Use Crypto++ in personal project on Windows - c++

I have a small project to create in a course at my University that requires using the Crypto++ libraries. The requirement is that we don't include the whole source code/binary files of Crypto++ but link it from an outside directory. (E.g. C:\cryptopp). This is because the reviewer will link his/her own directory to asses my code.
Now, I am really bad at creating Makefiles and don't understand the content of them completely.
I am using MinGW on Windows 7.
So my main question would be, what do I need to write in the Makefile to use Crypto++ in my project from an outside folder?

Suppose you have the following makefile:
unit.exe: unit.o
g++ unit.o -o unit.exe
unit.o: unit.cc unit.h
g++ -c unit.cc -o unit.o
In order to modify it to use an external library you have to use the GCC -I and -L options:
unit.exe: unit.o
g++ unit.o -o unit.exe -L /c/cryptopp -l ws2_32 -l cryptopp
unit.o: unit.cc unit.h
g++ -I /c/cryptopp -c unit.cc -o unit.o
Often a makefile would contain a variable that is passed to the compiler and a variable that is passed to the linker, for example CFLAGS and LDFLAGS. If that is the case, then it might be easier to add the "-I" and "L" options to the compiler and linker variables.
See also here for a way to comiple CryptoPP.

Related

c++ shared library in custom directory is not found

I want to use a shared library (resides in a custom directory) into an executable.
I've created this makefile
all: SayHello
SayHello: compiledObjects/SayHello.o myLib/libNames.so
g++ compiledObjects/SayHello.o -o SayHello -Icommons -LmyLib -lNames
compiledObjects/SayHello.o: SayHello.cpp
g++ -c SayHello.cpp -o compiledObjects/SayHello.o
myLib/libNames.so: commons/Names.cpp commons/Names.h
g++ -shared -fPIC commons/Names.cpp -o myLib/libNames.so
That create correctly the executable and shared library infact I can Execute the program using this command
LD_LIBRARY_PATH=/custom/path/to/lib/myLib/libNames.so
./SayHello
How can I execute ./SayHello without specify LD_LIBRARY_PATH?
I'm not using any IDE and I'm on linux.
Use the -rpath option to link your executable. See the ld(1) manual page for more information.
P.S. Your makefile appears to have a bug. If you successfully make your program, and immediately run make again, looks like your makefile will attempt to recompile the program again, even though nothing has changed.
After all, the whole purpose of a makefile is to avoid doing unneeded compilations.
The SayHello.o build target should be compiledObjects/SayHello.o.
You need to tell g++ to pass the -rpath option to the linker using -Wl,-rpath. Also, you need to specify a path to the -rpath option.
Putting it all together your last build step should look like this:
SayHello: compiledObjects/SayHello.o myLib/libNames.so
g++ compiledObjects/SayHello.o -o SayHello -Icommons -LmyLib -lNames -Wl,-rpath=/custom/path/to/lib/myLib/
Relative RPATH:
If you want to specify an RPATH relative to your binary you should use
$ORIGIN as a placeholder: -rpath='$ORIGIN/rel/path'.

-L option not working for mingw gcc

I am trying to get mingw gcc to work.
I need it to link with libopengl32.a.
Said file exists in C:/mingw/lib.
I used g++ as follows:
g++ -L"C:/mingw/lib" main.o -o test.exe -llibopengl32.a
It has no trouble finding the includes, it just complains that it can't find the library.
It seems unable to find any other library as well.
Also: I installed all the mingw components manually by downloading them from sourceforge, since using the automatic installer produced a broken installation on my system.
The -l flag automatically adds the lib prefix and the .a extension- you want:
g++ -LC:/mingw/lib main.o -o test.exe -lopengl32
Note you don't need the quotes around the path either. You could also just specify the whole library name & path:
g++ main.o -o test.exe C:/mingw/lib/libopengl32.a
As regards your installation problems, use either http://tdragon.net/recentgcc/ or http://nuwen.net/mingw.html - using the MinGW site itself is a recipe for pain.
You need to use -lopengl32 without "lib" and ".a"

How to link festival TTS libraries in a C++ programme using g++

i am using Festival c++ Api but in the manual provided at
http://www.cstr.ed.ac.uk/projects/festival/manual/festival_28.html#SEC132
saying to link festival/src/lib/libFestival.a etc.
so please tell me hw to link them with my c++ programme
The simplest way to link a static library from g++ is simply to name the library on the command line, using the complete path:
g++ mycode.cpp -o myprog /myinstall/festival/src/lib/libFestival.a
where /myinstall is wherever you installed the libraries. You can also specify the path and the library with the -L and -l flags:
g++ mycode.cpp -o myprog -L/myinstall/festival/src/lib -lFestival
I assume that you put your file.cpp in the directory containing festival and speech_tools which are extracted from packages.
compile:
g++ yourFile.cpp -o yourFile -I./festival/src/include -I./speech_tools/include -L./festival/src/lib -lFestival -L./speech_tools/lib/ -lestools -lestbase -leststring

