I have a function definition like so
template <typename T>
auto print(T t) -> decltype(t.print()) {
return t.print();
}
The idea is that the argument must be of type T and must have the print function. This print function could return anything, explaining the need of decltype. So for example you can do:
struct Foo
{
int print()
{
return 42;
}
};
struct Bar
{
std::string print()
{
return "The answer...";
}
};
...
std::cout << print(Foo()) << std::endl;
std::cout << print(Bar()) << std::endl;
/* outputs:
42
The answer...
*/
I read that templates cannot do runtime instantiation and that you can have the classes derive from a base class, then determine their types to see what template argument to use. However, how would I do this for a non-class type? The idea is to be able to have:
template <typename T>
T print(T t) {
return t;
}
as well, but this gives me ambiguous overload errors. Qualifying doesn't work, ie print<Foo>. And the other got'cha is, what if I had a functor like:
struct Foo
{
virtual int print();
operator int() const
{
return 42;
}
};
How does it decide now?
So my question is, is it possible to resolve all these ambiguities with templates, or do I have to write a bunch of redundant code?
Tests
I incrementally added tests, copy/pasting each edit'ed solution from below. Here are the results:
With the following classes:
struct Foo
{
int print()
{
return 42;
}
operator int() const
{
return 32;
}
};
struct Bar
{
std::string print()
{
return "The answer...";
}
operator int() const
{
return (int)Foo();
}
};
struct Baz
{
operator std::string() const
{
return std::string("The answer...");
}
};
And the following test output:
std::cout << print(Foo()) << std::endl;
std::cout << print(Bar()) << std::endl;
std::cout << print(42) << std::endl;
std::cout << print((int)Foo()) << std::endl;
std::cout << print("The answer...") << std::endl;
std::cout << print(std::string("The answer...")) << std::endl;
std::cout << print((int)Bar()) << std::endl;
std::cout << print((std::string)Baz()) << std::endl;
Both correctly output:
42
The answer...
42
32
The answer...
The answer...
32
The answer...
You could adopt the following approach, which invokes a print() member function on the input if such a member function exists, otherwise it will return the input itself:
namespace detail
{
template<typename T, typename = void>
struct print_helper
{
static T print(T t) {
return t;
}
};
template<typename T>
struct print_helper<T, decltype(std::declval<T>().print(), (void)0)>
{
static auto print(T t) -> decltype(t.print()) {
return t.print();
}
};
}
template<typename T>
auto print(T t) -> decltype(detail::print_helper<T>::print(t))
{
return detail::print_helper<T>::print(t);
}
Here is a live example.
Simple solution using manual overloading for each type which you want to print directly:
Define your first implementation which calls T::print(). Use overloading to specify alternative implementations for all types which don't have this function. I don't recommend this solution, but it's very easy to understand.
template<typename T>
auto print(T t) -> decltype(t.print()) {
return t.print();
}
int print(int t) {
return t;
}
std::string print(std::string t) {
return t;
}
// ... and so on, for each type you want to support ...
More advanced solution using SFINAE which uses T::print() automatically if and only if it's there:
First, define a trait which can decide if your type has a function print(). Basically, this trait inherits from either std::true_type or std::false_type, depending on the decision being made in some helper class (_test_print). Then, use this type trait in an enable_if compile-time decision which defines only one of the two cases and hides the other one (so this is not overloading).
// Type trait "has_print" which checks if T::print() is available:
struct _test_print {
template<class T> static auto test(T* p) -> decltype(p->print(), std::true_type());
template<class> static auto test(...) -> std::false_type;
};
template<class T> struct has_print : public decltype(_test_print::test<T>(0)) {};
// Definition of print(T) if T has T::print():
template<typename T>
auto print(T t) -> typename std::enable_if<has_print<T>::value, decltype(t.print())>::type {
return t.print();
}
// Definition of print(T) if T doesn't have T::print():
template<typename T>
auto print(T t) -> typename std::enable_if<!has_print<T>::value, T>::type {
return t;
}
Have a look at the live demo.
Related
I want to handle noncopyable type by reference when SFINAE get unkown input, my code below can't work, is there a better way?
