mapped null pointer value [duplicate] - c++

This question already has answers here:
What is the default constructor for C++ pointer?
(5 answers)
std::map default value
(16 answers)
Closed 10 years ago.
In my code, I have a std::map that looks something like this:
std::map<std::string, A*> myMap;
where A is one of my custom classes.
When I access a map element which does not exist via operator[] like so:
std::string s("hello");
A* pA = myMap[s];
I know that a new element will be created with that key but I would like the pointer to be initialized to NULL. In other words, if myMap[s] exists, a valid pointer should be returned. If not, I would like pA to be NULL after the above code executes.
By default, will pA contain garbage if myMap[s] doesn't exit? How can I make it so that pA contains the value NULL if the element doesn't exit?

Short Answer: Yes, your pointer can reliably be considered a nullptr on a new key lookup with no prior value.
Long Answer:
Per the standard:
C++11 § 23.4.4.3,p5
T& operator[](key_type&& x);
Effects: If there is no key equivalent to x in the map, inserts value_type(std::move(x), T()) into the map.
Note particularly the use of T(), where T in this case is your pointer type. This leads to...
C++11 § 8.5,p10
An object whose initializer is an empty set of parentheses, i.e., (), shall be value-initialized.
By the definition of value initialization:
C++11 § 8.5,p7
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor (12.1), then the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T’s implicitly-declared default constructor is non-trivial, that constructor is called.
if T is an array type, then each element is value-initialized;
otherwise, the object is zero-initialized.
Which brings us to what it means for your object-type to be zero-initialized:
C++11 § 8.5,p5
To zero-initialize an object or reference of type T means:
if T is a scalar type (3.9), the object is set to the value 0 (zero), taken as an integral constant expression, converted to T (103)
if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized and padding is initialized to zero bits;
if T is a (possibly cv-qualified) union type, the object’s first non-static named data member is zero- initialized and padding is initialized to zero bits;
if T is an array type, each element is zero-initialized;
if T is a reference type, no initialization is performed.
103) As specified in 4.10, converting an integral constant expression whose value is 0 to a pointer type results in a null pointer value.

Yes new elements in map for embedded types like int or pointer are zero-initialized, so your pointer will be NULL.

Related

Default value of a function pointer in C++

What is the default value of a function pointer in C++? (Apparently it can't be NULL, so what is it?)
How is this program supposed to behave and why?
struct S { void (*f)(); };
int main()
{
S s = S();
s.f(); // What is the value of s.f?
}
First any pointer can be null. It is the one universal truth about pointers. That said, yours will be null, but not necessarily for the reasons you may think;
C++11 § 8.5,p10
An object whose initializer is an empty set of parentheses, i.e., (), shall be value-initialized.
This is important because your declaration includes this :
S s = S();
By the definition of value initialization:
C++11 § 8.5,p7
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor (12.1), then the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T’s implicitly-declared default constructor is non-trivial, that constructor is called.
if T is an array type, then each element is value-initialized;
otherwise, the object is zero-initialized.
Which brings us to what it means for your object-type to be zero-initialized:
C++11 § 8.5,p5
To zero-initialize an object or reference of type T means:
if T is a scalar type (3.9), the object is set to the value 0 (zero), taken as an integral constant expression, converted to T (103)
if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized and padding is initialized to zero bits;
if T is a (possibly cv-qualified) union type, the object’s first non-static named data member is zero- initialized and padding is initialized to zero bits;
if T is an array type, each element is zero-initialized;
if T is a reference type, no initialization is performed.
103) As specified in 4.10, converting an integral constant expression whose value is 0 to a pointer type results in a null pointer value.
The latter is the reason you're pointer is null. It will not be guaranteed-so by the standard given the same code, but changing the declaration of s to this:
S s;
Given a declaration like the above, a different path is taken through the standard:
C++11 § 8.5,p11
If no initializer is specified for an object, the object is default-initialized; if no initialization is performed, an object with automatic or dynamic storage duration has indeterminate value. [ Note: Objects with static or thread storage duration are zero-initialized, see 3.6.2.
Which then begs the last question, what is default initialization:
C++11 § 8.5,p6
To default-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9), the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
if T is an array type, each element is default-initialized;
otherwise, no initialization is performed.
In your case the object s is zero-initialized which means the function pointer is NULL.
struct S { void (*f)(); };
int main()
{
S s = S();
if ( s.f == NULL)
std::cout << "s.f is NULL" << std::endl;
}
Output:
s.f is NULL
Online demo.
A function pointer can be NULL and you may assign NULL to it. Have a look here for instance:
#include <iostream>
using namespace std;
struct S { void (*f)(); };
int main()
{
S s = S();
s.f = NULL;
return 0;
}
I believe the way you call the constructor of the structure(with ()), f will be NULL.
Function pointer can be NULL, this way you can indicate that they don't point to anything!
In C++ (and C), pointers (regardless of type) do not have a default value per se; they take what ever happens to be in memory at the time. However, they do have a default initialised value of NULL.
Default Initialisation
When you don't explicitly define a constructor, C++ will call the default initialiser on each member variable, which will initialise pointers to 0. However, if you define a constructor, but do not set the value for a pointer, it does not have a default value. The behaviour is the same for integers, floats and doubles.
Aside
int main()
{
S s = S();
s.f(); // <-- This is calling `f`, not getting the pointer value.
}

