BB 10 Cascades Internet Check - c++

I need to check the Internet Connection If I get Socket Error. I am proceeding like this,
void Client::socketError(QAbstractSocket::SocketError socketError) {
HttpPost("https://www.google.co.in/");
}
void Client::HttpPost(QString URL ) {
QNetworkRequest request = QNetworkRequest();
request.setUrl(QUrl(URL));
QNetworkAccessManager *mNetworkAccessManager = new QNetworkAccessManager(this);
bool result = connect(mNetworkAccessManager, SIGNAL(finished(QNetworkReply*)),
this, SLOT(HttpResponse(QNetworkReply *)));
mNetworkAccessManager->get(request);
qDebug() << "::: Client.cpp Request made to Service :::";
}
void Client::HttpResponse(QNetworkReply* reply) {
if (reply->error() == QNetworkReply::NoError) {
qDebug() << "\n Internet Ok **********";
} else {
qDebug() << "\n No Internet **********" << reply->errorString();
showDialog("No Inernet");
}
}
and I am connecting to Signals and Slots like
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)),
this, SLOT(socketError(QAbstractSocket::SocketError)));
But some times I am getting "No Internet Dialog " Even If wi-fi Is Available. Why ?
Method 2:
// this method will return true If Net is available false other wise
// but even this is return false some times even Wi fi signal is Available
bool Client::isNetworkAvailable() {
bool isFound = false;
QNetworkConfigurationManager netMgr;
QList<QNetworkConfiguration> mNetList = netMgr.allConfigurations(QNetworkConfiguration::Active);
if (mNetList.count() > 0) {
if (netMgr.isOnline()) {
isFound = true;
}
}
qDebug() << "\n ************** isNetworkAvailable:::" << isFound;
return isFound;
}
Is there a problem in my code?

Your network check snippet seems a bit too complicated. You could simply just call the following method:
bool QNetworkConfigurationManager::isOnline () const
Returns true if the system is considered to be connected to another device via an active network interface; otherwise returns false.
If this does not work for someone, it very likely means that the internet connection is unreliably, especially if it does not work randomly.

What about
NetworkAccessibility QNetworkAccessManager::networkAccessible ()
networkAccessible : NetworkAccessibility
This property holds whether the network is currently accessible via
this network access manager.
If the network is not accessible the network access manager will not
process any new network requests, all such requests will fail with an
error. Requests with URLs with the file:// scheme will still be
processed.

Related

Can't access .ONION websites using QT C++, How To do it?

Can someone can tell me why my code does not work? I made a program using QT C++ to route through TOR, I can access normal websites and I have a different public IP but I can't access .ONION websites, I get no response and/or Host not found.
EDIT: AFTER FURTHER INSPECTION I THINK THE PROBLEM IS THAT I NEED TO RESOLVE THE DNS FOR THE .ONION ADDRESS, HOW CAN I DO THAT?
tester::tester(QObject *parent) :
QObject(parent)
{
}
QTcpSocket socket ;
void tester::GetUrl()
{
QNetworkProxy proxy;
proxy.setType(QNetworkProxy::DefaultProxy);
proxy.setHostName("127.0.0.1");
proxy.setPort(9050);
proxy.setCapabilities(QNetworkProxy::HostNameLookupCapability | proxy.capabilities());
QNetworkProxy::setApplicationProxy(proxy);
qDebug()<<"Connecting";
QNetworkAccessManager *manager = new QNetworkAccessManager(this);
manager->setProxy(proxy);
connect(manager,SIGNAL(finished(QNetworkReply*)),this,SLOT(replyFinished(QNetworkReply*)));
//manager->get(QNetworkRequest(QUrl("http://www.whatsmyip.org"))); //works
//test access to random .onion website
manager->get(QNetworkRequest(QUrl("http://blackma6xtzkajcy2eahws4q65ayhnsa6kghu6oa6sci2ul47fq66jqd.onion/products.php")));
//test access to random .onion website via socket
socket.setProxy(proxy);
socket.connectToHost("http://blackma6xtzkajcy2eahws4q65ayhnsa6kghu6oa6sci2ul47fq66jqd.onion/products.php",9051);
qDebug() << "\nTCP SOCKET Response...\n";
if(!socket.waitForConnected(5000))
qDebug() << "Error: " + socket.errorString() +"\n";
}
void tester::replyFinished(QNetworkReply* Reply)
{
qDebug() << "Response...\n";
if (Reply->isOpen())
{
qDebug()<<Reply->read((5000));
Reply->close();
}
qDebug() << "\nTCP SOCKET Response...\n";
if(!socket.waitForConnected(5000))
qDebug() << "Error: " + socket.errorString() +"\n";
}

