C++ selection sort - insert method and private variables - c++

I'm in the process of writing a program for selection sort. I just posted something regarding std::vector, however this post is on a different subject.
I was able to compile the program, however it was running into run-time error when insert() was invoked in the main method.
My ArrayS has the code below as a copy constructor and also to initialize nElems to 0 when ArrayS is created.
[ArrayS.cpp]
ArrayS::ArrayS(int max)
{
std::vector<long> a;
nElems = 0;
}
void ArrayS::insert(long value) // put element into array
{
a[nElems] = value; // insert it
nElems++; // increment size
}
[ArrayS.h]
private:
std::vector<long> a;
int nElems;
Now, do I need get/set method in the ArrayS.cpp to manipulate nElems? I'm not sure how in C++ you work with private variables.
Thank you.

Vectors keep track of their size. And to be efficient, a[nElems] will assume that your vector is large enough to accommodate that access.
It looks like you want:
void ArrayS::insert(long value) // put element into array
{
a.push_back(value); // insert it AND increment size
}
It also looks like you can disregard nElems. If you want the vector's size, just call a.size().

Related

how to figure out the amount of memory a 2D vector is taking currently in C++

I have a 2D vector vector<vector<int>> data. I want to know the total memory it is taking after a while. I can iterate through the vector and add the size of each inner vector but is there a better way of doing so?
Follow up: if I have a vector<string> data. Is there a way to get the memory it is taking after a while without iterating through the vector?
If you're using the vector class, you'll have to iterate. Or maybe there is some function that will do this with some magic syntax, but there will still be an iteration going on under the hood.
So if you want to avoid the iteration, then you probably have to write a new container class that supports what you want. Or at least some wrapper class.
In practice, I see two possible ways of calculating the size:
Iterate every element like you're doing now
Recalculate the size every time you add or remove an element
Here is an (incomplete) example that shows the idea:
class MyContainer {
private:
std::vector<std::vector<int>> data;
int total_size;
public:
void push_back(int pos, int val) {
data[pos].push_back(val);
total_size++;
}
int size() {
return total_size;
}
};
Remember though that this will keep track of the number of elements. If you multiply them by sizeof (int) you'll get an approximation of the memory usage. But it will not include the overhead for storing things. And a bigger factor is that classes like vector typically reserves more memory than needed in order to avoid having to allocate each time you add a new element.
So if you want to use the vector class, you would get a better approximation of memory usage by iterating over capacity instead of size. But then you're back to iterating. Because you cannot hook the allocation as easy as you can with push_back. But it's possible. Here is a rough idea for that:
class MyContainer {
private:
std::vector<std::vector<int>> data;
std::vector<int> capacity;
int total_capacity;
public:
void push_back(int pos, int val) {
data[pos].push_back(val);
total_capacity += data[pos].capacity - capacity[pos];
capacity[pos] = data[pos].capacity;
}
int capacity() {
return total_capacity;
}
};
This does not take the extra size of MyContainer::capacity but you could modify the code to account for that.

