Unit testing Web API using HttpClient proxy class in VS 2013 - unit-testing

I have some Web API and some proxy class based on HttpClient for this Web API.
Now I want to have some unit tests that will operate with the proxy class that will interact with Web API.
I have all these three projects organized as one solution in VS 2013. But the problem here that in order to run the tests I have to have Web API project running as well. But if I run Web API I can't run tests. If I run tests, Web API is not started because VS put it down every time when I stop debugging Web API.
Is it possible somehow to keep running Web API while I run unit tests? In a previous VS versions it was possible to keep running web application in IIS express even if you are not debugging it. How to do the same in VS 2013?
For now I've found only one possible solution - open two Visual Studios and run Web API in one of them and tests in another one. But its not convenient and I'm sure there is more elegant solution for the situation...

Use in-memory hosting of your API. That way it will all run in the same process, it will generate zero network traffic and your tests will run much faster.
Other than that, I would always run the Web API in a different VS instance. It is a much more elegant solution in my opinion.

You Can Also start your project with out debugging this will launch an instance of the application but will still allow you to run unit tests.
Start with out Debugging:
1. Right click on the project you want to run.
a. Select set as startup project.
2. Go go the debug menu and click start without debugging.
This will launch an instance of your API and will allow you to test your end points.

Related

What is the difference between Puppeteer and Electron with respect to using it to test client side of an app

I have been rushing to get my app, a mixture between nodejs server driving an sqlite database and a litElement based client side providing the ui, into a useable state as a beta release. I achieved that a couple of days ago and now I am (belatedly I know) thinking how to put together a test framework. However I am really struggling to understand how to best test the client side. I think its because I am having difficulty understanding conceptually what the two main choices of framework are. Before I go into more detail, let me explain the structure of the app in top level terms.
At the project root level there are three main directories node_modules which comprises all the modules I've pulled in (including lit-element and web-components-loader which are client side elements - but see below) server which contains all the code for the server side of my application and client which consist of all the code for the client side of my app. I run rollup ONLY at module install time to "package" lit-element and the directives I use and the web-component-loader and effectively treeshake and copy them to the client/libs. As a result of this my client is coded to assume the modules are in the libs directory AND I DO NOT NEED OR HAVE any build stage. I guess the root of the client is index.html which pulls in a service-worker.js and main-app.js. main-app is the root of a tree in lit-element based components that make up the entire client app. Nginx is the web server for all the static files in the client, but also acts as a proxy to pass any urls that start /api to a standard node http web server (not even express, although I do use the router, body-parser and final-handler modules) and these get passed to various api handlers each of which is a separate javascript file - although these can "require" a few common modules that I have written and those in the node_modules directory.
I plan on using jest as a test environment. For my server I think it is easy. For each api handler I want to test I can build a test script that "requires" the javascript file I want to test. I am in two minds about whether to use a sqlite database for testing or mock something - I am leaning towards the former as I am using better-sqlite3 and it is totally synchronous and very fast. I already have scripts to create empty databases, so I have no worry about test isolation.
Client testing is where I get confused. I "think" that in essence jest can run tests the same way as for the server, one element at a time. BUT, these elements and my test scripts are going to need a "web-platform" set of APIs - not least of which is the entire shadow dom and custom components stuff that lit-element uses. This is where, I think, puppeteer or electron in with there associated jest plugins which can put these platform apis into the test environment. But, and this is the essence of my confusion, puppeteer instructions all start with a something like
const browser = await puppeteer.launch({headless: true});
const page = await browser.newPage()
await page.goto(SOME URL);
What is this URL? - do I have to also run a server? I cannot relate this snippet to running a test controlled by jest. All the examples seem to use webpack and typescript, neither of which I know anything about.
The other module I have seen mentioned is electron, in particular this article, which everything else seems to point to (or the same text).
https://www.ninkovic.dev/blog/2020/testing-web-components-with-jest-and-lit-element
From the code snippets in this article it "seems" like it might be what I want, BUT ...
I cannot find very many references to electron other than on its own web site. Here it is telling you to use electron as a tool to build a cross platform application, but nowhere can I find what it is - it assumes you already know. I don't want a UI for my unit testing I want it to be headless like in puppeteer.
Hence my confusion and why I am unsure how to achieve what I want. Can someone give me some pointers as to
How can I set up puppeteer to run headless tests without needing a server OR
What exactly is electron (and can I use it to
a) run my tests
b) provide me with tools to examine the dom elements I have created to see I have created the right ones) and how is it different from puppeteer and can I use it to conduct headless tests of my client.
UPDATE
I've done some more digging and am beginning to understand the differences. Let me summarise what I think I have found.
Puppeteer is great for end to end testing of your site. You run the tests by launching the included puppeteer at the home page of your site (or the more likely scenario of a development test site) and programatically pretend to be a user who can click on buttons etc. You can use various methods, including functions such as document.querySelector() to check your UI has behaved how you think, or you can take screen shots and compare with standardised version. I could possible use it for unit tests, but I would have to run a server, create a test fixture html page for every test and navigate to it. jest-puppeteer is a package with some of that built in.
Electron is a platform for building apps. What the url I was referencing was using a test runner app jest-electron built using electron. So worrying about electron is a red herring, I should be worrying about jest-electron.
My main concern right now, I think, is that I need different jest configurations for my three scenarios
unit tests on the server
unit tests on the client
end to end testing of the complete app.
Given I have only one package.json file and one set of node_modules I need to figure out a way to have three different jest-config.js files.

