How to use sgi stl in g++ - c++

I want to debug SGI STL in g++ (version 4.1.2)
I downloaded source code in http://www.sgi.com/tech/stl/download.html and put them in a directory,such as /stl
and then g++ -I/stl m.cpp
but it causes a lot of complie errs,why?
m.cpp
#include "list" //I want to include **/STL** not **/usr/include/c++/...**
using namespace std
int main()
{return 0;}
Thanks
I just want to debug SGI STL in g++,what should I do?Is this feasible???

Gcc looks here (subject to your exact setup)
GCC looks in several different places for headers. On a normal Unix system, if you do not instruct it otherwise, it will look for headers requested with #include in:
/usr/local/include
libdir/gcc/target/version/include
/usr/target/include
/usr/include
But you can change that easily with g++ -nostdinc -I/stl m.cpp.
The compiler errors are likely cause by the different built in code, but we can't tell without seeing them.

Related

Problems with including custom c++ library in Visual Studio Code

I was trying to include the GMP library, which was simply the code below(I did nothing else):
#include <gmpxx.h>
However, when I tried to compile the code, the following error from g++ compiler occured:
myCode.cpp:3:10: fatal error: gmpxx.h: No such file or directory
#include <gmpxx.h>
^~~~~~~~~~~~~~~~~~~~~~
I have tried everything I searched online, putting the GMP lib here and there, adding INFINITE includepaths in c_cpp_properties.json, still, it keeps showing the message, although, I can find the file through "Go to Definition" option.
Is there any known solution to this?
It's not enough to configure VS Code includes, you need to pass those options to the compiler as well.
You don't mention your platform at all, so I'm going to use an example from my personal machine, a Macbook Pro with the fmt library.
When compiling with the fmt library, I have to provide three more options to the compiler.
-I/usr/local/include // Tells the compiler where to look for extra includes
-L/usr/local/lib // Tells the compiler where to look for extra libraries
-lfmt // fmt-specific command to use fmt library
So the full command ends up looking like this:
g++ -Wall -std=c++17 -I/user/local/include -L/usr/local/lib -lfmt main.cpp
I need all three options because fmt is installed in a non-standard location that the compiler doesn't check by default. According to the documentation, you can get away with just -lgmp and -lgmpxx if you installed the library in a standard location (happens by default with *nix and a package manager, I imagine).
If you use build tasks in VS Code, this can be set up and automated for you.

Clang fails to find iostream. What should I do?

Earlier, I posed a related question.
I have the following program extracted from a large project in my Mac OS
#include <iostream>
int main(){
std::cout<<"hello"<<std::endl;
return 0;
}
Compiling it with Clang fails with the following error:
$ clang test.cpp
test.cpp:1:10: fatal error: 'iostream' file not found
#include <iostream>
^
1 error generated.
For information,
A) I have already installed xcode command line tools, using xcodeselect --install. But it seems iostream does not locate in the default search path of clang.
B) Using g++ instead of clang compiles the program. But in my problem, I am not allowed to use other compiler than clang, or to change the source program.
C) I can see workaround techniques, e.g, by tweaking the search path in .bashrc or with some symbolic link, etc. But I feel reluctant to use them, because it seems that I have an installation problem with my Clang and tweaking the path only helps to avoid one of these path issues.
clang and clang++ do different things. If you want to compile C++ code, you need to use clang++
Alternatively you can invoke c++ compiler directly by providing language name explicitely:
clang -x=c++

Can't access std::move(...) C++ 11

I want to use the std::move function in <utility>. So I put an include for this at the top of my code along with all the others. However, when I use the move function eclipse underlines it as red and it won't compile. I know I am using c++ 11 since I can declare move constructors however, this won't work. I am using GCC to compile and I used the -std=c++11 option. I also put this in my linker. Before that #include <utility> would not show up. Do I need to include something else?
Here is the basic prolbem. std::move(...) does not seem to be defined.
#include <utility>
#include <vector>
int main()
{
std::vector<int> v1;
std::vector<int> v2;
v1 = std::move(v2); // Function move could not be resolved.
return 0;
}
Also here are the options I have set on my compiler -O3 -g3 -Wall -c -fmessage-length=0 -std=c++11
Your code is OK. But you should update your gcc to newest version. Gcc 4.7.2 don't have everything implemented from c++11 standard.
Are you sure is not defined? Perhaps your error is at linking time cause the linker cannot find the library?
Whether the case, you have to add library paths to your eclipse project settings as well as include paths.
I've compiled your example and after executing ldd on the generated binary I can see there are linking dependences, I hope this help:

