Why can't I enable unicode Edit control in Win32? - c++

I set Character set to Use Unicode Character Set but when show window, its title still have square character. How can I fix it? Thank!
#include <windows.h>
LRESULT CALLBACK WinProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nShowCmd)
{
WNDCLASSEX wClass;
ZeroMemory(&wClass, sizeof(WNDCLASSEX));
wClass.cbClsExtra = NULL;
wClass.cbSize = sizeof(WNDCLASSEX);
wClass.cbWndExtra = NULL;
wClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
wClass.hCursor = LoadCursor(NULL, IDC_ARROW);
wClass.hIcon = NULL;
wClass.hIconSm = NULL;
wClass.hInstance = hInst;
wClass.lpfnWndProc = (WNDPROC)WinProc;
wClass.lpszClassName = L"Window Class";
wClass.lpszMenuName = NULL;
wClass.style = CS_HREDRAW | CS_VREDRAW;
RegisterClassEx(&wClass);
HWND hWnd = CreateWindowEx(
NULL,
L"Window Class",
L"/ce 但是,这样做并不能保证在对话框编辑器创建控件之前将加载所需的库。",
WS_OVERLAPPEDWINDOW,
200, 200, 300, 0, NULL, NULL, hInst, NULL);
ShowWindow(hWnd, nShowCmd);
MSG msg;
ZeroMemory(&msg, sizeof(MSG));
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}

I'm posting this as an answer, just because I can't put images in a comment ...
I just did exactly what you did, same code, Windows 8.1 x64 VS2012 UK English, and here's the result I get:
Unless you ignored the prompt to save your source file as a UNICODE file, you should have got the same result - I don't see that there are any other differences unless you have some strange settings in your Region/Language section of Control Panel.
If you still get the problem, you'll have to double-check all of your settings and maybe post more code and/or a dump of your compiler command line.

Related

Adding Multiple Windows to WinAPI Application

I am building an app with WinAPI that consists of basically two main parts: a panel on the left hand that is always shown and an area on the right that changes based on which screen is shown. Currently the left-hand, static area is just being drawn onto the main window; however, for I don't believe that I can simply draw the right area onto the main window as it needs to change. Therefore, I believe that I need to create windows there and just control what is shown by controlling its visibility. I read a lot about the Multiple Document Interface in the MSDN, but I'm not sure if that is what I am looking for. Specifically, I don't want the child windows to act like real windows, meaning I don't want them to have a title or icon or be able to be minimized, closed, resized, or moved. Basically, I want them to just be frames that hold controls/D2D geometry. What would be the best way to go about implementing this?
As Remy said, you only need to re-register a new window and then create it as a subclass in the main window. You don't need to set the title and maximize and minimize buttons in setting the style, and you can also decide by yourself whether you need to deal with the WNDPROC function of the subclass.
Here is a sample(In order to display the child window, I set its background to black.):
#include <Windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK cldWndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR szCmdLine, _In_ int iCmdShow)
{
static TCHAR szAppName[] = TEXT("hello windows");
static TCHAR cldwndName[] = TEXT("test app");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
}
hwnd = CreateWindow(szAppName,
TEXT("the hello program"),
WS_OVERLAPPEDWINDOW,
100,
100,
800,
600,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
WNDCLASS cldclass;
cldclass.style = CS_HREDRAW | CS_VREDRAW;
cldclass.lpfnWndProc = cldWndProc;
cldclass.cbClsExtra = 0;
cldclass.cbWndExtra = 0;
cldclass.hInstance = hInstance;
cldclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
cldclass.hCursor = LoadCursor(NULL, IDC_ARROW);
cldclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
cldclass.lpszMenuName = NULL;
cldclass.lpszClassName = cldwndName;
if (!RegisterClass(&cldclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
}
HWND hwnd1 = CreateWindow(cldwndName,
NULL,
WS_CHILD|WS_VISIBLE,
400,
200,
200,
300,
hwnd,
NULL,
hInstance,
NULL);
ShowWindow(hwnd1, iCmdShow);
UpdateWindow(hwnd1);
while (GetMessageW(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
LRESULT CALLBACK cldWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
It works for me:

How to make console process not open?

