wxwidget with MinGW [compiliing/linking to wxmsw26ud_core ] - c++

Using:
Compiler: 4.81 GCC (MINGW)
OS: windows 7
wxwidgets: version (2.8) & (2.6) [out of frustration tried both versions]
installation instruction followed: wxwidget [wx/doc/install.txt]
Having problems installing wxwidgets; I have tried both the MSYS method and using the cmd.exe but cannot seem to get it working
So tried a fresh install recently and I get the following error:
ld.exe: cannot find -lwxmsw26ud_core
So since it is a linking error; I checked C:\wxWidgets\lib\gcc_lib\ and the wxmsw26ud_core is missing. So I am guessing there is something wrong in the build process.
For reference, I am using the following mingw32-make -f makefile.gcc BUILD=debug UNICODE=1 SHARED=0 MONOLITHIC=0 under C:\wxWidgets\build\msw
Any suggestion what would make it work?
Thanks in advance

First of all, wxWidgets 2.6 is an incredibly old version, you won't find any support for it any longer. This being said, even it should have been built and 2.8 definitely should as well. But clearly it didn't, so you must have got an error after running make. Unfortunately you don't tell us what this error was, so I don't know how to help you.
My own recommendation is to get wxWidgets 2.9.5 and use configure and make under Cygwin but using mingw32-make should work too.

Related

Cannot Run Compiler 'cl' for qt5.10.1 on Windows 10 in terminal

I have never used qt before, but I got a task to build an already existing application for Windows and Mac using the newest version of qt. What I have done so far is:
Installed Visual Studio Professional 2017.
Installed the latest Qt 5 Open Source.
Note: when installing the QT 5 I installed all of the components under QT/ QT 5.10.1 which were: qt 5.10.1 components and under QT/Tools I installed QT Creator 4.6.0 CDB Debugger Support and MinGW 5.3.0 : qt 5 Tools
I cloned the branch from GitHub that I wanted to build to C:/Projects
Then in Git Bash I cd to the project and tried to run qmake. The first time I had this problem:
"bash: qmake: command not found"
After searching into the problem I found out that I haven't added "Qt/5.10.1/msvc2017_64/bin" to PATH and I added it. Now when I echo $PATH I can see the directory added.
Now after bash recognises qmake and I try to run it it says:
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===================
Maybe you forgot to setup the environment?
I have no idea how to fix the problem due to the fact that I have never used QT to build anything before. Can you help me?
In the read me file for the application I am trying to build it says:
Step-by-step instructions
1. Clone this branch
2. cd into the project
3. Run qmake - this wil generate Makefiles for all of the project's modules
4.Run make (Use the -j4 of -j flags - this greatly speeds up the build process - see the manual page for make for more info). You can also use the -s flag to silence the output - this also wins you a few seconds.
I am a bit puzzled by the instructions, it does not say to run qmake -project anywhere, but there is a qt project file in the directory that I cd to. Does this mean that I don't have to run qmake -project?
Also I have no idea how to run make by using the -j4 and -j flags and how to run flags in general. Could someone help me?
I believe that for the Cannot Run Compiler 'cl' issue I have some kind of a problem with the set up. Did I install too many components or is it to do with the VS setup?
I highly recommend you to install Qt from the Qt installer, and to use Qt Creator.
However, if you want to use it from source, you first need to get a compiler (ex: MinGW). Then you need to execute the instructions, but you need to use a MinGW (or whatever compiler you use) command prompt, which will automatically set the environment variables needed.
Note that this is Windows specific. On mac and linux, the compiler's environment variables are already set in the default command prompt (if there is a compiler, obviously).

how to install nasm on mingw for build openh264 library for windows application using pjsip library

I am struggling with build openh264 library in mingw . showing some error like nasm not INSTALLED ERROR found ..How to resolve the issues..
actually i want to add video settings in pjsip library for running call applications..
I have put command in mingw like >>make install .
Anyone know the issues or correct command to build the library.
Any help.thanks in advance...
https://trac.pjsip.org/repos/wiki/Getting-Started/Windows#BuildPreparationforWindows
https://trac.pjsip.org/repos/ticket/1947
I ran into this issue as well, and I had to install NASM on MinGW. The latest version of NASM wouldn't install for me, so I used this version:
https://www.nasm.us/pub/nasm/releasebuilds/2.12.03rc1/
I copied nasm-2.12.03rc1.zip and unzipped it to /MinGW/msys/1.0/nasm-2.12.03rc1/ from Windows Explorer, then I installed it using the steps here:
https://github.com/letolabs/nasm/blob/master/INSTALL
Within the MinGW shell, I then ran "cd /openh264-master/" and "make" to install OpenH264.
Hope this helps!

How to get Xapian working with MSVC?