QNetworkReply returning incomplete XML data

I'm sending a HTTP GET request to a remote server. Using various parameters I define the content I'm interested in. In particular I make sure that output=xml is in the query since it makes the server return a reply as XML.
I have the following connections between my class HttpRetriever and the respective QNetworkReply and QNetworkAccessManager (for the QNetworkRequest see slotStartRequest()):
connect(this->reply, SIGNAL(error(QNetworkReply::NetworkError)), this,
SLOT(slotErrorRequest(QNetworkReply::NetworkError)));
connect(this->reply, &QNetworkReply::finished, this, &HttpRetriever::slotFinishRequest);
connect(this->manager, &QNetworkAccessManager::finished, this->reply, &QNetworkReply::deleteLater);
connect(this->reply, &QIODevice::readyRead, this, &HttpRetriever::slotReadyReadRequest);
The slots that are of interest here have the following declaration:
slotFinishRequest():
void HttpRetriever::slotFinishRequest()
{
LOG(INFO) << "Finishing HTTP GET request from URL \"" << this->url.toString() << "\"";
this->reply = Q_NULLPTR;
// Reset validity of reply from a previous request
this->validReply = false;
// Skip validation if it's disabled
if (!this->validateReply)
{
LOG(WARNING) << "Validation disabled. In order to enable it see the \"validate\" and \"validationMode\" in \"settings.ini\"";
this->validReply = true;
}
else
{
// Validate reply
this->validReply = validateReply();
}
if (!this->validReply)
{
return;
}
processReply(); // Parsing
this->processingRequest = false;
}
slotReadyReadRequest():
void HttpRetriever::slotReadyReadRequest()
{
LOG(INFO) << "Received data from \"" << this->url.toString() << "\"";
this->bufferReply = this->reply->readAll();
}
Inside the slotFinishRequest() I call the processReply():
void HttpRetriever::processReply()
{
LOG(INFO) << "Processing reply for request \"" << this->url.toString() << "\"";
LOG(DEBUG) << QString(this->bufferReply);
// Process the XML from the reply and extract necessary data
QXmlStreamReader reader;
reader.addData(this->bufferReply);
// Read the XML reply and extract required data
// TODO
while (!reader.atEnd())
{
LOG(DEBUG) << "Reading XML element";
reader.readNextStartElement();
QXmlStreamAttributes attributes = reader.attributes();
foreach (QXmlStreamAttribute attrib, attributes)
{
LOG(DEBUG) << attrib.name();
}
}
if (reader.hasError())
{
LOG(ERROR) << "Encountered error while parsing XML data:" << reader.errorString();
}
LOG(INFO) << "Sending data to data fusion handler";
// TODO
}
I trigger the HTTP get request through the following slot:
void HttpRetriever::slotStartRequest(quint32 id)
{
if (this->processingRequest)
{
this->reply->abort();
}
this->processingRequest = false;
// The first request also instantiates the manager. If the slot is called after the instance of HafasHttpRetriever
// is moved to a new thread this will ensure proper parenting
if (!this->manager)
{
this->manager = new QNetworkAccessManager(this);
}
quint32 requestId = generateRequestId(stopId);
if (!this->url.hasQuery())
{
LOG(WARNING) << "Attempting to start request without parameters";
}
// Part of the filters applied to the request to reduce the data received (for more see slotSetRequestParams())
QUrlQuery query(this->url.query());
query.addQueryItem("input", QString::number(requestId));
// TODO Add more filters; see documentation
this->url.setQuery(query);
LOG(INFO) << "Requesting data from \"" << this->url.toString() << "\" with request ID:" << requestId;
QNetworkRequest request(this->url);
this->reply = this->manager->get(request);
// Establish connections from/to the reply and the network access manager
connect(this->reply, SIGNAL(error(QNetworkReply::NetworkError)), this,
SLOT(slotErrorRequest(QNetworkReply::NetworkError)));
connect(this->reply, &QNetworkReply::finished, this, &HttpRetriever::slotFinishRequest);
connect(this->manager, &QNetworkAccessManager::finished, this->reply, &QNetworkReply::deleteLater);
connect(this->reply, &QIODevice::readyRead, this, &HttpRetriever::slotReadyReadRequest);
}
As you can see so far I have laid down the foundation for the network communication between my class and the server and I am yet to start working on the parsing of the XML reply and extracting the information I need from it.
The problem is that I am getting (very, very often) either
Encountered error while parsing XML data: Start tag expected.
or
Encountered error while parsing XML data: Premature end of document
in my processReply() function. This happens every time I get a large reply (a couple of hundreds up to a couple of thousands of lines). It never happens when I get a small one (30-40 lines give or take).
So the issue is obviously somewhere in the amount of data I am receiving, the way it is put together by the QNetworkAccessManager (or whichever Qt component in all this buffers the received chunks of data) and/or perhaps the way I have setup the instances of the network-related components in my class. I also have to make an important note here namely that in my browser (latest Firefox with the HttpRequester add-on) I am always receiving the complete XML no matter how large it is. So this seems to be a problem exclusive to my application and has nothing to do with the network settings on my system.
Since #Marco didn't write the answer...
The problem was that I was rewriting my buffer all the time by assigning the result from QNetworkReply::readAll(). As suggested using QByteArray::append() solves the problem.
In order to prevent a possible issue from this solution namely that you keep appending with each and every next reply you get, QByteArray::clear() needs to be called at some point for example when the finished() signal is emitted. Of course one needs to first process its contents before flushing it down the drain.

