I haven't used C++ in a while but I was able to setup eclipse and setup the basics. I need to write a program using libserial to communicate with a MC and I'm clueless on how to add the libserial library. I was able to download it from the official website (http://libserial.sourceforge.net/) but cant figure out how to install it.
Can anybody put up a quick Tutorial on how adding libserial to an eclipse project. Until now my includes give me an unresolved inculsion error at these lines:
#include <SerialStream.h>
using namespace LibSerial;
thanks.
PS: I'm new to programming on ubuntu
Related
I am trying to get ssh library from here but i am using Eclipse as IDE and i am not able to use vcpkg.
Can anyone help me with some information.
I´m trying to create named windows and show an image from them using OpenCV in c++. When I try it, I will get an error saying:
The function is not implemented. Rebuild the library with Windows,
GTK+2.x or Cocoa support. If you are on Ubuntu or Debian, install
libgtk2.0-dev and pkg-config, then re-run cmake or configure script in
function 'cvNamedWindow'.
I´m on a raspberry pi using Ubuntu MATE and I didnt have this problem when I was testing on my laptop using Ubuntu. I have checked that all neccessary libraries are installed. So I run cmake again to recompile it, but it still doesn t work.
Is there something different I need to do for Ubuntu MATE? Or is there something else I should try?
I'm having trouble getting GLFW to work on my Xcode 8 and getting the demo from the website working in Xcode. I'm using c++ through the command line type project in Xcode and I imported the cocoa and OpenGL frameworks. Using MacPorts and using sudo port install glfw, I got the libglfw.3.2.dylib and imported that framework into my project. However it still cannot recognise
#include <GLFW/glfw3.h>
As for some reason, Xcode is unable to find the file. What am I doing wrong? My aim is to create a graphical standalone executable file from Xcode through c++.
You need to set search path in "Build Setting" to be where header file is, like for example: "/usr/local/include"
Is there anyone who can give me an tutorial on how to install FLTK on Xcode 5. All my attempts have been without any luck. We have to use the program at my school.
I've been trying to load the frameworks in Xcode but when I am write:
#include <FL/Fl.H>
or
#include "FL/Fl.H"
It does not find the header file.
Mads
I majorly work in Java but I have to switch to C++ for development for one project.
I done my research and find that in order to do portable code in C++, I need to use Boost or QT libraries etc. Therefore, now I download CodeBlock IDE in Ubuntu but afraid how to start building project. I search alot in the web to how to use Boost with CodeBlock but each time I only find it working/configure with Windows. http://wiki.codeblocks.org/index.php?title=BoostWindowsQuickRef
Can please guide me regarding how to configure Boost library with CodeBlock in Ubuntu so that I can write Portable code.
Please also let me know if I am wrong in direction to write portable code which must be support in both Linux and Windows environment.
Have a look at http://www.boost.org/doc/libs/1_52_0/more/getting_started/unix-variants.html
If you dont't need the latest version of boost you should install boost on ubuntu using
apt-get install libboost*