#include <iostream>
#include <functional>
template<typename T, typename std::enable_if<std::is_integral<T>::value, int>::type = 0>
void data_type(T const& t) {
std::cout << "integer" << std::endl;
}
void data_type(...) {
std::cout << "catch unknown" << std::endl;
}
int main() {
struct noncopyable_type {
int i;
noncopyable_type() {}
noncopyable_type(const noncopyable_type&) = delete;
};
int i;
noncopyable_type s;
// first try
data_type(i); // ok
data_type(s); // error: call to deleted constructor
// try again
data_type(std::cref(i)); // ok, but the type is std::reference_wrapper, not integer
data_type(std::cref(s)); // ok
}
There are probably many ways, this is the first one that came to mind. Live demo
#include <iostream>
#include <functional>
template <typename T,
typename = typename std::enable_if<std::is_integral<T>::value>::type>
void data_type(T const& t) {
std::cout << "integer" << std::endl;
}
template <typename ... T,
typename = typename std::enable_if<sizeof...(T)==1>::type>
void data_type(T const&...) {
std::cout << "unknown" << std::endl;
}
int main() {
struct noncopyable_type {
noncopyable_type() {}
noncopyable_type(const noncopyable_type&) = delete;
};
int i;
noncopyable_type s;
// first try
data_type(i); // ok
data_type(s); // ok
}
In C++17 I would just use if constexpr.
We rarely need to use the ... trick anymore. With concepts, we can get the overload resolution behaviour we need without having to play tricks with the parameter declaration clause:
template <typename T>
requires std::integral<T>
void data_type(T const& t) {
std::cout << "integer" << std::endl;
}
template <typename T>
void data_type(T const& t) {
std::cout << "unknown" << std::endl;
}
The first overload is more constrained than the second one, so the second one will only be used when the first one is not applicable due to its constraint not being satisfied.
Note that the first overload may equivalently be written like so:
template <std::integral T>
void data_type(T const& t) {
std::cout << "integer" << std::endl;
}
It's very unclear to me what the actual problem you're trying to solve is, but there's a few possibly better ways to approach this.
With if constexpr
template <typename T>
void data_type(T const&) {
if constexpr (std::is_integral_v<T>) {
std::cout << "integral\n";
} else {
std::cout << "unknown\n";
}
}
If (as I suspect) your goal is to not bind a reference to integral types (for whatever reason) you can get fancier with C++20 concepts
template <std::integral T>
void data_type(T) {
std::cout << "integral\n";
}
template <typename T> requires (!std::integral<T>)
void data_type(T const&) {
std::cout << "unknown\n";
}
I want to specialise a single template method in a non-template class to use an std::vector however only the return type of the method uses the template.
#include <iostream>
#include <string>
#include <vector>
class Foo
{
public:
template<typename T>
T Get()
{
std::cout << "generic" << std::endl;
return T();
}
};
template<>
int Foo::Get()
{
std::cout << "int" << std::endl;
return 12;
}
template<typename T>
std::vector<T> Foo::Get()
{
std::cout << "vector" << std::endl;
return std::vector<T>();
}
int main()
{
Foo foo;
auto s = foo.Get<std::string>();
auto i = foo.Get<int>();
}
This compiles with an error indicating that the std::vector attempted specialisation does not match any prototype of Foo, which is completely understandable.
In case it matters, use of C++14 is fine and dandy.
You can only partially specialize classes (structs) (cppreference) - so the way to overcome your problems is to add helper struct to allow this partial specialization of std::vector<T> - e.g. this way:
class Foo
{
private: // might be also protected or public, depending on your design
template<typename T>
struct GetImpl
{
T operator()()
{
std::cout << "generic" << std::endl;
return T();
}
};
public:
template<typename T>
auto Get()
{
return GetImpl<T>{}();
}
};
For int - you can fully specialize this function:
template<>
int Foo::GetImpl<int>::operator()()
{
std::cout << "int" << std::endl;
return 12;
}
For std::vector<T> you have to specialize entire struct:
template<typename T>
struct Foo::GetImpl<std::vector<T>>
{
std::vector<T> operator()()
{
std::cout << "vector" << std::endl;
return std::vector<T>();
}
};
Partial specialisation of template functions (including member functions) is not allowed. One option is to overload instead using SFINAE. For example,
/// auxiliary for is_std_vetor<> below
struct convertible_from_std::vector
{
template<typename T>
convertible_from_std::vector(std::vector<T> const&);
};
template<typename V>
using is_std_vector
= std::is_convertible<V,convertible_from_std_vector>;