Resizing std::vector without destroying elements

I am using all the time the same std::vector<int> in order to try to avoid allocating an deallocating all the time. In a few lines, my code is as follows:
std::vector<int> myVector;
myVector.reserve(4);
for (int i = 0; i < 100; ++i) {
fillVector(myVector);
//use of myVector
//....
myVector.resize(0);
}
In each for iteration, myVector will be filled with up to 4 elements. In order to make efficient code, I want to use always myVector. However, in myVector.resize() the elements in myVector are being destroyed. I understand that myVector.clear() will have the same effect.
I think if I could just overwrite the existing elements in myVector I could save some time. However I think the std::vector is not capable of doing this.
Is there any way of doing this? Does it make sense to create a home-grown implementation which overwrites elements ?
Your code is already valid (myVector.clear() has better style than myVector.resize(0) though).
'int destructor' does nothing.
So resize(0) just sets the size to 0, capacity is untouched.
Simply don't keep resizing myVector. Instead, initialise it with 4 elements (with std::vector<int> myVector(4)) and just assign to the elements instead (e.g. myVector[0] = 5).
However, if it's always going to be fixed size, then you might prefer to use a std::array<int, 4>.
Resizing a vector to 0 will not reduce its capacity and, since your element type is int, there are no destructors to run:
#include <iostream>
#include <vector>
int main() {
std::vector<int> v{1,2,3};
std::cout << v.capacity() << ' ';
v.resize(0);
std::cout << v.capacity() << '\n';
}
// Output: 3 3
Therefore, your code already performs mostly optimally; the only further optimisation you could make would be to avoid the resize entirely, thereby losing the internal "set size to 0" inside std::vector that likely comes down to an if statement and a data member value change.
std::vector is not a solution in this case. You don't want to resize/clear/(de)allocate all over again? Don't.
fillVector() fills 'vector' with number of elements known in each iteration.
Vector is internally represented as continuous block of memory of type T*.
You don't want to (de)allocate memory each time.
Ok. Use simple struct:
struct upTo4ElemVectorOfInts
{
int data[4];
size_t elems_num;
};
And modify fillVector() to save additional info:
void fillVector(upTo4ElemVectorOfInts& vec)
{
//fill vec.data with values
vec.elems_num = filled_num; //save how many values was filled in this iteration
}
Use it in the very same way:
upTo4ElemVectorOfInts myVector;
for (int i = 0; i < 100; ++i)
{
fillVector(myVector);
//use of myVector:
//- myVector.data contains data (it's equivalent of std::vector<>::data())
//- myVector.elems_num will tell you how many numbers you should care about
//nothing needs to be resized/cleared
}
Additional Note:
If you want more general solution (to operate on any type or size), you can, of course, use templates:
template <class T, size_t Size>
struct upToSizeElemVectorOfTs
{
T data[Size];
size_t elems_num;
};
and adjust fillVector() to accept template instead of known type.
This solution is probably the fastest one. You can think: "Hey, and if I want to fill up to 100 elements? 1000? 10000? What then? 10000-elem array will consume a lot of storage!".
It would consume anyway. Vector is resizing itself automatically and this reallocs are out of your control and thus can be very inefficient. If your array is reasonably small and you can predict max required size, always use fixed-size storage created on local stack. It's faster, more efficient and simpler. Of course this won't work for arrays of 1.000.000 elements (you would get Stack Overflow in this case).
In fact what you have at present is
for (int i = 0; i < 100; ++i) {
myVector.reserve(4);
//use of myVector
//....
myVector.resize(0);
}
I do not see any sense in that code.
Of course it would be better to use myVector.clear() instead of myVector.resize(0);
If you always overwrite exactly 4 elements of the vector inside the loop then you could use
std::vector<int> myVector( 4 );
instead of
std::vector<int> myVector;
myVector.reserve(4);
provided that function fillVector(myVector); uses the subscript operator to access these 4 elements of the vector instead of member function push_back
Otherwise use clear as it was early suggested.

Arrays and pointers in a template

I am attempting to write a template/class that has a few functions, but I'm running into what seems like a rather newbie problem. I have a simple insert function and a display values function, however whenever I attempt to display the value, I always receive what looks like a memory address(but I have no idea), but I would like to receive the value stored (in this particular example, the int 2). I'm not sure how to dereference that to a value, or if I'm just completely messing up. I know that vectors are a better alternative, however I need to use an array in this implementation - and honestly I would like to gain a more thorough understanding of the code and what's going on. Any help as to how to accomplish this task would be greatly appreciated.
Example Output (running the program in the same way every time):
003358C0
001A58C0
007158C0
Code:
#include <iostream>
using namespace std;
template <typename Comparable>
class Collection
{
public: Collection() {
currentSize = 0;
count = 0;
}
Comparable * values;
int currentSize; // internal counter for the number of elements stored
void insert(Comparable value) {
currentSize++;
// temparray below is used as a way to increase the size of the
// values array each time the insert function is called
Comparable * temparray = new Comparable[currentSize];
memcpy(temparray,values,sizeof values);
// Not sure if the commented section below is necessary,
// but either way it doesn't run the way I intended
temparray[currentSize/* * (sizeof Comparable) */] = value;
values = temparray;
}
void displayValues() {
for (int i = 0; i < currentSize; i++) {
cout << values[i] << endl;
}
}
};
int main()
{
Collection<int> test;
int inserter = 2;
test.insert(inserter);
test.displayValues();
cin.get();
return 0;
}
Well, if you insist, you can write and debug your own limited version of std::vector.
First, don't memcpy from an uninitialized pointer. Set values to new Comparable[0] in the constructor.
Second, memcpy the right number of bytes: (currentSize-1)*sizeof(Comparable).
Third, don't memcpy at all. That assumes that Comparable types can all be copied byte-by-byte, which is a severe limitation in C++. Instead:
EDIT: changed uninitialized_copy to copy:
std::copy(values, values + currentSize - 1, temparray);
Fourth, delete the old array when it's no longer in use:
delete [] values;
Fifth, unless the code is going to make very few insertions, expand the array by more than one. std::vector typically increases its size by a factor of 1.5.
Sixth, don't increment currentSize until the size changes. That will change all those currentSize-1s into currentSize, which is much less annoying. <g>
Seventh, an array of size N has indices from 0 to N-1, so the top element of the new array is at currentSize - 1, not currentSize.
Eighth, did I mention, you really should use std::vector.
This line is wrong:
memcpy(temparray,values,sizeof values);
The first time this line is run, the values pointer is uninitialized, so it will cause undefined behavior. Additionally, using sizeof values is wrong since that will always give the size of a pointer.
Another issue:
temparray[currentSize] = value;
This will also cause undefined bahavior because you have only allocated currentSize items in temparray, so you can only access indices 0 to currentSize-1.
There is also an error in your array access.
temparray[currentSize/* * (sizeof Comparable) */] = value;
Remember that arrays start at index zero. So for an array of length 1, you would set temparray[0] = value. Since you increment currentSize at the top of the insert function, you will need to do this instead:
temparray[currentSize-1] = value;

