Based on http://arcsynthesis.org/gltut/Building%20the%20Tutorials.html - the book Im reading to learn openGL, I need to build my file projects with premake4. The book says:
"The SDK his library uses Premake to generate its build files. So, with premake4.exe in your path, go to the glsdk directory. Type premake4 plat, where plat is the name of the platform of choice. For Visual Studio 2008, this would be “vs2008”; for VS2010, this would be “vs2010.” This will generate Visual Studio projects and solution files for that particular version."
So, I've put the premake4.exe file inside but the problem is: When I execute it, one black command window shows up for a few ms, then fades and nothing happens.
I made one research on google about how to work with premake4 but I couldnt find nothing useful, even here on stack or you tube. Anyway, This seems weard since premake4 is really known, then I ask: Does anyone know what Im missing or could point me to somewhere which I can understand how to build my openGL "sdk" files?
Im using premake 4.3 with Windows 8.
Edit: I just found someone with the same problem - but the solution isnt really applying for me: Can't get premake working - gltut demos
Edit 2: Found once again someone with the same problem, but this no solution on the topic and also the OS is different from mine.. http://industriousone.com/topic/terminal-logout-when-running-premake4exe
As it says in the documentation you quoted:
Type premake4 plat, where plat is the name of the platform of choice. For Visual Studio 2008, this would be “vs2008”; for VS2010, this would be “vs2010.”
Just running it with no arguments (which is what double-clicking on it does) is not sufficient. You need to open a command prompt, cd to the directory the project is in, and then run premake4 vs2008 (replacing vs2008 with the name of the platform you're targeting).
The most recent version of Visual Studio supported by Premake is 2010, so for later versions, you'll still have to use premake vs2010 - later versions of VS should still be able to load the project.
ToxicFrog's answer was extremely helpful, but just to be a little more blunt and clear about the answer for someone who might not how to use the command prompt very well.
Place 'premake4.exe' inside your 'glsdk directory (file).
In Windows, hold down the 'Shift' key and right-click the glsdk directory.
Select "Open Command window here" from the drop-down box .
Type premake4 vs2010 (or whichever platform you are using. For example, if you are using Visual Studio 2013, use vs2013 for your platform.).
Note: According to ToxicFrog and Victor Oliveira the platform vs2010 is the highest it will support . However, I recently tried it with vs2012 and it worked just fine).
Related
Firstly, I would not post here because I did not look up questions and answers already relating to this. I have tried the solutions, to little avail, as most questions revolved around previous versions, and were vague in some way. Below are the pages I visited:
Links
https://forum.qt.io/topic/78962/how-to-use-qt-with-visual-studio-2017/13, this ruined my case even worse. Something temporarily broke down because of the last 2 steps, but was back again to normal after restarting QT.
How to build Qt for Visual Studio 2010, I have VS 2017, and the command line prompt for that doesn't recognize 'configure.exe'. This is the line of code:
configure.exe -release -no-webkit -no-phonon -no-phonon-backend -no-script -no-scripttools -no-qt3support -no-multimedia -no-ltcg
Building Qt for Visual Studio 2010 - cannot open file 'qtmaind.lib', related again to VS 10, should I really work on the 2010 version? Is there a way to configure it for 2017, as it is the tool I am most familiar with?
qt cannot open input file 'c:\Qt\qt\lib\qtmaind.lib', I have no idea what QMAKESPACE is. I just started yesterday with the intent of making my semester project in it, so I do not have any professional experience with QT previously, or any kind of experience in general. The link attached to the ticked answer, https://doc.qt.io/archives/qt-4.8/supported-platforms.html, does not offer any kind of help. It just details what systems it supports. I am currently using Windows 10, version 1809.
https://www.qtcentre.org/threads/23917-fatal-error-LNK1181-cannot-open-input-file-qtmaind-lib, really lost me. Where are the qt sources that Nish is talking about? Are they from here: https://www.qt.io/offline-installers, from "Source Packages And Other Releases". Where are these files? Did they come with the installer from here: https://www.qt.io/download ? With what do I compile them with? Will these compiled files make some .exe files? Even more, these posts are from 2009.
What Is The Problem?
I watched the video by Derek Banas' series on QT ( https://www.youtube.com/watch?v=I96uPDifZ1w&t=297s ). Here are the steps I took to set up QT:
i): Went to https://www.qt.io/download.
ii): Selected "Go Open Source", and then clicked on download
iii): Started the QT setup after download. In the packages menu, I selected
the default. This gave me QT 4.6.3.
iv): Made a new project as shown by Derek Banas.
v): Upon selecting the green arrow on the bottom left, with debug option chosen, I pressed it. It gave me the error:
LNK 1104: Cannot open file 'qtmaind.lib'
vi): Changed to release, profile, gave me this error:
This application failed to start because it could not find or load the Qt platform plugin "windows"in "".Reinstalling the application may fix this problem.
