Build Error in VC++11 Troubles - MSB3073 error code 127 - c++

I am attempting to build a project in VS Express 2012 that was not created by me on my computer for the first time and am getting the following build error:
error MSB3073: The command "c:\cygwin\bin\bash -c "CC=/usr/bin/i686-w64-mingw32-gcc
CXX=/usr/bin/i686-w64-mingw32-g++ AR=/usr/bin/i686-w64-mingw32-ar
OBJCOPY=/usr/bin/i686-w64-mingw32-objcopy RANLIB=/usr/bin/i686-w64-mingw32-ranlib
WINDRES=/usr/bin/i686-w64-mingw32-windres make MODEL=mdi -j "" exited with code 127.
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets
I am very unfamiliar with Visual Studio make commands (and have no idea what this one is trying to do) let alone error codes and can't seem to find anywhere what exit code 127 means in relation to the MSB3073 error. I originally did not have cygwin or mingw installed on my computer and suspected that to be the issue, however after installing both I am getting the same error and I'm now out of ideas. Hopefully this is enough information to generate some thoughts. Thanks!

Related

VS Code Error when compiling C++ Program: 'cmd' is not recognized as an internal or external command

I attempted to follow through on VS Code's method on making C++ code work on their editor. I did this successfully on my laptop but when I tried compiling it, I was met with the error:
* Executing task: C/C++: g++.exe build active file
Starting build...
C:\msys64\mingw64\bin\g++.exe -fdiagnostics-color=always -g "C:\Users\salty\Documents\Programming\C++ Scripts\myProgram\main.cpp" -o "C:\Users\salty\Documents\Programming\C++ Scripts\myProgram\main.exe"
'cmd' is not recognized as an internal or external command,
operable program or batch file.
Build finished with error(s).
* The terminal process failed to launch (exit code: -1).
* Terminal will be reused by tasks, press any key to close it.
This is the entire error message plus extra things in my editor.
If I try and copy and paste the command in the message into Windows Power Shell, it actually works (New .exe file appeared in the correct directory and runs without fault).
These are my environment variables for User, and these are my System variables.
I've tried uninstalling and re-installing and changing the paths around. I'm new to C++ programming and how compilers work in general, but I'm not sure why VS Studio says it doesn't recognize cmd among others it could've not recognized.
Why is it giving me this error?
Edit: I believe I didn't include a return 0; line in the program. Correcting this did not fix the issue.
I am not sure what I poked into place or if I just was too incompetent to realize something, however adding %SystemRoot%\system32 to my PSModulePath environment variables somehow fixed the issue, and since that action I have yet to replicate the compile error.
I don't know if adding that variable to my environments permanently fixed it or VS Studio needed a moment to process some things. Thanks anyways!

