The very first implementation of STL - c++

I am very interested in seeing the very first implementation of C++ Standard Template Library. Well, it is for historical reasons. I am curious to see how the library evolved throughout the time.
What is the first version (implementation) of STL that is officially available? When and where it was published? How can I get it?

You can follow along with the development of Stepanov's thinking on generic programming at the site he's set up to collect his papers:
http://www.stepanovpapers.com/

Related

c++ proposal for new mathematical special functions [duplicate]

When the C++ committee publish a new feature that will be part of the standard library in the next standard of the language, do they also release some source code or some kind of guidance on how to implement that feature?
Let's take unique_ptr as an example. The language committee just defines an interface for that class template and let the compiler vendor implement it as it wants? How exactly does this process of implementation of the standard library features occur?
Can anyone implement parts of the standard library for a platform that doesn't have support for them yet? Let say I would like to implement some cool features of the C++ standard library to use it on a microcontroller environment. How could I do that? Where should I look for information? If I decide to open source my project, can I do that? Will I need to follow exactly what the standard says, or I can write a non-compliant version?
Usually,
every new library feature goes through a proposal.
If the proposal makes it to the C++ committee's Library Evolution Working Group, it goes through a series of iterations (a "tough ground" as I am aware).
It undergoes a series of refinement process as described here
Should it require a (TS) Technical Specification (since C++11), it goes there to be baked. Take for example, the #include <filesystem> was in a Filesystem TS prior to C++17.
One thing I believe the committee likes, is an implementation experience.
More information can be found on the ISOCpp site
Well, as to the implementation:
There are quite a number of "library features" that cannot be implemented purely as a library. they require compiler support. And in these case, compilers provides "intrinsic" that you could hook on to. Take for example, clang provides intrinsics for certain type_traits
Most library features have some implementation experience, mostly from the Boost libraries.
You could actually look into the source code for the default standard library that ships with your compiler:
libc++ for Clang
libstdc++ for GCC
Sadly most of the implementations use a whole bunch of underscores. Mostly because they are reserved for use by the "Standard Library".
Can anyone implement parts of the standard library for a platform that doesn't have support for it yet?
Yes, you can, so far your compiler supports that platform, and the platform or Operating System provides usable API. For example. std::cout, elements of std::ifstream, and so much more requires platform specific support.
Let say I would like to implement some cool features of the C++ standard library to use it on a microcontroller environment. How could I do that?
You can look into the code of others and start from there. We learn from giants. Some Open Source Examples:
ETL
StandardCPlusPlus
uClib++
How could I do that? Where should I look for information?
You could check the paper that introduced the feature into the C++ library. For example, std::optional has a stand-alone implementation here which was used as a reference implementation during the proposal stages.
You could check the standard library, and do a laborious study. :-)
Search the internet. :-)
Or write it from scratch as specified by the standard
Will I need to follow exactly what the standard say or I can write a non-compliant version?
There's is no compulsion to follow what the C++ standard library specifies. That would be your "own" library.
Formally, no. As with all standards out there, C++ Standard sets the rules, and does not gives implementation. However, from the practical standpoint, it is nearly impossible to introduce a new feature into Standard Library without proposed implementation, so you often can find those attached to proposals.
As for your questions on "can you write non-compliant version", you can do whatever you want. Adoption might depend on your compliance, or might not - a super-widely adopted MSVC is known to violate C++ standard.
Typically, a new feature is not standardized, unless the committee has some solid evidence that it can be implemented, and will be useful. This very often consists of a prototype implementation in boost, a GNU library, or one of the commercial compiler vendors.
The standard itself does not contain any implementation guidance - it is purely a specification. The compiler vendors (or their subcontractors) choose how to implement that specification.
In the specific case of unique_ptr, it was adopted into the standard from boost::unique_ptr - and you can still use the latter. If you have a compiler that will compile for your microcontroller, it is almost certain that it will be able to build enough of boost to make unique_ptr work.
There is nothing stopping you from writing a non-conforming implementation (apart from the trivial point that if you sold it as being standards-conforming, and it wasn't you might get your local equivalent of Trading Standards come knocking.)
The committee does not release any reference implementations. In the early days, things got standardized and then the tool developers went away and implemented the standard. This has changed, and now the committee looks for features that have been implemented and tested before standardization.
Also major developments usually don't go directly into the standard. First they become experimental features called a Technical Specification or TS. These TS may then be incorporated into the main standard at a later date.
You are free to write you own implementation of the C++ standard library. Plum Hall has a test suite (commercial, I have no connection, but Plum Hall are very involved with C++ standardization).
I don't see any issue with not being conformant. Almost all implementations have some extensions. Just don't make any false claims, especially if you want to sell your product.
If you're interested in getting involved, this can be done via your 'National Body' (ANSI for the USA, BSI for the UK etc.). The isocpp web site has a section on standardization which would be a good starting place.

Is there any way to find out which specific algorithms are used in Microsoft's implementation of C++ library?

Does anyone know which, or know of any way to find out which, algorithms are used in Microsoft's implementation of the C++ standard library? Is it just private information?
I don't doubt that they're using algorithms which guarantee the performance requirements specified in the C++ standard for STL containers etc. but I'd be very interested to know the specifics!
Thanks!
Nearly all the code in the standard library is implemented as headers since the templates have to be available in every source file that uses them. Just open up the headers and have a look.
Also, there is a great video series direct from MS that covers a lot of the implementation details of the STL.
http://channel9.msdn.com/Series/C9-Lectures-Stephan-T-Lavavej-Standard-Template-Library-STL-
http://channel9.msdn.com/Series/C9-Lectures-Stephan-T-Lavavej-Advanced-STL
Jerry Jeremiah is correct, MSVC uses the DinkumWare libraries. If you want more information I highly recommend the STL lectures.