Stress testing of ParseServer app

I have an app with ParseServer back-end and Ionic2 front-end. I need to simulate multiple users to stress test the back-end.
What load testing tools would you recommend to use for such setup?
Thanks.
You need to split your process into 2 phases:
Server-side testing. You need to load test your backend to ensure that it is in position to simulate anticipated number of users. In fact any tool capable of sending HTTP Requests will fit, the most popular free and open source load testing solutions are JMeter, Grinder, Gatling, and Tsung. All of them come with record-and-replay functionality so you will be able to build your test by just interacting with your mobile application and using the load testing tool as a proxy. See Open Source Load Testing Tools: Which One Should You Use? article for main features highlighted and compared.
Client-side testing. Even if your server responds very fast, handles enormous loads, able to scale, etc. your application user experience may be not that good as client side performance also matters. You can go for Chrome Dev Tools Remote Debugging and/or Intel XDK which is capable of profiling existing applications.
You can try using ZebraTester and record the script for this test. The trial version allows you to have up to 20 Virtual Users and these can run multiple loops depending on the length of your test. The same tool can record the script as well as run the load test from your local machine.
I use to test parse server
in http://jmeter.apache.org/
is a free tool you can install your computer then start testing

Using a CI Server to Unit Test a Web Application plugin

I'm using TeamCity 7 as CI Server, and I'd have to test several Web Application plugins, mainly written with PHP. I'm familiar with ANT and *Unit, but I have an issue to solve: to properly test a plugin, my idea would be the following:
Cleanup the testing environment.
Install a clean copy of the Web Application which will host the plugin.
Install the plugin.
Enable the plugin.
Run the tests.
Obviously, running the tests on an installed environment is the easy part. Most tests are fired by directly calling plugin's classes' methods, yet the framework must be configured, even with minimal settings, to allow calling its bootstrap file and perform due initialization. I tried running the tests in an environment I prepared manually, and they run as expected.
The issue is now automating the installation of the standard Web Application, and, most importantly, its configuration. The basic steps are the following:
Unzip framework somewhere (done).
Create a Database (done).
Create a Database User ans assign it propert privileges (done).
Run Web Application's setup.
The tricky part is that not all Web Application implement a command line interface, such as drush for Drupal, hence I came out with two possible ways to complete the installation:
Simulate manual installation via CURL
Take note of the installation steps and the forms that need to be filled.
POST data to each of the forms using CURL.
I tried this method, still manually, with acceptable results. The Web Application gets installed as expected, and it can be used.
However, this requires a Web Server where the application can run. As far as I know, TeamCity Agents work in their own, random named directories and anything "installed" in them cannot be accessed via HTTP requests.
Backup/Restore
Manually pre-install a Web Application and configure its basic settings.
Zip the Application's directory and a backup of its database.
Before running the tests, unzip the directory in Agent's working directory.
Restore the backed-up database. The application will now be "configured".
This method is a bit "rough", but it doesn't require a Web Server to be running. Although the Web Application won't be able to server HTTP requests, that doesn't necessarily matter, as the tests will be run against plugin's classes.
This method has two major drawbacks, though:
Tests involving interaction with the Web Application (e.g. hooks, event handlers, and so on) can't be run.
Since the Web Application and its database are pre-configured, their parameters will be the same at every run. Therefore, it wouldn't be possible to run two Agents at the same time, for example to test two different plugins.
I'm now wondering if there's a better solution, as both the above look less than optimal to me.
Please note that, although I'm using TeamCity, the CI Server itself should not be a big deal, as I'm running everything with ANT. Therefore, any suggestion, even related to another CI Serverm, will be welcome (I know Hudson, CruiseControl and BuildMaster, I can adapt a concept easily). Thanks.

