IntelliSense: Cannot open source file "enum.h" - c++

#include "enum.h"
Using visual studio's the code above is what I had typed, in fact once I typed the double quotes it automatically provided me a list of all available header files in the directory the file I was working on was located.
It is also included under "Header Files", it certainly sees the file there, but intellisense isn't detecting it; additionally it seems to also be causing some other syntax errors further along the line, so I want to rule this out as an issue.
I read there was something about typing the path in the properties > VC++ Directories > Include Directories but I have no idea what the proper syntax is to make sure its properly included. Do I just need to link the route folder for my project or each individual header file?
It didn't use to cause this problem but at random now it does.
Edit: At some point after some unreproducible fiddling some of them work, though others don't for no explainable reason. Sometimes it will "work" and Intellisense won't complain, but after compiling, bam, error pops up again.

Yes, you need to make sure the path of all your own include files are present in Properties > VC++ Directories > Include Directories, (you don't need to worry about the standard library include files as compiler will already be able to find those). The directories in here should be separated by a ;. If you don't want to type the directory in manually you can click the down arrow to the right of Include Directories > Edit... > Add Directory Icon, then browse to the directory of your include file and add it like that.

Something to try:
Right click the #include and click Open Document.
If it can open the file then the IntelliSense is corrupted, and you will probably need to regenerate the IntelliSense file.
If the file won't open, it will give you a message with the current folder paths that are searched, so you can copy your files there or search why is that your path wasn't searched
Check some other answers:
link1
link2
link3

Related

FlexLexer.h: No such file or directory flex++

I'm trying to write a program using flex++, however everytime I try to compile I receive the error message:
FlexLexer.h: No such file or directory
However that header is found on the include folder of flex. I don't have problems compiling lex programs for c, however for c++ with flex++ I can't seem to find a way.
I already downloaded flex various times and I don't know if there is a problem with my OS or something like that. My OS is Windows 10.
Thank you
Including should be pretty straightforward once you understand how it works.
Let's look at some different ways you can include a file:
#include "FlexLexer.h"
The quotes tell the compiler to look for the file FlexLexer.h in the same folder as the file being compiled. That is it, it won't look anywhere else.
Now if we change the quotes to brackets:
#include <FlexLexer.h>
This tells the compiler to look for FlexLexer.h in the same folder first, but then if it isn't found it will go through the list of include paths looking for it there, too.
Assuming you are using VisualStudio, there is both a system list of include paths (see Tools > Options > Projects and Solutions > VC++ Directories) and a project list of include paths (right click on the Project in the Solution Explorer, Properties > VC++ Directories). Both of these lists are traversed.
Finally, you can also add subdirectory qualifies to the include, e.g.:
#include "Win\FlexLexer.h"
or
#include <Win\FlexLexer.h>
As you might guess, it looks for the path under either the current directory in the both examples and also under the include path list in the later example. Regardless, the first time the file is found the search will stop and the compiler will use it. So be careful if there are headers will duplicate names in different libraries!

How do I include a header file located in a specific folder? (C++)

