H im trying to publish my app in IOS, to make this try to generate archive:
but show me:
clang: error: linker command failed with exit code 1 (use -v to see
invocation)
Showing All Errors Only
ld: bitcode bundle could not be generated because
'/Users/dortiz/Documents/IOS/ProcIOS/Pods/MOCA/libMOCALib.a(Inbox.o)'
was built without full bitcode. All object files and libraries for
bitcode must be generated from Xcode Archive or Install build for
architecture armv7 clang: error: linker command failed with exit code
1 (use -v to see invocation) Build failed 25/04/17, 3:53 p.m.
I try to fix error adding
-fembed-bitcode
In flags c and c++
Go to your Targets > Build Settings. Then, search for "bitcode". Set the Enable Bitcode to "NO".
Related
I am trying to build a project (PDFium) using clang.
It keeps giving me this error
ld.lld: error: unable to find library -latomic
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
ninja: build stopped: subcommand failed.
I have these installed on my system
libatomic_ops 7.6.14-1
clang 14.0.6-2
lib32-clang 14.0.6-1
libatomic1
And about LD_LIBRARY_PATH
$ export LD_LIBRARY_PATH=/usr/lib64:/usr/lib32:/usr/local/lib:/usr/lib
$ sudo ldconfig
I have tried it on Debian, Arch and Ubuntu.
I'm currently learning cpp and have installed the Eclipse IDE on Mac OSX. When I renamed the file HelloWorld.cpp into Chapter01.cpp, the compiler is showing me this error:
Building target: Hello World
Invoking: MacOS X C++ Linker
g++ -o "Hello World" ./src/Chapter01.o
ld: can't link with a main executable file './src/Chapter01.o' for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [Hello World] Error 1
"make all" terminated with exit code 2. Build might be incomplete.
please let me know how I can fix it, thanks!
I was able to install the pybind11 example here before I upgraded my MacOS. However, after I upgraded my MacOS to Mojave, when I compile the same example on that link, I see the following error:
clang: warning: libstdc++ is deprecated; move to libc++ with a minimum deployment target of OS X 10.9 [-Wdeprecated]
ld: library not found for -lstdc++
clang: error: linker command failed with exit code 1 (use -v to see invocation)
error: command 'g++' failed with exit status 1
Am I missing a linker command? I've searched online but couldn't find a solution.
I actually found the answer. I only needed to do
export MACOSX_DEPLOYMENT_TARGET=10.9
The installation went smoothly.
I have a problem building my OpenGL project.
I'm getting the following error.
ld: file not found: /usr/lib/system/libsystem_stats.dylib for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I have "Other Linker Flags" set to "-lGLEW"
I think this somehow fixed my problem :D
static variable link error
The problem i wasn't define the static fields in the translation file.
So, I downloaded libSoil from https://github.com/smibarber/libSOIL and ran make, then sudo make install in Terminal. No errors, seemed to go fine.
But when I try and add libSOIL.dylib to the "Link Binary With Libraries" list in my XCode project, I get a linker error when I try to compile.
It says:
ld: library not found for -lSOIL
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I managed to install and link GLFW3 to my project without any problems, so I'm not sure what the problem is here.
I figured out the problem: my header search path was at /usr/local/Cellar/glfw3/3.1/include instead of /usr/local/include