What are the best practices for the AspNetDevelopmentServerHost attribute?

We have a Web Application Project (dozens actually..) that has a testing project attached to it. In the testing project I have a simple unit test which exercises a couple of methods.
Running locally, the unit test executes and works.
However, when our TFS Build server attempts to execute the test, it fails with a error about an invalid path for the AspNetDevelopmentServerHost attribute. Other team members can execute it just fine.
The problem is that the root of my TFS Workspace is set to c:\projects\ One of the team members has theirs set to c:\tfs2008\ The TFS Build server on the other hand sets the pathToWebRoot variable to "c:\blahblah\Release_PublishedWebsites..." Which results in a bad path.
Due to the number of projects we have, I can't have everyone reset an environment variable every time they switch projects.
So, what are the best practices with regards to unit testing web projects in a team environment? The MSDN site article was in true microsoft fashion less than helpful.
you should specify the string %pathtowebroot%\\WebSiteName in the ,pathToWebApp parameter of the AspNetDevelopmentServer or AspNetDevelopmentServerHost attribute.
We use:
<TestMethod(), _
HostType("ASP.NET"), _
AspNetDevelopmentServerHost("$(SolutionDir)\\MyWebProject", "/"), _
UrlToTest("http://localhost:44444/")>
Public Sub Test()
AssertStuff();
End Sub
The $(SolutionDir) means it works fine in everyone's environment, and all the tests can be checked in. We do have to change it each time we automatically create a new test, but we're writing the test anyway, so it's not too much of a hardship.
It's possible to set environment variables during the build to alter the path and still have it work in a local environment.
How to: Parameterize the URL for a Web Performance Tests Web Server
Testing Web Sites and Web Services in a Team Environment

Automate test of web service communication

I have an application that sends messages to an external web service. I build and deploy this application using MSBuild and Cruisecontrol.NET. As CCNET build and deploys the app it also runs a set of test using NUnit. I'd now like to test the web service communication as well.
My idea is that as part of the build process a web service should be generated (based on the external web services WSDL) and deployed to the build servers local web server. All the web service should do is to receive the message and place it on the file system so I then can check it using ordinary NUnit for example. This would also make development easier as new developers would only have to run the build script and be up and running (not have to spend time to set up a connection to the third party service).
Are there any existing utilities out there that easily mock a web service based on a WSDL? Anyone done something similar using MSBuild?
Are there other ways of testing this scenario?
I just started looking into http://www.soapui.org/ and it seems like it will work nicely for testing web services.
Also, maybe look at adding an abstraction layer in your web service, each service call would directly call a testable method (outside of the web scope)? I just did this with a bigger project I'm working on, and it's testability is working nicely.
In general, a very good way to test things like this is to use mock objects.
At work, we use the product TypeMock to test things like Web Service communication and other outside dependencies. It costs money, so for that reason it may not be suitable for your needs, but I think it's a fantastic product. I can tell you from personal experience that it integrates very well with NUnit and CCNet.
It's got a really simple syntax where you basically say "when this method/property is called, I want you to return this value instead." It's great for testing things like network failures, files not being present, and of course, web services.
Take a look at NMock2. It's a open-source mocking product and allows you to create "virtual" implementations for interfaces that support rich and deep interaction.
For example, if your WS interface is called IService and has a Data GetData() method, you can create a mock that requires the method to be called once and returns a new Data object:
var testService = mockery.NewMock<IService>();
Expect
.Once
.On(testService)
.Method("GetService")
.WithNoArguments()
.Will(
Return.Value(new Data());
At the end of the test, call mockery.VerifyAllExpectationsHaveBeenMet() to assure that the GetData method was actually called.
P.S.: don't confuse the "NMock2" project with the "NMock RC2", which is also called "nmock2" on sourceforge. NMock2-the-project seems to have superseded NMock.
This might also be something - MockingBird. Look useful.
At my work place we are using Typemock and nUnit for our unit testing.