I want to include a specific header file (MyHeader.h) in a C++ project. The solution for my project is located in the folder:
C:\\Projects\\MyProgram
The header file is located in the folder:
C:\\Projects\\MyProgram\\Files
I tried the following line of code, but it doesn't work.
#include <Files\MyHeader.h>
Is there an easy way to include the header file without adding the full path to "Include directories" in the configuration properties?
Thanks in advance for any help. :)
Try this
#include "files/myheader.h"
It will work if the header is in a files folder in the same directory as the current source.
If you're trying to include a 3rd party library and not your own header, I'd suggest you to save the library headers in a particular path (say C:\Library\headers). (If there are static libraries put them in some other path like C:\Library\lib).
In your Visual Studio C++ Project, go to View > Other Windows > Property Manager.
Double Click on the Project Name. You will see a dialog box like this:
Make sure All Configurations is chosen in the dropdown, if you want the change to be applied to both the Debug and the Release Configurations. Else just choose the Configuration you want the properties to be applied to.
Go to VC++ Directories on the left and choose Include Directories in the right, and enter the path(s) in the textbox separated by a ;.
You can also use the drop down and use the Dialog box to add the paths if you'd prefer to browse to each path separately
Add the library path the same way to Library Directories
Save the changes using the Save button on the Property Manager Pane's toolbox.
You will then be able to access the header file contained in the directory you added by something like:
#include <myheader.h>
This approach will help, because it won't matter where the headers saved. The header path is not hard-coded.
The current directory of the source file is always searched, although if you use angled brackets it is searched after your include path, whilst if you use quotes it will be the first directory searched.
The directory of your solution or makefile/project file is irrelevant, the local path is relative to the compilation unit, i.e. the cpp file.
If that cpp file includes a header, that headers own includes are relative to itself, not the cpp file that included it. (It would be hell to manage if it were not).
Ideally you should use forward slashes in paths too.
Your actual correct setup here is to include the solution directory in your search path. If it is Visual Studio you can use a macro for this, $(SolutionDir) I think.
That means that if anyone else is going to build your solution, they can put it in a directory they choose and as long as the structure underneath is the same, it will still work.
To use a relative path in your cpp file without any include directory settings, you might need something like:
#include "../Files/MyHeader.h"
You just need to replace your brackets <> with double quotes "" like this:
#include "Files\MyHeader.h"
Brackets is used when you want Visual Studio to find the path from your project settings and double quotes when you want to access the header from a specific path or relative to your project.

Cannot open include file error but able to locate file

I'm getting the following error :
"fatal error C1083: Cannot open include file"
for one of my header files being #included in stdafx.h. I have set the include and library paths in the project dependencies, Tried to include them in additional include section. On top of that when I right click the
#include <BCGCBProInc.h>
it is able to open the file and show it to me. So it can find and open the file but instead gives me the error. I am using VS2012 on Windows 7 and the header is in a different location then the project.
What am I doing wrong / not doing right?
1.
#include <BCGCBProInc.h>
is not the same as
2.
#include "BCGCBProInc.h"
Different search pathes apply to both variants of including a file.
The pathes looked up when using variant 1. are those defined as default search pathes like
/usr/include for IXish systems
$(VCInstallDir)include also called VC++ Directories for VC
The pathes used when using 2. are those added via the option -I (/I for VC).
In Visual Studio, right-click your project and choose Properties. Select the VC++ Directories option in the left pane, and then look at the Include Directories and Library Directories in the right pane. Make sure they are using relative paths and not absolute paths. If they must be absolute paths, then every machine you run this project on will have to have the exact same path. Absolute paths look like this:
D:/Development/MyProject/includes
Relative paths can be done using $(ProjectDir) to make it relative to the project, or $(SolutionDir) to make it relative to the solution (if different from project), and would look something like this:
$(ProjectDir)../includes
or
$(SolutionDir)includes
What I had to do to get it to compile was change
#include "BCGCBProInc.h"
to this
#include "C:\Program Files (x86)\BCGSoft\BCGControlBar Professional Evaluation\BCGCBPro\BCGCBProInc.h"
I'm not sure why because I included the path in the VC++ Directories. When I browse for the path it changes (x86) to %29x86%29 which is what I thoght was screwing it up but that is not the case because I manually changed it back to (x86).
My plan is when I eventually get what i need to get done, I will bring the libs and includes into the project locally and make the paths relative

Error can not open source file "..."