So, I'm trying to learn how to make C/C++ Windows Desktop Applications, but I have come across a great issue, when creating a completely normal window, the cmd where the console application would run appears. Is there any way to make so that it doesn't even open? I've been seeing some methods, but they appear to hide the console, but the process is still there.Here is my code:
#define UNICODE
#define _UNICODE
#include <Windows.h>
LRESULT CALLBACK WinProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR args, int nCmdShow) {
WNDCLASSW wc = { 0 };
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hInstance = hInstance;
wc.lpszClassName = L"windowClass";
wc.lpfnWndProc = WinProc;
if (!RegisterClass(&wc))
return 1;
HWND hWnd = CreateWindow(L"windowClass", L"Window 1",
WS_OVERLAPPEDWINDOW,
100, 100,
256, 256,
NULL, NULL, NULL, NULL);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
MSG msg = { 0 };
while (GetMessage(&msg, NULL, NULL, NULL)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
LRESULT CALLBACK WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch (msg) {
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
DefWindowProc(hWnd, msg, wParam, lParam);
}
}

Detect mouse click on application and call function

My requirement is that:
I want to detect left mouse click event and take some action. Mouse click should get detected only on the given application if mouse click is on other application then it should not take action.
Currently I am using :
mousehook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProc, NULL, 0);
LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam)
{
PKBDLLHOOKSTRUCT k = (PKBDLLHOOKSTRUCT)(lParam);
POINT p;
if (wParam == WM_LBUTTONDOWN)
{
// MB1 click
}
return CallNextHookEx(0, nCode, wParam, lParam);
}
but it is working for mouse click anywhere on the desktop screen. I want to detect it for current application only.
If you have Win32 application. Probably you can handle mouse events in your Window proc itself.
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_LBUTTONDOWN:
// your code
return 0;
case WM_LBUTTONUP:
// your code
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
Window creation:
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("Connect");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass)) {
MessageBox(NULL, TEXT("Program requires Windows NT!"), szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName, TEXT("Connect−the−Points Mouse Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}

Simple WinAPI app has an additional console window [duplicate]

This question already has answers here:
How to stop a program compiled with MinGW (g++) from opening a console window in windows
(2 answers)
Closed 9 years ago.
I've copy-pasted following skeleton of a simple C++ WinAPI application. It works, but creates an additional console window along with GUI one. How to get rid of it? I am using GCC from MinGW.
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
static char sClassName[] = "MyClass";
static HINSTANCE zhInstance = NULL;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
zhInstance = hInstance;
WndClass.cbSize = sizeof(WNDCLASSEX);
WndClass.style = NULL;
WndClass.lpfnWndProc = WndProc;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.hInstance = zhInstance;
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
WndClass.lpszMenuName = NULL;
WndClass.lpszClassName = sClassName;
WndClass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Error Registering Class!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(WS_EX_STATICEDGE, sClassName, "db Tutorial", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
320, 240, NULL, NULL, zhInstance, NULL);
if(hwnd == NULL) {
MessageBox(0, "Error Creating Window!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&Msg, NULL, 0, 0)) {
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
Just use the -mwindows option to compile a GUI application. The default, -mconsole, creates a console application.
The default heuristic used by the MS linker is: if your program has a main function it is a console program but if it has a WinMain function it is a GUI one. But that is not used by the GNU tools. They create a console program by default.

Window doesn't appear

I have written a small program to create a window. I have made this program before, but now I'm trying to recollect all the things for myself.
When I was done writing the program, the window won't appear, and when I compare my code to the book I'm learning from, its the same. What am I missing/doing wrong?
#include <windows.h>
#include <WindowsX.h>
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, INT nCmdShow)
{
HWND hWnd;
// information for the window class
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = "WindowClass1";
RegisterClassEx(&wc);
// Create Window
hWnd = CreateWindowEx( NULL,
"WindowClass",
"My Program",
WS_OVERLAPPEDWINDOW,
100,
100,
600,
480,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hWnd, SW_SHOWDEFAULT);
MSG msg;
while(GetMessage(&msg, NULL, 0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
} break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
Compare class names:
wc.lpszClassName = "WindowClass1";
hWnd = CreateWindowEx( NULL, "WindowClass", ...
The best way to find such errors is to check return code of every API.