Why doesn't #include <Python.h> work? - c++

I'm trying to run Python modules in C++ using "#include <Python.h>", however, after setting the "Additional Include Dependencies" of the project to "\include" I get the following error when debuging,
LINK : fatal error LNK1104: cannot open file 'python27_d.lib'
I read that I should download the development version of Python, but I didn't find a link for that, plus, don't I just need the file 'python27_d.lib' to be copied to the "libs" folder?
Please note that I'm using the Anaconda distribution of Python.
Thanks in advance!

I normally circumvent this by using the non-debug Python lib in debug builds. Typically, this leads to code like:
#ifdef _DEBUG
#undef _DEBUG
#include <Python.h>
#define _DEBUG
#else
#include <Python.h>
#endif
where you hide the definition of _DEBUG during the inclusion of Python.h.

I don't know much about python, but the message indicates that python27_d.lib either doesn't exist, or at least doesn't exist where the linker is looking for it.
You already fixed the compiler include issue, now find the python27_d.lib file with Windows Explorer and and add that path to the Additional Library Dependencies path. It's under Configuration -> Linker -> General -> Additional Library Directories.
The "_d" indicates it's a debug library, so you'll want that one for your Debug configuration, and the one without the "_d" (probably) for your release configuration.

Put visual studio in release mode instead of debug.

You don't necessarily have to use a Python debug build...
[even if you are not usimng boost] I would have a look at the boost.python documentation where they have a wrapper for Python.h which handles all the windows debug issues, so that you can build a debug extension against a release python dll.
http://www.boost.org/doc/libs/1_53_0/libs/python/doc/building.html#id19
Python Debugging Builds

I ran into similar errors while attempting to use Boost.python to access Anaconda python packages from C++. Let me start off by saying that my personal impression of the C++ Boost libraries is that they are a great idea with incomplete documentation. There is a ton of documentation on boost.org, but it invariably seems to leave out critical details which the authors appear to consider too trivial to bother mentioning. But, let me get off my soapbox ...
The ongoing impetus for me to [hopefully, eventually] figure out how to get Boost.Python to work on my system is that there are so many great Python scientific packages [SymPy, Numpy, SciPy, matplotlib, etc] included in the Anaconda distribution and it would really be great to access them from C++ projects built with Qt Creator. And the Boost docs do seem to suggest that Boost.Python is supposed to do that for me. Alas, those docs seem to leave out critical details that the authors appear to consider too trivial to bother mentioning ...
Anyway, initially, I got a build error indicating that python.h could not be found. I got rid of that by adding these two statements to my Qt Creator project's .pro file, which tell qmake where Boost installed its include files and where Anaconda installed its python.h file on my system:
INCLUDEPATH += C:\boost_1_55_0
INCLUDEPATH += C:\Anaconda\include
After that, I got a LNK1104 error indicating that 'python27.lib' could not be found. I got rid of that by adding these two statements to my .pro file. The first tells qmake where to find Anaconda's python27.lib file. The second tells qmake where to find the boost.python binary:
LIBS += "C:/Anaconda/libs"
LIBS += "C:/boost_1_55_0/stage/lib/libboost_python-vc110-mt-gd-1_55.lib"
But, that is as far as I have gotten so far. I now get an error indicating it cannot open file 'C:/Anaconda/libs.obj' which I have not yet found a fix for. The error, of course, is caused by that file not existing. The challenge is to discover why it is being sought and where to find it.

On Visual studio, you need to add 'Additional include directories' for the project. Steps below.
right click on project -> properties -> c/c++ -> Additional Include Directories -> point it to 'Python\include' folder(ex: c:\python\include).

Related

Using ITK with xcode

I am working on an xcode project that requires me to use ITK (a c++ library), I have went through with the installation of ITK, by doing
ccmake InsightToolkit-4.13.1
and then configuring and generating the files, then runing
make
make install
but I do not know how to import the library into the xcode project, where I get the following error every time I try building it:
'itkImage.h' image file not found
I would like to know how could I import it and share it with other people on different computers.
The #include directive comes with two flavors:
With quotes (#include "file.h")
With ankle brackets (#include <file.h>)
The first usually refers to files relative to your project directory. The second is for system libraries.
You can influence the search path in the project setting:
double-click on the project in the project explorer
Click on Build settings
Click on your target
Click on All to view also hidden options
In the section Search Paths you can then update the header search path to include the absolute path of you rlibrary headers. Attention: you have to do this for the Debug and for the Release builds:
This will solve the error that you have reported.
Remark: be careful, because after this is solved, you could experience some other issues related to the good use of the library, as pointed out by drescherjm in the comments (link about registration of custom classes to the library's fatories if Cmake is not used to compile the project)