I tried reinstalling it. No use. I went here: https://www.qt.io/offline-installers, and download 5.12.1, the latest, plus the zip file in "Source Packages And Other Releases". Again performing the same as above, with the same errors.
Confused because the video did not address such an issue. Looked online. did not find much here, thus, I am here. My hypothesis:
i): This is something related to my path variables. Since both versions exhibit this issue, it means that fault is from my side, not QT's.
ii): Some windows .dll files are missing. But I do not know what files they are.
Before You Answer
Please just give me the directions I should move in to solve this issue. I do not have any idea where to go from here, but I really, really, really want to learn QT as part of my C++ learning, and I'm willing to work; I just lack the guidance.
If this is downvoted, please just send me some links which specifically address my issue so I can head over there. I would be very glad for the directions. :)
And lastly, thank you to all of you for reading through this wall of text!
Here are a few pictures of what I am seeing:
It finally worked!
If this is of some help to anybody out there, please do not select the default button at the installation phase. Depending on your time, please go ahead and select MSVC 64 bit, MSVS < 2nd Latest Version >, and MinGW < Latest Version > 64 Bit, that shows up at the installation time. This will allow you to use a different kit that you can use to run your application with. To access this kit, go to the green button, hover over it, or click it, and there will be a kit called, desktop QT MSVC 64-bit, and then select this, and then run your program. This will run your program properly.
I'm new to Qt, but have been working with Visual studio for C/C++ development for a few years. Now I'm trying to build a GUI for my project. I installed Qt 5.11.0 and the Qt VS Tools on both my work computer and home PC. At work I can build and run my project with the VS debugger, however on my home system I can build but can't run either with VS debugger or simply launching the app. I tried in release and it runs fine.
The error I'm getting is :
The code execution cannot proceed because VCRUNTIME140D_APP.dll was not found.
I get 4 of these, the first two want VCRUNTIME, the second two want MSVCP140D_APP.dll.
Solutions I've tried so far :
Uninstalled Win SDK and reinstalled
Uninstalled VS2017 and SDK and reinstalled
Searched System32, SysWOW64 and VS install directories - found msvcp140d.dll and vcruntime140d.dll, but no _app.dlls
Does anyone know what these are included with and where to get them? I can't figure out why I have them on my work computer but not at home. I have the same VS updates, same Qt version, and SDK on both systems.
Using :
Visual Studio 2017 v15.7.1
Qt 5.11.0 - msvc2017_64
I suppose I can just copy the .dll's from my work pc and drop them in the appropriate locations on the other, but I'd like to know what they should have been installed with so I can have the same setup on both systems.
Edit:
I also tried changing the platform toolset to VS2015 with Qt versions msvc2015_64 and winrt_x64_msvc2015
I found this post concerning the same missing _app.dll files. There wasn't any answer there, which is why I tried reinstalling the SDK in the hope the missing files were included there.
Edit 2:
I just scanned my entire system at work and it turns out that I don't have the missing .dll there either. That tells me that there is a difference in the project properties or configuration between the two. I use git for source control, and I am currently the only contributor to this project. When I try to build and run just the example from the getting started guide I have the same problem at home with missing _app.dll files, however it works fine at work. I'm totally confused now, and any hints are greatly appreciated.
Solution:
After trying for a couple of hours making new solutions etc. I decided to delete the entire build folder and put fresh copies of all the dependencies into it. My project now runs fine in debugging mode.
I'm fairly certain that when I originally copied the Qt .dll files into it I must have grabbed them from one of the winrt folders rather than the msvc2017_64 folder. To test I replaced the working .dll files with those from the winrt_x64_msvc2017 folder and sure enough the same errors again. So, this was a dumb mistake on my part, but hopefully it'll save someone else a lot of hair-pulling in the future.
I am having trouble integrating the Stellarium API with any IDE. I have tried Visual Studio 2013 and Qt Creator, and both seem to not recognize anything that has to do with Stellarium.
How do I get to a point where I can use all the classes and functions found in the Stellarium Developers Documentation and integrate them into my code?
The program I am trying to create is one which goes over a given list of dates and locations (on Earth) to output when and where a given object is seen high enough in the sky (Altitude of 30° minimum), during the night and with no moon interruption so that a successful observation could be made. For that, I need Stellarium and its functions.
Any ideas?