Default values in C++ initializer lists

I only just learned yesterday that specifying parameters to initializer list items is optional. However, what are the rules for what happens in this case?
In the below example, will ptr be initialized to 0, toggle to false, and Bar default-constructed? I guess this question is sort of redundant, because there would be little point in initializer lists if unspecified argument values == undefined behavior.
Could I also be pointed to the section of the C++ standard that states the behavior in the case of initializer list items not being given arguments?
class Bar
{
Bar() { }
};
class SomeClass;
class AnotherClass
{
public:
SomeClass *ptr;
bool toggle;
Bar bar;
AnotherClass() : ptr(), toggle(), bar() { }
// as opposed to...
// AnotherClass() : ptr(NULL), toggle(false), bar(Bar()) { }
};
Yes, the members will be initialized to zero and a default-constructed object respectively.
The C++ 11 standard specifies this behavior in 12.6.2/7:
The expression-list or braced-init-list in a mem-initializer is used
to initialize the designated subobject (or, in the case of a
delegating constructor, the complete class object) according to the
initialization rules of 8.5 for direct-initialization.
In turn, 8.5/10 reads:
An object whose initializer is an empty set of parentheses, i.e., (),
shall be value-initialized.
Paragraph 8.5/7 defines value-initialized:
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor
(12.1), then the default constructor for T is called (and the
initialization is ill-formed if T has no accessible default
constructor);
if T is a (possibly cv-qualified) non-union class type
without a user-provided constructor, then the object is
zero-initialized and, if T’s implicitly-declared default constructor
is non-trivial, that constructor is called.
if T is an array type,
then each element is value-initialized;
otherwise, the object is
zero-initialized.
And finally, 8.5/5 defines zero-initialized:
To zero-initialize an object or reference of type T means:
if T is a
scalar type (3.9), the object is set to the value 0 (zero), taken as
an integral constant expression, converted to T;
if T is a
(possibly cv-qualified) non-union class type, each non-static data
member and each base-class subobject is zero-initialized and padding
is initialized to zero bits;
if T is a (possibly cv-qualified) union
type, the object’s first non-static named data member is zero-
initialized and padding is initialized to zero bits;
if T is an
array type, each element is zero-initialized;
if T is a reference
type, no initialization is performed.
In the below example, will ptr be initialized to 0, toggle to false, and Bar default-constructed?
Yes. If a member initialiser appears in the initialiser list with empty parentheses, then that member is value initialised. This means that numerical types will be initialised to zero, pointers to null, and classes with default constructors using that constructor.
If you don't include the member in the initialiser list at all, then it will instead be default initialised; in that case. numerical and pointer types will be left uninitialised.
Could I also be pointed to the section of the C++ standard that states the behavior in the case of initializer list items not being given arguments?
C++11 12.6.2/7 specifies that the rules are the same as for direct initialisation.
C++11 8.5/16 specifies that if the initialiser is (), the object is value-initialised.
C++11 8.5/7 defines value initialisation.
Initialisations are covered in [dcl.init] (aka 8.5)
Point 10 says:
An object whose initializer is an empty set of parentheses, i.e., (), shall be value-initialized.
Value-initialisation is, put simply, default construction for classes and zero-initialisation for non-class types.

