I am trying to make a demo cryptocurrency based on litecoin but before even starting to do this, I am currently unable to compile litecoin (unaltered) source code into litecoind.
First I installed the dependencies using Macports:
sudo port install boost db48 qt4-mac openssl miniupnpc git
Cloned from github. (https://github.com/litecoin-project/litecoin.git)
In terminal navigated to the src folder and ran:
make -f makefile.osx USE_UPNP=-
It starts compiling and then gives me the following error:
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: * [litecoind] Error 1
I have xcode and have a bit of programming knowledge, but please try and explain in simple terms how to fix this.
Thanks!
Related
I was able to install the pybind11 example here before I upgraded my MacOS. However, after I upgraded my MacOS to Mojave, when I compile the same example on that link, I see the following error:
clang: warning: libstdc++ is deprecated; move to libc++ with a minimum deployment target of OS X 10.9 [-Wdeprecated]
ld: library not found for -lstdc++
clang: error: linker command failed with exit code 1 (use -v to see invocation)
error: command 'g++' failed with exit status 1
Am I missing a linker command? I've searched online but couldn't find a solution.
I actually found the answer. I only needed to do
export MACOSX_DEPLOYMENT_TARGET=10.9
The installation went smoothly.
H im trying to publish my app in IOS, to make this try to generate archive:
but show me:
clang: error: linker command failed with exit code 1 (use -v to see
invocation)
Showing All Errors Only
ld: bitcode bundle could not be generated because
'/Users/dortiz/Documents/IOS/ProcIOS/Pods/MOCA/libMOCALib.a(Inbox.o)'
was built without full bitcode. All object files and libraries for
bitcode must be generated from Xcode Archive or Install build for
architecture armv7 clang: error: linker command failed with exit code
1 (use -v to see invocation) Build failed 25/04/17, 3:53 p.m.
I try to fix error adding
-fembed-bitcode
In flags c and c++
Go to your Targets > Build Settings. Then, search for "bitcode". Set the Enable Bitcode to "NO".
So I have an AWS instance (the free tier one) running with Ubuntu 16.04. There I have installed nacl_sdk (which is working and has allowed me to access their sample sites with success) and naclports which I used to port opencv with which I had trouble with at first due to errors with zlib but got it working after I added i386 architecture and did sudo apt-get update on the system and installed necessary i386 programs.
Note I have depot_tools installed as well.
Now I am trying to install the eigen3 library for pnacl as well but I am getting an error and I am not sure how to understand it nor how exactly it gets built to fix it.
The command that I ported opencv with was
$ NACL_ARCH=pnacl make opencv
And I tried these two commands for building eigen3 with the same results (shown below)
$ NACL_ARCH=pnacl make eigen3
$ bin/webports install eigen3
This is the very end of terminal output (the entire message is very long):
######################################################################
Building eigen3
######################################################################
chdir /home/ubuntu/Work/ExternCode/naclports/src/out/build/eigen3/build_pnacl
make -j1 basicstuff cholesky determinant geo_transformations inverse
Scanning dependencies of target basicstuff
Building CXX object test/CMakeFiles/basicstuff.dir/basicstuff.cpp.o
Linking CXX executable basicstuff
Built target basicstuff
Scanning dependencies of target cholesky
[100%] Building CXX object test/CMakeFiles/cholesky.dir/cholesky.cpp.o
clang: error: unable to execute command: Killed
clang: error: clang frontend command failed due to signal (use -v to see invocation)
clang version 3.7.0 (https://chromium.googlesource.com/a/native_client/pnacl-clang.git cf0dc7f6e6123dfa9b8834b56743315300b34e6c) (https://chromium.googlesource.com/a/native_client/pnacl-llvm.git baa63524b6b493ec2a6aa2c5193d9f25c0c33191)
Target: le32-unknown-nacl
Thread model: posix
clang: note: diagnostic msg: PLEASE submit a bug report to http://llvm.org/bugs/ and include the crash backtrace, preprocessed source, and associated run script.
clang: note: diagnostic msg:
test/CMakeFiles/cholesky.dir/build.make:62: recipe for target 'test/CMakeFiles/cholesky.dir/cholesky.cpp.o' failed
make[3]: *** [test/CMakeFiles/cholesky.dir/cholesky.cpp.o] Error 254
CMakeFiles/Makefile2:14386: recipe for target 'test/CMakeFiles/cholesky.dir/all' failed
make[2]: *** [test/CMakeFiles/cholesky.dir/all] Error 2
CMakeFiles/Makefile2:14393: recipe for target 'test/CMakeFiles/cholesky.dir/rule' failed
make[1]: *** [test/CMakeFiles/cholesky.dir/rule] Error 2
Makefile:5128: recipe for target 'cholesky' failed
make: *** [cholesky] Error 2
webports: Build failed: 'eigen3' [pnacl/release]
clang: error: unable to execute command: Killed
It looks like your AWS instance killed clang, so perhaps it ran out of memory. The free tier gives 1 MiB of RAM and that might not be enough for what you're trying to do.
Trying to incorporate Vimeo SDK from github into my iOS project.
Xcode 7.3.1
I have cocoa pods installed and my TestVimeo1 project setup but when I attempt target VIMNetworking, AFNetworking and VIMObjectMapper I must not be going about this correct.
ld: warning: directory not found for option '-L/Users/xxxxx/xcodebuild/_buildoutput/TestVimeo1-fktedyrxeulxmicndbpgghnbdjtn/Build/Products/Debug-iphonesimulator/AFNetworking'
ld: warning: directory not found for option '-L/Users/xxxxx/xcodebuild/_buildoutput/TestVimeo1-fktedyrxeulxmicndbpgghnbdjtn/Build/Products/Debug-iphonesimulator/VIMNetworking'
ld: warning: directory not found for option '-L/Users/xxxxx/xcodebuild/_buildoutput/TestVimeo1-fktedyrxeulxmicndbpgghnbdjtn/Build/Products/Debug-iphonesimulator/VIMObjectMapper'
ld: library not found for -lAFNetworking
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Can't find the output directories. Where am I going wrong with setting up the target builds for these git submodules? Thanks!
I'm trying to deploy a C++ QT application currently for Mac, and will move onto Windows soon, but I'm currently having problems.
I've downloaded the QT source to compile statically. I first cd to the downloaded source directory, then run ./configure -static, which runs fine, but does say WARNING: Unable to find file .device.vars, not sure if that's a problem or not. Then I try to run make sub-src, but it says No rule to make target 'sub-src'. Stop., so I try plain old make instead, which runs for a while, then gives me the error:
Undefined symbols for architecture x86_64:
"std::bad_alloc::bad_alloc()", referenced from:
qBadAlloc() in libQt5Core_debug.a(qglobal.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [qmleasing] Error 1
make[2]: *** [sub-qmleasing-make_first] Error 2
make[1]: *** [sub-tools-make_first] Error 2
make: *** [module-qtdeclarative-make_first] Error 2
Googling yields no results (from what I can see) :( How can I successfully statically build QT so I can deploy my application, or if statically building is no longer an option, how else can I deploy my app?
Thanks for any help in advance!
EDIT: Probably should add that I'm running OSX 10.8.3, 64 bit, QT dynamically installed under /Applications/QT, attempting to build this in a folder on my desktop.