I am going through the MoneyApp tutorial for UnitTest++, but I am receiving the following error when I add the postbuild settings. I am wondering if it's because of the space before (x86), does anybody know how to resolve this?
Error 1 error MSB3073: The command "C:\Users\Admin\Documents\Visual Studio 2012\Projects\MoneyTestApp\Debug\MoneyTestApp.exe
:VCEnd" exited with code 9009. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets 134 5 MoneyTestApp
My suspicions were right, it was the spaces in Visual Studio 2012 that were causing the problem, I found a solution that escapes the spaces with three double quotes. Works fine.
Related
I'm having a weird error after updating Visual Studio 2019 Community from v16.4.5 to 16.5. Even a fresh install of the engine will no longer build. I'm getting the errors listed below. The build doesn't fail until the end of compiling all modules:
Error C4800 Implicit conversion from 'ADODB::_Recordset *const ' to bool. Possible information loss UE4 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\INCLUDE\comip.h 311
Error C4800 Implicit conversion from 'ADODB::_Connection *const ' to bool. Possible information loss UE4 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\INCLUDE\comip.h 311
Error MSB3075 The command "..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 44
I have not changed or updated anything on the Unreal Engine-side of the code. This error occurs during a build of UE4.sln, sourced from Epic's github repo. The build doesn't fail until all modules are built (it fails at the end of the build).
Seeing as Microsoft doesn't have archives of installers for VS Community, only Enterprise and Pro, I'm kind of suddenly stuck here because I can't just uninstall 16.5 and reinstall 16.4.5 (which is the last working version I was on before the update).
I heard sometimes setting "treat warnings as errors" to false can help, but I don't see a way to do that in Visual Studio.
Any insight into this would be helpful, Thanks!
So, turns out something changed on VS2019's side in the update from 16.4.5 to 16.5, but the fix for UE4 can be found in this commit on the 4.25 branch. Confirmed that this solved my problem!
First Make a backup of your whole project (just copy it to somewhere else).
Afterwards delete the following folders in the project directory:-
.vs
Intermediate
Saved
you just need to delete the .vs folder to solve the problem. The rest are just for a quick refresh of your project.
Next open Unreal Engine 4, then under File tab click on Refresh Visual Studio Project. On completion try to compile again. This should solve your problem.
For those who facing the same problem, here is the solution.
Step 1:
open the file ADOSupport.cpp on [YourEngineSourceDir]\Engine\Plugins\Runtime\Database\ADOSupport\Source\ADOSupport\Private
Step 2:
go to line 255 and modify it
from if(ADORecordSet && (ADORecordSet->State & ADODB::adStateOpen))
to if(ADORecordSet != nullptr && (ADORecordSet->State & ADODB::adStateOpen))
Step 3:
got to line 328 and modify it from if( DataBaseConnection && (DataBaseConnection->State & ADODB::adStateOpen)) to if( DataBaseConnection != nullptr && (DataBaseConnection->State & ADODB::adStateOpen))
Step 4: Build the solution and enjoy!
You should add the new line of code, like on the video tutorial:
Arguments.Add("/wd4800"); // 4800: Implicit conversion from 'type' to bool. Possible information
https://youtu.be/KXIv4y51fyw
That fix me that issue.
I had the same issue, and this solved it:
File Path
YOURENGINEPASS\Engine\Source\Programs\UnrealBuildTool\Platform\Windows
File to change
VCToolChain.cs
After line 456 add the following line:
Arguments.Add("/wd4800"); // 4800: Implicit conversion from 'type' to bool. Possible information
Today, I went to create a new C++ project in Visual Studio 2010 Pro, and then I compile it, I'm getting the following two errors:
1 error : Required file "" is missing. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Win32.Targets 62 6 Test
2 IntelliSense: cannot open source file "SDKDDKVer.h" c:\users\champad\documents\applications\leadinghedge-rebuild\leadinghedge\test\targetver.h 8 1 Test