Building & Linking FreeImage with Visual Studio Express 2013

I'm having a lot of trouble linking my project with FreeImage library with VSE 2013
I've followed this answer for VS2010 to no avail: Linking FreeImage as a static library in VS2010?
I am getting LNK2019 errors when calling FreeImage functions.
I've linked the library just as I would any library. Below are the following steps I made:
Download FreeImage Source.
Open the 2008 Solution (converted to 2013) and changed Code Generation to /MDd for all projects
Attempted to build project but for some reason min/max functions were not defined So I included algorithm.h to those files and that stopped those errors.
Attempted to build project and I get an error: "Could not open "afxres.h". So I swapped afxres.h with windows.h as suggested in another topic.
Built the project -> success
Copied Fresh FreeImaged.lib to to my project
Added directory to "Additional Library Directories"
Added FreeImaged.lib to Additional Dependencies under linker
Copied FreeImaged.dll to my debug folder where the .exe is being built
Added FreeImage.h to the project
Added #define FREEIMAGE_LIB before including the header
Attempted to build my project -> LNK2019s everywhere.
If anyone has been able to build FreeImage on VS2013 and could share how they did it I would greatly appreciate it, or if anyone has any suggestions.
The reason for your troubles is that with Visual Studio 2013 some breaking changes (as outlined by Microsoft) were introduced in related to C++11 conformity.
One includes that in order to use std::min()/std::max(), you now have to include the header . This also concerns FreeImage. Unfortunately, up until version 3.6.1 (the most recent as of today) this hasn't been fixed yet.
This blog post explains what you need to do to get it to compile. The most relevant part is:
Specifically, you will need to add
include <algorithm>
to the following files:
Source/OpenEXR/IlmImf/ImfOutputFile.cpp
Source/OpenEXR/IlmImf/ImfScanLineInputFile.cpp
Source/OpenEXR/IlmImf/ImfTiledMisc.cpp
Source/OpenEXR/IlmImf/ImfTiledOutputFile.cpp
Source/OpenEXR/Imath/ImathMatrixAlgo.cpp
I was able to get this to work by going into the Configuration Manager unchecking FreeImage and checking FreeImageLib under build. Also disabling whole program optimization seems to make the binary size more normal and, gets rid of warnings when linking.
I know this question is over a year old. Just providing an answer to anyone google searching this problem like me.
version: FreeImage3170Win32Win64.zip
os.env.: win7 64bit visualstudio ULTIMATE 2013
operation:
1_ just unpacking the zip somewhere
e.g. (D:/library/FreeImage3170Win32Win64/FreeImage)
2_ in C/C++->General->Additional Including Directerories
add (D:/library/FreeImage3170Win32Win64/FreeImage/Dist/x32)
3_ in Linker->General->Additional Library Directerories
add (D:/library/FreeImage3170Win32Win64/FreeImage/Dist/x32)
4_ in Linker->Input->Additional Dependency
add (FreeImage.lib)
PS0: i just add a new entry to Include Directories and Library
Directories and FreeImage.lib to Linker->input in Visual Studio without rebuild the FreeImage library
:)
PS1: error LNK2019 occured when i added the FreeImage/Dist/x64 option
;( ( got no idea about this)
maybe this helps :)

unable to compile examples in ODEINT package

I am trying to solve a coupled set of ODE's in C++, and I have decided that I want to try out odeint (available here) as I have read many good things about it. However I am having compiling the examples that are included in the package. Here is the situation:
So far I have only downloaded the package and extracted it. I am running Visual C++ 6 on Windows XP and I am compiling the example "simple1d". I get the error message: "Cannot open include file: 'boost/config.hpp': No such file or directory".
It is not clear to me what I am missing. Do I need the full boost library to make this work? I was under the impression that ODEINT is a "standalone" package.
Your error says that compiler can not find the boost libraries. You should download them from boost.org and also add them to your header path.
Where did you download and extract the package to? The package homepage says that it's a header-only package, so you only need to let Visual find the header files. I haven't used Visual in a while, but a quick google of something like "Visual 6 add header path" should be a good place to start. Take a look at Where does Visual Studio look for C++ header files?.
Quoting from this page:
Within Visual Studio, go to the Project Settings dialog. We want to change the settings for both Debug and Release versions, so under the Settings For field, select "All Configurations". Under the C/C++ Tab, select Preprocessor options.
The package tarball has a directory called boost: you want to add the path of that directory into the Additional include directories box and then #include <boost/numeric/odeint/config.hpp> in your code.
Update
It appears, then, that you already have the odeint headers installed properly: the file boost/numeric/odeint/config.hpp has a line #include <boost/config.hpp>, which is what visual must be complaining about; so I guess the package is not standalone. It must need other boost header files installed. I can't find anything in either the package homepage or the package tarball that mentions any dependencies, so I suppose you should try to install boost too. Download version 1.51.0 here, and this is the windows documentation.
You must download odeint from http://headmyshoulder.github.io/odeint-v2/downloads.html and Boost c++ libraries from http://www.boost.org/users/history/version_1_51_0.html.
If you use codeblocks right click your project, select build oprions, select Search Directories and add two references one for odeint and one for boost.