Error compiling Unreal Engine 4.24.1 after updating visual studio 2019

I'm having a weird error after updating Visual Studio 2019 Community from v16.4.5 to 16.5. Even a fresh install of the engine will no longer build. I'm getting the errors listed below. The build doesn't fail until the end of compiling all modules:
Error C4800 Implicit conversion from 'ADODB::_Recordset *const ' to bool. Possible information loss UE4 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\INCLUDE\comip.h 311
Error C4800 Implicit conversion from 'ADODB::_Connection *const ' to bool. Possible information loss UE4 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\INCLUDE\comip.h 311
Error MSB3075 The command "..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 44
I have not changed or updated anything on the Unreal Engine-side of the code. This error occurs during a build of UE4.sln, sourced from Epic's github repo. The build doesn't fail until all modules are built (it fails at the end of the build).
Seeing as Microsoft doesn't have archives of installers for VS Community, only Enterprise and Pro, I'm kind of suddenly stuck here because I can't just uninstall 16.5 and reinstall 16.4.5 (which is the last working version I was on before the update).
I heard sometimes setting "treat warnings as errors" to false can help, but I don't see a way to do that in Visual Studio.
Any insight into this would be helpful, Thanks!
So, turns out something changed on VS2019's side in the update from 16.4.5 to 16.5, but the fix for UE4 can be found in this commit on the 4.25 branch. Confirmed that this solved my problem!
First Make a backup of your whole project (just copy it to somewhere else).
Afterwards delete the following folders in the project directory:-
.vs
Intermediate
Saved
you just need to delete the .vs folder to solve the problem. The rest are just for a quick refresh of your project.
Next open Unreal Engine 4, then under File tab click on Refresh Visual Studio Project. On completion try to compile again. This should solve your problem.
For those who facing the same problem, here is the solution.
Step 1:
open the file ADOSupport.cpp on [YourEngineSourceDir]\Engine\Plugins\Runtime\Database\ADOSupport\Source\ADOSupport\Private
Step 2:
go to line 255 and modify it
from if(ADORecordSet && (ADORecordSet->State & ADODB::adStateOpen))
to if(ADORecordSet != nullptr && (ADORecordSet->State & ADODB::adStateOpen))
Step 3:
got to line 328 and modify it from if( DataBaseConnection && (DataBaseConnection->State & ADODB::adStateOpen)) to if( DataBaseConnection != nullptr && (DataBaseConnection->State & ADODB::adStateOpen))
Step 4: Build the solution and enjoy!
You should add the new line of code, like on the video tutorial:
Arguments.Add("/wd4800"); // 4800: Implicit conversion from 'type' to bool. Possible information
https://youtu.be/KXIv4y51fyw
That fix me that issue.
I had the same issue, and this solved it:
File Path
YOURENGINEPASS\Engine\Source\Programs\UnrealBuildTool\Platform\Windows
File to change
VCToolChain.cs
After line 456 add the following line:
Arguments.Add("/wd4800"); // 4800: Implicit conversion from 'type' to bool. Possible information

