Below is what I have implemented so far. When debugging the following code after I execute
"n = new node(val, NULL, NULL);" in the insert method and leave the insert method, the "val" is NOT saved in the root node once I leave the method and I do not understand why.
// Creates an empty binary tree
template<class T> binTree<T>::binTree() {
root = NULL;
}
template<class T> void binTree<T>::insert(T val) {
insert(val, root);
}
template<class T> void binTree<T>::insert(T val, node* n) {
if (n == NULL) {
n = new node(val, NULL, NULL); // <=============Not actually storing the value into the node after this method is done
} else if (val < n->val) {
if (n->left == NULL) {
n->left = new node(val, NULL, NULL);
} else {
insert(val, n->left);
}
} else if (val > n->val) {
if (n->right == NULL) {
n->right = new node(val, NULL, NULL);
} else {
insert(val, n->right);
}
}
}
and here is my private struct in the header file:
private:
struct node {
T val;
node* left;
node* right;
node(T v, node* l, node* r) :
val(v), left(l), right(r) {
}
};
void destruct(node* n);
void insert(T val, node* n);
T find(T val, node* n) const;
T remove(T val, node* n, node* parent);
node* root;
};
You are accepting the pointer by value, so you are only modifying the local variable n, changes to which are lost when the function returns.
Maybe you meant to take n by reference, like node*& n? This means that changes to n inside the function will affect the parameter you pass into the function.
Related
I'm trying to create a binary search tree by keeping the path: each node has a link to its parent. Below is the classic binary search. How do I change it to be able to solve my problem?
I tried adding the "father" pointer to the struct but I have no problems understanding how and when to save it. I am new to this language so be patient. thank you so much
#include <iostream>
template <class T>
class BinaryTree
{
struct node {
T value;
struct node* right;
struct node* left;
};
public:
BinaryTree();
~BinaryTree();
void add(T val);
void printPreOrder();
void printInOrder();
void printPostOrder();
int size();
bool lookup(T val);
private:
struct node* root;
int treeSize;
void add(struct node** node, T val);
bool lookup(struct node* node, T val);
void printPreOrder(struct node* node);
void printInOrder(struct node* node);
void printPostOrder(struct node* node);
void deleteTree(struct node* node);
};
template <class T>
BinaryTree<T>::BinaryTree() {
this->root = NULL;
this->treeSize = 0;
}
template <class T>
BinaryTree<T>::~BinaryTree() {
deleteTree(this->root);
}
template <class T>
int BinaryTree<T>::size() {
return this->treeSize;
}
template <class T>
void BinaryTree<T>::add(T val) {
add(&(this->root), val);
}
template <class T>
void BinaryTree<T>::add(struct node** node, T val) {
if (*node == NULL) {
struct node* tmp = new struct node;
tmp->value = val;
tmp->left = NULL;
tmp->right = NULL;
*node = tmp;
this->treeSize++;
}
else {
if (val > (*node)->value) {
add(&(*node)->right, val);
}
else {
add(&(*node)->left, val);
}
}
}
template <class T>
void BinaryTree<T>::printInOrder() {
printInOrder(this->root);
std::cout << std::endl;
}
template <class T>
void BinaryTree<T>::printInOrder(struct node* node) {
if (node != NULL) {
printInOrder(node->left);
std::cout << node->value << ", ";
printInOrder(node->right);
}
}
template <class T>
void BinaryTree<T>::printPreOrder() {
printPreOrder(this->root);
std::cout << std::endl;
}
template <class T>
void BinaryTree<T>::printPreOrder(struct node* node) {
if (node != NULL) {
std::cout << node->value << ", ";
printInOrder(node->left);
printInOrder(node->right);
}
}
template <class T>
void BinaryTree<T>::printPostOrder() {
printPostOrder(this->root);
std::cout << std::endl;
}
template <class T>
void BinaryTree<T>::printPostOrder(struct node* node) {
if (node != NULL) {
printInOrder(node->left);
printInOrder(node->right);
std::cout << node->value << ", ";
}
}
template <class T>
void BinaryTree<T>::deleteTree(struct node* node) {
if (node != NULL) {
deleteTree(node->left);
deleteTree(node->right);
delete node;
}
}
template <class T>
bool BinaryTree<T>::lookup(T val) {
return lookup(this->root, val);
}
template <class T>
bool BinaryTree<T>::lookup(struct node* node, T val) {
if (node == NULL) {
return false;
}
else {
if (val == node->value) {
return true;
}
if (val > node->value) {
return lookup(node->right, val);
}
else {
return lookup(node->left, val);
}
}
}
I will give you the recursive solution since it is the natural way to implement it:
First it would be a good idea to define a constructor in your struct like so:
node(T value, node* left = nullptr, node* right = nullptr){
this->value = value;
this->left = left;
this->right = right;
}
Take out the struct in the struct node* root.
