I tried to build my Win32 API project for x64 with Visual Studio 2013. But the routed WindowProc Callback isn't working properly. I'm using SetWindowLongPtr/GetWindowLongPtr together with GWLP_USERDATA to store an this pointer of my window. In the past I used SetWindowLong/GetWindowLong and GWL_USERDATA for this purpose - but these are gone on x64. However on x86 everything still works fine (even with SetWindowLongPtr/GetWindowLongPtr and GWLP_USERDATA), but on x64 there's an access violation as soon as I try to access any method/member inside my member function WindowProc.
#include <windows.h>
#include <stdio.h>
#include "main.h"
class Window{
public:
Window(const char* title, const float width, const float height){
char windowClass[255];
sprintf_s(windowClass, "WindowClass%s", title);
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = WindowProcRouter;
wc.hInstance = nullptr;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = windowClass;
RegisterClassEx(&wc);
DWORD dwStyle = WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU;
RECT WindowRect;
WindowRect.left = (long)0;
WindowRect.right = (long)width;
WindowRect.top = (long)0;
WindowRect.bottom = (long)height;
AdjustWindowRect(&WindowRect, dwStyle, FALSE);
hWnd = CreateWindowEx(0,
windowClass,
title,
dwStyle,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
nullptr,
nullptr,
wc.hInstance,
(LPVOID) this);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
ShowWindow(hWnd, SW_SHOW);
SetFocus(hWnd);
closed = false;
}
static LRESULT CALLBACK Window::WindowProcRouter(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam){
LRESULT returnValue = 0;
Window* pWnd = nullptr;
if (uMsg == WM_NCCREATE){
SetWindowLongPtr(hWnd, GWLP_USERDATA,
(long)((LPCREATESTRUCT(lParam))->lpCreateParams));
}
pWnd = (Window*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
if (pWnd){
returnValue = pWnd->WindowProc(hWnd, uMsg, wParam, lParam);
}
else{
returnValue = DefWindowProc(hWnd, uMsg, wParam, lParam);
}
return returnValue;
}
LRESULT CALLBACK Window::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam){
switch (uMsg){
case WM_DESTROY:
closed = true;
PostQuitMessage(0);
break;
default:
break;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
bool Window::isClosed(){
return closed;
}
Window::~Window(){
if (hWnd && !DestroyWindow(hWnd)){
hWnd = nullptr;
}
}
private:
HWND hWnd;
bool closed;
};
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){
Window win("Title", 640, 480);
MSG msg;
while(!win.isClosed()){
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
On the line closed = true; in WindowProc happens the violation.
Any ideas why?
You cast the lpCreateParams to long which throws away the top 32 bits of the pointer. This is what you should have thought about when you changed GWL_USERDATA to GWLP_USERDATA. That's why we changed the name. To force you to look at all the affected code and make corresponding changes to support 64-bit operations. (This is also something you should have noticed during debugging. "Hm, the value of this is correct except that the top 32 bits got set to zero. I wonder...")
When you call SetWindowLongPtr() you're casting the value to long which means in an x64 build you'll lose the top 32 bits.
You should cast to DWORD_PTR.
Related
I'm trying to make a window for DirectX, but for some reason, when the window is created, it can't be closed after pressing X and it becomes a zombie process. I found that the GetMessage loop did not call WndProc at all after pressing X. I tried to find a solution, but unsuccessfully, so I want to ask the community. Please advise me.