class Foo
{
public:
template<typename T, std::enable_if_t< is_std::vector<T>::value,T>
Get()
{
std::cout << "vector" << std::endl;
return T();
}
template<typename T, std::enable_if_t<!is_std::vector<T>::value,T>
Get()
{
std::cout << "generic" << std::endl;
return T();
}
};
Note that the helper class is_std_vector may be useful in other contexts as well, so it worth having somewhere. Note further that you can make this helper class more versatile by asking for any std::vector or specific std::vector<specific_type, specific_allocator>. For example,
namespace traits {
struct Anytype {};
namespace details {
/// a class that is convertible form C<T,T>
/// if either T==AnyType, any type is possible
template<template<typename,typename> C, typename T1=Anytype,
typename T2=Anytype>
struct convCtTT
{
convCtTT(C<T1,T2> const&);
};
template<template<typename,typename> C, typename T1=Anytype>
struct convCtTT<C,T1,AnyType>
{
template<typename T2>
convCtTT(C<T1,T2> const&);
};
template<template<typename,typename> C, typename T2=Anytype>
struct convCtTT<C,AnyType,T2>
{
template<typename T1>
convCtTT(C<T1,T2> const&);
};
template<template<typename,typename> C>
struct convCtTT<C,AnyType,AnyType>
{
template<typename T1, typename T2>
convCtTT(C<T1,T2> const&);
};
}
template<typename Vector, typename ValueType=AnyType,
typename Allocator=AnyType>
using is_std_vector
= std::is_convertible<Vector,details::convCtTT<std::vector,ValueType,
Allocator>;
}
You can't partially specialze template in c++. You need to overload your function and pass the type in parameters.
#include <iostream>
#include <string>
#include <vector>
class Foo
{
public:
template<typename T>
T Get()
{
return this->getTemplate(static_cast<T*>(0)); //
}
private:
template<class T> T getTemplate(T* t)
{
std::cout << "generic" << std::endl;
return T();
}
template<class T> std::vector<T> getTemplate(std::vector<T>* t)
{
std::cout << "vector" << std::endl;
return std::vector<T>();
}
};
template <> int Foo::getTemplate(int* t)
{
std::cout << "int" << std::endl;
return 12;
}
int main()
{
Foo foo;
auto s = foo.Get<std::string>();
auto i = foo.Get<int>();
auto v = foo.Get<std::vector<int>>();
}
Edit : fixed a typo in the code
I am writing a class member function that will take a lambda with a given type T in the function argument. My question is: is it possible to overload the member function at compile-time based on the mutability of the argument? Below is the example:
// T is a given type for class.
template <typename T>
class Wrapper {
T _t;
// For T&
template <typename F, typename R = std::result_of_t<F(T&)>>
std::enable_if_t<std::is_same<R, void>::value> operator()(F&& f) {
f(_t);
}
// For const T&
template <typename F, typename R = std::result_of_t<F(const T&)>>
std::enable_if_t<std::is_same<R, void>::value> operator()(F&& f) const {
f(_t);
}
};
So, what I want is, if the give lambda is with the following signature, the first operator should be invoked.
[](T&) {
...
};
For constant argument, the second should be invoked.
[](const T&) {
}
If you plan to use non-capturing lambdas only, you can rely on the fact that they decay to pointers to functions.
It follows a minimal, working example:
#include<type_traits>
#include<iostream>
template <typename T>
class Wrapper {
T _t;
public:
auto operator()(void(*f)(T &)) {
std::cout << "T &" << std::endl;
return f(_t);
}
auto operator()(void(*f)(const T &)) const {
std::cout << "const T &" << std::endl;
return f(_t);
}
};
int main() {
Wrapper<int> w;
w([](int &){});
w([](const int &){});
}
Otherwise you can use two overloaded functions as it follows:
#include<type_traits>
#include<iostream>
#include<utility>
template <typename T>
class Wrapper {
T _t;
template<typename F>
auto operator()(int, F &&f)
-> decltype(std::forward<F>(f)(const_cast<const T &>(_t))) const {
std::cout << "const T &" << std::endl;
return std::forward<F>(f)(_t);
}
template<typename F>
auto operator()(char, F &&f) {
std::cout << "T &" << std::endl;
return std::forward<F>(f)(_t);
}
public:
template<typename F>
auto operator()(F &&f) {
return (*this)(0, std::forward<F>(f));
}
};
int main() {
Wrapper<int> w;
w([](int &){});
w([](const int &){});
}
Suppose I've written:
template <typename T, typename = std::enable_if_t<std::is_integral<T>::value>>
void foo() { std::cout << "T is integral." << std::endl; }
template <typename T>
void foo() { std::cout << "Any T." << std::endl; }
int main() { foo<short>(); }
When I compile this, I get an error about the ambiguity of the call (and no error if, say, I replace short with float). How should I fix this code so that I get the upper version for integral types and lower version otherwise?
