I'm trying to make a game using SFML. I did a part of it on Visual Studio 2012 and Windows 7. I tried to run the game on another PC that uses Windows XP, but I got an error "MSVCP110D.dll was not found". I saw another topic in this forum that says to compile the code in Release mode, but when I choose the "Release" option before compiling, Visual Studio underlines everything that is releted with SFML. It can't find the library that I have included "SFML/Graphics.hpp". In "Debug" mode everything is OK. Do you have any idea how I can run my game on different PC (Windows XP or Windows 7)?
I changed the properties of the project to compile for Windows XP. Without this option when I try to run the game on XP, in error occurs "Not a valid 32 bit application".
Everything is working now. I changed all setting for release mode. On my Win XP PC I installed C++ Redistribution 2012. But what if I send the game to person who don't have C++ Redistribution 2012?
As the discussion in the comments have shown, you should always build in Release mode for deployment. Further more when you link the runtime dynamically you need to either provide the DLLs with your application (copy them from the Visual Studio directory next to your executable) or ship/link the matching redistribution.
Another option would be to link statically as Schepurin pointed out, but keep in mind that this can cause other issues if not done right and consistently.
Related
I have an application written in C++ that uses socket (Winsock2.h). It has been developed on Windows 10 and it builds and runs fine on Windows 10. There is an old XP machine on which that application has to run (the machine cannot be upgraded as it contains legacy code that does not run on newer systems), but when I try to run the application on it I get the error: "The procedure entry point WSAPoll could not be located in the dynamic link library WS2_32.dll".
I tried the following:
I downloaded Visual Studio Express 2010 on a XP box and tried to build the application on it:
The code does not compile, because it uses libpqxx library (I suspect that libpqxx uses some c++11 code, that is not fully supported by VS2010);
I downloaded the XP toolset (v141_xp) for Visual Studio 2017 and built the application on Windows 10 (I have also downloaded and installed on XP the Microsoft Visual C++ Redistributable for Visual Studio 2017);
I got the same "The procedure entry point WSAPoll could not be located in the dynamic link library WS2_32.dll" error.
I tried to use winsock.h and link the application to wsock32.lib:
I got the same entry point error on WS2_32.lib (probably VS links the application to WS2_32.lib even if I specified to use wsock32.liB).
Is there a way to build on VS2017 using the xp toolset an application that uses Ws2_32.lib targeting XP?
EDIT 2019-05-03 10:30
As noticed by cprogrammer and Remy Lebeau WSAPoll does not exist in XP. The point is that I do not use WSAPoll in my code. So I followed the suggestion of Retired Ninja and I wrote from scratch an application using WinSock2 starting from the very basic and adding functions step by step(*). Well, all of my code worked well. The point is that I included also another library - libpqxx - and probably it uses WSAPoll.
Ok, I still have a problem, but at least I know where it is
(*) By the way, I already tried the same in the part of my code that uses WS2_32.lib, but as the problem was in another library I still got the error, so the suggestion to start from scratch really helped.
Accortding to docs, for WSAPoll, the minimum supported client is Windows 8.1, Windows Vista [desktop apps | UWP apps]
Cannot be used for applications targeting Windows XP.
Your app (or one of its dependancies) is static linking to WSAPoll(), which simply does not exist on XP, it was introduced in Vista. Whatever code your app uses that utilizes WSAPoll() will have to be rewritten for XP. For instance, by using GetProcAddress() to access WSAPoll() dynamically instead of statically, and using a fallback (select(), WSAAsyncSelect(), WSAEventSelect(), etc) when WSAPoll() is not available.
Actually, the code should be rewritten - period, since WSAPoll() is broken and even Microsoft has gone on record saying that WSAPoll() will not be fixed and should not be used.
I wrote a code on Visual studio 2015 for a windows 10 PC. The application is mainly focused on UDP communication and I use the boost libraries.
It works perfectly but when I move the folder of the code to Windows 7 I receive the error "The application was unable to start correctly (0xc000007b)". I tried also in Windows 8.1 and after rebuilding the libraries it works.
What I noticed is that when I receive the error it does not load the .dll that in the other versions it loads.
May it be a problem with the boost?
Have you ever experienced it?
