error LNK1181: cannot open input file 'kernel32.lib' - c++

I have a project on VS 2012. latest SDK is installed on the WIN 8 x64 computer, the project is targeting WIn32.
I have a clean build in Debug, but when I go to release I get the 1181 LNK error - cannot open input file kernel32.lib.
I have the file on the computer in several location, and in the VC directories there is $(WindowsSdkDir_71A)lib and $(WindowsSdkDir)\lib.
Using process monitor I've tried to rebuild and see where devenv.exe is looking for the file
** UPDATE:
In debug it looks in the right place.
in release it doesn't look for the sdk,
but I see this:
Y:\MyProjectFofler\$(LibraryPath)\kernel32.lib PATH NOT FOUND
and also several successful reads from the win8.0 sdk (which should be ok, but the result is the same, and I need it to read from the V7.1A SDK folder...)
What can it be and what might be the solution for this error ?
Thanks.

I ran into this using Visual Studio 2017. I was trying to get the Visual Studio project configurations to reference the external library .lib files I wanted. I managed to trigger this error when I removed any reference to the system libraries. I later figured out this can be corrected by including one of their macro values (though you can specify an absolute direct path, but that's probably not the best coding convention and prone to brittleness).
On the Visual Studio project, right-Clicking on the project item in the Solution explorer panel (not the Solution itself, which is the topmost item), then select Properties. From there do the following:
VC++ Directories --> Library Directories : $(ProjectDir)lib; $(LibraryPath)
Note the $(LibraryPath) value will include extra values such as inherited from parents, and from what I can tell this is a verbose option. My folder project contained a folder called 'lib' which is why I had the first value there before the semicolon.
There are other common options I have used to specify the Library Directories value:
$(VC_LibraryPath_x86)
$(WindowsSDK_LibraryPath_x86)
$(NETFXKitsDir)Lib\um\x86
If you look at the section VC++ Directories --> Library Directories, you can click on the entry line and select 'Edit', then you can watch live previews of what Macros values will be evaluated and resolved to. If you need additional or more specialized values, click on the Macros button to look for more options.
Link to image of Visual Studio 2017 Library Directories configuration

Related

How can I tell Visual studio where my additional .dll files are?

I have recently switched my IDE to Visual Studio 2019 for C++ projects. I easily followed a tutorial into setting up a new library like SFML into visual studio, and tell it where the additional include and library directories are.
But there is something else that is required for it to work, which are the .dll files. Every page I followed, even the Documentation by the SFML website, it says that they have to be in the same directory as my project. That means I need to copy-paste the 7-8 files into my project directory. This really makes the folder look untidy. I would like to create a new folder and tell Visual Studio where those files are. I tried going doing this
Project -> Properties -> Linker -> Input -> Additional dependencies
Usually, the lines that would work are
sfml-system-d.lib
sfml-window-d.lib
...
I tried doing $(ProjectDir)valid path\ sfml-files.lib but this gives me the linker error, saying that It could not find the file.
If I simply move the .dlls into a folder without doing anything, the code would compile and link fine. But when it runs, Windows gives me a pop-up box with the same error message.
Here is how it currently looks
Looks really messy, I just want to be able to move them into dependencies like how src contains the source files.
How can I achieve this?
As it is now, it works perfectly fine. The issue only occurs when I try to create a new folder.
I hope I have covered the important information required for a good answer, If not please let me know what more I should add
Microsoft Visual Studio 2019
Currently running 64-bit platform with Debug configuration. Hence the -d suffix
You could create a path environment for your specified directory, which is like drescherjm’s suggestion. The steps:
Right-click “This PC” -> “Properties”-> “Advance System settings”
Click “Environment Variables”
In the System Variables group, edit “Path”
Add your directory, for example: ”D:\ SFML-2.5.1\bin”
Restart your visual studio and re-open your project
The easier solution might be to put them in the x64 subdirectory. This allows you to have various builds side by side (x86/x64, debug/release).
Since this x64 directory is where the EXE is located, it is the first directory searched for DLL's. It will take precedence over the Path solution suggested in the other answer. The Path directories are searched last of all.