LNK1181 error when compiling V8 engine on Win10

I'm following this guide on building V8 but I am hitting some issues on the compilation step. I am running Windows 10 x64. I am trying to compile with options to embed the engine also.
Running the following command:
ninja -C out.gn/x64.release
Gives me this error:
ninja: Entering directory `out.gn/x64.release'
[1/471] LINK mksnapshot.exe mksnapshot.exe.pdb
FAILED: mksnapshot.exe mksnapshot.exe.pdb
C:/Workspace/depot_tools/win_tools-2_7_6_bin/python/bin/python.exe ../../build/toolchain/win/tool_wrapper.py link-wrapper environment.x64 False link.exe /nologo /OUT:./mksnapshot.exe /PDB:./mksnapshot.exe.pdb #./mksnapshot.exe.rsp
LINK : fatal error LNK1181: cannot open input file 'comdlg32.lib'
ninja: build stopped: subcommand failed.
Now I believe I have narrowed down the error to looking for the .lib files in the wrong directory. I have (had) multiple versions installed, so there were multiple folders in my Windows Kit install.
Windows Kits/10/Lib/10.0.16299.0
Windows Kits/10/Lib/10.0.15xxx.0
If I dragged and dropped the comdlg32.lib file from 10.0.16299.0 into the 10.0.15xxx.0 directory then the error changed to a LNK1181 error with a different input file. I did this a few times but I was unsure if this was going to cause issues with different versions and there was probably going to be a lot.
I uninstalled the 10.0.15xxx.0 version which left behind the folder I mentioned, so I removed that and after doing so I have started getting the LNK1181 error with a different input file (advapi32.lib I assume the very first file it can't find). This is how I came to the conclusion about the path being incorrect.
So I have tried a few things to change the path (I hoped just uninstalling the old version would fix it) such as:
Uninstalling the old version.
Going through registry entries to see if I can find an install path or something using that path, which I didn't. I did notice that there was still installation and data in the registry for the 10.0.15xxx.0 install, I might try deleting that from the registry directly as a last resort?
I have tried to explicitly set the path by setting <TargetUniversalCRTVersion>10.0.16299.0</TargetUniversalCRTVersion> in this file: C:\Program Files (x86)\Windows Kits\10\DesignTime\CommonConfiguration\Neutral\uCRT.props
I have never used Ninja before so I tried looking for a way to set some kind of lib-path in the command but couldn't really find anything.
I looked through the python scripts being executed to try and locate something to do with the libs path but couldn't see anything.
I would be grateful for any help and suggestions. Thanks.
You can try to compile v8 using Visual Studio as explained here: https://chromium.googlesource.com/chromium/src/+/master/docs/windows_build_instructions.md#using-the-visual-studio-ide
By running the following commands:
$ gn gen --ide=vs out.gn/x64.release
$ cd out.gn/x64.release
$ msbuild all.sln
You can see a full example here: https://github.com/phpv8/v8js/issues/272#issuecomment-262848754
Apparently this method is not officially supported anymore, but I had the same problem as you have and this solved the issue for me.
Note that after this I had another issue, the unit tests failed to be compiled due to a linking error, but I had the necessary libraries to use v8. So there may be deeper problem that is causing all of this that I'm missing.
Edit:
Also, you could try to set the following parameters with gn args:
visual_studio_path = "..."
visual_studio_version = "2017"
wdk_path = "..."
windows_sdk_path = "C:\Program Files (x86)\Windows Kits\10"
To set those parameters, do:
gn args out.gn/x64.release
This will open a text editor where you can write the extra parameters you are interested in.
To see the full list of parameters you can specify:
gn args --list out.gn/x64.release
I was following this guide https://medium.com/dailyjs/how-to-build-v8-on-windows-and-not-go-mad-6347c69aacd4 and also ran into the error
LINK1181: cannot open input file 'advapi32.lib'
I'm pretty sure it was because I had the wrong versions of the Windows 10 SDK. Similar to you I had versions:
Windows Kits/10/Lib/10.0.10240.0
Windows Kits/10/Lib/10.0.16299.0
But according to https://chromium.googlesource.com/chromium/src/+/master/docs/windows_build_instructions.md#Setting-up-Windows (Which I think is relevant) you need version 10.0.15063.0
After installing version 10.0.15063.0 (with the visual studio installer) to
Windows Kits/10/Lib/10.0.15063.0
I was able to continue with the build.

VisualGDB Embedded Project Error

I am using VisualGDB to build an Emedded Project using Visual StudionCommunity 2013. I chose STM32F4xxxx as my device type. I am getting the below error while doing, clean, build or rebuild
Error 6 error MSB3073: The command ""\VisualGDB.exe" /rebuild "C:\MyWork\experiments\Embedded\EmbeddedProject1\EmbeddedProject2\EmbeddedProject2.vcxproj" "/solution:C:\MyWork\experiments\Embedded\EmbeddedProject1\EmbeddedProject1.sln" "/config:Debug" "/platform:ARM"" exited with code 9009.
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 43 5 EmbeddedProject2
I had the same error and my problem was that I had not the beginning of a path in my makefile (I had just ".../NameOfTheLib" and I replace by "C:/Documents/...AllMyPath/NameOfTheLib") and now it works and I can send my project by SSH.

Can't run post build with UnitTest++ VS2012

I am going through the MoneyApp tutorial for UnitTest++, but I am receiving the following error when I add the postbuild settings. I am wondering if it's because of the space before (x86), does anybody know how to resolve this?
Error 1 error MSB3073: The command "C:\Users\Admin\Documents\Visual Studio 2012\Projects\MoneyTestApp\Debug\MoneyTestApp.exe
:VCEnd" exited with code 9009. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets 134 5 MoneyTestApp
My suspicions were right, it was the spaces in Visual Studio 2012 that were causing the problem, I found a solution that escapes the spaces with three double quotes. Works fine.