Bonus points if your suggestion scales to the case of multiple specialized versions of foo() in addition to the general one.
I like Xeo's approach for this problem. Let's do some tag dispatch with a fallback. Create a chooser struct that inherits from itself all the way down:
template <int I>
struct choice : choice<I + 1> { };
template <> struct choice<10> { }; // just stop somewhere
So choice<x> is convertible to choice<y> for x < y, which means that choice<0> is the best choice. Now, you need a last case:
struct otherwise{ otherwise(...) { } };
With that machinery, we can forward our main function template with an extra argument:
template <class T> void foo() { foo_impl<T>(choice<0>{}); }
And then make your top choice integral and your worst-case option... anything:
template <class T, class = std::enable_if_t<std::is_integral<T>::value>>
void foo_impl(choice<0> ) {
std::cout << "T is integral." << std::endl;
}
template <typename T>
void foo_impl(otherwise ) {
std::cout << "Any T." << std::endl;
}
This makes it very easy to add more options in the middle. Just add an overload for choice<1> or choice<2> or whatever. No need for disjoint conditions either. The preferential overload resolution for choice<x> takes care of that.
Even better if you additionally pass in the T as an argument, because overloading is way better than specializing:
template <class T> struct tag {};
template <class T> void foo() { foo_impl(tag<T>{}, choice<0>{}); }
And then you can go wild:
// special 1st choice for just int
void foo_impl(tag<int>, choice<0> );
// backup 1st choice for any integral
template <class T, class = std::enable_if_t<std::is_integral<T>::value>>
void foo_impl(tag<T>, choice<0> );
// 2nd option for floats
template <class T, class = std::enable_if_t<std::is_floating_point<T>::value>>
void foo_impl(tag<T>, choice<1> );
// 3rd option for some other type trait
template <class T, class = std::enable_if_t<whatever<T>::value>>
void foo_impl(tag<T>, choice<2> );
// fallback
template <class T>
void foo_impl(tag<T>, otherwise );
One more option using tag dispatch (C++11):
#include <iostream>
void foo_impl(std::false_type) {
std::cout << "Any T." << std::endl;
}
void foo_impl(std::true_type) {
std::cout << "T is integral." << std::endl;
}
template <typename T>
void foo() {
foo_impl(std::is_integral<typename std::remove_reference<T>::type>());
//foo_impl(std::is_integral<typename std::remove_reference_t<T>>()); // C++14
}
int main() {
foo<short>(); // --> T is integral.
foo<short&>(); // --> T is integral.
foo<float>(); // --> Any T.
}
Borrowed from Scott Meyers Effective Modern C++ item 27.
One way:
template <typename T, typename std::enable_if_t<std::is_integral<T>::value>* = nullptr>
void foo() { std::cout << "T is integral." << std::endl; }
template <typename T, typename std::enable_if_t<not std::is_integral<T>::value>* = nullptr>
void foo() { std::cout << "Any T." << std::endl; }
Another way is to defer to a template function object:
template<class T, typename = void>
struct foo_impl
{
void operator()() const {
std::cout << "Any T." << std::endl;
}
};
template<class T>
struct foo_impl<T, std::enable_if_t<std::is_integral<T>::value>>
{
void operator()() const {
std::cout << "T is integral." << std::endl;
}
};
template<class T>
void foo() {
return foo_impl<T>()();
}
One way to do this is:
template <typename T>
std::enable_if_t<std::is_integral<T>::value, void> foo () {
std::cout << "integral version" << std::endl;
}
template <typename T>
std::enable_if_t<!std::is_integral<T>::value, void> foo () {
std::cout << "general version" << std::endl;
}
with usage:
foo<int> ();
foo<double> ();
struct X {};
foo<X> ();
output is:
integral version
general version
general version
AFAIK, sfinae is applicable to function params so try to add parameter of dependent type with default value
template <typename T>
void foo(typename std::enable_if_t<std::is_integral<T>::value>* = 0)
{ std::cout << "T is integral." << std::endl; }
template <typename T>
void foo(typename std::enable_if_t<!std::is_integral<T>::value>* = 0)
{ std::cout << "Any T." << std::endl; }
In the below code snippet,
template<typename T1>
void func(T1& t)
{
cout << "all" << endl;
}
template<typename T2>
void func(T2 &t)
{
cout << "float" << endl;
}
// I do not want this
// template<> void func(float &t)
int main()
{
int i; float f;
func(i); // should print "all"
func(f); // should print "float"
return 0;
}
I would like to have the templates modified which by passing any type other than float will print "all" and passing float will print "float". I do not want template specialization, instead have partial specialization which will act accordingly based on input type. How should i go about it. Thanks in advance.