3 types of Initializations [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
What do the following phrases mean in C++: zero-, default- and value-initialization?
Today I came to know about 3 types of initialization in C++:
Zero Initialization
Default Initialization
Value Initialization
I have googled about it but I found no satisfactory results. All I get is a few standards. What I have understood until now is this: in case of value initialization, a data member can get value equal to zero in some cases.
Please elaborate them (standards) with examples. Also please don't just provide the text from the standard.
Thanks
The types of initialization refer to the language grammar. Here are two examples:
T * p1 = new T;
T * p2 = new T();
The object *p1 is default-initialized, and the object *p2 is value-initialized.
The effect of the initialization depends on the type T: 1) If T is a fundamental, then default-initialization does nothing (i.e. the object is left uninitialized), while value initialization equals zero initialization in that case and means the object is set to zero.
2) If T is an aggregate (i.e. class without constructors or destructor or assignment operator), then each element is recursively default- or value-initialized.
3) If T is of class-type and does have user-defined constructors, then both default- and value-initialization cause a call to the default constructor.
Note that member objects of classes with constructors can in turn be default- or value-initialized:
struct Foo {
int x;
int y;
Foo() : x() { }
};
Now when you say Foo a; then a is default-initialized, so the default constructor is called. This in turn causes a.x to be value-, i.e. zero-initialized, while a.y remains default-, i.e. un-initialized.
(Note that it's not really possible to value-initialize an automatic object, though in C++11, brace-initialization may be used to cause value-initialization, as in Foo a{};. (This behaves exactly the same as Foo a; in our example, consequent to the third paragraph.))
This is dealt with in 8.5 Initializers [dcl.init].
Zero Initialization
5/ To zero-initialize an object or reference of type T means:
— if T is a scalar type (3.9), the object is set to the value 0 (zero), taken as an integral constant expression, converted to T. As specified in 4.10, converting an integral constant expression whose value is 0 to a pointer type results in a null pointer
value.
— if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized and padding is initialized to zero bits;
— if T is a (possibly cv-qualified) union type, the object’s first non-static named data member is zeroinitialized and padding is initialized to zero bits;
— if T is an array type, each element is zero-initialized;
— if T is a reference type, no initialization is performed.
Basically, it's equivalent to a memset(&obj, 0, sizeof(objt));, except that it account that the memory representation of a null pointer might not be a 0 value (even though it is represented by a 0 in the language).
// foo.cpp
static char const* p; // p is zero-initialized
// during static initialization
static void init() {
if (!p) { p = new char[500]; } // fine as p has been 0-initialized
}
Note: personally I still prefer to use = nullptr to initialize p, just to make the intent clear...
Default Initialization
6/ To default-initialize an object of type T means:
— if T is a (possibly cv-qualified) class type (Clause 9), the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
— if T is an array type, each element is default-initialized;
— otherwise, no initialization is performed.
If a program calls for the default initialization of an object of a const-qualified type T, T shall be a class type with a user-provided default constructor.
Or basically, a call to the default constructor, accounting for arrays, at least for classes. The last point is a caveat for built-ins (such as int). Those are simply left as is (with garbage inside).
Default initialization is what is called when you defined a variable but do not initialize it explicitly. It is also what happens to attributes of a class that are not listed in the initializer list. So the caveat for built-ins is quite important to a programmer.
int function() {
int a; // <-- a is default-initialized (which means nothing happens...)
return a; // <-- uses a, so technically undefined behavior
}
struct A { int a; A() {} }; // During the call to A::A(),
// A::a is default-initialized (nothing happens...)
The absence of explicit initialization is a left-over from C. It's normally so for optimization reasons but leads to Undefined Behavior if one attempts to use the value...
Value Initialization
7/ To value-initialize an object of type T means:
— if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor (12.1), then the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
— if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T’s implicitly-declared default constructor is non-trivial, that constructor is called.
— if T is an array type, then each element is value-initialized;
— otherwise, the object is zero-initialized.
An object that is value-initialized is deemed to be constructed and thus subject to provisions of this International Standard applying to “constructed” objects, objects “for which the constructor has completed,” etc., even if no constructor is invoked for the object’s initialization.
It is a mix of both the above, meaning that the following syntax:
template <typename T> T value() { return T(); }
^~~
provides a suitably initialized instance of T whether T is a class type or a built-in type. It's important for templated code to be able to have such a unified syntax.
Note that with C++11, it is also possible to use T{} to achieve the same effect (which helps disambiguates from functions).

