unable to compile examples in ODEINT package - c++

I am trying to solve a coupled set of ODE's in C++, and I have decided that I want to try out odeint (available here) as I have read many good things about it. However I am having compiling the examples that are included in the package. Here is the situation:
So far I have only downloaded the package and extracted it. I am running Visual C++ 6 on Windows XP and I am compiling the example "simple1d". I get the error message: "Cannot open include file: 'boost/config.hpp': No such file or directory".
It is not clear to me what I am missing. Do I need the full boost library to make this work? I was under the impression that ODEINT is a "standalone" package.

Your error says that compiler can not find the boost libraries. You should download them from boost.org and also add them to your header path.

Where did you download and extract the package to? The package homepage says that it's a header-only package, so you only need to let Visual find the header files. I haven't used Visual in a while, but a quick google of something like "Visual 6 add header path" should be a good place to start. Take a look at Where does Visual Studio look for C++ header files?.
Quoting from this page:
Within Visual Studio, go to the Project Settings dialog. We want to change the settings for both Debug and Release versions, so under the Settings For field, select "All Configurations". Under the C/C++ Tab, select Preprocessor options.
The package tarball has a directory called boost: you want to add the path of that directory into the Additional include directories box and then #include <boost/numeric/odeint/config.hpp> in your code.
Update
It appears, then, that you already have the odeint headers installed properly: the file boost/numeric/odeint/config.hpp has a line #include <boost/config.hpp>, which is what visual must be complaining about; so I guess the package is not standalone. It must need other boost header files installed. I can't find anything in either the package homepage or the package tarball that mentions any dependencies, so I suppose you should try to install boost too. Download version 1.51.0 here, and this is the windows documentation.

You must download odeint from http://headmyshoulder.github.io/odeint-v2/downloads.html and Boost c++ libraries from http://www.boost.org/users/history/version_1_51_0.html.
If you use codeblocks right click your project, select build oprions, select Search Directories and add two references one for odeint and one for boost.

Related

Include DIPlib library C++

This might seem like an obvious problem, but I'm struggling to include the DIPlib library into my C++ project.
I'm using Windows 10, 64-Bit and CLion (or alternatively Visual Studio 2017 Enterprise with R#). I'm currently using CMake, but I'd be open to other solutions as well.
However, I could only find a download link for the DIPimage package (which seems to be an installer).
I did already install this, but I (obviously) still can't use the library in my project.
I simply couldn't find a way to include this type of library.
The documentation does however mention some include files to include, which I found in the dipimage_2.9_win64.zip, but how am I supposed to include these? Or do I have to include the libdip.dll, which can be found in the same zip?