The first error points to this tag in the Microsoft.Cpp.Win32.Targets file:
<CL Condition="'%(ClCompile.PrecompiledHeader)' == 'Create' and '%(ClCompile.ExcludedFromBuild)'!='true'"
BuildingInIDE ="$(BuildingInsideVisualStudio)"
Sources ="#(ClCompile)"
AdditionalIncludeDirectories ="%(ClCompile.AdditionalIncludeDirectories)"
AdditionalOptions ="%(ClCompile.AdditionalOptions)"
AdditionalUsingDirectories ="%(ClCompile.AdditionalUsingDirectories)"
AssemblerListingLocation ="%(ClCompile.AssemblerListingLocation)"
AssemblerOutput ="%(ClCompile.AssemblerOutput)"
BasicRuntimeChecks ="%(ClCompile.BasicRuntimeChecks)"
BrowseInformation ="%(ClCompile.BrowseInformation)"
BrowseInformationFile ="%(ClCompile.BrowseInformationFile)"
BufferSecurityCheck ="%(ClCompile.BufferSecurityCheck)"
CallingConvention ="%(ClCompile.CallingConvention)"
CompileAsManaged ="%(ClCompile.CompileAsManaged)"
CompileAs ="%(ClCompile.CompileAs)"
DebugInformationFormat ="%(ClCompile.DebugInformationFormat)"
DisableLanguageExtensions ="%(ClCompile.DisableLanguageExtensions)"
DisableSpecificWarnings ="%(ClCompile.DisableSpecificWarnings)"
EnableEnhancedInstructionSet ="%(ClCompile.EnableEnhancedInstructionSet)"
EnableFiberSafeOptimizations ="%(ClCompile.EnableFiberSafeOptimizations)"
EnablePREfast ="%(ClCompile.EnablePREfast)"
ErrorReporting ="%(ClCompile.ErrorReporting)"
ExceptionHandling ="%(ClCompile.ExceptionHandling)"
ExcludedInputPaths ="$(ExcludePath)"
ExpandAttributedSource ="%(ClCompile.ExpandAttributedSource)"
FavorSizeOrSpeed ="%(ClCompile.FavorSizeOrSpeed)"
FloatingPointExceptions ="%(ClCompile.FloatingPointExceptions)"
FloatingPointModel ="%(ClCompile.FloatingPointModel)"
ForceConformanceInForLoopScope ="%(ClCompile.ForceConformanceInForLoopScope)"
ForcedIncludeFiles ="%(ClCompile.ForcedIncludeFiles)"
ForcedUsingFiles ="%(ClCompile.ForcedUsingFiles)"
FunctionLevelLinking ="%(ClCompile.FunctionLevelLinking)"
GenerateXMLDocumentationFiles ="%(ClCompile.GenerateXMLDocumentationFiles)"
IgnoreStandardIncludePath ="%(ClCompile.IgnoreStandardIncludePath)"
InlineFunctionExpansion ="%(ClCompile.InlineFunctionExpansion)"
IntrinsicFunctions ="%(ClCompile.IntrinsicFunctions)"
MinimalRebuild ="%(ClCompile.MinimalRebuild)"
MultiProcessorCompilation ="%(ClCompile.MultiProcessorCompilation)"
ObjectFileName ="%(ClCompile.ObjectFileName)"
OmitDefaultLibName ="%(ClCompile.OmitDefaultLibName)"
OmitFramePointers ="%(ClCompile.OmitFramePointers)"
OpenMPSupport ="%(ClCompile.OpenMPSupport)"
Optimization ="%(ClCompile.Optimization)"
PrecompiledHeader ="%(ClCompile.PrecompiledHeader)"
PrecompiledHeaderFile ="%(ClCompile.PrecompiledHeaderFile)"
PrecompiledHeaderOutputFile ="%(ClCompile.PrecompiledHeaderOutputFile)"
PreprocessKeepComments ="%(ClCompile.PreprocessKeepComments)"
PreprocessorDefinitions ="%(ClCompile.PreprocessorDefinitions)"
PreprocessSuppressLineNumbers ="%(ClCompile.PreprocessSuppressLineNumbers)"
PreprocessToFile ="%(ClCompile.PreprocessToFile)"
ProcessorNumber ="%(ClCompile.ProcessorNumber)"
ProgramDataBaseFileName ="%(ClCompile.ProgramDataBaseFileName)"
RuntimeLibrary ="%(ClCompile.RuntimeLibrary)"
RuntimeTypeInfo ="%(ClCompile.RuntimeTypeInfo)"
ShowIncludes ="%(ClCompile.ShowIncludes)"
SmallerTypeCheck ="%(ClCompile.SmallerTypeCheck)"
StringPooling ="%(ClCompile.StringPooling)"
StructMemberAlignment ="%(ClCompile.StructMemberAlignment)"
SuppressStartupBanner ="%(ClCompile.SuppressStartupBanner)"
TreatSpecificWarningsAsErrors ="%(ClCompile.TreatSpecificWarningsAsErrors)"
TreatWarningAsError ="%(ClCompile.TreatWarningAsError)"
TreatWChar_tAsBuiltInType ="%(ClCompile.TreatWChar_tAsBuiltInType)"
UndefineAllPreprocessorDefinitions ="%(ClCompile.UndefineAllPreprocessorDefinitions)"
UndefinePreprocessorDefinitions ="%(ClCompile.UndefinePreprocessorDefinitions)"
UseFullPaths ="%(ClCompile.UseFullPaths)"
UseUnicodeForAssemblerListing ="%(ClCompile.UseUnicodeForAssemblerListing)"
WarningLevel ="%(ClCompile.WarningLevel)"
WholeProgramOptimization ="%(ClCompile.WholeProgramOptimization)"
XMLDocumentationFileName ="%(ClCompile.XMLDocumentationFileName)"