How check fast, if database reachable? (Qt, QML, C++)- Linux

I use qt with qml and c++. On my application i use a database.
It all works, if the database is reachable.
My problem is, that i would like to check, if database is reachable (like ping).
I tried
db.setDatabaseName(dsn);
if(db.isValid())
{
if(db.open())
{
//std::cout <<"Offene Datenbank";
connected=true;
}
else
{
connected=false;
}
}
else
{
connected=false;
}
and give the connected value as result. But that takes very long (maybe 30 seconds), if there is no connection. How i can check fast, if i have a database connection?
Is there maybe a way to break the command .open after 5 seconds not connected?
I think one easy solution is to just check the ping of the database sever. You can use platform specific ways for pinging.
This would work on Linux :
int exitCode = QProcess::execute("ping", QStringList() << "-c 2" << serverIp);
if (exitCode==0)
{
// is reachable
} else
{
// is not reachable
}
I have studied this question a bit. Here is what I found out.
The problem is in default db connection timeout - it is too long. Each db allows you to change it to an acceptable value, using their own API. In Qt there is one common db interface - QSqlDatabase. And it does not have such method. You can set connection settings by calling it's QSqlDatabase::setConnectOptions method, but it accepts only predefined list of options (which you can read in Qt's help).
For PostgreSQL there is an option connect_timeout, so you can write:
db.setConnectOptions("connect_timeout=5"); // Set to 5 seconds
For other databases there is no such parameter. Connection options of each db are parsed in it's 'driver' class, which derives QSqlDriver and is stored in a 'driver' library.
So, what you can do:
You can rewrite database's driver in order it to accept timeout option.
You can write separate code for each db, using it's native API.
UPDATE
Turns out, that ODBC has SQL_ATTR_CONNECTION_TIMEOUT option.
UPDATE 2
qsql_odbc.cpp:713
} else if (opt.toUpper() == QLatin1String("SQL_ATTR_CONNECTION_TIMEOUT")) {
v = val.toUInt();
r = SQLSetConnectAttr(hDbc, SQL_ATTR_CONNECTION_TIMEOUT, (SQLPOINTER) v, 0);
https://msdn.microsoft.com/en-us/library/ms713605(v=vs.85).aspx
SQL_ATTR_CONNECTION_TIMEOUT (ODBC 3.0)
An SQLUINTEGER value
corresponding to the number of seconds to wait for any request on the
connection to complete before returning to the application. The driver
should return SQLSTATE HYT00 (Timeout expired) anytime that it is
possible to time out in a situation not associated with query
execution or login.
If ValuePtr is equal to 0 (the default), there is no timeout.
Should work fine...
I suggest having some separate thread/class where you check connection and emit signal after some timeout if nothing happens (with a check - knowConnection - if we found out already if its connected).
This code is not tested and written from scratch on top of my head.. may contain some errors.
/// db connection validator in separate thread
void validator::doValidate() {
this->knowConnection = false;
db.setDatabaseName(dsn);
if(db.isValid())
{
QTimer::singleShot(1000, [this]() {
if (!this->knowConnection) {
emit connected(false);dm->connected=false;
}
});
if(db.open())
{
//std::cout <<"Offene Datenbank";
this->knowConnection = true;
dm->connected=true;
emit connected(true);
}
else
{
dm->connected=false;
this->knowConnection = true;
emit connected(false);
}
}
else
{
dm->connected=false;
this->knowConnection = true;
emit connected(false);
}
}
/// db manager in different thread
void dm::someDbFunction() {
if (connected) {
/// db logic
}
}
/// in gui or whatever
MainWindow::MainWindow() : whatever, val(new validator(..), .. {
connect(val, SIGNAL(connected(bool)), this, SLOT(statusSlot(bool));
....
}
void MainWindow::statusSlot(bool connected) {
ui->statusBar->setText((connected?"Connected":"Disconnected"));
}

