What is the best Lua wrapper for C++? [closed] - c++

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Closed 9 years ago.
I am looking for a class to export my c++ functions and classes to lua and call C++ functions from lua.
I have found few but I am interested in user impressions over usability/ stability / community support.
So if you used such a wrapper please help.
luabind
looks good
tolua/tolua++
http://www.tecgraf.puc-rio.br/~celes/tolua/
http://www.codenix.com/~tolua/
latest update 2009
luna
http://lua-users.org/wiki/LunaWrapper
small (53-line)
luawrapper
https://code.google.com/p/luawrapper/
beta ? is stable enough ?
Using boost is not a problem since si already used in my project.

Related

erlang vs golang [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I intend to learn a new language for better concurrency.
Erlang is a old but powerful language with a runtime to support its whole concurrency system as well as a well-known library, OTP. This is more like JVM.
Go is another language good at concurrency, while it's more like C.
My major field is about C/S and B/S. What should I prefer?

Why did Doom3 create their own containers versus use a library? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I've been looking through the Doom3 gpl code again recently and noticed that the "Containers" section of the idLib library has a unique implementation of 50+ year old data structures like a linked list. You can find the implementation here:
Doom 3 Linked List
My question is - why do so many games choose to reinvent the wheel instead of using a library like STL or BOOST? Is there a performance reason?

What do you need to learn OpenGL? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
What do you need to learn OpenGL? Do you need to learn C/C++ first? I have experience with C but none with C++.
I would suggest using c++ due to it having an object oriented side, but the opengl is cross platform
http://www.opengl.org/resources/bindings/
You can use mostly C with very little C++.
I would suggest looking at nehe.gamedev.net for some tutorials to help out.

On the current interest in COM [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
I am starting to do some development in C++ which includes the use of COM interfaces in Windows. I have to make a decision to learn or not to learn the COM technology. So, I want to ask if the COM programming is still widely used or is it rather outdated? Is it still a good idea to invest ones time into learning COM?

Are there any tools that are able to do cyclomatics on Pro*C++ sources? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
Are there any tools that are able to do code metrics on Pro*C++ sources?
I haven't been able to find anything specific via Google.
Does anyone have any experience with this?
Pro*C can generate valid C++ files, for code metrics tools on standard c++ Google is your friend.