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I’m looking for an OpenCv implementation of Generalized Hough Transform, or at least something in c++.
Despite I searched for a while, I’ve not been able to find nothing interesting.
Any suggestion?
I hope this Generalized Hough Transform code is what you are looking for.
There is a very simple tutorial as well and some instructions.
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I would like to implement object detection using Caffe framework and Convolution Neural Network, could you recommend some papers and demos about that?
I just need to know how to implement it.
If you can provide the source code, it will be perfect.
A very good starting point to object detection using Deep Learning is the series of papers on R-CNN by Ross Girshick.
You can find python impelementation of faster R-CNN a good reference for implementation.
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I'm working on vc++ with ImageMagicK.
I'd like to apply scale and grey and something like another manipulation also too, not cli.
But, I can't find any regarding scale or grey or something like any description of manipulation ..in Magick++_tutorial.pdf.
I need any description of manipulation API functions not only above things but also another also too.
How can I find these descriptions?
You are looking for
image.quantizeColorSpace( GRAYColorspace );
and
image.resize("800x600");
See here for more details.
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I write an application on VS-2008 (WinForms, C++)
Need a Fast Fourier transformation Library.
Can anybody advise a good one?
I strongly recommend FFTW over anything else. It is fast, reliable, widely used, portable. Yes, you will have to call from managed code into unmanaged code.
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Is there any tutorial describing mini_c example from boost::spirit? It looks as good example of using grammar from boost::spirit::qi, but it's rather complex one and some guide through the code would be helpful.
None that I know of. However, the mini_c example is step 9 in a series of calculator examples. Therefore, if you start working from calc1.cpp up to mini_c (or even the new 'conjure' examples now added to SVN) you shouldn't have a hard time understanding what's going on.
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I'm looking for an API that is open sourced and that can take contours of verticies as input and return verticies of triangles. I would also like it to support different winding rules. Thanks
OpenSceneGraph has a GLU style tesselator, see http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00854.html#_details for details.
Visualization Library also provides a tesselator, see http://www.visualizationlibrary.com/documentation/classvl_1_1_tessellator.html for further information.
Both libraries are open source.