I am developing an application using the MFC library and I am currently trying to prevent the user accidentally changing one of the combo box controls when they are scrolling the mouse wheel.
I am looking for a solution without deriving a new class from the CComboBox class and preventing the mouse scrolling there.
My understanding of the system is that Windows passes the WM_MOUSEWHEEL message to the Combo box control which handles it (scrolling the combo box) and then this is propagated up the chain of parent controls (so them to my CFormView etc.), which means I cannot prevent the scrolling by capturing the event in my form view.
Does anyone have a solution to this problem? Thanks in advance!
You can always derive a control from CComboBox and trap the WM_MOUSEWHEEL message in the control itself. Then simply use your new derived combo box in your form view.
If you don't want to create a derived class (perhaps it's too big a change for your project), you can subclass the combo box and trap the WM_MOUSEWHEEL there.
Override the PreTranslateMessage handler in the main window class and look for WM_MOUSEWHEEL messages. Compare the pMsg->hwnd handle in PreTranslateMessage handler with the combobox handle, if found, filter the messages away.
Related
I have "n" dialogs which have the same base dialog. Each dialog has its own controls
edit boxes
combo boxes
list controls
etc.
In base dialog, how do I set focus messages of each control and,for example, give a Message box with
text("Hello I got focus, my ID is %d")?
The easiest way is using the classical subclassing method. The problem is that WM_SETFOCUS is not pumped through the message Loop, so PreTranslateMessage will not help.
Thee are some nice classes that help to do additional subclassing without disturbing the MFC stuff.
Paul Di Lascia wrote CSubclassWnd. PJ Naughter wrote CHookWnd. And with the ATL has CWindowsImpl.
All this classes allow easy additional subclassing even if a window is already subclassed by the MFC.
You can use "standard subclassing" GetWindowLong/SetWindowLong too.
According to this SO article, you can hook the WM_SETFOCUS message.
You can get the Control ID by using GetDlgCtrlID with the hwnd returned by the hook.
But beware of popping up a MessageBox, that will change the focus and trigger your hook proc, making it go into a loop!
As Jerry already said make a hook, get parent window handler via GetParent() and SendMessage(hParentWND, WM_MESSAGE, lParam, wParam).
Of course, you should handle WM_MESSAGE in your parent window.
Btw, framework calls OnSetFocus function when window gained focus.
If I click anywhere on the dialog window, like in the "background", or on a Static Text, the function OnLButtonDown() is fired. But if I click a ListBox/EditBox/Combo/Calendar/Checkbox etc is not fired.
I thought that because these have control variables atached to it, and the Static Text don't. But adding a new Listbox to my Dialog and testing, I see that it doesn't fire either, so now I am confused...
I added OnLButtonDown() with the Class Wizard, it appears in:
BEGIN_MESSAGE_MAP(CMFCTesting2Dlg, CDialogEx)
ON_WM_SYSCOMMAND()
// other handlers, etc
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
END_MESSAGE_MAP()
My function:
void CMFCTesting2Dlg::OnLButtonDown(UINT nFlags, CPoint point)
{
AfxMessageBox(CString("BUTTON DOWN"));
CDialogEx::OnLButtonDown(nFlags, point);
}
I tried calling CDialogEx:: ... before AfxMessageBox... but same result.
The CListBox item, has the Notify option set to True, as I seen some advices in other posts.
I suspect that the WM notification message is captured somehow by the ListBox, and not sent "forward" to my CMFCTesting2Dlg, but I understood that this should happen with the Notify option set to True, on the ListBox, no? (well, obviously, not...)
Sorry, I am new to dealing with WM in MFC.
BTW, I use Visual Studio 2010 Ultimate, and this is a Visual C++ - MFC- MFC Application - Dialog Based project.
How can I capture this mouse down event if clicked on a listbox / combo / etc?
On the LONG STORY, I am actually trying to accomplish this issue:
I have two listboxes (lets say), and I want to scroll them synchronously, when user scrolls one of them, others must scroll the same (or update in the next moment). And I thought of using on mouse down to track the position of every Listbox (with the GetTopIndex), and on mouse up, to GetTopIndex again and compare with the previous ones. If a change was made, then a listbox was scrolled and then update all listboxes with SetTopIndex. The unfriendly solution for the user, but simpler for me, would be clicking a button that does this verification / update, but its not elegant at all, and it can only set them at the same level, but can't determine which one was scrolled last time. This automatically scrolling of the listboxes should be made just for displaying, it is not important the selections in the listboxes. I tried using the Message Type in the Add Event Handler for the Listbox, but none that are displayed work for my problem, KillFocus and SetFocus, are not fired if the scroll-bar is dragged, only if an item in the listbox is clicked... and I didn't succeed on the others message type either, from the Add Event Handler.
