LibTiff.NET - No access to TiffCP Namespace?? (General build issue) - build

Using Visual Studio 2012
I'm writing an adapter class library to make access to LibTiff.Net's TiffCP utility a little cleaner and less dependent on strings (this utility allows, among other things, a user to extract single pages from multipage tiff images).
I've tried using both pre-built LibTiff and building from source, but once I add the BitMiracle.LibTiff.Net reference to my adapter project, I don't have access to the TiffCP namespace. It seems that, of the five projects in the LibTiff solution, only the LibTiff namespace is being built, and the same BitMiracle.LibTiff.Net dll is being placed in all of the five project's bin/debug folder. I have checked the configuration of the LibTiff solution and all projects are set to build... What am I missing here? Am I going to have to add the actual LibTiff and TiffCP project to my class library to access TiffCP, or is there some way to get a dll that will allow me to access the methods of TiffCP?
Here is a sample from LibTiffs website of how to use the TiffCP tool, but again, it simply isn't working for me given the dlls output from the LibTiff build.
using System;
using System.Diagnostics;
using BitMiracle;
namespace BitMiracle.LibTiff.Samples
{
public static class SplitTiffImage
{
public static void Main()
{
string[] arguments =
{
#"Sample Data\multipage.tif,1",
"SplitTiffImage_2ndPage.tif"
};
TiffCP.Program.Main(arguments); //TiffCP reference not recognized
Process.Start("SplitTiffImage_2ndPage.tif");
}
}
}

You have to add a reference to TiffCP.exe into your project, and it works, TiffCP.exe is in the zip file at http://bitmiracle.com/libtiff/

Related

Use NetCDF4-C in Unity

this is my first time posting (after lurking for years).
A project I will be tackling is to use NetCDF4 (.nc) files in Unity on Windows. I will be using Unity 5.4.0f3 and Windows 10, and I have developed in Unity before and am familiar with C# and JavaScript, but NetCDF only has C, Java, and Fortran APIs, although there are wrappers in Python, C++, and others (source: https://www.unidata.ucar.edu/publications/factsheets/current/factsheet_netcdf.pdf).
So my specific question is how do I call NetCDF4-C functions (nc_get_vara_float(), nc_open, etc) in C# for use in Unity?
What I've tried so far:
To start, I googled specifically for NetCDF4-C + Unity tutorials/attempts, but did not find anything, so instead I have been looking into the compatibility of calling C functions from C#. I am currently working on a project on Linux with NetCDF4-C and written custom wrapper functions for the netcdf.h functions, so I was hoping I could reuse my code there.
I attempted to follow this SO post (Is it possible to call a C function from C#.Net) but get an error in Unity when trying to Play: "DllNotFoundException: test.so" (my file was named "test.c"). From the comments, it seems Linux uses .so files but Windows uses .dll, and I was not sure how to generate a .dll of a C file.
I looked up another post on that (How to write a DLL file in C?) and downloaded Visual Studio to follow along. While VS was downloading, I looked up how to use GCC to compile (Creating a DLL in GCC or Cygwin?), and used the Bash subsystem ("Bash on Ubuntu on Windows" terminal) but got a handful of errors that indicated the code from the previous link (2nd SO link in this post) were for C++, so I stopped working with GCC.
Once VS finished installing, I went back to trying to use VS to create the .dll, and attempted to combine the solutions from both SO posts (1 and 2) so that I would be able to use the .dll file containing C code in Unity, but to no avail: I get the same error but just with a different extension (and different name on purpose): "DllNotFoundException: Win32Project1.dll".
The code I have is as follows:
test.cs (used in Unity and attaches to a Component):
using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
public class test : MonoBehaviour {
[DllImport("Win32Project1.dll", EntryPoint="DisplayHelloFromMyDLL")]
public static extern void DisplayHelloFromMyDLL ();
// Use this for initialization
void Start () {
DisplayHelloFromMyDLL();
}
// Update is called once per frame
void Update () {
}
}
Win32Project1.dll (created and built in Visual Studio):
#include <stdio.h>
extern "C"
{
__declspec(dllexport) void DisplayHelloFromMyDLL()
{
printf("Hello DLL.\n");
}
}

How to create a VTK project in Windows Form Project (VisualC++ 2012 )

I'm trying to embed scene created with Visualization ToolKit (VTK)library into VisualC++ 2012 created windows form so I can design my Windows native GUI interface.
I'd like to underline that, all examples with console app are configured with (Cmake), compiled with VC++2012 and works flawlessly, as instructed by the official VTK wiki page.
The issue is, if I try to call those VTK functions and class initializations inside of Win Form application I get the Error LNK1107: invalid or corrupt file: cannot read at 0x2E0 D:\.....\VTK_61_BUILD_VS2012\bin\Debug\vtkViewsCore-6.1.dll even if I add everything normally as expected, include headers and external library dependencies.
This makes me think that I'm originating from wrong Visual C++ 2012 project template or something obvious that I'm completely missing, otherwise compiler would arise many not found files or syntax error.
This is the first lines where I'm trying to invoke the VTK library, even the intellisense suggest the vtk..... named proc,functions and structures, but application fails to compile.
#pragma once
#include <vtkSmartPointer.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkRenderWindow.h>
namespace CLR_Project1 {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
...
...
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
What is the problem here ?
The following link (in particular the answer of Mr. bnsteel) helped me very much, when I had the same problem ==>
http://vtk.1045678.n5.nabble.com/VTK-and-Winforms-integration-td5721086.html
You can use Swig as it is suggested under the link. But it is not necessary. Using the similar way (passing the windows form panel handle) you can create a C++/CLI wrapper as jalal sadeghi proposed. You will pass the panel handle through the wrapper to your C++ library that does all the "VTK work". This way you don't have to create individual wrappers for all VTK classes, all the "VTK work" and dependencies on VTK stay hidden in your C++ layer.
Something like this ==>
C++ side
setImageRenderWindowParentID(void *theID){
... (init your vtk render window)
renWin->SetParentId(theID);
}
C++/CLI side
void setRenderWindowParentID(IntPtr parentID, .. also pass the panel size .. ){
void* p = parentID.ToPointer();
myCPPVTK->setRenderWindowParentID(p, .. also pass the panel size ..);
}
C# side
VTKWrapper.setRenderWindowParentID(m_panel.Handle, .. also pass the panel size ..);

