where is Project Darkstar (red dwarf) - server-side

before a days I was search for an open source actionscript server side, I found Project Darkstar (red dwarf) and I save the name in my mind to return to it when I will be free, now I'm free and I want to download it but I don't found it.
what happened to it? if I found the server uploaded can I adopt it as my game sever side ?

Unfortunately it appears that RedDwarf server is not being actively worked on. Although its website (http://www.reddwarfserver.org) is no longer active, the code can be found at https://github.com/reddwarf-nextgen/reddwarf .

Project Darkstar began as a personal project of Jeff Kesselman in 1999. It later became a research project at Sun Microsystems, February 2, 2010, Oracle shut down the project, and a community fork has been made called RedDwarf Server. RedDwarf server is distributed under GPLv2 with the server APIs being made specially available under GPLv2 + classpath exception.
code in github
code in sourceforge

Related

Sonar runner is not listing the CxxCppCheckSensor while runner is started

I am new to sonar, i have installed sonarqube on RHEL 7 machine and its version is 5.1.1.
and the runner's version is 2.4.
I have four cpp related plugins, i tried with each one,
sonar-cxx-plugin-0.9.4-RC3.jar sslr-cxx-toolkit-0.9.4-RC3.jar
sonar-cpp-plugin-3.6.jar sonar-cpp-plugin-3.5.jar
sonar-cxx-plugin-0.9.jar
nothing seems to be listing the Sensor CxxCppCheckSensor . i need this for integrating cppcheck with the sonar. my cppcheck version is 1.68.
i have included sonar.cfamily.cppcheck.reportPath = in my sonar.project.properties file too.
Am I doing something wrong here ? Please help me out.
1.And do these cpp plugins needs license or trial key for proceeding?
2. Can cppcheck's xml report alone be viewed in sonar's dashboard?
Thanks in advance :)
sonar-cpp-plugin correspond to the commercial plugin and of course needs a license, sonar.cfamily.cppcheck.reportPath property is only for the commercial plugin.
sonar-cxx-plugin correspond to the community C++ plugin and has different properties.
Do not mix the two different plugins and documentation, pick one and follow one documentation installing only one of them.

Air Native Extensions: Released Air App w/Windows Native Extension works fine on develpment PC but not on other computers

I'm working on an AIR app that uses a Native Extension for windows that I developed for the same project. The app calls an ANE method called pingFunction and passes it a String containing the IP address where the pingFunction will perform, believe it or not, a ping test.
The application and it's ANE work great on Flash Builder and even after making it a release, they keep working like a charm on the development PC. The problem is that I've tried on two other computers and the application is throwing the following error:
ArgumentError: Error #3500: The extension context does not have a method with the name pingFunction.
at flash.external::ExtensionContext/_call()
at flash.external::ExtensionContext/call()
at com.mycompanyname.myappname::MyAppName/sendPing()[...
At the beggining I thought I had to do with the fact that I was using a DLL I compiled using the Debug configuration on Visual Studio instead of the Release configuration, because I read that sometimes the a debug-version of a DLL can use external DLLs. So, I changed it and rebuilt the whole library as a release build. Sadly for me, I'm still experiencing the same result.
Also, I tried changing the swf-version of both the AIR app and the ANE to the AIR SDK version I'm using (14.0), and got again the same error.
The development computer is running Windows 8.1 and the others, where the app is not working, Windows 7 and Windows 7 Service Pack 1.
Any ideas about why this is happening? Any questions or comments that might lead me to the right track will be deeply appreciated.
Error#3500 is coming because you don't have the required runtime installed on those machines, which is necessary to execute any c++ code .
On your development machine you have visual studio installed and hence you also have msvcr.
Solution of the problem is:
Install msvcr i.e. Microsoft Visual c++ redistribution - 2012 from here.
you need msvcr anywhere you want to run any VS compiled c++ code.

Netbeans always compiling from the beginning

I'm having a quite big C++ project in Netbeans. It takes about 3 minutes for it to compile (with -j5 mode enabled).
I'm using my VM server (FreeBSD) hosted on Windows 8 and using SFTP option to compile.
Everything is working like a charm except that it looks like Netbeans is always making clean while compiling (no clean messages appearing in the output console though!). It's really annoying for me to wait 3 minutes for each change I have to make in my source code.
My friend had a similar issue some time ago - it was related to the Netbeans timestamps files (different time setting on the local & remote VM machine). In my case the VM machine time setting is the same as on my PC.
I am currently running Netbeans version 7.3.1 (because later & latest version are having some odd SFTP issue not working correctly). I've also tried the latest beta build including earlier versions and it doesn't seem to solve my problem.
Whats the problem? I will appreciate every solution.
There is excellent article "Make Dependency Checking" on this topic by NetBeans team which is worth reading to understand this behaviour.
NetBeans internally uses make utility for dependency checking defined in Makefile. When we create a new project in NetBeans, it enables "Full rebuild" feature. This leads to this particular behaviour.
However if want to avoid this, we can change this particular feature to "Incremental rebuild".
For complete information and to understand its consequences, please refer the above article from NetBeans team.

Problem with System.Runtime.Serialization.SerializationException

I am having a few troubles with a set of hosted code on an WS2K8 R2 box with IIS 7. I have another server running WS2008 that does not encounter the same issue. I have copied the application code from the old server so that it is identical.
The exception thrown in my server side logs is:
"ModuleLoadException: The C++ module failed to load while attempting to initialize the default appdomain."
I also have an error being returned in VS2010 at the same time:
Unable to find assembly 'msvcm80, Version=8.0.50727.4927, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
I have checked and the correct version of msvcm80 is on the server in the "C:\Windows\winsxs" folder. I have also installed Microsoft Visual C++ 2005 Redistributable (x64) and (x86).
I cannot see why the error might be thrown??
My debugging expierence is low so please bear with me.
I re-checked the version details. It appears that it was a requirement of the Microsoft Visual C++ 2005 Redistributible. I re-installed all versions of it on the server and applied the security hotfixes.
After a re-boot and testing in IIS the issue has now gone from my log files.
I did check the comparison between the two servers and wasnt that happy copying the files over. I felt it was best to try this method first.
Thanks for your help.
msvcm80 is a .NET Framework mixed assembly (microsoft visual c++ managed + unmanaged). You might try to find this file on the second server and place near your application on the first server machine.
Note: .Net Framework Runtime requires exact version of an assembly (8.0.50727.4927 in your case).

Remote developing with Eclipse

I'm trying to set-up a remote C++ development with Eclipse Galileo, but just can't make it work.
Trying the NetBeans 6.8 worked almost out of box, as described in this article:
http://netbeans.org/kb/docs/cnd/remotedev-tutorial.html
Is there any good article or tutorial, explaining how to setup such environment with Eclipse?
Thanks!
I tried it a few months back but it didn't work for me either. Instead I use X-windows to open Eclipse from a remote linux box onto my Mac. This works well in office ( both machines are on a LAN in the same geographical location), but not from home. When working from home use emacs-gui to do the same things. Its not the perfect scene...but gets the work done.. It would be nice to see it work in eclipse some day :)