Adding element to Array of Objects in C++

How do I add an element to the end of an array dynamically in C++?
I'm accustomed to using vectors to dynamically add an element. However, vectors does not seem to want to handle an array of objects.
So, my main goal is having an array of objects and then being able to add an element to the end of the array to take another object.
EDIT**
Sorry, its the pushback() that causes me the problems.
class classex
{
private:
int i;
public:
classex() { }
void exmethod()
{
cin >> i;
}
};
void main()
{
vector <classex> vectorarray;
cout << vectorarray.size();
cout << vectorarray.push_back();
}
Now I know push_back must have an argument, but What argument?
Now I know push_back must have an argument, but What argument?
The argument is the thing that you want to append to the vector. What could be simpler or more expected?
BTW, you really, really, really do not want exmethod as an actual method of classex in 99% of cases. That's not how classes work. Gathering the information to create an instance is not part of the class's job. The class just creates the instance from that information.
Arrays are fixed sized containers. So enlarging them is not possible. You work around this and copy one array in a bigger and gain space behind the old end, but that's it.
You can create a array larger than you currently need it and remember which elements are empty. Of course they are never empty (they at least contain 0's), but that's a different story.
Like arrays, there are many containers, some are able to grow, like the stl containers: lists, vectors, deques, sets and so on.
add a Constructor to set i (just to give your example a real world touch) to your example classex, like this:
class classex {
public:
classex(int& v) : i(v) {}
private:
int i;
};
An example for a growing container looks like this:
vector <classex> c; // c for container
// c is empty now. c.size() == 0
c.push_back(classex(1));
c.push_back(classex(2));
c.push_back(classex(3));
// c.size() == 3
EDIT: The question was how to add an element to an array dynamically allocated, but the OP actually mean std::vector. Below the separator is my original answer.
std::vector<int> v;
v.push_back( 5 ); // 5 is added to the back of v.
You could always use C's realloc and free. EDIT: (Assuming your objects are PODs.)
When compared to the requirement of manually allocating, copying, and reallocating using new and delete, it's a wonder Stroustrup didn't add a keyword like renew.

C++ Array of Objects

I have an array in a class that should hold some instances of other objects. The header file looks like this:
class Document {
private:
long arraysize;
long count;
Row* rows;
public:
Document();
~Document();
}
Then in the constructor I initialize the array like this:
this->rows = new Row[arraysize];
But for some reason this just sets rows to an instance of Row rather than an array of rows. How would I initialize an array of Row objects?
Both SharpTooth and Wok's answers are correct.
I would add that if you are already struggling at this level you may be better off using a std::vector instead of a built-in array in this case. The vector will handle growing and shrinking transparently.
This should work. One possible "error" would be an incorrect value for arraySize.
However you should better use a std::vector from the standard library for that purpose.
#include <vector>
class Document {
// ...
std::vector<Row> rows;
// ...
};
and in your constructor:
Document::Document() : rows(arraySize) { // ... }
or
Document::Document() { rows.assign(arraySize, Row()); }
If arraySize contains a reasonable value at that point you actually get an array. I guess you trust your debugger and the debugger only shows the 0th element (that's how debuggers treat pointers), so you think there's only one object behind that pointer.
For i in [0;arraysize[, *(this->rows+i) should be an instance of row.
What precisely makes you think that rows is only one element? Make certain that you arraysize isn't 1. If it is, you'll get an array of 1 element. Mind you, you must still call delete [] with an array of size 1.
Also, why is arraysize different than count? Using that terminology, you should be making an array of count elements and arraysize should be equal to sizeof(Row) * count.
Also, you specifically ask "How would I initialize an array of Row objects?". Do you mean allocate? If so, that's how you would do so. If you mean initialize, the default constructor of Row will be called on each element of the array when the array is allocated.