void insert(T value){
Node* temp = root;
insert(value, root);
}
//helper function
void insert(T value, Node* root){
if(root->left == nullptr && root->right == nullptr){
if(root->value < value){
root->left = new Node(value);
}
else{
root->right = new Node(value);
}
return;
}
if(value < root->value)insert(value, root->left);
else{
insert(value, root->right);
}
}
Not sure where you got your code it does not look correct....
I don't understand the need for pointer to pointer to struct node in your code. Pointer to struct node would suffice. As far as your question goes, you can pass the parent of current node as a third parameter in the method add. Initially it will be null. Now incase you have to go down to the child of the current node, then the current node becomes it's parent. When you have to allocate memory for value val, set the it's parent there.
template <class T>
void BinaryTree<T>::add(struct node** node, T val, struct node* parent = nullptr) {
if (*node == NULL) {
struct node* tmp = new struct node;
tmp->value = val;
tmp->left = NULL;
tmp->right = NULL;
temp->parent = parent;
*node = tmp;
this->treeSize++;
}
else {
if (val > (*node)->value) {
add(&(*node)->right, val, *node);
}
else {
add(&(*node)->left, val, *node;
}
}
}
So, I started learning and reading about OOP not so long ago, I've been implementing all the data structures I know using classes and objects just for overall practice and to get comfortable with using OOP in c++.
I'm implementing the tree data structure and I've been wondering how to call a method recursively(I'm aware that I have to pass in an argument) so that when I create an object in main and call a specific method it's written like the following a.inorder(); and not a.inorder(root) since root is a private attribute.
Is this possible ?
My code:
#include<iostream>
using namespace std;
struct node
{
int data;
node* left;
node* right;
};
class tree
{
private:
node* root;
public:
tree();
tree(int val);
void insert(int val);
void preorder();
void postorder();
void inorder();
int count();
};
tree::tree() : root { NULL }
{
}
tree::tree(int val)
{
root = new node;
root->data = val;
root->left = root->right = NULL;
}
void tree::insert(int val)
{
if (!root)
{
root = new node;
root->data = val;
root->left = root->right = NULL;
}
else
{
node* t = root;
node* p = NULL;
while (t)
{
p = t;
if (val > root->data)
t = root->right;
else
t = root->left;
}
t = new node;
t->data = val;
t->left = t->right = NULL;
if (p->data > t->data)
p->left = t;
else
p->right = t;
}
}
void tree::preorder()
{
if (root)
{
}
}
In your design, a node refers to itself. Since it is the node object that is recursive, you could define the recursive method on node:
struct node
{
int data;
node* left;
node* right;
void preorder() {
//...
left->preorder();
right->preorder();
}
};
And then, tree::preorder() would just dispatch a call to root->preorder().
Write a private static recursive function passing to it the pointer to the root node and call the function from the corresponding public non-static member function.
For example
public:
std::ostream & preorder( std::ostream &os = std::cout ) const
{
return preorder( root, os );
}
//...
private:
static std::ostream & preorder( const node *root, std::ostream &os );
//...
This is a comment rather than an actual answer, as it addresses a different issue than you are asking about. However, it is too long for a comment space, that's why I post it here.
I suppose you erroneously refer to root in this part
while (t)
{
p = t;
if (val > root->data)
t = root->right;
else
t = root->left;
}
IMHO it should look like this:
while (t)
{
p = t;
if (val > t->data)
t = t->right;
else
t = t->left;
}
Also compare the code to seek a place for insert with a code that makes an actual insertion:
if (p->data > t->data)
p->left = t;
else
p->right = t;
You've put a comparison subexpressions in reversed order - when seeking, you test whether the new value is greater than that in an existing node, but when inserting, you test whether the existing value is greater than the new one. If they differ, the code will work OK, because you also swapped left and right in the 'then' and 'else' branch.
However, if the values appear equal, the execution control will go to 'else' in both places. As a result the testing code may stop at empty left pointer, but then a new node would get appended to the right, which was not tested for being NULL.