Visual Studio doesn't notice if I change Project Properties

When I change either Linker, Input, Additional Dependencies, or VC++ Directories, the compiler behaves as though the changes did not happen.
That is, I can take all the additional dependencies out (though they are absolutely needed), and the project will still compile and link; or, if I don't initially put in the correct VC++ directories, adding those directories does not enable VS to find the files it needs. (If I right-click a #include , with its red squiggly lines showing there's a problem, it will say, SDL.h not found in... and list a slew of directories, none of which are the one I added.) This matters as I'm trying to determine which library is causing a conflict.
The IDE shows the changes I make when I reload Project Properties; it just won't act on them. It does notice if I change the Windows SDK Version.
This is only happening on one of my computers. I had recently installed Visual Studio 2019 Preview on it. Although I was running 2017, I still tried uninstalling 2019 Preview; no effect.
By request, here's a sample error message of not finding the include file:
c:\myProject\source\audiopath.cpp(14): fatal error C1083: Cannot open include file: 'audiopath.h': No such file or directory
And here's what I get if I try to load the include file by right-clicking #include:
File 'audiopath.h' not found in current source file's directory or in build system paths.
Current source file path: 'C:\myProject\source'
Build system path: [long list of directories, none of which are C:\myProject\include]
Here's what I have for Project Properties, VC++ Directories, Include Directories:
$(VC_IncludePath);$(WindowsSDK_IncludePath);c:\myProject\include
and Project Properties, C/C++, General, Additional Include Directories is c:\myProject\include.
c:\myProject\include does indeed contain audiopath.h.
This is typical case of editing properties of one configuration type (e.g. Release), and building another (e.g. Debug). In Visual Studio 2015 and 2017, when editing the project properties, always make sure that the selected configuration (Release/Debug) matches that of the one currently being edited.
I found this to be happening a lot at my workplace.

Visual Studio ignoring include directories

I am running Visual Studio Community 2017 and Windows 10. I have a project for which I have added an include-file directory under Project > Configuration Properties > VC++ Directories > Include Directories, but Visual Studio simply ignores the directory and will not find the include files. It finds the files if I hard-code the directory into the #include statement. I checked the .vcxproj file and the directory shows up there. I just updated/corrected Visual Studio to the most recent version and have since re-booted, but the problem remains. Help, please!
First, ensure that MFC is enabled in project properties > Configuration Properties > General
use of mfc must be set to static or dynamic library.
then to ensure that cl.exe is using all of the include directories that you specify, you need to go to project properties > c/c++ > general and change suppress startup banner to no /nologo.this will give you the full cl command for each source file, showing exactly what visual studio is attempting to do with the code and configuration options that you give to it.
Additional ideas for troubleshooting this kind of issue:
When using vs2015 you can try to add '#include <somenoneexistingfile.h>' to the top of any .c/.cpp and right-click on it to open a context menu and select "Open Document <somenoneexistingfile.h>. This will open a dialog showing you the actual paths being used for including. Note: This specific approach doesn't work with vs2019 or later.
Besides this, you can check if:
you edited the actual configuration (Debug/Release) which you are starting, i.e. maybe you only edited the additional-include-path for the debug-build but are trying to compile a release-build.
you edited the actual platform (x64 vs x86) which you are starting, i.e. maybe you only configured the additional-include-path for x86 but are trying to compile the x64 platform.

visual studio not seeing my include files

This may be a very simple question but I haven't been able to figure it out so any help is appreciated.
I have a header that is located in a general folder because I want to use it in several projects for example:
C:\user\geninclude\program\header.h
I created a new empty project with a very simple main, in the main I put
#include <program/header.h>
I then went to the project properties and in VC++ in include directories added C:\user\geninclude\
but when I tried to build the program the program tells me it cannot find header.h because is not in the current directory or in the build system path.
I also tried in the project properties in C/C++ general Additional Include Directories adding C:\user\geninclude\ but still the same error.
I know is something simple I am missing, but I don't know what, I am very new to this just learning.
For reference I am using Visual Studio 2013.
Thank you in advance for your help.
UPDATE: Thank you all for your kind responses, I have tried everything you have told me (check release vs debug in both instances, change / for \ and <> for "", and double checking the header and still the system does not see it. It really is very weird. I'll keep trying...
Please check if your file is really an header file otherwise it won't appear on include.
What you can also do (as a workaround if you need that method fast) is to put your header file (or folder with header files) on the visual studio "include" folder. The path should look like this "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include"
PS: You should also check the properties configuration when you're adding the path to VC++ include directories. You could be adding the path to debug configuration and trying to run it in release mode.
You do indeed want
Project Properties -> Configuration Properties -> C/C++ -> Additional Include Directories
(or something close to that; I'm using VS 2008). Make sure the configuration you're editing in the top left (debug/release) matches the configuration you're building with (typically visible up top in the main window). So it sounds like you may have done it correctly; I'd double-check for the file's existence in that location. You could also try program\header.h instead of program/header.h. If none of those work, try adding C:\user\geninclude\program to the include directories (no \ at the end) and change it to #include "header.h". If that doesn't work either, you've almost surely got the header file in the wrong spot.
Another thing that can cause include files not being picked up is a difference between the platform set in your c++ project's Property Pages and your "Active Solution Platform" in configuration manager. Can just check if one is set to x64 and the other x86
check if you have specified the path correctly. for example I had written cpp instead of c++ and therefore suffered a lot and wasted like an hour searching here and there.
For Visual Studio 2019 users:
Project(P) > yours_project_name properties(P) > Platform Toolset Visual Studio 2019(V###)
Reasoning: You might download the project from Online and they used other version of Visual Studio as Platform.
Project(P) > yours_project_name properties(P) > Windows SDK Version ##.#(latest installed version).
Reasoning: You might download the project from Online and they used version SDK 8.0 while you have SDK 10.0
ntucvhw