Why is VisualStudio looking for this lib file? LNK1104 error

We have a large project using VS2008 and boost 1_42. I'm trying to upgrade to VS2010 and boost 1_44. I installed VS2010 and boost 1_44 and converted the project. Now I am trying to build, and everything compiles, but fails when linking:
LINK : fatal error LNK1104: cannot open file 'libboost_thread-vc90-mt-1_42.lib'
I have changed the include and lib directories to point to the new boost 1_44 files and I have renamed the old boost 1_42 directory.
Why is the linker still looking for a vc90-1_42 file, when it is only using 1_44 headers? Is there a way that I can determine WHY the linker wants this file? The linker obviously thinks it needs the file, but why?
I have cleaned the project and I am re-building to ensure any old build files are erased.
I've run into exactly this problem a couple of times too. It's usually been some old temporary files but like in your case cleaning didn't always do the trick straight away. Does your project include any static libs that might have been built with 1.42?
Something you can try which may or may not be helpful in tracking down your issue:
Rename the old boost directory back to it's original name
Clean the solution
Under C/C++->Command Line->Additional Options add "/showIncludes"
Under Linker->Command Line->Additional Options add "/verbose:lib"
Rebuild all
Then when you build you'll be able to see at which point 1.42 headers are included, etc. in the output window. Somehow doing this helped me in tracking down where the problem was.
Along with changing the lib directory, you need to change the name of the boost library. That's in the Linker | Input section of the project settings.
Your added comment makes it clear that the dependency on the Boost 1.42 library was being created indirectly by another library that hadn't been rebuilt.
For this you basically have two choices: either add that library as a project to your main solution, and make sure it has enough dependency information that it'll be re-built when you upgrade Boost, or use the /Zl compiler switch when you build your library. This tells the compiler you're building a library so you do not want to embed library dependencies like this.
Boost uses
#pragma comment(lib)
command to inform the linker of libraries it needs to link with. It is not an error. If Boost says you need it, it's likely you do.
On How can I find out why the linker wants this file?
There are programs which will go through your app and dlls/libs and report the content of manifests and what the binaries report they depend on. You could then scan the report for the unexpected libraries being included. We used this mainly to find libs including the previous version of the VC runtime.
Have not used the one we had in about 5 years though, now if only I could remember the name of the app!
DependancyWalker (depends.exe) will allow you to see dependancies of dll/exe but not static libs.
You could open each binary as a 'file' in MSVS and look at the manifest content by hand, but I imaging this would be a bit painful. I've not tried this with a static lib.

fatal error LNK1104: cannot open file 'libboost_system-vc90-mt-gd-1_43.lib'

Made a new project, added main.cpp and wrote the code at this URL:
http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/example/echo/async_tcp_echo_server.cpp
Also, added the appropriate include path.
What's next?!?!! It seems like a darn mystery to build a boost code!
Been digging on it for more than 10 hours.
Can anyone give a straightforward answer on how to build the boost library from the code under windows, VC9?
You need to use bjam. It is responsible for creating the libraries that your application will use. Once you use bjam, you are going to need to instruct your project to include the lib file. You do this by going into the project's properties -> Configuration Properties -> Linker -> General. Add the directory which created the lib file to Additional Library Directories. You should be capable of correctly linking after that.
I believe that this link describes the steps better than I could attempt in a post
#bogertron: I want to hug you! (:
So, at last, with a real head ache, I've managed to do so.
The exact steps I took, so others will be saved from the head ache:
Went to http://www.boost.org/doc/libs/1_43_0/more/getting_started/windows.html#or-build-binaries-from-source .
Followed the "5.3.1 Get bjam" clause. Downloaded the "pre-built bjam executable for your platform" at this URL: http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941 .
Extracted the ZIP file (my platform is Windows).
Ran "build.bat". It produced the file "bin.ntx86/bjam.exe".
Copied this file to my PATH ("...../boost_1_43_0/").
From a command line, executed "bjam.exe" and waited for about 4-5 minutes.
Then got this message at the console: "The Boost C++ Libraries were successfully built!"
That's it, it even tells you where the include & lib files are.
Not all Boost libraries are header only, Boost.System is one of them. The documentation for Boost.Asio tells you that it depends on Boost.System.
With Visual Studio, the Boost libraries use auto-linking, which means you don't have to explicitly link to the libraries you need. You however need to have the necessary libraries in the library search path, either globally or per-project.
If you don't want to build the Boost libraries yourself, you can use the installers provided by boostpro (only up to Boost 1.42 though at the moment). If you want to build them yourself instead, the documentation covers that well.
I had the same error and i followed the SourceForge. The link will take you to a folder of zipped lib and dll files for version of boost.You can download and unzip related library and when copied it to the related location everything gonna be alright ;)
In Visual Studio, right-click on your project, then go to properties and select:
Properties -> Configuration Properties -> Linker
There you add the full path of your library in the tab named "Additional Library Directories".
From the "Boost Getting Started Directions":
"5.2 Or, Simplified Build From Source
If you wish to build from source with Visual C++, you can use a simple build procedure described in this section. Open the command prompt and change your current directory to the Boost root directory. Then, type the following commands:
bootstrap
.\b2"
On Windows, I opened the Visual Studio Command Line from the start menu. First I types "bootstrap" and then I typed ".\b2".
Now with boost_1.50 the Boost.build is included in the zip file: check tools\build\v2\ or better read: ...boost_1_50_0/more/getting_started/windows.html