What I've done that worked was use a cmake GUI application to prepare the build, you just need to supply its dependencies and click in configure and generate, remembering to select the compiler from visual studio, like msvc 20.. 64 bits with opengl support. After that a visual studio project will be generated in the folder that you choose. When you open this project, to compile you just need to build the stellarium item on the list and after that, the install item. When it be done, just go to source's code folder and use the file install.iss, you must have installed the inno setup compiler.
i spent a lot of time trying to get these to install properly, so here i am.
I've already googled my problem countless times in different forms and still can't resolve it.
It's just very confusing because there are so many versions out there, and i don't even know how to build the binaries, if even have to do that, and i couldn't find the configure.exe. I don't have it after i installed QT5.
I have python, perl, Visual Studio, QT5,QT addin, and openssl installed.
When going to QT5, QT Options, then Add, add: C:\Qt\5.2.1\mingw48_32 as the path and got an error about qmake not found or something.
So I deleted libqtmain.a and libqtmaind.a as suggested by some site and that solved the problem.
I've also tried this: http://blog.kikicode.com/2011/09/qt-version-uses-unsupported-makefile.html
but i couldn't find the Trolltech folder, so i stopped.
But now my problem is this
"This QT version uses an unsupported makefile generator (used: MINGW, supported: MSVN.NET, MSBUILD).
I don't even have a configure.exe file, and can't launch it from the visual studio command line.
I really have no idea what to do. I've been attacking this problem for all of yesterday, and i've ran out of steps today. Please help me.
I don't have the express version of VS. Just so you know.
I just solved this issue. It get me mad, but is easy.
The Add-in looks to $(QTDIR)\mkspecs\default to know which one to use. The "default" folder is not created after configure and build Qt.
So the way I solved is to copy&paste the "win32-msvc2013" folder as "default".
And now the Add-in recognised Qt.
BTW, after build the sources "nmake", I make an install of them in another folder so I have just the binaries and tools but not all the source that I don't need for develop software based on Qt.
Once the compilation is complete, then type:
Set the root where the installation will be, ex:
set INSTALL_ROOT=\Sw\Qt\qt-4.8.5-install
Execute in your source's root the command:
nmake install
So after trying everything i decided to run compile the binaries.
I think not a lot of people have this problem and there is no solution on the internet because the 2013 addin is very new. So here is what i did, and what worked for me, after countless hours of trying.
I downloaded the zip located under the main downloads on their webpage: http://qt-project.org/downloads
I uninstalled the old QT. (kept the addin)
I unzipped the zip it into a folder i named QT at C:\
Then i ran the configure.bat located inside.
On the Visual Studio cmd i cd to the C:\QT\qt-everywhere-opensource-src-5.2.1
directory where the configure file is,
Tried running the 'configure' file, there was no configure.exe. Then i ran 'nmake', that took like three hours.
The i went into C:\QT\qt-everywhere-opensource-src-5.2.1\qtbase\qmake
and made a folder bin where i copied the qmake.exe found in that same folder.
Finally i went into the VS addin, qt, qt options and i added that directory.
And it works!
I'm using Qt 5.6, msvc2014, but had the same issue at first. This issue was solved for me by updating to Add-in 1.2.5 without changing anything else.
I developed a small c++ program in Visual Studio 2012 on Windows7, 64bit (let's call it PC1). On that pc it runs fine!
Since I didn't have a versioning control system like SVN at hand, I copied ALL the project data (the exact folder structure, DLLs, source files, project files...) to a usb stick and moved it to another computer.
On that other engine there's Visual Studio 2010 on Windows7, 64bit (PC2).
So I just changed the platform toolset to v100 as described here.
I successfully compiled the project on PC2 (clean, build) and wanted to run the exe, but the command prompt stayed empty.
I then tried to debug and added a breakpoint at the very first line of main - which wasn't reached, the command prompt was still empty.
Ok, a usb stick is certainly not the most secure solution for data storage, so I gave it another try and moved it again - the problem remains.
Visual Studio's output on PC2 is the same as on PC1, so I couldn't find any anomalies there.
Yeah, there might be many error sources, so where can I start?
And how can I get a more verbose output for troubleshooting?
Or is this even a common phenomenon (perhaps due to different VS versions) and there's an simple way fix it?
This is not a full solution, but at least I'm a tiny step ahead:
In my last comment I wrote:
I took your advices into account and created a brand new project on PC2, VS2010. I exactly followed this guide: http://frozenhamster.wordpress.com/2011/02/11/lapack-on-windows-with-visual-studion-2010/
That didn't work either, so I removed I "out-commented" everything except for a single cout. Voila, that worked!
But as soon as I make use of the desired Armadillo (LAPACK and BLAS), the project compils but does not run.
What's going wrong here?
I don't get any compiler errors!