I'm using VS2010 (downloaded via dreamspark) and although I can open the #include file by right clicking on it and pressing on Open Document, it complains "Error can not open source file "..."" which seems rather absurd. I'm using Qwt with Qt this time around and I'm specifically having the problem for:
#include <qwt_counter.h>
#include <qwt_plot.h>
(And I am using the "<>"); not sure how to make those appear properly in the code above.
Thanks in advance.
As Neil indicated, try using quotes instead of the <> characters around the filename. When using the quotes, MSVC will look in the same directory as the file the #include is in for the specified file, then if it's not found there will look in the directories specified by the include path. When the filename is surrounded by <> characters, the current file's directory isn't looked at - the compiler goes right to the include path.
See http://msdn.microsoft.com/en-us/library/36k2cdd4.aspx for details.
Note that this is an implementation dependent behavior - it might not apply to other compilers.
If that doesn't help, make sure that your include path contains the directory that the file is located in by setting the "Include Directories" property appropriately:
http://msdn.microsoft.com/en-us/library/t9az1d21.aspx
Finally, you might be using a makefile project (I'm not sure how common it is for Qt projects to continue to use qmake when built from VS) , in which case you'll need to perform whatever configuration is necessary in the make file(s) or parameters passed on the command line that invokes the makefiles.
Is the path where these files are located either the same as that of this source file, or included in the "additional include directories" in your project settings?
Project -> properties -> c/c++ section -> additional include directories.
If they are located in a subdirectory of the source file you're editing or of one of the additional include directories (I think) you can also include them with:
#include <path_to_file_1/qwt_counter.h>
#include <path_to_file_2/qwt_plot.h>
[edit]
or of course what neil says
[/edit]
It turned out there was a circular linking happening and I had all my code in a .h file. I split it up and added the corresponding .cpp file, now everything works fine.

Xcode cannot find #Include<> header

I'm trying to get Xcode to import the header file for Irrlicht.
#include <irrlicht.h>
It says "Irrlicht.h. No such file or directory". Yes Irrlicht.h with a capital I, even though the #include is lowercase.
Anyway I added "/lib/irrlicht-1.6/include" in the header search paths for the Xcode project, yet it still doesn't find it.
The only thing I've tried that does work is:
#include "/lib/irrlicht-1.6/include/irrlicht.h"
This is a bit ridiculous though, #include should work, I don't understand why it isn't working.
Update (here are more details on the error):
/lib/PAL/pal_benchmark/palBenchmark/main.h:31:0
/lib/PAL/pal_benchmark/palBenchmark/main.h:31:22: error: irrlicht.h: No such file or directory
I figured this out. Perhaps someone can comment as to why this is the case.
The Header was located in this directory:
/lib/irrlicht-1.6/include/
If I added that path to: "Header Search Paths" Xcode still wouldn't find the path when I built the project.
Solution: Add the header path to: "User Header Search Paths" instead.
It boggles me why I had to do this, as I frequently add my header paths to "Header Search Paths" and then #includes just work. Hopefully this can help someone else who gets this same issue.
Both
#include <irrlicht.h>
#include "irrlicht.h"
should work as long as the "-I" argument to gcc includes the path of the directory enclosing the header file. If irrlicht.h is part of /usr/include the "-I" option is no longer required.
Rather than explicitly adding include paths to your project settings, an easier and more convenient solution for this kind of situation is to just drag the directory containing your .h files (/lib/irrlicht-1.6/include in this case) into the project files pane. This adds the headers to your project of course, and makes it easy to browse them and search for symbols, etc, and it also adds the directory path to gcc compiles, so that you don't have to manage include paths explicitly.
and furthermore, a flat file hierarchy isn't what you want. Dragging files into Xcode flattens your hierarchy. What about for example when you want to have multiple Targets, with a "TargetName/settings.h" file for that target. you'll have many settings.h files that you need to keep unique via its folder name.
I understand that this is an old post, but it does rank quite high on Google, so I thought I would add some information
Under XCode 3.2.6, I had an issue where XCode could not find a header file. It turns out that one of the filepaths included a space in it, and XCode interpreted it improperly.
For example: With a path like "Users/Username/Desktop/Project/Some Headers"
Here was the excerpt from the GCC Commandline: "-I/Users/Username/Desktop/Project/Some" "-I/Headers"
To see your build log provided by XCode, there is a good tutorial here: How do you show Xcode's build log? (Trying to verify if iPhone distribution build zip was created correctly.)