C++11, GCC 4.8.1,Code::Blocks, threading, what a head ache

--EDIT
If you would like to use MinGW GCC 8.4.1 and threads/mutex/futures/atomics do not download the Win32 threader version insted download the Posix version.
--EDIT
My installation of MinGW is as follows:
x32-4.8.1-release-win32 (as the threader) - sjlj rev 5
I have unpacked and correctly confirmed that MinGW GCC 4.8.1 (revision 5) is installed in C:\MinGW\mingw32. I have set up Code Blocks to look for the latest and greatest compiler in the correct path (this I am sure of). I can compile a normal program using #include iostream. Ok now when I try and run a program using #include thread it gives me "error: 'thread' is not a member of 'std'".
Now here is what I have done and what I have tried:
I am following a sort of template or tutorial here at cplusplus.com.
I have the code exactly as it is presented on the webpage (towards the bottom).
I have tried, in Code Blocks, to use Compiler flags "Have g++ follow the C++11 ISO language standard -std=c++11".
I have also tried the flag "Have g++ follow the coming C++0x ISO language standard -std=c++0x"
I have tried both at the same time and one at a time, no mas.
I have also tried those commands manually.
Another command I tried manually was -std=gnu++11 which was recommended in the thread header.
--EDIT
It seems like __cplusplus is < 201103L which is stated (or rather defined) in the thread header.
This only happens when I manually use -std=c++11, for some reason C::B removes it if it was manually stated so I must use a check box to use this flag...
--EDIT
My compiler settings under the Toolchain Executables tab are as follows:
C compiler: i686-w64-mingw32-gcc-4.8.1.exe
C++ compiler: i686-w64-mingw32-c++.exe
Linker for dynamic: i686-w64-mingw32-c++.exe
Linker for static: ar.exe
Debbuger: GDB/CDB debugger: default
Resource compiler: windres.exe
Make Program: mingw32-make.exe
I have tried using other executables in the bin folder and still no luck...
I'm starting to wonder if GCC supports C++11 or threading !?
Has anyone been able to get threads to work with MinGW GCC, Code blocks or in general?
If so how did you do it? Any links that might help? Any advice?
P.S. I know there are other ways of threading like posix or other SDK's like SFML (I have successfully tried threading with this). But I want to use GCC threading and I'm quite baffled as to why it is so hard to do seeing as all the necessary files are there...
--EDIT
I have found that when I manually compile the program outside of Code Blocks I still get the same errors, whether I use g++ c++ or i686-w64-mingw32-g++/c++
here is the command I run to build the files:
C:\MinGW\mingw32\bin>g++.exe -D__GXX_EXPERIMENTAL_CXX0X__ -o0 -g3
-Wall -c -fmes sage-length=0 -std=c++11 -Wc++11-compat -o obj\Debug\main.o "F:\C Projects\Code Blocks\thread\main.cpp"
still returns error: 'thread' is not a member of 'std'
Could this be a bad build? I will try other revisions...
--EDIT
probably to late for an answere, but here is what worked for me:
1. Get x86_64-w64-mingw32-gcc-4.8-stdthread-win64_rubenvb.7z from:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/rubenvb/gcc-4.8-experimental-stdthread/
2. Setup a new compiler in codeblocks with
x86_64-w64-mingw32-gcc-4.8.1.exe
x86_64-w64-mingw32-g++.exe
x86_64-w64-mingw32-g++.exe
ar.exe
windres.exe
mingw32-make.exe
3. Set the new compiler for your project
Right click in your project -> build options
Select the new compiler
Under compiler falgs check -std=c++0x and -std=c++11
Under Other options set -std=gnu++11
4. Have fun with c++11 concurrency
Hope that works for you also, as an alternative you can just use visual studio.
I think you meant GCC 4.8.1 - the answer is yes, it supports a set of C++11 features including partial multi-threading support. Please visit http://gcc.gnu.org/releases.html to see supported set.
gcc 4.8.1 is C++11 feature complete. I cannot speak to the Windows implementation but certainly on Linux and OS X it works as advertised, including all the concurrency functionality. I just #include <thread> and call g++ -std=gnu++11 and it works. Here's a minimal piece of code that compiles just fine:
#include <iostream>
#include <thread>
#include <mutex>
std::mutex mx;
int i;
void thrfunc();
int main(void)
{
i=0;
std::thread thr1(thrfunc),thr2(thrfunc);
thr1.join();
thr2.join();
return 0;
}
void thrfunc()
{
mx.lock();
i++;
std::cout << std::this_thread::get_id() << " i: " << i << std::endl;
mx.unlock();
}
I had the same issues, I installed the lates MinGW-Builds
http://sourceforge.net/projects/mingwbuilds/files/mingw-builds-install/
and set my toolchain executables to:
x86_64-w64-mingw32-gcc-4.8.1.exe
x86_64-w64-mingw32-g++.exe
x86_64-w64-mingw32-g++.exe
ar.exe
windres.exe
mingw32-make.exe
I hope this helps.

How configure include path and use standard library with gcc compiler?

I know this topic was few times there, but I can't get satisfactory answer.
C:\Users\Krzysiek>gcc test.c
test.c:3:20: fatal error: iostream: No such file or directory
compilation terminated.
This is what I try to do
#include <iostream>
using namespace std;
int main ()
{
cout << "Hello World!";
return 0;
}
Simple program with "include"
I've heard of LIBRARY_PATH. So I've setted that. Still this same error I have.
GCC provides wrappers around calling its various compilers.
You are using gcc, which is for C (and consequently will not include or link the C++ standard library; the compiler would go on to complain about the rest of your code, too, since it's not valid C);
Use g++, which is for C++.
Also try to use a conventional extension for C++ source files, which is .cc, .cxx or .cpp.
Use g++ instead: it will link to the c++ standard library.
When you use the gcc command, gcc looks at the file extension to decide which language to use to compile. As you used a .c file, gcc will switch by default to C.
# Use the C compiler
gcc test.c
# Use the C++ compiler
gcc test.cpp
To choose a different language, you can use the -x option:
# Use the C++ compiler even if the extension is .c
gcc -xc++ test.c
Another method of using the C++ compiler is to use g++ in the command line. This is the preferred way, as it links with the correct libraries.
# Use the C++ compiler
g++ test.c