0xc000007b is error when you try to use x64 dlls in x32 application or other way around, so you probably copied wrong dlls. Rebuild fixed this, as it prepared new dlls.
win7_64 visual studio 2015, 0xc000007b
When I was programming C++ code in the visual studio 2015, it threw the error:0x000007b, and I have tried three kinds of solutions;
1.Installing Direct X
2.Installing VC C++ 2015 libraries
3.Making sure the DLL is consistent with the OS(and I think this is relevant to my problem)
ANd my solution will show below:
enter image description here
and I changed the [[[Debug]]] into [[[X64]]], then, it works, I believe that because some dlls are not consistent with the platform, so if I changed the Debug platform, We will get the correct result.The prerequisite:must having installed all dlls under the X64 system.
I am running Microsoft Visual Studio Express 2012 for Windows Desktop on a 64 bit machine with windows 8.
I create a completely new Win32 Console Application (in C++) and accept the default options. I then build and run the solution in both debug and release modes and it works all find and dandy. Next I configure the include and library directories for the dynamic SFML library. I link to the debug and release .lib files and put the debug and release .dll files in the proper directories. I then add some simple code which uses the library, build and run the application in debug mode and I get this error: "The program can't start because MSVCR100D.dll is missing from your computer. Try reinstalling the program to fix this problem." If I build and run the application in release mode it works with no errors. (And yes I have the redistributables installed 32 and 64 bit.) Now from what I understand and according to this thread that .dll file is for debugging only and is not included in the redistributable package (which would explain why it doesn't work in debug mode). The answer says that developers have it installed with visual studio by default. This is obviously not the case as evidence from the error and I've reinstalled visual studio and restarted my computer twice now.
In conclusion, how do I simply compile my solution in debug mode without getting this error?
I'm afraid someone will mark this as a duplicate so here we go:
LINK - "...you appear to be linking to the debug version of the runtime, it is not normal to distribute apps linked against the debug version of the runtime."
Doesn't pertain to me because I'm not distributing this app, just trying to run it in debug mode.
LINK - "I compiled my program using Microsoft visual c++ 2010 Express Edition and tried to run it on another machine that did not have the same compiler."
This person get's the error when he runs what hes compiled on a different computer, not when actually compiling the application.
LINK - "If you get this error for your release build..."
I dont.
LINK - "You can compile your project in "Release"..."
My project is not ready to be released therefore I should compile my project in debug mode.
MSVCR100D.dll is the dll for Visual Studio 10, so somewhere something is depending on it (the SFML dlls?). Whatever you compile (in debug mode) with Visual Studio 2012 will require MSVCR110D.dll, which you should have available on your machine as part of the installation.
I suggest you build SFML yourself on your own version of Visual Studio, it's pretty easy. In fact, the binaries available on the site as part of the SFML 2.0 RC are rather old and you'll do yourself a huge favor by building from the latest sources, as a lot of fixes and improvement were applied in the meantime.
(Also, definitely use 2.0 instead of 1.6. The site is rather misleading, but on the SFML forums virtually everyone will recommend you use the last version)
This message generally states that the dll is referred to directly or indirectly in your application and is missing.
The 'D' at the end show us this is the Debug version of the file, this is DLL file is provided with the Visual Studio 2010 installation. So the MSVCR100D.dll would be provided with the installation of Visual Studio 2010.
Of course, you could be missing other versions 2008 (MSVCR90D) 2010 (MSVCR100D) 2012 (MSVCR110D) or the 2013 (MSVCR120D), each dll is provided according to the Visual Studio version.
There are a few ways to solve this:
Check to be sure that you're compiling all the components of your
project in Release mode. If this does not solve the issue continue
to the next steps.
You could solve this locally by installing Visual Studio 2010 on your
machine. This is not what I would recommend, but it would surely
overcome the issue
You could also download the file from this third party website and
copy it to your projects bin:
http://www.dll-files.com/dllindex/dll-files.shtml?msvcr100d
This option is the LEAST recommended option.
Run dependency Walker and see what file depends on the MSVCR100D.dll
and the try and fix that file in order to break your dependency. You can download depends here: http://www.dependencywalker.com/
Check to be sure that you're project is linking the correct version of
the CRT and any other libraries you may be using (e.g., MFC, ATL,
etc.)