Why would the tree class do intrinsic operations on node? The node class knows best the node's internal structure, so let it initialize itself. This will also help you to stick to the DRY principle and, indirectly, to the KISS principle, as well as the Single-responsibility principle.
struct node
{
int data;
node* left;
node* right;
node(int val) : data(val), left(NULL), right(NULL) {}
};
class tree
{
private:
node* root;
public:
tree();
tree(int val);
void insert(int val);
};
tree::tree() : root { NULL }
{
}
tree::tree(int val) : root(new node(val))
{
}
void tree::insert(int val)
{
if (!root)
{
root = new node(val);
}
else
{
node* t = root;
node* p = NULL;
while (t)
{
p = t;
if (val < t->data)
t = t->left;
else
t = t->right;
}
t = new node(val);
if (t->data < p->data)
p->left = t;
else
p->right = t;
}
}
Additionally, you can make insert recursive, too.
struct node
{
int data;
node* left;
node* right;
node(int val) : data(val), left(NULL), right(NULL) {}
};
class tree
{
private:
node* root;
public:
tree();
tree(int val);
void insert(int val);
protected:
void insertat(node* p, int val);
};
void tree::insert(int val)
{
if (!root)
root = new node(val);
else
insertat(root, val);
}
void tree::insertat(node* t, int val);
{
if (val < t->data)
{
if (t->left)
insertat(t->left, val);
else
t->left = new node(val);
}
else
{
if (t->right)
insertat(t->right, val);
else
t->right = new node(val);
}
}
I'm trying to implement the insertion function used on geeksforgeeks.com but am running into some problems trying to work it into my current code.
I have a vector with the data I need to put into the binary tree. I use this function to pass the numbers into the insertion function:
void populateTree(vector<string> dataVec) {
for (int i = 0; i < dataVec.size(); i++) {
insert(stoi(dataVec[i]), root);
}
}
This is the insertion function:
node* insert(int x, node* node) {
if (node == nullptr)
return newNode(x);
if (x < node->data)
node->left = insert(x, node->left);
else
node->right = insert(x, node->right);
return root;
}
New node function:
node* newNode(int num) {
node* temp = new node;
temp->data = num;
temp->left = temp->right = nullptr;
temp->level = 1;
return temp;
}
Root is a private member within the class which is initialized to nullptr. I'm not sure how I should go about making the first node that comes in from the vector as the root and then keep inserting things beginning from there recursively. Thanks!
The problem in your is related to use of pointer.
Instead of using node* insert(int x, node* node) you should use node* insert(int x, node** node) or node* insert(int x, node*& node) and adopt your code accordingly.
Following is corrected sample code. See it in execution here:
#include <iostream>
#include <vector>
using namespace std;
struct Node
{
int val;
Node* left;
Node* right;
Node(int v)
{
val = v;
left = right = nullptr;
}
};
class Tree
{
Node* root;
Tree()
{
root = nullptr;
}
public:
static void insert(int x, Node*& node)
{
if (node == nullptr)
{
node = new Node(x);
}
else
{
if (x < node->val)
insert(x, node->left);
else
insert(x, node->right);
}
}
static Tree* populateTree(vector<string> dataVec)
{
Tree* t= new Tree();
for (int i = 0; i < dataVec.size(); i++)
{
insert(stoi(dataVec[i]), t->root);
}
return t;
}
static void printTree(Node* node, string s)
{
if(node == nullptr) return;
cout<<s<< "+"<<node->val <<endl;
s += "----";
printTree(node->left,s);
printTree(node->right, s);
}
static void printTree(Tree* t)
{
if(t)
{
printTree(t->root, "");
}
}
};
int main() {
Tree* t = Tree::populateTree({"70", "2", "7", "20", "41", "28", "20", "51", "91"});
Tree::printTree(t);
return 0;
}
I have been trying to implement binary search tree using classes. Every time I try to compile and run the program, the program ends. I have tried many things like making the *root public to access it in main so I can update the root, but somehow it becomes null every time.
Help will be appreciated.
This is for my university project.