LINK : fatal error LNK1104: cannot open file 'MSVCRTD.lib'

I'm a novice C++ developer. I encontered the error message indicates "LINK :fatal error LNK1104: cannot open file 'MSVCRTD.lib'" while I'm trying to debug every single project in Microsoft Visual C++ 2010 Express. I searched on Stack overflow and Google for any possible resolution, but I couldn't find exact and precise answer. What I have understood is that the "msvcrtd.lib" file should be in "\Microsoft Visual Studio 10.0\VC\lib", but that file is not there in my case. What should I do?
For the poor souls out there who are struggling with this, after an hour of research I found a solution for my Visual Studio Enterprise 2017:
First, lets find where is your library file located:
With windows explorer, go to your directory where Visual Studio is installed, (default: C:\Program Files (x86)\Microsoft Visual Studio) and do a search for msvcrtd.lib
I found mine to be in here:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\lib\onecore\x86
Quick Fix (for one project only):
Right click on your project, click on properties, navigate to Linker, add that path to Additional Library Directories
Permanent Fix (for all projects)
Open a project
navigate to View > Property Manager (it could be under Other Windows)
Expand all folders and multi select all "Microsoft.cpp.Win32.user" & "Microsoft.cpp.64.user"
Right click and go to properties
Navigate to VC++ Directories
Add the path to default Library Directories
Go to your project properties, select Linker from left. Add this to "Additional Library Directories":
"(Your Visual Studio Path)\VC\lib"
For example:
C:\Program Files\Microsoft Visual Studio 10.0\VC\lib
I came across this problem when compiling a sample app using VS2017
Hope this will help
There is a check box that says "Inherit from parent or project defaults" in some of the property dialogs in Project Properties. Make sure that check box is checked for your Include and Library directories property windows and of course for your Additional Dependencies window.
If you use VS2017, please read it. Or just ignore this answer...It may be invalid for other VS version.
Do not trust anyone who told you to add lib path.
Here's suggestions:
[BEST] You just need to install these via VS_installer (most of us just need x86/x64 version below)
VC++ 2017 version version_numbers Libs for Spectre [(x86 and x64) | (ARM) | (ARM64)]
Visual C++ ATL for [(x86/x64) | ARM | ARM64] with Spectre Mitigations
Visual C++ MFC for [x86/x64 | ARM | ARM64] with Spectre Mitigations
[NAIVE] or disable Spectre Option for every Solution
(Why We are so hard to global disable it)
[LAUGH] Or never use VS2017
This is VisualStudioTeam's fault and Microsoft is guilty.
Why?
You can't make a global configuration to disable /QSpectre, and IDK when and why VS2017 enable it in one day. So the best way is install Spectre? ahhha?
For VS 2019, Spectre Mitigation is enabled by default.
So the right way to fix the issue would be to install VC++ Libs for Spectre.
But, to quickly resolve the issue, you may disable Spectre Mitigation
Project Properties -> C/C++ -> Code Generation -> Spectre Mitigation -> Disabled
https://devblogs.microsoft.com/cppblog/spectre-mitigations-in-msvc/
I ran into this issue. The file existed on my machine, it was in the search path. I was stumped as the error result is really unhelpful. In my case I had turned on Spectre mitigation, but had not downloaded the runtime libs for Spectre. Once I did the download all was right with the world. I had to get this installed on my CI build servers also, as these libs are not installed with VS by default.
I have solved this problem, you need install all spectre lib.
Vistual Studio Installer->Modify->Component->Any spectre lib.
This solution can be adapted to any project.
For me this issue happens after installing the (Windows Driver Kit): https://learn.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk
Uninstalling it fixes the problem. Just posting here as a related issue for people looking for solutions: After installing WDK VC++ is broken
Scenario:
Windows 10 with Visual Studio 2017 (FRESH installation).
'C' project (LINK : fatal error LNK1104: cannot open file 'MSVCRTD.lib').
Resolve:
Run 'Visual Studio Installer'.
Click button 'Modify'.
Select 'Desktop development with C++'.
From "Installation details"(usually on the right-sidebar) select:
4.1. VC++ 2015.3 v14.00(v140) toolset for desktop.
Version of 'toolset' in 4.1. is just for example.
Click button 'Modify', to apply changes.
Right-click 'SomeProject' -> 'Properties' ->
'Linker' ->
'General' ->
'Additional Library Directories': $(VCToolsInstallDir)\lib\x86
(!!! for x64 project: 'Additional Library Directories': $(VCToolsInstallDir)\lib\x64 !!!)
it is also worth checking that MSVCRTD.lib file is present in "C:\Program Files\Microsoft Visual Studio 10.0\VC\lib" for x64 and in C:\Program Files(x86)\Microsoft Visual Studio 10.0\VC\lib for 32 bit. Sometimes VS might not be installed properly OR these files might get deleted accidentally.
I just had this error, in my case rebuilding the project while doing nothing else worked for me.