I would like to use Xapian search engine with a Qt application I am developing. The compiler used is MSVC (Visual Studio 2013). As it turns out, the Xapian download page (https://xapian.org/download) which was supposed to hold the link to a set of makefiles for MSVC, are missing.
I thought maybe instead of trying too hard to get it working under MSVC, let's get MinGW + MSYS environment to build and run this guy. However, there I ran into a problem. It required zlib library.
configure: error: zlib.h not found - required for chert and glass (you may need to install zlib1g-dev or zlib-devel package)
Building zlib doesn't seem too easy, as instead of running the "configure" script right away, it suggested me to check Makefile.gcc within /win32 folder. This however wasn't the answer, it didnt really seem to do much.
$./configure
Checking for gcc…
Please use win32/Makefile.gcc instead.
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CMake error no CMAKE_C_COMPILER could be found using Xcode and GLFW

I'm trying to follow this tutorial to get started with OpenGL: http://www.learnopengl.com/#!Getting-started/Creating-a-window and it requires downloading glfw and CMake.
I have set the downloaded glfw folder as the source code folder and I have created inside that folder another one called "build" which I then set as the build one for the binaries, as the tutorial asks.
I click on "Configure" and I select XCode as the Generator, since I'm on a Mac.
The problem is that when I try to configure the project CMake gives me this error:
The C compiler identification is unknown
CMake Error at CMakeLists.txt:3 (project):
No CMAKE_C_COMPILER could be found.
Configuring incomplete, errors occurred!
See also "/Users/standard/Desktop/glfw-3.2.1/build/CMakeFiles/CMakeOutput.log".
See also "/Users/standard/Desktop/glfw-3.2.1/build/CMakeFiles/CMakeError.log".
I've already read this question, but as far as I can understand, it doesn't have what I need:
CMake error at CMakeLists.txt:30 (project): No CMAKE_C_COMPILER could be found
If you have installed Xcode or Command Line Tools for Xcode, try this:
sudo xcode-select --reset
This happened to me with Xcode10 / Cmake 3.12 after installing Homebrew. Running sudo xcode-select --reset fixed it for me.
Did you install Xcode and Xcode Commandline Tools?
xcode-select --install
If you have Xcode Commandline Tools installed, you should no longer be receiving the xcrun is missing error.
How did you install Cmake? Once you have ensured that Xcode Commandline Tools is installed, please completely remove Cmake from your system and reinstall it. You have a screwed up configuration. There are ways to debug and fix it without a clean install, but since you are new to this, it will be the easiest and lest frustrating way.
Failing that if you do have Xcode Commandline Tools installed, hstdt suggested trying this:
sudo xcode-select --reset
This error means CMake cannot find your standard C/C++ Compiler, looks like you'll need to export the environment variables yourself. you can find the path of your C/C++ compiler with:
xcrun -find c++
xcrun -find cc
Then afterwards when you have the paths, create two variables inside the gui. If you are running it from the cline, it would be something like
cmake -D CMAKE_C_COMPILER="/path/to/your/c/compiler/executable" -D CMAKE_CXX_COMPILER="/path/to/your/cpp/compiler/executable" ...
On a fresh Xcode install the command line tools complain about agreeing to the EULA which build tools don't like. Which you can do with:
sudo xcodebuild -license
If you are on a Mac computer and have Homebrew, you can simply upgrade cmake, forcing the compiler to be reconfigured:
brew upgrade cmake
In my case, I needed to install CMake from CMake official site, download the .dmg, install it and then add the CMake folder the system's PATH.
Before the installation, the output of which cmake is /usr/local/bin/cmake.
After the installation it should be something like /Applications/CMake.app/Contents/bin/cmake.
This has solved the issue for me.
I get exactly this error if ccache is enabled on my machine. Disabling ccache fixed the problem for me.
To check if ccache is enabled, print the systems variables CC or CXX:
echo $CC
echo $CXX
This prints something like the following: ccache clang -Qunused-arguments -fcolor-diagnostics. (CC or CXX are typically overridden by the .bashrc or .zshrc file.)
To disable ccache, use the following:
CC=clang
CXX=clang++
Then rebuild the cmake project:
cmake -G Xcode <path/to/CMakeLists.txt>
Apparently, it is possible to use CMake's Xcode generator also in combination with ccache, as is described here. But I never tried it out myself.
I got this error when I had an invalid value set for CMAKE_OSX_SYSROOT. I was trying to give it the name of the SDK e.g. "macOS 10.13". Setting it to the full path of the SDK resolved the issue.
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk
Compiler detection appears to be broken with Xcode 10 and older versions of CMake. I know that it broke for me with CMake 2.2 and upgrading to the latest (2.13) solved it for me. It was working fine with Xcode 9 and it broke with the upgrade. I tried the other solutions (all good depending on your situation) but upgrading CMake fixed the issue.
If you are on CLion and facing this issue try changing the C and C++ compiler location inside Toolchains settings to the latest one. the default GCC installation directory is /usr/local/Cellar/gcc/...
after I upgrade Xcode to new verison, I met this error, then I upgrade my cmake version, problem solved.
For anyone coming to this question nowadays from google, my problem was fixed via
xcodebuild -runFirstLaunch
I found this by inspecting CMakeFiles/CMakeError.log

Failed to clean when building wxwidgets using MinGW

I have a problem when cleaning wxwidget using MinGW. The last error is like this :
make (e=2):system cannot find the file specified.
mingw32-make : *** [clean] error 2
and it seems like all of the errors are the same as the one I posted above, and that errors can be seen from the start of cleaning process (after typing mingw32 clean instruction).
Do you know how to solve this?
I have already followed every step mentioned in wxwidgets wiki and any other wiki that explain the way to install this. Of course I didn't install MSYS or anything mentioned in the wiki, just minGW only (and Code::Blocks, but both of them are installed separately).
BTW, I am using the latest stable minGW (3.8x) and the version of the wxwidgets I am getting problem with is 2.9.4.
Any help would be appreciated. sorry for my bad english :)