Particle library [closed] - c++

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maybe someone knows a good crossplatform particle library?
I know Pyro particle library, but it's not crossplaftorm and free. There is also Magic Particles (Probably, the best version I need) but there is only theoretical possibility to make a port on Linux.

I'm not sure how good it is, but I remember seeing a post on www.gamedev.net on a open source particle engine written in C++. It appears to be graphics-library agnostic, so you should be able to easily port it to whatever platform you are interested in.
Here's a link:
http://sourceforge.net/projects/sparkengine/

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Is there a cross platform C/C++ library that gives us CPU and memory usage stats? [closed]

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Closed 8 years ago.
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I'm looking to find a C/C++ library that gives me system stats like CPU usage and memory usage.
Is there one that works cross platform?
I just don't want to have to re-invent the wheel (badly).
You could use
SIGAR API (C++)
This is an open source library that does basically what your looking for,
but unfortunally there is no platform independent function for this.
If you want one for cross-platforms, ACE has a good one that works for a lot of languages! Note that ACE abstracts the OS in general, and might be heavyweight for what you want.
ACE

Where can I find a simple and easy to read x86 backend? [closed]

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Currently I'm working in a simple code generator to output an assembly-like language.
Background:
I've already working part of a register allocator but now I need to deal with instructions like mul/div which has fixed registers as input: eax/ebx which I don't know how to deal with it, so I'm looking for see how other implemenations does it. I've tried tcc. While the code is very small I find a bit hard to understand.
NOTE: I'm targeting C/C++ because it's the languages I'm more familiar with, but implementation in any language is very welcome.

C++ rendering engines to look at for learning purposes [closed]

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Closed 9 years ago.
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I'm looking for recent c++ 3D Rendering engines to use as a roadmap for my own little render engine.
I'm in no hurry and prepared to spend a couple of years working on this, as it's mostly for learning and fun. For now I've chosen Horde3D, as it looks relatively recent and pretty good, but before I jump in I'd like to know the advice of the good folks at stackoverflow.
In short, any good rendering engines to look at to make my own?
Preferably:
Open source
Well documented
Recent
High performance
Multiplatform

Best C++ RTP/RTSP library [closed]

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I'm looking for a RTP/RTSP library in C++. I found pjsip but it is more C-style. I'm looking for more OO library.
Check live555 Useful libraries and code examples of how to stream stuff from your own app. The repo is full of RTP, RTSP, and SIP code examples and libraries.
JRTPLIB is very nice, and used in well-known projects such as SightSpeed (and lots of little ones). Pretty well-designed, very flexible license; pretty easy to get things right with it.

C++ SpellChecker Library [closed]

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Can anybody recommend a good (ideally open source) C++ spell checker library. We are currenly using Talo, which isn't very good, so we are looking to change.
One which includes a grammar checker would also be good.
Thanks
I have heard good things about hunspell. I have used and integrated aspell, which has some nice features and some which I did not like.
If you've got internet access, you can always use on online service like SpellCheck.net which has a CGI interface that you can query.
Following on from Yuval - OpenOffice Lingucomponent