compiling a c++ program including mysql

I'm new to gcc, and trying to compile a c++ program which includes mysql.h using the command:
g++ -o test test.cpp -L/usr/include/mysql -lmysqlclient -I/usr/include/mysql
It works without issue, but I was wondering if someone could explain the arguments to me. I don't like using commands I don't understand.
Thanks
-o test means the output file is to be named "test".
test.cpp is your source file, of course.
-L/usr/include/mysql means to look for libraries in /usr/include/mysql, as well as in the usual link path. (It probably isn't finding any libraries here; my libmysqlclient.a is in the standard library directory /usr/lib. So I don't think you need this option.)
-lmysqlclient means to link with the mysqlclient library (actually named libmysqlclient.a)
-I/usr/include/mysql means to look for #include files in /usr/include/mysql, as well as in the usual include path.
try "man g++" for a full description of what the various options mean.
man gcc will give you the details of all these options.
g++ -o test test.cpp -L/usr/include/mysql -lmysqlclient -I/usr/include/mysql
g++ : the compiler
-o test : name the resulting binary "test"
test.cpp : your source file
-L : the directory to look in for libraries (that are specified by -l)
-l : named library to link against (looks for it in -L)
-I : the directory to look in for #included header files

C++, the "Old Fashioned" way

I have been learning C++ in school to create small command-line programs.
However, I have only built my projects with IDEs, including VS08 and QtCreator.
I understand the process behind building a project: compile source to object code, then link them into an executable that is platform specific (.exe, .app, etc). I also know most projects also use make to streamline the process of compiling and linking multiple source and header files.
The thing is, although IDEs do all this under the hood, making life very easy, I don't really know what is really happening, and feel that I need to get accustomed to building projects the "old fashioned way": from the command line, using the tool chain explicitly.
I know what Makefiles are, but not how to write them.
I know what gcc does, but not how to use it.
I know what the linker does, but not how to use it.
What I am looking for, is either an explanation, or link to a tutorial that explains, the workflow for a C++ project, from first writing the code up to running the produced executable.
I would really like to know the what, how, and why of building C++.
(If it makes any difference, I am running Mac OS X, with gcc 4.0.1 and make 3.81)
Thanks!
Compiling
Let's say you want to write a simple 'hello world' application. You have 3 files, hello.cpp hello-writer.cpp and hello-writer.h, the contents being
// hello-writer.h
void WriteHello(void);
// hello-writer.cpp
#include "hello-writer.h"
#include <stdio>
void WriteHello(void){
std::cout<<"Hello World"<<std::endl;
}
// hello.cpp
#include "hello-writer.h"
int main(int argc, char ** argv){
WriteHello();
}
The *.cpp files are converted to object files by g++, using the commands
g++ -c hello.cpp -o hello.o
g++ -c hello-writer.cpp -o hello-writer.o
The -c flag skips the linking for the moment. To link all the modules together requires running
g++ hello.o hello-writer.o -o hello
creating the program hello. If you need to link in any external libraries you add them to this line, eg -lm for the math library. The actual library files would look something like libm.a or libm.so, you ignore the suffix and the 'lib' part of the filename when adding the linker flag.
Makefile
To automate the build process you use a makefile, which consists of a series of rules, listing a thing to create and the files needed to create it. For instance, hello.o depends on hello.cpp and hello-writer.h, its rule is
hello.o:hello.cpp hello-writer.h
g++ -c hello.cpp -o hello.o # This line must begin with a tab.
If you want to read the make manual, it tells you how to use variables and automatic rules to simplify things. You should be able to just write
hello.o:hello.cpp hello-writer.h
and the rule will be created automagically. The full makefile for the hello example is
all:hello
hello:hello.o hello-writer.o
g++ hello.o hello-writer.o -o hello
hello.o:hello.cpp hello-writer.h
g++ -c hello.cpp -o hello.o
hello-writer.o:hello-writer.cpp hello-writer.h
g++ -c hello-writer.cpp -o hello-writer.o
Remember that indented lines must start with tabs. Not that not all rules need an actual file, the all target just says create hello. It is common for this to be the first rule in the makefile, the first being automatically created when you run make.
With all this set up you should then be able to go to a command line and run
$ make
$ ./hello
Hello World
More advanced Makefile stuff
There are also some useful variables that you can define in your makefile, which include
CXX: c++ compiler
CXXFLAGS:
Additional flags to pass to the
compiler (E.g include directories
with -I)
LDFLAGS: Additional flags to
pass to the linker
LDLIBS: Libraries
to link
CC: c compiler (also used to
link)
CPPFLAGS: preprocessor flags
Define variables using =, add to variables using +=.
The default rule to convert a .cpp file to a .o file is
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -c $< -o $#
where $< is the first dependancy and $# is the output file. Variables are expanded by enclosing them in $(), this rule will be run with the pattern hello.o:hello.cpp
Similarly the default linker rule is
$(CC) $(LDFLAGS) $^ -o $# $(LDLIBS)