#include <iostream>
using namespace std;
class tree;
class Node {
friend class tree;
private:
Node *lchild,*rchild;
int data;
public:
Node (int x) {
data = x;
lchild = rchild = NULL;
}
};
class tree {
protected:
Node* root;
void inorder(const Node* root)const;
public:
tree () {
root = NULL;
}
bool insert(int item);
void inorder() const {inorder(root);};
Node* getroot() {
return root;
}
};
bool tree :: insert(int item) {
if (root == NULL) {
Node *temp = new Node(item);
root = temp;
return (bool) root;
}
if (item < root -> data) {
insert(item);
}
if (item > root -> data) {
insert(item);
}
else if (item == root -> data) {
cout<<"Duplicate";
exit (0);
}
return (bool) root;
}
void tree :: inorder(const Node *root)const {
if (root != NULL) {
inorder(root -> lchild);
cout<<root -> data;
inorder(root -> rchild);
}
}
int main()
{
tree obj1;
obj1.insert(3);
//obj1.insert(4);
obj1.insert(1);
//obj1.insert(5);
obj1.inorder();
}
/* Program to implement Binary Search Tree in c++ using classes and objects */
#include<iostream>
#include<stdlib.h>
#include<cstdlib>
using namespace std;
struct Node {
int data;
Node* left;
Node* right;
};
class BinaryTree {
private:
struct Node* root;
public:
BinaryTree() {
root = NULL;
}
Node* createNode(int);
Node* insertNode(Node*, int);
Node* deleteNode(Node*, int);
void inOrder(Node*);
void preOrder(Node*);
void postOrder(Node*);
Node* findMinimum(Node*);
/* accessor function helps to
get the root node in main function
because root is private data member direct access is not possible */
Node* getRoot() {
return root;
}
/* mutator method helps to update root ptr after insertion
root is not directly updatable in the main because its private data member */
void setRoot(Node* ptr) {
root = ptr;
}
};
/* Helper function to create a new node in each function call of insertNode */
Node* BinaryTree :: createNode(int n) {
Node* newNode = new struct Node();
newNode->data = n;
newNode->left = NULL;
newNode->right = NULL;
return newNode;
}
/* Helps to get inorder predessor to delete the node from tree */
Node* BinaryTree :: findMinimum(Node* rootPtr) {
while(rootPtr->left != NULL) {
rootPtr = rootPtr->left;
}
return rootPtr;
}
/* insertion of the Node */
Node* BinaryTree :: insertNode(Node* rootPtr, int n) {
if(rootPtr == NULL) {
return createNode(n);
}
if(n < rootPtr->data) {
rootPtr->left = insertNode(rootPtr->left, n);
}
if(n > rootPtr->data) {
rootPtr->right = insertNode(rootPtr->right, n);
}
return rootPtr;
}
/* function to delete the Node */
Node* BinaryTree :: deleteNode(Node* rootPtr, int n) {
if(rootPtr == NULL) {
cout<<"Node to be deleted is not present.!"<<endl;
return rootPtr;
}
else if(n < rootPtr->data) {
rootPtr->left = deleteNode(rootPtr->left, n);
} else if(n > rootPtr->data) {
rootPtr->right = deleteNode(rootPtr->right, n);
} else {
if(rootPtr->left == NULL && rootPtr->right == NULL) {
delete rootPtr;
rootPtr = NULL;
}
else if(root->left == NULL) {
struct Node* temp = rootPtr;
rootPtr = rootPtr->right;
delete temp;
}
else if(rootPtr->right == NULL) {
struct Node* temp = rootPtr;
rootPtr = rootPtr->left;
delete temp;
} else {
Node* temp = findMinimum(rootPtr->right);
rootPtr->data = temp->data;
rootPtr->left = deleteNode(rootPtr->right, temp->data);
}
}
return rootPtr;
}
/* all traversal technique */
void BinaryTree :: inOrder(Node* root) {
if(root == NULL) {
return;
}
inOrder(root->left);
cout<<root->data<<"\t";
inOrder(root->right);
}
void BinaryTree :: preOrder(Node* root) {
if(root == NULL) return;
cout<<root->data<<"\t";
preOrder(root->left);
preOrder(root->right);
}
void BinaryTree :: postOrder(Node* root) {
if(root == NULL) return;
postOrder(root->left);
postOrder(root->right);
cout<<root->data<<"\t";
}
int main() {
BinaryTree l1;
int ch, ele, res;
Node* ptr;
do {
cout<<"1 - Insert Node\n";
cout<<"2 - IN-ORDER Traversal\n";
cout<<"3 - PRE-ORDER Traversal\n";
cout<<"4 - POST-ORDER Traversal\n";
cout<<"Enter choice\n";
cin>>ch;
switch(ch) {
case 1:
cout<<"Entre element to insert to the List\n";
cin>>ele;
/* calling insertNode function by passing root ptr to the function,
root ptr can be obtained by accessor function getRoot() */
ptr = l1.insertNode(l1.getRoot(), ele);
/* updating the root ptr*/
l1.setRoot(ptr);
break;
case 2:
cout<<"---IN-ORDER TRAVERSAL---"<<endl;
l1.inOrder(l1.getRoot());
cout<<endl;
break;
case 3:
cout<<"---PRE-ORDER TRAVERSAL---"<<endl;
l1.preOrder(l1.getRoot());
cout<<endl;
break;
case 4:
cout<<"---POST-ORDER TRAVERSAL---"<<endl;
l1.postOrder(l1.getRoot());
cout<<endl;
break;
case 5:
cout<<"Enter node to be deleted."<<endl;
cin>>ele;
ptr = l1.deleteNode(l1.getRoot(), ele);
l1.setRoot(ptr);
default: cout<<"Invalid choice"<<endl;
}
} while(ch >=1 && ch <= 5);
return 0;
}
The reason why root gets NULL again and again is that it actually never changes its value to something else than NULL.