Boost library acceptance in industry

I have seen lots of people suggesting the Boost library on Stack Overflow, so I am also thinking of learning it. But today I came across this link: http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Boost
I wanted to know about its acceptance in industry at a broader level. My current company also doesn't allow me to use this so I am confused whether to look into this or not.
Parts of Boost library is currently being accepted into the Standard library for C++0x and it is regarded as one of the top libs with a high industry acceptance. I'm actually unaware of any other library getting accepted into the C++ Standard Library on such a large scale.
"Ten Boost libraries are already included in the C++ Standards Committee's Library Technical Report (TR1) and will be in the new C++0x Standard now being finalized. C++0x will also include several more Boost libraries in addition to those from TR1. More Boost libraries are proposed for TR2."
You should definately look into this. Don't go by Google or any other large institution. They generally have to work to a subset of any complex language like C++. Hence, they'll have restrictions on which parts they can use so that it's easier to hire and train engineers to use the code base.
Additionally, Boost leverages many aspects of the higher forms of functionality within C++, case in point template meta-programming. Boost provides for a safer, though bulkier, form of functions as first class objects. They add in a more powerful "bind" which works so well with the standard library that I'd be lost without it. Finally, they have in place tuples and hash tables, both fundamental datatypes in modern development libraries.
In short, I really can't name one reason why you wouldn't want to look at Boost, even just to learn something. It's peer reviewed and largely platform independent. The source code is a treasure trove of information and more advanced programming techniques.
I think the who is using boost web page speaks for itself. Notably: Adobe, McAfee, and Real Networks probably qualify as industry.
My current company also does not allow me
to use [boost]. So I am confused whether
to look into it or not.
You might want to dig a little further and find out why. As others have said, Boost is a fantastically useful set of open source and peer reviewed libraries of extremely high quality. Look at their development LOC chart for an idea how long and how much $$ it would cost your company to reinvent the wheel.

Official C++ language subsets

I mainly use C++ to do scientific computing, and lately I've been restricting myself to a very C-like subset of C++ features; namely, no classes/inheritance except complex and STL, templates only used for find/replace kinds of substitutions, and a few other things I can't put in words off the top of my head. I am wondering if there are any official or well-documented subsets of the C++ language that I could look at for reference (as well as rationale) when I go about picking and choosing which features to use.
There is Embedded C++. It sounds mostly similar to what you're looking for.
Google publishes its internal C++ style guide, which is often referred to as such a subset: https://google.github.io/styleguide/cppguide.html . Ben Maurer, whose company reCAPTCHA was acquired by Google, describes it as follows in this post on Quora:
You can basically think of Google's
C++ subset as C plus a bit of sugar:
The ability to add methods to structs
Basic single inheritance.
Collection and string classes
Scope based resource management.
They also publish a lint tool, cpplint.py.
Not long ago I listened to this SE-Radio podcast - Episode 152: MISRA with Johan Bezem, which introduces MISRA, standard guidelines for C and C++ to ensure better quality, try looking at it.
The GCC developers are about to allow some C++ features. I'm not aware of any official guidelines, yet, but I am pretty sure that they will define some. Have a look at initial report on the mailing list.
Well, latest developments (TR1, C++0x) in C++ made it very much generic, allowing you to do imperative, OOP or even (limited) functional programming in C++. Libraries like Boost also enable you to do very power declarative template-based meta-programming.
I think Boost is the first thing to try out in C++. It's a comprehensive library, which also includes several modules that enable you to program in functional style (Boost.Functional) or making compile-time declarative meta-programming (Boost MPL).
OpenCL has been using C for writing kernels, but they have recently added (or will soon add) C++ bindings and perhaps Java. OpenCL leaves out a number of performance robbing features of C. Excluded are things like function pointers and recursion. Smart pointers and polymorphism also create overhead.
Restrictions on C:
SIMD programming languages
Slightly off topic: Here is a good discussion comparing OpenCL with CUDA using C.
OpenCL or CUDA Which way to go?
The SEI CERT C++ Coding Standard gives a list of rules for writing safe, reliable, and secure systems in C++14. This is not a subset of C++ per se, but as a coding standard like the other answers is a subset in effect by avoiding unsafe, undefined, or easily-misused features (including some common to C).

Has the STL changed much?

I'm wanting to become conversant in the use of the Standard Template Library. If I come across a general reference or beginner's guide published around 1995-97, can I rely on the information in it? How much has STL changed in the last dozen years?
Yes! There are new additions. The TR1 update is now implemented in most environments.
Your older book is still useful to learn the basics. But you will want to find a reference for TR1 to learn about some very useful new features. In a couple of areas, the new features are preferred over older ones. (What comes to mind is bind1st and bind2nd functionality is fully encapsulated in the more general bind construct.)
In addition, there are the boost libraries. (boost.org) Boost is a a collection of libraries, some are very useful, others are obscure. Some of the features in TR1 came from boost, so there is some overlap. There is at least one good book about Boost out there.
Not a whole lot, if at all. The current standard was published in 1998.
cplusplus.com has a more up-to-date reference, which you can compare for yourself.
I'd recommend also that you get a copy of Scott Meyers' Effective STL.
I like the SGI reference to the STL
http://www.sgi.com/tech/stl
Which includes a set of resource for further reading
http://www.sgi.com/tech/stl/other_resources.html
I think that this documentation was done by the crater of the STL (could bee wrong on that).
But the STL has not changed since it was made official.
The new additions for TR1 are currently not officially available but will be part of the new standard. Though you can grab them via boost. Which is another set of libraries you should look at.