LoadLibrary fails with error 203: The system could not find the environment option that was entered

I created a c# class library. I want to load this .dll in my win32 console application, because I have exported one function from the c# class library to unmanaged code and I don't know of any other way to call that function now.
But LoadLibraryA is giving me that error, what can it mean? Googling didn't help me at all.
Used this to export the function to unmanaged:
https://sites.google.com/site/robertgiesecke/Home/uploads/unmanagedexports#TOC-C-:
EDIT: Here is the code, sorry I didn't include it at first because it's as barebones as it gets:
using System;
using RGiesecke.DllExport;
using System.Runtime.InteropServices;
namespace ManagedLibrary
{
public class Test
{
[DllExport(CallingConvention = CallingConvention.Cdecl)]
public static void test()
{
Console.WriteLine("HI");
}
}
}
Looks like the unmanaged exports nuget tool doesn't work for me, the .dll loading errors were mostly obscure and unrelated as it seems (although I did switch to my home computer now)
After I have manually added the exports IL statement as described here:How do you export a method in a CIL DLL so that a native program can call it? I was able to call the C# code just fine.

How to connect to Oracle in C++?

I tried to connect to Oracle using C++ but it is giving me error stating that DBManger.h not found. I have also tried using occi.h but got the same error of not found or No Such Directory.
I have installed Oracle 11g and it contains the OCI Liabraries also.
I located the specififc folders also where the OCI libraries are present . In my system they are at location E:\app\user\product\11.1.0\db_1\OCI\lib\MSVC\vc8.
I have also set the Path starting with Oracle home. But, still my program is not able to find the header files.
Any help would be greatly appreciated? I Googled a lot but found the same solution stating that locate the folder where the OCI libraries are available. I am posting my code below written in Visual Studio 2008:
I have written a very small script and just included the header files. Not even done the connectivity:
#include <occi.h>
#include <iostream>
using namespace oracle::occi;
using namespace std;
class DataBaseConnectionTest
{
public:
void test()
{
cout<<"Hello from test"<<'\n';
}
};
void main()
{
DataBaseConnectionTest *dbc=new DataBaseConnectionTest();
dbc->test();
}
Modify your project properties, add the E:\app...vc8 directory name to the Addition include directories. It's under C++/General. No need to double every \ in that one.
You'll probably need a similar treatment for the OCI library file anyway. The include file is only half the puzzle, the other half is the LIB.
You could consider OTL as alternative to OCI. Then your code could be more portable. I used it many years ago, interfacing SqlServer, and was surprised by the clean design and the raw speed (way faster than MFC+ODBC...). Also, I had a problem and Sergei gave me immediate assistance.

Native dll built with /CLR flag containing a managed class

I have a old native MFC/c++ dll I have managed to get it compiled with /CLR flag.
Now I have added a managed C++/CLI class to the dll within a namaspace.
The header file is below, and the cpp file only has #include for the header file.
The native dll is a huge dll project with lot of un managed code, but it has only one managed c++ class like below.
When I add that dll as a reference to a .net winforms project I don't see that namespace / class, in the object browser,
and I get compile error for not finding the namespace "ShashiTest"
I am using Visual studio 2008.
Native dlls in mixed mode can not be added as reference to a managed project ?
Or am I missing something
Please help.
#pragma once
#using<mscorlib.dll>
#using<system.windows.forms.dll>
// Class derived from Forms
using namespace System::Windows::Forms;
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Diagnostics;
using namespace System::Windows::Forms;
namespace ShashiTest {
/// <summary>
/// Summary for test
/// </summary>
public ref class test
{
public:
test(void)
{
};
void ShowMessage()
{
MessageBox::Show("Hello World");
}
};
}
When I simplified my problem..I created a fresh MFC dll and added a manged C++ class to it (same class as above) . Compiled with /CLR flag.
When I add this dll to winforms project and run it i get
System.BadImageFormatException. Any clue ?
However I see the class and the name space and winform project compiles fine unlike the problem I have the above.
System.BadImageFormatException is usually caused by having an AnyCPU .NET application reference a DLL containing 32-bit native code. You get an error when running on a 64-bit platform, because the AnyCPU application runs as 64-bit, and can't load the DLL. The fix for this is (easy) to mark the application as x86-only or (hard) to provide both 32-bit and 64-bit versions of all DLLs containing native code.
Of course, you could have some other problem. Checking your DLL with Red Gate Reflector as suggested by #cdleonard in the comments is a great next step. Or ILSpy, which is free.