where $^ is all of the prerequisites. This rule will be run with the pattern hello:hello.o hello-writer.o. Note that this uses the c compiler, if you don't want to override this rule and are using c++ add the library -lstdc++ to LDLIBS with the line
LDLIBS+=-lstdc++
in the makefile.
Finally, if you don't list the dependancies of a .o file make can find them itself, so a minimal makefile might be
LDFLAGS=-lstdc++
all:hello
hello:hello.o hello-writer.o
Note that this ignores the dependancy of the two files on hello-writer.h, so if the header is modified the program won't be rebuilt. If you're interested, check the -MD flag in the gcc docs for how you can automatically generate this dependancy.
Final makefile
A reasonable final makefile would be
// Makefile
CC=gcc
CXX=g++
CXXFLAGS+=-Wall -Wextra -Werror
CXXFLAGS+=-Ipath/to/headers
LDLIBS+=-lstdc++ # You could instead use CC = $(CXX) for the same effect
# (watch out for c code though!)
all:hello # default target
hello:hello.o hello-world.o # linker
hello.o:hello.cpp hello-world.h # compile a module
hello-world.o:hello-world.cpp hello-world.h # compile another module
$(CXX) $(CXXFLAGS) -c $< -o $# # command to run (same as the default rule)
# expands to g++ -Wall ... -c hello-world.cpp -o hello-world.o
A simple example is often useful to show the basic procedure, so:
Sample gcc usage to compile C++ files:
$ g++ -c file1.cpp # compile object files
[...]
$ g++ -c file2.cpp
[...]
$ g++ -o program file1.o file2.o # link program
[...]
$ ./program # run program
To use make to do this build, the following Makefile could be used:
# main target, with dependencies, followed by build command (indented with <tab>)
program: file1.o file2.o
g++ -o program file1.o file2.o
# rules for object files, with dependencies and build commands
file1.o: file1.cpp file1.h
g++ -c file1.cpp
file2.o: file2.cpp file2.h file1.h
g++ -c file2.cpp
Sample Makefile usage:
$ make # build it
[...]
$ ./program # run it
For all the details you can look at the Gnu make manual and GCC's documentation.
I know what Makefiles are, but not how to write them.
The make syntax is horrible, but the GNU make docs aren't bad. The main syntax is:
<target> : <dependency> <dependency> <dep...>
<tab> <command>
<tab> <command>
Which defines commands to build the target from the given dependencies.
Reading docs and examples is probably how most people learn makefiles, as there are many flavors of make with their own slight differences. Download some projects (pick something known to work on your system, so you can actually try it out), look at the build system, and see how they work.
You should also try building a simple make (strip out a bunch of the harder features for your first version); I think this is one case where that will give you a much better grasp on the situation.
I know what gcc does, but not how to use it.
Again, man g++, info pages, and other documentation is useful, but the main use when you call it directly (instead of through a build system) will be:
g++ file.cpp -o name # to compile and link
g++ file.cpp other.cpp -o name # to compile multiple files and link as "name"
You can also write your own shell script (below is my ~/bin/c++ simplified) to incorporate $CXXFLAGS so you won't forget:
#!/bin/sh
g++ $CXXFLAGS "$#"
You can include any other option as well. Now you can set that environment variable ($CXXFLAGS, the standard variable for C++ flags) in your .bashrc or similar, or redefine it in a particular session, for working without a makefile (which make does do just fine, too).
Also use the -v flag to see details on what g++ does, including...
I know what the linker does, but not how to use it.
The linker is what takes the object files and links them, as I'm sure you know, but g++ -v will show you the exact command it uses. Compare gcc -v file.cpp (gcc can work with C++ files) and g++ -v file.cpp to see the difference in linker commands that often causes the first to fail, for example. Make also shows the commands as it runs them by default.
You are better off not using the linker directly, because it is much simpler to use either gcc or g++ and give them specific linker options if required.
Just to throw this out there, the complete gcc documentation can be found here: http://www.delorie.com/gnu/docs/gcc/gcc_toc.html
compiler takes a cpp and turns into an object file which contains native code and some information about that native code
a linker takes the object files and lays out an excutable using the extra information in the object file.... it finds all the references to the same things and links them up, and makes and image useful for the operating system to know how to load all the code into memory.
check out object file formats to get a better understanding of what the compiler produces
http://en.wikipedia.org/wiki/Object_file (different compilers use different formats)
also check out (for gcc)
http://pages.cs.wisc.edu/~beechung/ref/gcc-intro.html on what you type at the command line
You might also look into Autoproject, which sets up automake and autoconf files, which makes it easier for people to compile your packages on different platforms: http://packages.debian.org/unstable/devel/autoproject
I like this quirky intro to building a hello world program with gcc, Linux-based but the command-line stuff should work fine on OS/X. In particular, it walks you through making some common mistakes and seeing the error messages.
Holy Compilers, Robin, the darn thing worked!
This is what has helped me to learn the autoconf, automake, ...:
http://www.bioinf.uni-freiburg.de/~mmann/HowTo/automake.html
It is a nice tutorial progresses from a simple helloworld to more advanced structures with libraries etc.