What does 'value initializing' something mean? [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
What do the following phrases mean in C++: zero-, default- and value-initialization?
If I have a class for example:
class Info
{
int x;
int y;
};
which I used to created an object,
Info *p = new Info();
Does the brackets beside Info mean i'm value initializing it? How does it different from this, Info *p = new Info; ?
I know there is a question which differentiate between different meanings in new and old C++ language but I want to know the semantic difference between default and value initialization e.g. Does value initialization means initializing something to zero?
A declared variable can be Zero Initialized, Value Initialized or Default Initialized.
In your example:
Info *p = new Info(); <------- Value Initialization
Info *p = new Info; <------- Default Initialization
The C++03 Standard 8.5/5 aptly defines each:
To zero-initialize an object of type T means:
— if T is a scalar type (3.9), the object is set to the value of 0 (zero) converted to T;
— if T is a non-union class type, each nonstatic data member and each base-class subobject
is zero-initialized;
— if T is a union type, the object’s first named data member is zero-initialized;
— if T is an array type, each element is zero-initialized;
— if T is a reference type, no initialization is performed.
To default-initialize an object of type T means:
— if T is a non-POD class type (clause 9), the default constructor for T is called (and the
initialization is ill-formed if T has no accessible default constructor);
— if T is an array type, each element is default-initialized;
— otherwise, the object is zero-initialized.
To value-initialize an object of type T means:
— if T is a class type (clause 9) with a user-declared constructor (12.1), then the default
constructor for T is called (and the initialization is ill-formed if T has no accessible
default constructor);
— if T is a non-union class type without a user-declared constructor, then every non-static
data member and base-class component of T is value-initialized;
— if T is an array type, then each element is value-initialized;
— otherwise, the object is zero-initialized

Stack object creation in C++ - Alternative syntax [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
What do the following phrases mean in C++: zero-, default- and value-initialization?
I am confused about an issue in C++.
When creating an object on the stack using the default constructor, I thought either one of the following two syntax notations would give the same result:
class MyClass { public: int i; }
int main()
{
MyClass a = MyClass();
MyClass b;
}
However, the first syntax initializes the field to zero, whereas the second one leaves the field uninitialized. So my questions are:
Why is this so? I thought fields in C++ were not supposed to be automatically initialized.
Is there any other differences between the two syntaxes?
Do these syntax variations have separate names to distinguish them from each other?
I’m currently using Microsoft Visual C++ 2010 Express.
Thanks!
In the first, you copy-initialize a from a value-initialized instance of MyClass. From the C++03 standard, §8.5/7:
An object whose initializer is an empty set of parentheses, i.e., (), shall be value-initialized.
And from §8.5/5:
To value-initialize an object of type T means:
if T is a class type with a user-declared constructor, then the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
if T is a non-union class type without a user-declared constructor, then every non-static data member and base-class component of T is value-initialized;
if T is an array type, then each element is value-initialized;
otherwise, the object is zero-initialized
To zero-initialize an object of type T means:
if T is a scalar type, the object is set to the value of 0 (zero) converted to T;
if T is a non-union class type, each nonstatic data member and each base-class subobject is zero-initialized;
if T is a union type, the object’s first named data member) is zero-initialized;
if T is an array type, each element is zero-initialized;
if T is a reference type, no initialization is performed.
In the second, you declare b in a manner that would cause it to be default-initialized if MyClass were not a POD type -- §8.5/5:
To default-initialize an object of type T means:
if T is a non-POD class type, the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
if T is an array type, each element is default-initialized;
otherwise, the object is zero-initialized.
However, because MyClass is a POD type, b is uninitialized -- §8.5/9:
If no initializer is specified for an object, and the object is of (possibly cv-qualified) non-POD class type (or array thereof), the object shall be default-initialized; if the object is of const-qualified type, the underlying class type shall have a user-declared default constructor. Otherwise, if no initializer is specified for a non-static object, the object and its subobjects, if any, have an indeterminate initial value; if the object or any of its subobjects are of const-qualified type, the program is ill-formed.
Basically, this is a (relatively) simple WTF in the language, where primitive types will not be initialized by default. The first syntax explicitly initializes them- the second doesn't. User-defined types will always be initialized, so it's only meaningful if you don't initialize it in the constructor, and it will be an error if you don't call the init functions of UDTs that need them.
UDTs that do not do anything insane should not require the first syntax and it's normal to use the second.