#include <Windows.h>
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
nCmdShow)
{
//register windows class
const wchar_t* pClassName = L"Senko Interaction";
WNDCLASSEX wc = { 0 };
wc.cbSize = sizeof(wc);
wc.style = CS_OWNDC;
wc.lpfnWndProc = DefWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = nullptr;
wc.hCursor = nullptr;
wc.hbrBackground = nullptr;
wc.lpszMenuName = nullptr;
wc.lpszClassName = pClassName;
wc.hIconSm = nullptr;
RegisterClassEx(&wc);
//create window instance
HWND hWnd = CreateWindowEx(
0,
pClassName,
L"Senko Interaction",
WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
0, 0, 1280, 720,
nullptr, nullptr, hInstance, nullptr
);
ShowWindow(hWnd, SW_SHOW);
//create message loop
MSG msg;
BOOL gResult;
while ((gResult = GetMessage(&msg, nullptr, 0, 0)) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (gResult == -1)
{
return -1; //return -1
}
else
{
return msg.wParam; //return 0
}
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CLOSE:
PostQuitMessage(1);
break;
}
return DefWindowProc(hWnd, message, wParam, lParam); //return 1
}
You set your window class to use DefWindowProc() instead of WndProc() for the lpfnWndProc, so it makes sense why WndProc() is never called:
wc.lpfnWndProc = DefWindowProc; // WRONG
That should be:
wc.lpfnWndProc = WndProc; // CORRECT
I am building an app with WinAPI that consists of basically two main parts: a panel on the left hand that is always shown and an area on the right that changes based on which screen is shown. Currently the left-hand, static area is just being drawn onto the main window; however, for I don't believe that I can simply draw the right area onto the main window as it needs to change. Therefore, I believe that I need to create windows there and just control what is shown by controlling its visibility. I read a lot about the Multiple Document Interface in the MSDN, but I'm not sure if that is what I am looking for. Specifically, I don't want the child windows to act like real windows, meaning I don't want them to have a title or icon or be able to be minimized, closed, resized, or moved. Basically, I want them to just be frames that hold controls/D2D geometry. What would be the best way to go about implementing this?
As Remy said, you only need to re-register a new window and then create it as a subclass in the main window. You don't need to set the title and maximize and minimize buttons in setting the style, and you can also decide by yourself whether you need to deal with the WNDPROC function of the subclass.
Here is a sample(In order to display the child window, I set its background to black.):
#include <Windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK cldWndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR szCmdLine, _In_ int iCmdShow)
{
static TCHAR szAppName[] = TEXT("hello windows");
static TCHAR cldwndName[] = TEXT("test app");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
}
hwnd = CreateWindow(szAppName,
TEXT("the hello program"),
WS_OVERLAPPEDWINDOW,
100,
100,
800,
600,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
WNDCLASS cldclass;
cldclass.style = CS_HREDRAW | CS_VREDRAW;
cldclass.lpfnWndProc = cldWndProc;
cldclass.cbClsExtra = 0;
cldclass.cbWndExtra = 0;
cldclass.hInstance = hInstance;
cldclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
cldclass.hCursor = LoadCursor(NULL, IDC_ARROW);
cldclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
cldclass.lpszMenuName = NULL;
cldclass.lpszClassName = cldwndName;
if (!RegisterClass(&cldclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
}
HWND hwnd1 = CreateWindow(cldwndName,
NULL,
WS_CHILD|WS_VISIBLE,
400,
200,
200,
300,
hwnd,
NULL,
hInstance,
NULL);
ShowWindow(hwnd1, iCmdShow);
UpdateWindow(hwnd1);
while (GetMessageW(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
LRESULT CALLBACK cldWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
It works for me:
I'm currently learning winapi, and would like to get some advice on how to set up a custom control using different window procedures.
Let's say I have 20 buttons. I want each button to respond differently when the mouse hovers over it. Say, an "exit" button draws a red rectangle when hovered, or blue when some other button is hovered.