Well the scenario, i'm currently facing is like,
I need to have the following defined,
template<typename T1>
void func(T1 &t)
{
cout << "t1" << endl;
}
template<typename T2>
void func(T2 &t)
{
cout << "t2" << endl;
}
The following calls should print "t2"
func(int) // print "t2"
func(float) // print "t2"
func(string) // print "t2"
The following calls should print "t1"
func(char) // print "t1"
func(xyz) // print "t1"
...
func(abc) // print "t1"
some kind of grouping like the above where few should call the partial specialization implementation and others should call the default implementation.
You can combine function overloading with templates. So:
#include <iostream>
template<typename T>
void func(T& t)
{
std::cout << "all" << std::endl;
}
void func(float& f)
{
std::cout << "float" << std::endl;
}
int main()
{
int i; float f;
func(i); // prints "all"
func(f); // prints "float"
return 0;
}
Write a type traits class for your condition:
template<class T>
struct IsIntFloatOrString {
enum { value = boost::is_same<T, int>::value
or boost::is_same<T, float>::value
or boost::is_same<T, string>::value };
};
Use boost::enable_if and disable_if:
template<typename T1>
typename boost::enable_if<IsIntFloatOrString<T1> >::type
func(T1 &t) {
cout << "t1" << endl;
}
template<typename T2>
typename boost::disable_if<IsIntFloatOrString<T2> >::type
func(T2 &t) {
cout << "t2" << endl;
}
You cannot partially specialise functions in C++.
Perhaps this is not the terminology you mean. You can use templates like boost::is_same<T1, T2> to perform conditional logic based on the given template parameter. You can also use T in any place where you'd use any other type, such as in typeid(T).name():
template <typename T>
void foo(T&) {
if (boost::is_same<T, int>::value)
std::cout << "int lol";
else
std::cout << typeid(T).name();
}
(Although I'd not recommend using typeid().name() as its value is not specified by the standard and can vary from the type written in your code, to a mangled symbol, or the lyrics to Pokerface.)
Addendum Like other answerers, I would personally choose template specialisation itself or just plain ol' function overloading. I don't know why you're averse to them, but that is what they are there for.
As Tomalak already said in his answer you can not partially specialize a template function, but if you change your function to be a static member function in a template class, you could do it.
However, a better approach would be function overloading.
This is how to make it work without ugly syntax a and !b and !c for enable_if in case of arbitrary number of conditions.
If we know that partial specialization don't work work function but work with classes, let's use classes! We should hide it from people, but we can use them!
OK, code:
#include <type_traits>
#include <iostream>
template <typename T>
class is_int_or_float : public std::integral_constant<bool, std::is_same<T, int>::value || std::is_same<T, float>::value> {
};
template<typename T, typename Enable = void> //(2)
struct Helper {
static void go(const T&) {
std::cout << "all"<< std::endl;
}
};
template<typename T>
struct Helper<T, typename std::enable_if<is_int_or_float<T>::value>::type> { // (3)
static void go(const T&) {
std::cout << "int or float" << std::endl;
}
};
template<typename T>
struct Helper<T, typename std::enable_if<std::is_pointer<T>::value>::type> { // (3)
static void go(const T&) {
std::cout << "pointer" << std::endl;
}
};
template<typename T>
void func(const T& arg) {
Helper<T>::go(arg); // (1)
}
int main() {
char c;
int i;
float f;
int* p;
func(c);
func(i);
func(f);
func(p);
}
(1) First of all just for every type call helper. No specialization for functions.
(2) Here we add one dummy argument. We don't have to specify it on calling because it's default to void
(3) In 3 we just give void, when we allow T and anything else (or SFINAE as in our case). One important thing is that we shouldn't allow some T twice or more.
Notes:
We can also change default type to std::true_type, after that we will be able to get rid of std::enable_if (std::enable_if<some_trait<T>::value> will be change to just some_trait<T>::type). I'm not sure which
This code uses type traits from C++11. If you don't have c++11 support you may write your own traits or use type traits from boost
Live example