Play background music outside of app bundle using SimpleAudioEngine - cocos2d-iphone

I need to play background music residing in the app's document folder (using hosted content downloads which I put in the document folder after download).
It seems that SimpleAudioEngine's way of playing background music is to take a relative path and find it inside the app bundle (CDAudioManager does it):
#"mysong.mp3"
becomes
#"...19E17B5B/myapp.app/mysong.mp3"
Which is not helpful because the file saved into the Documents folder looks like this
#"...19E17B5B/Documents/mysong.mp3"
Edit: It works by specifying something like this #"../Documents/mysong.mp3"
However as we know this would not be recommended/future proof... Any better way to do this?

It works by specifying a relative path like this #"../Documents/mysong.mp3", totally ignoring all recommended ways to get paths :-P

Related

Qt Open file with context menu entry/shell extensions [Windows]

I'm looking to have a way of opening files in my Qt app within a context menu, like opening any image file in Photos or Photoshop. Mostly what I'm finding though is either possibly out of date ways of doing it, like way earlier versions of Qt, or incomplete posts about doing something with shell extensions, but it's mostly adding an icon to custom file extensions in explorer, not the opening actions. Or ways of doing it with the general Windows API I think, which I don't know how this would "connect" with my Qt app to open a file in it, and the windows api is very scary to me.
Is the way of doing now with a newly added module in Qt using C++, or maybe something with an "installscript.qs" file, or "package.xml"? I've never seen or used a .qs file before. Basically, I'm not sure where to look for how to do it the most updated and easiest way.
The screenshot below is an example of the functionality im talking about. With my Qt app not being open, a file of the types I want (.jpg, .png, .gif, etc) is right clicked, and I can click like "Edit with MyQtAppName", or open the "Open with" sub menu and click "MyQtAppName". Then ultimately this files full path would be passed into my Qt app as a string somehow. I don't know how this pass of the path string happens yet, but yeah. Any help appreciated.

Where can I put my SQLite database in my QT application if I can't put it in my resources?

Recently I was trying to put a SQLite database into a QT 5 application I'm writing. I want it to be universally accessible - that is on all systems regardless of where it's installed. I put it as a resource then found out that evidently you can't put databases in resources as the string for the database path passed to setDatabaseName doesn't get translated to the resource system so the database can't be found.
So where can I put it? I don't want to just put it at the root of the drive like C:\repo.db or D:\repo.db as many people hate files cluttering their root directories (like me). I was going to put it just in the source folder and access it as "repo.db" or as I tried "./resources/database/repo.db" but even QFile doesn't see that. Where can I put it and how to access it there? My settings file was going to be in my resources but I wasn't sure if I could update the file then. I need a place that is available from the moment the application is installed on any system including my own so that it can be accessed both while coding it and when it's built.
I'm not asking for opinions - I want a place that is not in the root, somewhere universal like the installation directory (but how do I find that with code?) or a settings directory (but how do I set that somewhere so I can find it later??)
For such purposes Qt provides a list of QStandardPaths functions that return platform specific standard paths, such as a path to desktop, temp directory etc.
For your particular case you might put your database in the directory that corresponds to the QStandardPaths::AppDataLocation key.
You can use QSettings to save path,settings and restore them.
QSettings m_Arhive("Company", "app_name");
//Set DB path
m_Arhive.setValue("DBPath", "c:/somewhere/database");
//Get DB path
m_Arhive.value("DBPath").toString()

Do I have to do something special to make a file a resource file in QT C++?

Basically I have an image I'm trying to use as a splash screen. I set up the splash screen and even told it the location(":/Nuclear_Vortex_100_About.jpg") but when I run the program, all I see is a general window background "window"(no close box or any of the decoration, just a widget for lack of a better word) and no image on it.
I added the file (along with a bunch of other images I want to later load and use in the app) and they show up in the "Other Files" folder - ok so I figured since they're in the project, that they would be seen as resources if not source or headers. Do I need to add a special section to the PRO file or something in order to use the file? I'm about to just hard code an absolute path just to get it to work but I want a system independent way to get this done. I'm going to be paid for this project and I don't have much experience with the resource system in QT but it wasn't hard in Visual Studio and other C++ environments. As I see the splash screen show up, I know that part is working. The only thing I don't know for sure is that the file is not being found - that is I have not verified by using QFile and checking if it exists - I'll be doing that after I post this as it'll take some time to get a response or 2.
I have been searching for over a day and a half all over google and haven't found anything telling me what I'm doing wrong.
Thank you!
create resource file (.qrc) and add picture in it. It'll appear in resources section of your project. Then you can use it freely in your program.