Here's my situation
Visual studio crashed and I had to re-install and my new installation path is different than the previous one. then I had this error
the error showed that the library is located at
D:\program\Microsoft Visual Studio\...
while it should be
D:\program files\Microsoft Visual Studio\...
as I said I just rebuilt it and it worked for me and if you have a multi-solution project you have to rebuild the whole-solution
I solved the problem by adding #using <mscorlib.dll> in the main file
This indicates that Visual Studio wasn't able to find the lib (Library) directory which contains msvcrtd.lib.
IMPORTANT: This lib directory also contains linkers required during the compilation process.
So, all you need to do is override the Library Directory location. You can do so with the help of Environment Variables.
I referred to this StackOverflow Post for help. As per the answer posted, the Environment Variable LIB refers to the path where the Linker Libraries are located. Why is this method better? Because this will apply to all the projects instead of just a particular project. Also, you don't need to download anything extra. It just works...
Follow the steps below to achieve this:
STEP-1: Search for "msvcrtd.lib" in the search bar.
STEP-2: Click "Open File Location" (available in context menu)
STEP-3: Copy the address of the directory from the address bar.
STEP-4: Search "Environment" in the taskbar and click on "Edit the system environment variables".
STEP-5: Click on "Environment Variables..." button.
STEP-6: Under "System variables" section, click on "New..." button. A dialog would pop up.
STEP-7: In the dialog box, enter the following:
Variable name: LIB
Variable value: [The directory you copied in "STEP-3"]
And press "OK"
Now, you are all done!
The above answer was not quite accurate for me. I have VS2010 Ultimate installed and the file in question is not in my Visual Studio 10.0\VC folder. Rather I found it in the Visual Studio 9.0\VC folder. So if that's the case for anyone, follow the lead to change the Linker but use the Visual Studio 9.0\VC folder instead. It worked for me.
For Visual Studio 2017
Go to your project properties, select Linker from left. Add this to "Additional Library Directories":
C:\Program Files (x86)\Microsoft Visual Studio\Shared\14.0\VC\lib
I got a slightly different error
LNK1104 cannot open file 'MSVCURTD.lib'
Note it is msvcUrtd (not msvcrtd), but the file is not found on my system.
Solved it by setting the following options:
Project Properties
General
Character Set: Not Set
Common Language Runtime Support: Common Language Runtime Support (/clr)
Hope that helps.
In VS2017 (Community/Enterprise/Ultimate/Professional):
Add the path(s) of the folder(s) which include your desired ".lib" file(s) in the following path in VS:
(Right Click)Project(in Solution Explorer)->Properties->Configuration Properties->Linker->General->Additional Library Directories
If there are more than one ".lib" file use ';' to separate them otherwise click on the edit box corresponds to "Additional Library Directories" then click on "" in drop down menu and add all desired ".lib" files in newly opened window one by one and in a easy to handle manner.
I ran into this using Visual Studio 2017. I tried the solutions suggested here with explicitly adding paths to where the 'MSVCRT.lib' file was located. But I felt this probably wasn't the correct approach because previously for the past several weeks this had not been a problem with my project.
After trial and error, I discovered that if I left an empty or blank value in the Linker --> Input section, it would give me the error about LNK1104: cannot open file 'MSVCRT.lib'. Eventually I figured out that I should leave this value there instead.
On the Visual Studio project, right-Clicking on the project item in the Solution explorer panel (not the Solution itself, which is the topmost item), then select Properties. From there do the following:
Linker --> Input : %(AdditionalDependencies)
This additional information might be helpful, if you got into the situation the same way I did. I have discovered that I should not put any non-system library paths in the Linker --> Input section. With my project I was trying to compile with external .lib files. Previously I had a value in this input section like: $(ProjectDir)lib; %(AdditionalDependencies) but this lead to other problems. I discovered the correct place (it seems so far) to put paths for referencing external .lib files in a C/C++ project in Visual Studio 2017 is here:
VC++ Directories --> Library Directories : $(ProjectDir)lib; $(LibraryPath)
Note the $(LibraryPath) value will include extra values such as inherited from parents. My folder project contained a folder called 'lib' which is why I had the first value there before the semicolon.
I have included the following path
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\lib\x86
and
C:\local\boost_1_64_0\lib64-msvc-14.1
To
project properties-> linker-> Additional Directories
Click here : Image shows linking of boost and MSVC2017