C++ rendering engines to look at for learning purposes [closed] - c++

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I'm looking for recent c++ 3D Rendering engines to use as a roadmap for my own little render engine.
I'm in no hurry and prepared to spend a couple of years working on this, as it's mostly for learning and fun. For now I've chosen Horde3D, as it looks relatively recent and pretty good, but before I jump in I'd like to know the advice of the good folks at stackoverflow.
In short, any good rendering engines to look at to make my own?
Preferably:
Open source
Well documented
Recent
High performance
Multiplatform

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Good books on OCaml [closed]

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Closed 8 years ago.
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What are the good books on OCaml, which considered as a must read for OCaml developers on all levels?
I came across "Real World OCaml" by Yaron Minsky and Co. (https://realworldocaml.org/). It is quite a good introduction into the language, although biased towards Core library and its features. And so far I could find nothing more descriptive.
Start at this page. I would suggest to read Jason Hickey's book... and all others in order. There is also a new book OCaml from the very begining, although I haven't read it myself (only few chapters), I would recommend it.

development documents on opencv [closed]

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Closed 8 years ago.
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Most opencv documents I have read are about how to use the classes and functions insider this great library. However, develop documents on opencv are few, especially documents on how to design and develop this libraries from a software developer's perspective. For example, cv::Mat is well designed to use the reference counting scheme and avoid deep-copying as much as possible, but the documents on how to realize it are few. So my questions is are there some documents or books available on this topic? Thanks.
You might want to check the doc, there are always more tutorials/user guides. There is also a dedicated Q&A forum (quite the same as here though) and a wiki which is more developper oriented

Where can I find a simple and easy to read x86 backend? [closed]

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Closed 8 years ago.
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Currently I'm working in a simple code generator to output an assembly-like language.
Background:
I've already working part of a register allocator but now I need to deal with instructions like mul/div which has fixed registers as input: eax/ebx which I don't know how to deal with it, so I'm looking for see how other implemenations does it. I've tried tcc. While the code is very small I find a bit hard to understand.
NOTE: I'm targeting C/C++ because it's the languages I'm more familiar with, but implementation in any language is very welcome.

Multithreading C++ literature for Beginners [closed]

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I want to learn Multithreading in C++ and I'm therefore on the hunt for some good literature on the subject containing lots of code and examples. I've found several books online but I was hoping that someone could give a tip on books that you've read yourself and found beneficial for your learning.
Thanks in advance for any reply on the subject
Learn about concurrency and about C++ separately. This will let you better understand what is essential and what is there because either cannot be done differently in C++ or because can be done much better in C++. I may cast downvotes but for learning concurrency as the beginner you will hardly find anything as handy as Java Tutorial from Sun. Even well known and respected Posix threads have been modeled after Solaris threads (which Sun has designed).

Particle library [closed]

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Closed 8 years ago.
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maybe someone knows a good crossplatform particle library?
I know Pyro particle library, but it's not crossplaftorm and free. There is also Magic Particles (Probably, the best version I need) but there is only theoretical possibility to make a port on Linux.
I'm not sure how good it is, but I remember seeing a post on www.gamedev.net on a open source particle engine written in C++. It appears to be graphics-library agnostic, so you should be able to easily port it to whatever platform you are interested in.
Here's a link:
http://sourceforge.net/projects/sparkengine/