIcon(":/next.png"));
nextPageBtn->setText("Next");
QSpacerItem *rightBtnSpacer = new QSpacerItem(1, 1, QSizePolicy::Expanding, QSizePolicy::Fixed);
nextPageHLayout->addSpacerItem(rightBtnSpacer);
You must make the following changes:
You should not change the size policy of the QToolButton, that's why it's expanding.
You must change the layoutDirection to Qt::RightToLeft.
QHBoxLayout * nextPageHLayout = new QHBoxLayout; //This is the layout for QToolButton, it has two spacers and a QToolButton
mainVLayout->addLayout(nextPageHLayout); //mainVLayout is the main layout, and it also contains a QLabel above the nextPageHLayout
QSpacerItem *leftBtnSpacer = new QSpacerItem(1, 1, QSizePolicy::Expanding, QSizePolicy::Minimum);
nextPageHLayout->addSpacerItem(leftBtnSpacer);
nextPageBtn = new QToolButton(mainWidget);
nextPageHLayout->addWidget(nextPageBtn);
nextPageBtn->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
nextPageBtn->setIcon(QIcon(":/next.png"));
nextPageBtn->setText("Next");
nextPageBtn->setLayoutDirection(Qt::RightToLeft);
QSpacerItem *rightBtnSpacer = new QSpacerItem(1, 1, QSizePolicy::Expanding, QSizePolicy::Minimum);
nextPageHLayout->addSpacerItem(rightBtnSpacer);
I want to do serial communication in the QT inside, according to the number of serial ports to dynamically generate label, LineEdit, Button, and these three buttons can pull down the scroll bar when the size of the interface, how to do well, I write this below is dead of.
The effect of encapsulation into a method
The interface was washed last
Define QGridLayout insude QScrollArea. And add your new widgets into
that layout in code. QGridLayout::addWidget
Define table where you will show several widgets in table cells. That real complicated way.
void BaseUi::BaseScrollArea()
{
QScrollArea *pArea = new QScrollArea();
QWidget *pWidget = new QWidget();
pWidget->setStyleSheet("QWidget" "{background:white;}");
m_vbox_layout = new QVBoxLayout();
m_vbox_layout->addSpacerItem(new QSpacerItem(100, 30,
QSizePolicy::Expanding, QSizePolicy::Expanding));
pWidget->setLayout(m_vbox_layout);
pArea->setWidget(pWidget);
pArea->setWidgetResizable(true);
m_main_layout = new QVBoxLayout();
m_main_layout->addWidget(pArea);
}
void BaseUi::addAutoRecordUi(QString lab_neme, QString ledit_name)
{
QWidget *page = new QWidget;
QGridLayout *layout = new QGridLayout(page);
QLabel *label = new QLabel;
label->setText(lab_neme);
label->setFont(font());
QLineEdit *ledit = new QLineEdit;
ledit->setText(ledit_name);
ledit->setFont(font());
layout->addWidget(label, 0, 1);
layout->addWidget(ledit, 0, 2);
page->setLayout(layout);
m_vbox_layout->insertWidget(m_vbox_layout->count()-1, page);
}
void BaseUi::addMulRecordUi(QString lab_neme, QString ledit_name, QString
but_name)
{
QWidget *page = new QWidget;
QGridLayout *layout = new QGridLayout(page);
QLabel *label = new QLabel;
label->setText(lab_neme);
label->setFont(font());
QLineEdit *ledit = new QLineEdit;
ledit->setText(ledit_name);
ledit->setFont(font());
QPushButton *but = new QPushButton(but_name);
but->setFont(font());
layout->addWidget(label, 0, 1);
layout->addWidget(ledit, 0, 2);
layout->addWidget(but, 0, 3);
page->setLayout(layout);
m_vbox_layout->insertWidget(m_vbox_layout->count()-1, page);
}
I have custom window class
#define NAME_WIDTH 150
#define NAME_HEIGHT 20
ObjectWindow::ObjectWindow(QWidget * parent)
{
}
void ObjectWindow::SetKey(KeyObject * keyObj)
{
QGridLayout * layout = new QGridLayout(this);
nameField = new QTextEdit(this);
nameField->setText(keyObj->name);
nameField->setGeometry(nameField->geometry().x(), nameField->geometry().y(),
NAME_WIDTH, NAME_HEIGHT);
layout->addWidget(nameField);
QHBoxLayout * picsLayout = new QHBoxLayout(this);
for(std::vector<ImageInstance*>::iterator imgObj = keyObj->images.begin(); imgObj != keyObj->images.end(); imgObj++)
{
QComboBox * folderList = new QComboBox;
picsLayout->addWidget(folderList);
QImage image((*imgObj)->imgPath);
QLabel * picLabel = new QLabel;
picLabel->setPixmap(QPixmap::fromImage(image).scaled(200, 200, Qt::KeepAspectRatio, Qt::SmoothTransformation));
picsLayout->addWidget(picLabel);
}
layout->addLayout(picsLayout, 2, 0);
QPushButton * saveBtn = new QPushButton(this);
saveBtn->setText("Save");
connect(saveBtn, SIGNAL(released()),this, SLOT(Save()));
layout->addWidget(saveBtn);
setLayout(layout);
}
What i need is
small text field to set the name, I don't unerstand why SetGeometry doesn't work
dropdown list above each image. I can create QHVertical layout for each set of image and list, but maybe there is more simple way to do it?
If you just want the user to set the name, a QLineEdit is probably enough.
Then the main advantage of using a QGridLayout is that you don't need to create other layouts. It acts like a grid where you put your widgets, a bit like Excel (and other spreadsheet programs).
Oh and I see that you are not constructing the Widgets in the constructor (which seems to be empty), that's what people usually do because constructing the UI can be expensive and you just want to update it when relevant, not rebuilding the whole UI just to update a field. But without more code I cannot tell when this function is being called.
You can try something like this:
QGridLayout * layout = new QGridLayout(this);
nameField = new QLineEdit(this);
nameField->setText(keyObj->name);
layout->addWidget(nameField, 0, 0, -1, 1); // expand to the right edge
int currentColumn = 0;
for(std::vector<ImageInstance*>::iterator imgObj = keyObj->images.begin(); imgObj != keyObj->images.end(); imgObj++)
{
QComboBox * folderList = new QComboBox;
layout->addWidget(folderList, 1, currentColumn);
QPixmap pixmap((*imgObj)->imgPath);
pixmap = pixmap.scaled(200, 200, Qt::KeepAspectRatio, Qt::SmoothTransformation);
QLabel * picLabel = new QLabel(this);
picLabel->setPixmap(pixmap);
layout->addWidget(picLabel, 2, currentColumn);
++currentColumn;
}
QPushButton * saveBtn = new QPushButton("Save", this);
connect(saveBtn, SIGNAL(released()),this, SLOT(Save()));
layout->addWidget(saveBtn, 3, 0, -1, 1);
setLayout(layout);
But it doesn't seem to be a good idea to add those widgets horizontally like that. What would happen if there are 100 items in this vector? You should investigate in using something like a QScrollArea or modifying the UI to give your client the best way to view and edit those (but without more context it seems difficult to give your more advice).