Note: Installing the redistributables alone will NOT solve this problem, since the redistributables only contain the release version of the file MSVCR100.dll (notice no 'D')
MSVCR100D is part of the 2010 Visual Studio package - indicating that some components of your system are compiled with the older version of Visual Studio, so you will need to install the Visual Studio 2010 version - you can probably still develop with the 2012 version, just as long as [parts of] the 2010 is on the machine.
Or you need to recompile some components that your application depends on to use the 2012 (msvcr110d) libraries - if you have all the source code, that would be my preferrred method.
I have a C++ program. It's quite simple - shows an image (splash screen) and launches another application, then closes when that other application is started. Actually, this one: http://www.olsonsoft.com/blogs/stefanolson/post/A-better-WPF-splash-screen.aspx with very minor changes (my splash screen image and my program is launched instead of the sample one).
It works good on my Windows 7 developer machine. Also it works on another (virtual) machine with Windows XP SP2 and Visual Studio 2008 installed. But it doesn't work on just the same virtual Windows XP SP2 machine without Visual Studio. It shows an error: "Entry point memmove_s could not be located in the dynamic link library msvcrt.dll".
I have found that a problem possible is in WindowsCodec DLL (no such DLL in clear XP SP2 installation, but it is in Windows/system32 folder of XP SP2 with Visual Studio) so I copied it to the application folder on the clear system. After that the program partially works (launches another application after start) but didn't show the splash screen image.
Installation of Microsoft Visual C++ Redistributable Package (both 2008 and 2010) didn't help.
I've found a recommendation to use static linking in Visual Studio (Multi Threaded (/MT) option in project properties -> C/C++ -> Code Generation), but it also didn't help.
Also I have tried DependencyWalker but cannot find any differences in dependencies for both test systems.
Anyone have any ideas why this could happen? I'm completely new in C++, hope this is something obvious that I just don't know...
Your program has a dependency on the .NET framework, at least version 3.0. That is not available on an XP SP2 install by default. If you don't see windowscodecs.dll then you didn't install the proper version of .NET. This does work when you install VS2008 because it also installs .NET.
The download is here.
C++ programs become dependent the specific versions of the crt library that it was compiled on. If the running system does not have that version in the either the local program directory, or the systems WinSxS directory. This is a specific issue with C++ progams compiled using VS 2005 or 2008. See here for more information : http://en.wikipedia.org/wiki/Side-by-side_assembly
You might see this problem go away if you use VS 2010, as it uses a different method for dependency resolution.
There's an app that I use on an XP netbook for tuning a car. It was working just fine. Then I needed to make a simple modification (output to STDOUT instead of to file) so I got the source from the author.
My netbook doesn't have the space for a compiler. I have Visual Studio C++ 2008 on a Windows 7 desktop. I made the adjustments, compiled and tested on the desktop and it worked perfecty. So then I copied the executable to the netbook and it won't run
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem"
Original (precompiled) exe works fine. To rule out my changes, I compiled the source without the mods and it still didn't work. The executable works fine on the 7 machine as well as another Win Vista machine I tried.
So its obviously something with the XP machine and the way the executable is compiled. I really have no idea how this stuff works so I don't know what to try.
Couple of ideas:
As Keith said above this is DLL/manifest issue.
Get Visual Studio 2008 redistributable (for matching application platform) and install it on the netbook.
If this does not help: Use Dependency Walker to find out what other DLLs you are missing.
Its because a dependency / DLL compiled into your application doesn't exist on the platform you are running on.
Open windows event viewer and view the application log. There will be an entry for the error and the name of the DLL which is missing. Copy / Install that DLL on your target platform.
I would guess your vc runtime has changed with visual studio 2008 and you need to copy the latest version to your target platform. If you dont know where to get the dependency DLL, post the name here and we can see what we can do about it.
You can check your project settings and make sure to use a statically linked runtime instead of a DLL.
Project Settings, C/C++ -> Code Generation. Make sure you're using a runtime library that isn't a DLL. (So Multi-threaded Debug instead of Multi-threaded Debug DLL for example).