Point Cloud Library with Visual Studio 2017

I'm having trouble using Point Cloud Library with Microsoft Visual Studio 2017.
I have installed [PCL-1.8.1-AllInOne-msvc2017-win64.exe] and I've followed the steps mentioned
here. to link it to my Visual Studio 2017 project.
My problem is that Visual Studio is not finding the header nor the source files of the library I need.
The error I'm getting is as follows:
[fatal error C1083: Cannot open include file: 'pcl/io/pcd_io.h': No such file or directory]
To be more precise about my problem, I need to include three PCL header files in order to run thisIterative Closest Point Tutorial
I've followed the following steps to include the PCL into my project:
Added the include directories to my project at the Project Properties/Configuration Properties/VC++ Directories/Include Directories field - here I specified the path to my PCL/include directory and to all 3rd party include directories (PCL/3rdParty)
Added the library directories on the same settings page (Library Directories field) - hereI specified the path to my PCL/lib directory and to all non-header-only 3rd party libs (Boost, Flann, VTK)
Chose the libs to be used in the linker. In Project Properties/Configuration Properties/Linker/Input/Additional Dependencies field. I added all the libs required. As I'm trying to run it in debug mode for now, I've picked the "_debug.lib" library files.
Finally, I've added the PCL/bin folder to my system path variable.
Does anyone know if I'm missing something configuration-wise?
I've seen several old posts about incompatibility between older Point Cloud Libraries and older versions of Visual Studio. As far as I understood, the new versions are supposed to work well together, but it's not the case for me.
Installing pcl is tough because there are dozens of dependencies used along with pcl software. But with with vcpkg,a command line package manager, the installation becomes just like a one liner command.
Use Microsoft vcpkg to build a static or dynamic library for your project automatically. All the dependencies like boost,tiff,openssl,flann,szip,etc will be downloaded and installed by itself. After installing vcpkg type the following on Powershell.
.\vcpkg install pcl:x64-windows-static
The link you referenced is 3-4 years old. At the time, any binary build of PCL for Visual Studio 2012 or later was not provided, and thus. PCL needed to be built with target VS. And every include/library directory of PCL and any related library have to be manually added to setup the IDE. Since PCL is a large-scale collection of libraries, this made it difficult for its users to setup VS.
Now early 2018, binary builds of PCL for VS 2015/2017 and more automatic way to setup VS (e.g., adding library/include directories) using CMake are provided. Thus, installing PCL and creating a VS project using PCL does not take more than 10 minutes. I think you'd better follow the recommended way rather than setting VS by yourself.
the previous answer use vcpkg is good,but is better to use:
.\vcpkg install pcl:x64-windows
It can let you have fewer problems.
A small note for anyone who has issues with the install listed above, occasionally an install will get corrupted and not work. I got:
LINK : fatal error LNK1201
on a build, and the solution for that is find the downloaded item. This will be located in the vcpkg/downloads/ directory. Delete the item that was having issues and try the install again.

VS2013 Boost using NuGet

I have been trying for days to get boost to work with my Visual Studio 2013 Premium install. I tried it with a zip install, and now with NuGet. Both methods have gotten me to same point of a linker error.
The error: 1>LINK : fatal error LNK1104: cannot open file 'libboost_system-vc120-mt-gd-1_57.lib'
I looked through the mailing list for boost and found someone posting of a similar issue, but that was from 2012 with boost_1_54_0 or something, so not relevant at all to VS2013 or boost 1_58_0.
I've also looked at a few forum posts, including SO, but none of them have the same issue I'm having. Either that, or they simply have no replies.
I can't really discern any of the flags that the error show because this is my first time ever using anything other than STL libraries or my own headers.
Any and all help would be appreciated, let me know if there's any other additional info that would be helpful.
I suspect you installed the NuGet package named simply "boost". This seems to contain all the Boost headers, but no compiled libraries. That's fine if you're interested in using only the header-only Boost libraries (i.e. most of them).
What you really want is the package named "boost-vc120" (vc120 refers to VC++ 12.0, which is the VC++ version that ships with VS2013). This has all the libraries as well. You'll notice that it'll take a lot longer to install.
In either case, NuGet will take care of setting up all the necessary VC++ Directories settings. No further configuration is needed.
The structure of Boost NuGet packages is here. You can use boost-vc120 but it will download ALL boost libraries to your project. So if you want to save disk space, then use boost package which gives you header files, and specific binary packages. In your case, it's boost_system-vc120.
You can't remove boost package because binary packages, such as boost-vc120/boost_system-vc120, depend on it.
Does the file libboost_system-vc120-mt-gd-1_57.lib exist on your hard drive?
If yes, did you add the .lib to the linker/input/Additional Dependencies?
Go to following web page:
https://github.com/sergey-shandar/getboost
From there you find "NuGet Packages for Boost." with multiple links.
If you pick first link - you will get to boost-includes nuget-package
instructions. Basically you need to open Package manager in Visual studio, select correct project, and type command "Install-Package boost -Version 1.69.0" - it will enable
boost includes automatic downloading to "packages" folder.
By following other links you can get boost static libraries for your specific Visual studio - follow "boost-vc141" to get Visual studio 2017 static libraries.
That boost package will get a lot of boost libraries - if you don't need all of them - make temporary project, get boost static libraries, and copy paste libraries which you need by yourself.