Maybe you have introduced this behaviour in your code in the course of fixing some other issues; yet you assign root=NULL in the constructor; afterwards, you assign only obj.root1 = ..., while you return root in getroot() { return root; }. Further, you pass Node *root as parameter in you insert function; Note that this local variable named root hides data member root, such that root->... in these functions will always address the local variable and not the data member.
Before diving around in code that's interface needs a redesign, I'd suggest to adapt the design and then adapt the code; I'm pretty sure the errors will simply go away. I'd suggest to adapt the interface of class tree as follows and write the code around it.
Member function inorder() should be const to indicate that it does not alter the object's state. Note that const-member functions can - in contrast to other non-static member functions - be called on const-objects.
class Node {
friend class tree;
private:
Node *lchild,*rchild;
int data;
public:
Node (int x) {
data = x;
lchild = rchild = NULL;
}
};
class tree {
public:
tree () { root = NULL; }
bool insert(int item) { return insert(item,root); };
void inorder() const { inorder(root);};
protected:
Node* root;
void inorder(const Node* curr) const;
bool insert(int item, Node* curr);
};
bool tree :: insert(int item, Node *currNode) {
if (root == NULL) {
root = new Node(item);
return true;
}
else if (item < currNode->data) {
if (currNode->lchild == NULL) {
currNode->lchild = new Node(item);
return true;
}
else {
return insert(item, currNode->lchild);
}
}
else if (item > currNode->data) {
if (currNode->rchild == NULL) {
currNode->rchild = new Node(item);
return true;
}
else {
return insert(item, currNode->rchild);
}
}
else // item == currNode->data
return false; // duplicate; do not insert
}
The biggest problem with your code are the following lines:
if (item < root -> data) {
insert(item);
}
if (item > root -> data) {
insert(item);
}
Basically you are saying that if the item is larger or smaller than the root data you will call the function again with the same item, you never changed the item and you will basically do this an infinity amount of times.....
I have written an implementation of BST-Tree but the key can be only string type. I would like to use that tree with other types of keys. I know that I would have to define a template, but do not know how to do it so the key will have T type. The examples show all but not important stuff.
using namespace std;
int ASCENDING = 0, DESCENDING = 1;
class Node {
public:
string key; //I would like to change type to T
Node* left;
Node* right;
Node(string key) {
this->key = key;
left = NULL;
right = NULL;
}
};
class BST {
public:
Node* root;
BST(string key) {
root = new Node(key);
}
void insert(string value){
if(root == NULL)
root = new Node(value);
else
insertHelper(root, value);
}
void insertHelper(Node* node, string value){
if(value < node->key){
if(node->left == NULL)
node->left = new Node(value);
else
insertHelper(node->left, value);
}
else{
if(node->right == NULL)
node->right = new Node(value);
else
insertHelper(node->right, value);
}
}
void print(int order){
show(order, root);
}
~BST(){
//delete all nodes
}
private:
void show(int order, Node* n){
Node* pom = n;
if(order == ASCENDING){
if(pom != NULL){
show(order, n->left);
cout<<n->key<<endl;
show(order, n->right);
}
}else{
if(pom != NULL){
show(order, n->right);
cout<<n->key<<endl;
show(order, n->left);
}
}
}
};
This should cover the basic setup and the rest of the changes should be similar:
template <typename T>
class Node {
public:
T key; //I would like to change type to T
^^^^^ Type now T
Node<T>* left;
Node<T>* right;
Node(T key) {
this->key = key;
left = NULL;
right = NULL;
}
};
template <typename T>
class BST {
public:
Node<T>* root;
^^^^^^^ Node now will become Node<T> in the rest of the code as well
BST(T key) {
root = new Node<T>(key);
}
// rest of code
};