Where to put assets in xcode? [duplicate]

This question have been asked numerous times, but I have not managed to get an answer that I am happy with. Probably because the most answers is of "how do I do this?" type and also get "this way you do this" answers.
The problem I have is that I need to use absolute paths when I want to reference to images in Xcode (version 6.0.1). I am quite sure that I could place the images in my working directory which is something like:
/Users/patrikek/Library/Developer/Xcode/DerivedData/ChessGame-
ftpbqerfsenxxbfvneyzfwdmtwjk/Build/Products/Debug
Then add the file to some Xcode group in project navigator (eg. images/myImg.png) and I would be able to reference the file as myImg.png (since I have not foldered the image inside my working directory). I am also quite sure that the project navigator stuff would not b required for this to work.
And after this introduction comes the questions:
1) Is it necessary to place all images and other resources in the current working directory? Also, if not what is the best way to store folders in a program and is it necessary to name the folder containing images to Resources?
2) Is it possible to arrange files using the project navigator? What I am after is to use the project navigator only and let Xcode worry about the details of copying files and so. It seems somehow unnecessary to have a project navigator, when the physical files are not packaged in the same way. It does also seem error prone to update the project navigator and the physical hierarchy independently of each other.
An example:
I create a folder images in the Project navigator, inside that folder am I placing a reference to the image using the usual way in the project navigator. Is it now possible to make Xcode arrange so that I can do a call images/myImg.png when I want to load the image in some function (without me doing anything, since if I move many images to my working directory I may forget one and I may also spell images wrong by mistake if I create another folder in my working space). Also what have happened inside Xcode when this action was done?
Since I am not at all familiar with Xcode yet I may have got something wrong here, but the core of this problem is to find out where the files physical location must/should be and if there is some way to let Xcode do this by using the project navigator.
BR Patrik
Xcode does not manage images the way you have presumed that it does. Take a look at the 2013 WWDC "What's New in Xcode" video to see how Xcode 5 and Xcode 6 organize and manage images for any given project. When you have configured the asset catalogues for your project correctly, it wouldn't matter where the original images live on disk. As long as you have dragged the right assets into the right catalogues, your projects will work. The good news is that you only need to configure images once and change only the ones that change once done. For details, see this wwdc video: http://devstreaming.apple.com/videos/wwdc/2013/400xex2xbskwa5bkxr17zihju9uf/400/ref.mov
Once an image is configured in the asset catalogue, you can refer to it with or without it's file extension. For example, you can refer to "example.png" as "example" in your code. Hence, "myImg.png" can be "myImg" or "myImg.png" in code. No need to worry about which subdirectory contains it.
Now if your question has to do with runtime assets, again your development system directory structure would not matter. If that is the case, then you might have to re-ask your question. I would be glad to help you there as well--if that's what you want to know.

How to reference to images and other objects in Xcode and where to place them physically?

This question have been asked numerous times, but I have not managed to get an answer that I am happy with. Probably because the most answers is of "how do I do this?" type and also get "this way you do this" answers.
The problem I have is that I need to use absolute paths when I want to reference to images in Xcode (version 6.0.1). I am quite sure that I could place the images in my working directory which is something like:
/Users/patrikek/Library/Developer/Xcode/DerivedData/ChessGame-
ftpbqerfsenxxbfvneyzfwdmtwjk/Build/Products/Debug
Then add the file to some Xcode group in project navigator (eg. images/myImg.png) and I would be able to reference the file as myImg.png (since I have not foldered the image inside my working directory). I am also quite sure that the project navigator stuff would not b required for this to work.
And after this introduction comes the questions:
1) Is it necessary to place all images and other resources in the current working directory? Also, if not what is the best way to store folders in a program and is it necessary to name the folder containing images to Resources?
2) Is it possible to arrange files using the project navigator? What I am after is to use the project navigator only and let Xcode worry about the details of copying files and so. It seems somehow unnecessary to have a project navigator, when the physical files are not packaged in the same way. It does also seem error prone to update the project navigator and the physical hierarchy independently of each other.
An example:
I create a folder images in the Project navigator, inside that folder am I placing a reference to the image using the usual way in the project navigator. Is it now possible to make Xcode arrange so that I can do a call images/myImg.png when I want to load the image in some function (without me doing anything, since if I move many images to my working directory I may forget one and I may also spell images wrong by mistake if I create another folder in my working space). Also what have happened inside Xcode when this action was done?
Since I am not at all familiar with Xcode yet I may have got something wrong here, but the core of this problem is to find out where the files physical location must/should be and if there is some way to let Xcode do this by using the project navigator.
BR Patrik
Xcode does not manage images the way you have presumed that it does. Take a look at the 2013 WWDC "What's New in Xcode" video to see how Xcode 5 and Xcode 6 organize and manage images for any given project. When you have configured the asset catalogues for your project correctly, it wouldn't matter where the original images live on disk. As long as you have dragged the right assets into the right catalogues, your projects will work. The good news is that you only need to configure images once and change only the ones that change once done. For details, see this wwdc video: http://devstreaming.apple.com/videos/wwdc/2013/400xex2xbskwa5bkxr17zihju9uf/400/ref.mov
Once an image is configured in the asset catalogue, you can refer to it with or without it's file extension. For example, you can refer to "example.png" as "example" in your code. Hence, "myImg.png" can be "myImg" or "myImg.png" in code. No need to worry about which subdirectory contains it.
Now if your question has to do with runtime assets, again your development system directory structure would not matter. If that is the case, then you might have to re-ask your question. I would be glad to help you there as well--if that's what you want to know.