Library installation using compiler

I have been writing C++ code snippets sporadically to speed things up in R via Rcpp, but now I would like to do more using Armadillo library, but I am having trouble installing it.
The README file instructs to create a location for "include" folder and tell your compiler to use that location for header files (in addition to the locations it uses already).
If I save the "include" folder into C:\Users\me\Documents\ARMADILLO, then how do I instruct the compiler to use the appropriate location?
After some search, I tries typing into command line the following (after prompt: C:\Users\me>):
g++ Documents\ARMADILLO\include, but it did not work ("permission denied"). I hence wonder how this should be done.
Moreover, the README file finally instructs to: Configure your compiler to link with LAPACK and BLAS - I would very much appreciate an advice how this should be done as well.
Thanks a lot!
PS: I have Windows 7 and VS Express 2013 for Desktop.
Visual Studio uses solutions which are containers of projects. Each project has a settings page (right click the project in the Solution Explorer window). Under "Configuration properties" there's a VC++ Directories page, which in turn lists "Include Directories". Append ;C:\Users\me\Documents\ARMADILLO
BTW, I find it useful to put such libs under C:\libs\. Saves on path length.

fatal error LNK1104: cannot open file 'libboost_system-vc90-mt-gd-1_43.lib'

Made a new project, added main.cpp and wrote the code at this URL:
http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/example/echo/async_tcp_echo_server.cpp
Also, added the appropriate include path.
What's next?!?!! It seems like a darn mystery to build a boost code!
Been digging on it for more than 10 hours.
Can anyone give a straightforward answer on how to build the boost library from the code under windows, VC9?
You need to use bjam. It is responsible for creating the libraries that your application will use. Once you use bjam, you are going to need to instruct your project to include the lib file. You do this by going into the project's properties -> Configuration Properties -> Linker -> General. Add the directory which created the lib file to Additional Library Directories. You should be capable of correctly linking after that.
I believe that this link describes the steps better than I could attempt in a post
#bogertron: I want to hug you! (:
So, at last, with a real head ache, I've managed to do so.
The exact steps I took, so others will be saved from the head ache:
Went to http://www.boost.org/doc/libs/1_43_0/more/getting_started/windows.html#or-build-binaries-from-source .
Followed the "5.3.1 Get bjam" clause. Downloaded the "pre-built bjam executable for your platform" at this URL: http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941 .
Extracted the ZIP file (my platform is Windows).
Ran "build.bat". It produced the file "bin.ntx86/bjam.exe".
Copied this file to my PATH ("...../boost_1_43_0/").
From a command line, executed "bjam.exe" and waited for about 4-5 minutes.
Then got this message at the console: "The Boost C++ Libraries were successfully built!"
That's it, it even tells you where the include & lib files are.
Not all Boost libraries are header only, Boost.System is one of them. The documentation for Boost.Asio tells you that it depends on Boost.System.
With Visual Studio, the Boost libraries use auto-linking, which means you don't have to explicitly link to the libraries you need. You however need to have the necessary libraries in the library search path, either globally or per-project.
If you don't want to build the Boost libraries yourself, you can use the installers provided by boostpro (only up to Boost 1.42 though at the moment). If you want to build them yourself instead, the documentation covers that well.
I had the same error and i followed the SourceForge. The link will take you to a folder of zipped lib and dll files for version of boost.You can download and unzip related library and when copied it to the related location everything gonna be alright ;)
In Visual Studio, right-click on your project, then go to properties and select:
Properties -> Configuration Properties -> Linker
There you add the full path of your library in the tab named "Additional Library Directories".
From the "Boost Getting Started Directions":
"5.2 Or, Simplified Build From Source
If you wish to build from source with Visual C++, you can use a simple build procedure described in this section. Open the command prompt and change your current directory to the Boost root directory. Then, type the following commands:
bootstrap
.\b2"
On Windows, I opened the Visual Studio Command Line from the start menu. First I types "bootstrap" and then I typed ".\b2".
Now with boost_1.50 the Boost.build is included in the zip file: check tools\build\v2\ or better read: ...boost_1_50_0/more/getting_started/windows.html