Once a window handles a message, it stops being sent to the other windows beneath it. A static window doesn't handle a mouse down, so it goes to the dialog. The other controls all handle it in some fashion (setting focus at least) so it never gets to the dialog.
You can override the OnLButtonDown handler in each of the controls to do something else once they've finished their default handling in the base class. You might also get to see the message in the PreTranslateMessage method of the dialog.
As far as getting the List Controls to sync scrolling goes, your best bet would be to intercept WM_VSCROLL by subclassing CListCtrl or perhaps by PreTranslateMessage, and then calling SetScrollInfo on the other list. If the number of items in the lists are the same, it should be fairly simple.
I have created a derived control handling events as mouse movement, left button down up,down etc.
And I have a popup dialog and within that dialog, three child dialogs.
When I use the derived control in my popup dialog, it is working properly.
But when I place my control in any of the child dialog, the mouse events are not handled.
Please suggest a solution.
Thanks in advance,
Madhan
Must to pass forward the events. Catch them on the child dialog with the respective message handlers and then forward them using the ::SendMessage method.
The popup dialog possibly catched up automatically the mouse events and enabled to be forwarded towards.
In my application I have a CFormView with a CTabCtrl, I also have 4 CFormViews that are children of the main CFormView and that are shown/hidden when the user changes the selected tab.
However, I can't find a way to make the Tab Order to work properly. If the CTabCtrl has the focus, pressing the Tab key has no effect and if one of the child CFormView has the focus the Tab key will move the focus only around the controls inside the CFormView.
I tried changing the z-order of the visible child CFormView to be right after the CTabCtrl with SetWindowPos, changed the child CFormViews styles to WS_EX_CONTROLPARENT but nothing seems to work.
You've started out from the wrong implementation: you shouldn't make a CFormView with a CTabCtrl and then stuff more CFormViews into it. This isn't going to work right. Instead, you should work with CPropertySheet and CPropertyPage, where focus handling has already been taken care of. You will still be able to access the CTabCtrl owned by the CPropertySheet by calling GetTabControl(), but MFC will take care of the problems you've encountered.
Briefly: derive classes from CPropertySheet for each of the dialog windows you want to show (e.g., CConfigPage1, CConfigPage2). Create a Dialog resource in the Resource Editor for each of them, and do all of the other standard CDialog setup.
Next, derive a class from CPropertySheet (e.g., CProps), and (optionally) handle WM_SIZE and TCN_SELCHANGE.
Finally, derive a class from a CView descendent, like CScrollView (e.g., CViewMyAwesomeStuff). Then add member variables for the CPropertySheet and CPropertyPages, and handle WM_CREATE where you Add() each page to the property sheet and then Create(this,WS_CHILD|WS_VISIBLE) the property sheet.
Bonus: You can forward the CView::OnUpdate to each child CPropertyPage by calling GetPage() in a loop and calling a function on each of them, or you can send a message to each of them (use a user-defined message, like WM_APP+1). They can discover their parent's CDocument by calling GetParent()->GetParent()->GetDocument().
I have a first dialog with a simple button on it and while clicking the button, a second dialog is created using CDialog::Create(IDD,this). I would like the parent to be notified when the second dialog is destroyed but without adding any code to the second dialog i.e., without adding a m_pParent->Notify() line in OnDestroy method.
I have tried OnParentNotify, PreTranslateMessage, SubclassWindow in the parent dialog with no success. I have not used the WS_CHILD style for the second dialog. Any idea?
To complete: in fact, I have a ComboBox derived class (but the issue is the same with buttons) and I'm displaying a modeless Dialog instead of displaying the listbox. But I would like the control to be as generic as possible so that any modeless dialog could be used. That's why I do not want to add a specific notification in the second dialog. If I'm obliged, I will use this trick but I asked for a more generic solution. PreTranslateMessage only catches WM_PAINT, WM_NCMOUSELEAVE and WM_NCMOUSEMOVE.
Use a base class and have your parent refer to the modeless child by base class only. In the base PostNcDestroy have it post to the parent.
It doesn't make sense to have the parent do a bunch of filtering / spying on all messages. It does make sense to implement behavior in a base class that you want to have common to all the different future flavors you might have of the modeless child.
OnParentNotify() is not called since dialog2 is not a child of dialog1.
PreTranslateMessage() should help here (although I don't like this bullet). The trick is that a modeless dialog doesn't destroy itself when it's closed. If you want the dialog to die, it must call DestroyWindow() when it closes, such in an OnCancel() override.
Of course, the first thing that comes to mind is t wonder why you don't want to add custom notification in your modeless dialog code.
EDIT: Another method would consist in installing a message hook (for the current thread, Not the whole system!). This would help you catch all messages for all windows associated to the same thread as dialog1. See SetWindowsHookEx()
How about posting a main parent form event to the message queue?