Below is my sample code. Its just a sample which is similar to the code which i'm using in my applicaiton.
#define STR_SIZE 32
void someThirdPartyFunc(const char* someStr);
void getString(int Num, const char* myStr)
{
char tempStr[] = "MyTempString=";
int size = strlen(tempStr) + 2;
snprintf((char*)myStr, size, "%s%d", tempStr, Num);
}
int main()
{
const char * myStr = new char(STR_SIZE);
getString(1, myStr); // get the formated string by sending the number
someThirdPartyFunc(myStr); // send the string to the thirdpartyFunction
delete myStr;
return 0;
}
I am getting an exception if i use this code. I think the problem is with deleting the "myStr". But delete is really necessary.
Is there any other way to format the string in getString and send it to the ThirdPartyFunc??
Thanks in advance.
you are allocating not an array of chars but one char with this line:
const char * myStr = new char(STR_SIZE);
and that one allocated char is initialized with the value of STR_SIZE, causing a "char overflow" in this case.
if you want an array of size STR_SIZE:
const char * myStr = new char[STR_SIZE];
(note the rectangular [ ]). you have to deallocate such allocated chunk of memory by using the delete[] operator.
personal note: the code you have written above (manually allocated strings etc) is good educational wise; you will do a lot of such mistakes and thus learn about the inner workings of C / C++. for production code you do not want that, for production code you want std::string or other string-containers to avoid repeating string-related mistakes. in general you are not the one who sucessfully reinvent how string-libraries will work. the same is true for other container-types like dynamically-growable-arrays (std::vector) or dictionary-types or whatever. but for educational fiddling around your code above serves a good purpose.
there are other problems in your code snippet (handing over const char* to a function and then modifying the ram, not calculating correctly the size parameter when calling snprintf etc), but these are not related to your segfault-problem.
Re the technical, instead of
const char * myStr = new char(STR_SIZE);
do
char const myStr[STR_SIZE] = "";
Note that both have the problem that the string can’t be modified.
But you only asked about the allocation/deallocation problem.
But then, there's so much wrong at levels above the language-technical.
Here's the original code, complete:
void someThirdPartyFunc(const char* someStr);
void getString(int Num, const char* myStr)
{
char tempStr[] = "MyTempString=";
int size = strlen(tempStr) + 2;
snprintf((char*)myStr, size, "%s%d", tempStr, Num);
}
int main()
{
const char * myStr = new char(STR_SIZE);
getString(1, myStr); // get the formated string by sending the number
someThirdPartyFunc(myStr); // send the string to the thirdpartyFunction
delete myStr;
return 0;
}
Here's how to do that at the C++ level:
#include <string> // std::string
#include <sstream> // std::ostringstream
using namespace std;
void someThirdPartyFunc( char const* ) {}
string getString( int const num )
{
ostringstream stream;
stream << "MyTempString=" << num;
return stream.str();
}
int main()
{
someThirdPartyFunc( getString( 1 ).c_str() );
}
The #define disappeared out of the more natural code, but note that it can very easily lead to undesired text substitutions, even with all uppercase macro names. And shouting all uppercase is an eyesore anyway (which is why it's the macro name convention, as opposed to some other convention). In C++ simply use const instead.
Related
I have been given a task, where I need to create the string_copy function Note that the function body and prototypes have been given by the source and that needs to be maintained. The portions written by me are after the comment write your code here.
#include <iostream>
using namespace std;
int string_length(const char* string_c);
char* string_copy(const char* string_c);
int main()
{
const char* string_c = "This is a string and is a long one so that we can create memory leaks when it is copied and not deleted";
// write your code here
int length = string_length(string_c);
cout << "Copied String: " << string_copy(string_c) << endl;
return 0;
}
int string_length(const char* string) {
int length = 0;
for (const char* ptr = string; *ptr != '\0'; ++ptr) {
++length;
}
return length;
}
char* string_copy(const char* string) {
// we need to add 1 because of ’\0’
char* result = new char[string_length(string) + 1];
// write your code here (remember zero-termination !)
int i;
for (i = 0; string[i] != '\0'; ++i)
{
result[i] = string[i];
}
result[i] = '\0';
return result;
}
Now task tells me
that it is very important that any memory allocated with e=new TYPE is
released later with delete e (and a=new TYPE[size] with delete [] a)
else this will lead to an error.
It is not exactly clear if error means compile/runtime error or error as in my task did not meet the requirement error.
My question is, in this code how do I delete the intermediate dynamically created result array? If I delete result, won't it fail the purpose of the task? Then how am I to respect the quotation above or maybe simulate memory leak as given in the long string constant?
Thanks.
EDIT: Why the negative votes? Please at least explain the reason! I am not asking any solution or something, but mere suggestion if I am missing some point or not!
The caller of string_copy would be responsible for releasing the memory when it's done with it by calling delete[] on it.
This is, by the way, a terrible way to write C++ code. You should be using std::string or std::vector<char> or something like that.
Here's why:
int length = string_length(string_c);
char* copy = string_copy(string_c);
cout << "Copied String: " << copy << endl;
delete[] copy;
return 0;
Yuck.