How to write Client-Server application and implement simple protocol in Qt

Maybe this is stupid question, actually it's appeal, or Qt is just to complicated for me.
Here's the thing:
I'm used to java when writing client-server application, and it's very simple. I would like to do same things in C++ (I'm very familiar with C++ itself), and I choose to learn Qt. I tried to write some applications in qt, but with partial success.
First thing that bothers me is signals and slots. I know how to use them in GUI programming but it confuses me with networking. And there's problem with blocking. When I call BufferedReader's readLine() method in java it blocks until it receives line from socket connection. In Qt I must make sure that there is line available every time, and handle it when there isn't one.
And when I connect QSocket's error signal to some of my custom slots, the signal is emitted when server sends last line and closes the connection, and in client's slot/function that reads I never read that last line. That are some problems I faced so far.
Slots and checking if there is data available makes me confused when I had to implements even the simplest protocols.
Important part:
I tried to find good example on the internet, but problem is that all examples are to complicated an big. Is there anyone how can show me how to write simple client-server application. Server accepts only one client. Client sends textual line containing command. If command is "ADD" or "SUB", server sends "SUP" indicating that command is supported. Otherwise it sends "UNS" and closes the connection. If client receives "SUP" it sends to more lines containing numbers to be subtracted or added. Server responds with result and closes connection.
I know that C++ requires more coding, but in Java this would take only 5 minutes, so it shouldn't take to long to write it in C++ either.
I'm sure this example would be very valuable to anyone who wants to learn networking in Qt.
edit:
This is my try to make the application (described above):
here is the server part:
#ifndef TASK_H
#define TASK_H
#include <QObject>
#include <QTcpServer>
class Task : public QObject
{
Q_OBJECT
public:
Task(QObject *parent = 0) : QObject(parent) {}
public slots:
void run();
void on_newConnection();
void on_error(QAbstractSocket::SocketError);
signals:
void finished();
private:
QTcpServer server;
};
#endif // TASK_H
void Task::run()
{
connect(&server,SIGNAL(newConnection()),this,SLOT(on_newConnection()));
connect(&server,SIGNAL(acceptError(QAbstractSocket::SocketError)),this,SLOT(on_error(QAbstractSocket::SocketError)));
if(server.listen(QHostAddress::LocalHost, 9000)){
qDebug() << "listening";
}else{
qDebug() << "cannot listen";
qDebug() << server.errorString();
}
}
void Task::on_newConnection(){
std::cout << "handeling new connection...\n";
QTcpSocket* socket = server.nextPendingConnection();
QTextStream tstream(socket);
while(!socket->canReadLine()){
socket->waitForReadyRead((-1));
}
QString operation = tstream.readLine();
qDebug() << "dbg:" << operation;
if(operation != "ADD" && operation != "SUB"){
tstream << "UNS\n";
tstream.flush();
socket->disconnect();
return;
}
tstream << "SUP\n";
tstream.flush();
double op1,op2;
while(!socket->canReadLine()){
socket->waitForReadyRead((-1));
}
op1 = socket->readLine().trimmed().toDouble();
qDebug() << "op1:" << op1;
while(!socket->canReadLine()){
socket->waitForReadyRead(-1);
}
op2 = socket->readLine().trimmed().toDouble();
qDebug() << "op2:" << op2;
double r;
if(operation == "ADD"){
r = op1 + op2;
}else{
r = op1 - op2;
}
tstream << r << "\n";
tstream.flush();
qDebug() << "result is: " << r;
socket->disconnect();
}
void Task::on_error(QAbstractSocket::SocketError ){
qDebug() << "server error";
server.close();
}
This is client side (header is similar to server's so I wont post it):
