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Closed 11 years ago.
I am starting to do some development in C++ which includes the use of COM interfaces in Windows. I have to make a decision to learn or not to learn the COM technology. So, I want to ask if the COM programming is still widely used or is it rather outdated? Is it still a good idea to invest ones time into learning COM?
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Closed 9 years ago.
I am looking for a class to export my c++ functions and classes to lua and call C++ functions from lua.
I have found few but I am interested in user impressions over usability/ stability / community support.
So if you used such a wrapper please help.
luabind
looks good
tolua/tolua++
http://www.tecgraf.puc-rio.br/~celes/tolua/
http://www.codenix.com/~tolua/
latest update 2009
luna
http://lua-users.org/wiki/LunaWrapper
small (53-line)
luawrapper
https://code.google.com/p/luawrapper/
beta ? is stable enough ?
Using boost is not a problem since si already used in my project.
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Closed 10 years ago.
I'm a student of a course in operating systems and i want do exercises with semaphores and monitors. Bearing in mind that my favourite programming language is C/C++, is there a good library, which includes monitors and semaphores constructs, to do my work?
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Closed 10 years ago.
I intend to learn a new language for better concurrency.
Erlang is a old but powerful language with a runtime to support its whole concurrency system as well as a well-known library, OTP. This is more like JVM.
Go is another language good at concurrency, while it's more like C.
My major field is about C/S and B/S. What should I prefer?
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Closed 9 years ago.
I have studied Java for a year. Now I'm starting to learn C++, and I next plan to start developing games. Where can I find game frameworks like Robocode or tutorials for learning C++ with a focus on game programming?
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Closed 10 years ago.
What do you need to learn OpenGL? Do you need to learn C/C++ first? I have experience with C but none with C++.
I would suggest using c++ due to it having an object oriented side, but the opengl is cross platform
http://www.opengl.org/resources/bindings/
You can use mostly C with very little C++.
I would suggest looking at nehe.gamedev.net for some tutorials to help out.