So, I have set up a custom control procedure that handles mouse clicks, mouse hover, and such, and is stored in custom.cpp. In main.cpp, there is a MainProc() that "links/assigns" hwndButton to ButtonProc() using
CustomProcHandler = (WNDPROC)SetWindowLong(hwndButton, GWL_WNDPROC, (long)CustomProc)
main.h:
#include <windows.h>
#include <iostream>
using namespace std;
const char g_szClassName[] = "Applicaton";
static HWND hwnd, hwndButton;
static HINSTANCE hInst;
static WNDPROC buttonProcHandler;
LRESULT CALLBACK MainProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK ButtonProc(HWND, UINT, WPARAM, LPARAM);
main.cpp:
#include "main.h"
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR nCmdLine, int nCmdShow){
WNDCLASSEX wc;
MSG msg;
hInst = hInstance;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInst;
wc.hIcon = LoadIcon(hInst, 0);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = CreateSolidBrush(RGB(20, 20, 20));
wc.lpszMenuName = 0;
wc.lpszClassName = g_szClassName;
wc.hIconSm = LoadIcon(hInst, 0);
RegisterClassEx(&wc);
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
"The title of my window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 600, 400,
NULL, NULL, hInst, NULL);
ShowWindow(hwnd, 1);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){
switch(msg){
case WM_CREATE:
button = CreateWindow("button", 0, WS_CHILD | WS_VISIBLE | BS_OWNERDRAW, 10, 10, 32, 32, hwnd, 0, hInst, 0);
buttonProcHandler = (WNDPROC)SetWindowLong(hwndButton, GWL_WNDPROC, (long)ButtonProc);
break;
case WM_MOUSEMOVE:
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
custom.cpp:
#include "main.h"
LRESULT CALLBACK ButtonProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){
switch(msg){
case WM_CREATE:
break;
case WM_MOUSEMOVE:
break;
case WM_LBUTTONDOWN:
break;
default:
return CallWindowProc(buttonProcHandler, hwnd, msg, wParam, lParam);
}
return 0;
}
The problem is the button disappears... but when I move buttonProc() inside of main.cpp then everything works fine.
So, I am guessing I did something wrong when declaring global variables like static WNDPROC buttonProcHandler.
I know what I am doing is entirely wrong, and that there is a better way of doing it. I just don't know what that is.
Can anyone can help/teach me the standard way of creating custom procedures?
My requirement is that:
I want to detect left mouse click event and take some action. Mouse click should get detected only on the given application if mouse click is on other application then it should not take action.
Currently I am using :
mousehook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProc, NULL, 0);
LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam)
{
PKBDLLHOOKSTRUCT k = (PKBDLLHOOKSTRUCT)(lParam);
POINT p;
if (wParam == WM_LBUTTONDOWN)
{
// MB1 click
}
return CallNextHookEx(0, nCode, wParam, lParam);
}
but it is working for mouse click anywhere on the desktop screen. I want to detect it for current application only.
If you have Win32 application. Probably you can handle mouse events in your Window proc itself.
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_LBUTTONDOWN:
// your code
return 0;
case WM_LBUTTONUP:
// your code
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
Window creation:
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("Connect");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass)) {
MessageBox(NULL, TEXT("Program requires Windows NT!"), szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName, TEXT("Connect−the−Points Mouse Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
I set Character set to Use Unicode Character Set but when show window, its title still have square character. How can I fix it? Thank!
#include <windows.h>
LRESULT CALLBACK WinProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nShowCmd)
{
WNDCLASSEX wClass;
ZeroMemory(&wClass, sizeof(WNDCLASSEX));
wClass.cbClsExtra = NULL;
wClass.cbSize = sizeof(WNDCLASSEX);
wClass.cbWndExtra = NULL;
wClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
wClass.hCursor = LoadCursor(NULL, IDC_ARROW);
wClass.hIcon = NULL;
wClass.hIconSm = NULL;
wClass.hInstance = hInst;
wClass.lpfnWndProc = (WNDPROC)WinProc;
wClass.lpszClassName = L"Window Class";
wClass.lpszMenuName = NULL;
wClass.style = CS_HREDRAW | CS_VREDRAW;
RegisterClassEx(&wClass);
HWND hWnd = CreateWindowEx(
NULL,
L"Window Class",
L"/ce 但是,这样做并不能保证在对话框编辑器创建控件之前将加载所需的库。",
WS_OVERLAPPEDWINDOW,
200, 200, 300, 0, NULL, NULL, hInst, NULL);
ShowWindow(hWnd, nShowCmd);
MSG msg;
ZeroMemory(&msg, sizeof(MSG));
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
I'm posting this as an answer, just because I can't put images in a comment ...
I just did exactly what you did, same code, Windows 8.1 x64 VS2012 UK English, and here's the result I get:
Unless you ignored the prompt to save your source file as a UNICODE file, you should have got the same result - I don't see that there are any other differences unless you have some strange settings in your Region/Language section of Control Panel.
If you still get the problem, you'll have to double-check all of your settings and maybe post more code and/or a dump of your compiler command line.