void Task::run()
{
QTcpSocket socket;
std::string temp;
socket.connectToHost(QHostAddress::LocalHost,9000);
if(socket.waitForConnected(-1))
qDebug() << "connected";
else {
qDebug() << "cannot connect";
return;
}
QTextStream tstream(&socket);
QString op;
std::cout << "operation: ";
std::cin >> temp;
op = temp.c_str();
tstream << op << "\n";
tstream.flush();
qDebug() << "dbg:" << op << "\n";
while(!socket.canReadLine()){
socket.waitForReadyRead(-1);
}
QString response = tstream.readLine();
qDebug() << "dbg:" << response;
if(response == "SUP"){
std::cout << "operand 1: ";
std::cin >> temp;
op = temp.c_str();
tstream << op + "\n";
std::cout << "operand 2: ";
std::cin >> temp;
op = temp.c_str();
tstream << op + "\n";
tstream.flush();
while(!socket.canReadLine()){
socket.waitForReadyRead(-1);
}
QString result = tstream.readLine();
std::cout << qPrintable("result is: " + result);
}else if(response == "UNS"){
std::cout << "unsupported operatoion.";
}else{
std::cout << "unknown error.";
}
emit finished();
}
What I could do better?
What are some good practices in similar situations?
When using blocking (not signal/slot mechanism), what is the best way to handle event when other side closes the connection?
Can someone rewrite this to make it look more professional (I just what to see how it supposed to look like, because I think that my solution is far from perfect) ?
Can someone rewrite this using signals and slots?
Thanks you.
Sorry for my English, and probably stupidity :)
Networking with Qt is not that difficult.
Communication between two points is handled by a single class; in the case of TCP/IP, that would be the QTcpSocket class. Both the client and server will communicate with a QTcpSocket object.
The only difference with the server is that you start with a QTcpServer object and call listen() to await a connection...
QTcpServer* m_pTcpServer = new QTcpServer
//create the address that the server will listen on
QHostAddress addr(QHostAddress::LocalHost); // assuming local host (127.0.0.1)
// start listening
bool bListening = m_pServer->listen(addr, _PORT); //_PORT defined as whatever port you want to use
When the server receives a connection from a client QTcpSocket, it will notify you with a newConnection signal, so assuming you've made a connection to a socket in your own class to receive that signal, we can get the server QTcpSocket object to communicate with the client...
QTcpSocket* pServerSocket = m_pServer->nextPendingConnection();
The server will receive a QTcpSocket object for each connection made. The server socket can now be used to send data to a client socket, using the a write method...
pServerSocket->write("Hello!");
When a socket (either client or server) receives data, it emits the readyRead signal. So, assuming you have made a connection to the readyRead signal for the socket, a slot function can retrieve the data...
QString msg = pSocket->readAll();
The other code you'll need is to handle the connect, disconnect and error signals, which you should connect relevant slots for receiving these notifications.
Ensure you only send data when you know the connection has been made. Normally, I would have the server receive a connection and send a 'hello' message back to the client. Once the client receives the message, it knows it can send to the server.
When either side disconnects, the remaining side will receive the disconnect signal and can act appropriately.
As for the client, it will just have one QTcpSocket object and after calling connectToHost, you will either receive a connected signal if the connection was succesfully made, or the error signal.
Finally, you can use QLocalServer and QLocalSocket in the same way, if you're just trying to communicate between processes on the same machine.