CreateHotpatchableImage ="%(CLCompile.CreateHotpatchableImage)"
TrackerLogDirectory ="%(ClCompile.TrackerLogDirectory)"
TLogReadFiles ="#(CLTLogReadFiles)"
TLogWriteFiles ="#(CLTLogWriteFiles)"
ToolExe ="$(CLToolExe)"
ToolPath ="$(CLToolPath)"
TrackFileAccess ="$(TrackFileAccess)"
MinimalRebuildFromTracking ="%(ClCompile.MinimalRebuildFromTracking)"
ToolArchitecture ="$(CLToolArchitecture)"
TrackerFrameworkPath ="$(CLTrackerFrameworkPath)"
TrackerSdkPath ="$(CLTrackerSdkPath)"
TrackedInputFilesToIgnore ="#(ClNoDependencies)"
AcceptableNonZeroExitCodes ="%(ClCompile.AcceptableNonZeroExitCodes)"
YieldDuringToolExecution ="$(ClYieldDuringToolExecution)"
>
</CL>
I tried reinstalling the 7.1 SDK, however the installation files every time I try it. Is that what is causing this?
This fixed it for me:
First, I had an error where it couldn't find the WindowSDKDir property. I had to go to my project's settings->Configuration Properties->General->Platform Toolset and change it to Windows7.1SDK.
Then, I had the Required file "" is missing error. I had to open regedit and change:
HKLM\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\CurrentInstallFolder
from C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1\ to C:\Program Files\Microsoft SDKs\Windows\v7.1\ (removed (x86)).
After that, CL.exe was exiting with code -1073741515. I had to add the following to my PATH:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE
After all that work, it turns out the project I'm building is using some include files that only come with Visual Studio 2010, so I have to go install the whole dang thing anyway.
Hopefully this is of help to someone else, and I haven't just wasted my afternoon. :P
I am using VisualGDB to build an Emedded Project using Visual StudionCommunity 2013. I chose STM32F4xxxx as my device type. I am getting the below error while doing, clean, build or rebuild
Error 6 error MSB3073: The command ""\VisualGDB.exe" /rebuild "C:\MyWork\experiments\Embedded\EmbeddedProject1\EmbeddedProject2\EmbeddedProject2.vcxproj" "/solution:C:\MyWork\experiments\Embedded\EmbeddedProject1\EmbeddedProject1.sln" "/config:Debug" "/platform:ARM"" exited with code 9009.
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 43 5 EmbeddedProject2
I had the same error and my problem was that I had not the beginning of a path in my makefile (I had just ".../NameOfTheLib" and I replace by "C:/Documents/...AllMyPath/NameOfTheLib") and now it works and I can send my project by SSH.
I am attempting to build a project in VS Express 2012 that was not created by me on my computer for the first time and am getting the following build error:
error MSB3073: The command "c:\cygwin\bin\bash -c "CC=/usr/bin/i686-w64-mingw32-gcc
CXX=/usr/bin/i686-w64-mingw32-g++ AR=/usr/bin/i686-w64-mingw32-ar
OBJCOPY=/usr/bin/i686-w64-mingw32-objcopy RANLIB=/usr/bin/i686-w64-mingw32-ranlib
WINDRES=/usr/bin/i686-w64-mingw32-windres make MODEL=mdi -j "" exited with code 127.
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets
I am very unfamiliar with Visual Studio make commands (and have no idea what this one is trying to do) let alone error codes and can't seem to find anywhere what exit code 127 means in relation to the MSB3073 error. I originally did not have cygwin or mingw installed on my computer and suspected that to be the issue, however after installing both I am getting the same error and I'm now out of ideas. Hopefully this is enough information to generate some thoughts. Thanks!
Opensteer is a library which aims to provide agent behaviors for real time games.
I tried to compile it, but I have an error and I have no clue what it means. When I click on it, it opens a MSVC file.
Error 3 error MSB3073: The command "mkdir "C:\opensteer\win32\\lib"
copy "C:\opensteer\win32\Debug\opensteer.lib" "C:\opensteer\win32\\lib"
:VCEnd" exited with code 1. C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets 113
I've no idea why there is somehow a folder name thing missing between the two \\
It's only the source package provided here http://sourceforge.net/projects/opensteer/files/opensteer/OpenSteer%200.8.2/