Send HTTP post request BlackBerry 10

I am developing an app on BB 10 based on C++ where I need to send HTTP post requests to the server and retrieve some JSON data. Are there some framework classes that help you send HTTP post requests to the server? Any links to code etc.? Thanks.
I can't remember which sample app I found this code in, but this worked for what I needed in my app.
Add the following in c++
header file (.hpp)
public:
Q_INVOKABLE void doNetworkRequest(QString url);
signals:
void networkReply(const QVariantMap &data);
void networkError();
private Q_SLOTS:
void handleNetworkData(QNetworkReply *reply);
private:
QNetworkAccessManager networkManager;
Then in add this in your main file (.cpp)
this goes inside the main app function
// Hook this signal so we can respond to network replies
connect(&networkManager, SIGNAL(finished(QNetworkReply *)), this,
SLOT(handleNetworkData(QNetworkReply *)));
add these functions:
void Top12Wines::doNetworkRequest(QString url)
{
qDebug() << "Request URL " << url;
QUrl qurl = url;
networkManager.get(QNetworkRequest(qurl));
}
void Top12Wines::handleNetworkData(QNetworkReply *reply)
{
if (!reply->error()) {
qDebug() << "Got network data";
// Let's get ALL the data
const QByteArray response(reply->readAll());
JsonDataAccess jda;
QVariantMap results = jda.loadFromBuffer(response).toMap();
emit networkReply(results);
} else {
qDebug() << "Got network error";
emit networkError();
}
// Cleanup
reply->deleteLater();
}
Then in your QML you can access it like so:
_App.networkReply.connect(checkVersion); //
_App.networkError.connect(checkVersionError);
_App.doNetworkRequest("http://myserver/version.json");
function checkVersion(data)
{
_App.networkReply.disconnect(checkVersion); //disconnect links after retrieving data
_App.networkError.disconnect(checkVersionError);
var newVersion = data.version;
}
function checkVersionError()
{
_App.networkReply.disconnect(checkVersion); //disconnect links after retrieving data
_App.networkError.disconnect(checkVersionError);
//do something to alert user that an error occurred.
}