In fact the ideal solution is to use std::string and not char *. There is no real need of using char * instead of std::string in your example.
With std::string:
You don't need to new anything
You don't need to delete anything
You can do everything with std::string, that you do with char *.
I keep getting a SIGSEGV crash converting a std::string to char*. I have a name I wish to display in an ITextControl (WDL Framework). The following snippet works fine in some parts of my app but not here:
char * paramName = new char[name.size() + 1];
std::copy(name.begin(), name.end(), paramName);
paramName[name.size()] = '\0'; // don't forget the terminating 0
lcdToWriteParamNamesTo->SetTextFromPlug(paramName);
Following the trace....
void ITextControl::SetTextFromPlug(char* str)
{
if (strcmp(mStr.Get(), str))
{
SetDirty(false);
mStr.Set(str);
}
}
Next step:
char *Get()
{
if (m_hb.GetSize()) return (char *)m_hb.Get();
static char c; c=0; return &c; // don't return "", in case it gets written to.
}
And finally CRASH!:
int GetSize() const { return m_size; }
EDIT: As requested:
void WDL_STRING_FUNCPREFIX Set(const char *str, int maxlen WDL_STRING_DEFPARM(0))
{
int s=0;
if (str)
{
if (maxlen>0) while (s < maxlen && str[s]) s++;
else s=(int)strlen(str);
}
__doSet(0,str,s,0);
}
From my limited understanding of C++ and this answer, a bounds issue could cause the SIGSEGV or writing into read-only memory.
Just to clarify, this snippet in one class ALWAYS crashes and in another class NEVER crashes, though both classes are passed the same string and ITextControl.
Can anybody help me shed some light on this?
EDIT: Suggestion to use c_str() doesn't help:
char * cstr = new char [name.length()+1];
std::strcpy (cstr, name.c_str());
lcdToWriteParamNamesTo->SetTextFromPlug(cstr);
delete[] cstr;
This also crashes.
Doesn't look like converting string is an issue.
SIGSEGV is triggered on invalid memory reference.
It means when you try to read from
lcdToWriteParamNamesTo->mStr->m_hb->m_size you read from not acquired memory.
One of objects is probably already destroyed or by mistake one of pointers is overwritten to point to memory not acquired:
lcdToWriteParamNamesTo
mStr
m_hb
m_size
[PLEASE CHECK FINAL EDIT BELOW FOR UPDATE]
My C++ is a bit rusty (to say the least) and I'm having an issue trying to pass a char array into a function to manipulate the values. Example code below:
void myFunction(char* splitStrings,String stringToSetInLoop) {
char substringPtr[stringToSetInLoop.length()];
stringToSetInLoop.toCharArray(substringPtr, stringToSetInLoop.length());
for(int i = 0; i < 10; i++) {
splitStrings[i] = *substringPtr;
}
}
char *mySplitStrings[10];
myFunction(*mySplitStrings,String("Repeat Me"));
Serial.println(mySplitStrings[0]);
The code does not crash, but it outputs a blank line. I suspect that I need to initialize a 2 dimensional array outside the function to pass in so that memory space is allocated. I'm guessing that, although the substring pointer exists inside the function, the memory is destroyed, leaving the char* array mySplitStrings[0] pointing at nothing. Also, I think I need to pass in the reference to the array memory space, not as a pointer.
The ultimate goal here is to be able to pass a char array into a function, assign some values to it, then use those values back in the main code loop. If there's a better way to achieve this, then please let me know.
Thanks in advance. Please free me from my personal pointer/reference hell!
EDIT: Further note, this code is being run on an arduino, so the C++ is limited.
EDIT: When I try to pass in a reference to the char* pointer, I get this error, which I'm not sure how to change the function parameters to fix: error: cannot convert char* ()[10] to char for argument 1 to void myFunction(char*, String). Can anybody please take a stab at showing me a working example?
EDIT:
Thanks to the responses... I now have a working static library function that splits strings passed as a char* array. I know it's not pretty, but it does work. Thanks you to those who contributed. Code below:
void ExplodeString::explode(char* explodeResults[], String str, String delimiter) {
int delimiterPosition;
int explodeResultsCounter=0;
String subString;
do {
delimiterPosition = str.indexOf(delimiter);
if(delimiterPosition != -1) {
subString = str.substring(0,delimiterPosition);
char *subStringPtr[subString.length()+1];
subString.toCharArray(*subStringPtr, subString.length()+1);
explodeResults[explodeResultsCounter++] = strdup(*subStringPtr);
str = str.substring(delimiterPosition+1, str.length());
} else { // here after the last delimiter is found
if(str.length() > 0) {
subString = str;
char *subStringLastPtr[subString.length()+1];
subString.toCharArray(*subStringLastPtr, subString.length()+1);
explodeResults[explodeResultsCounter++] = strdup(*subStringLastPtr);
}
}
} while (delimiterPosition >=0);
}
Usage:
char* explodeResults[10];
ExplodeString::explode(explodeResults, String("cat:dog:chicken"), String(":"));
Serial.println(explodeResults[0]);
Serial.println(explodeResults[1]);
Serial.println(explodeResults[2]);
EDIT: Man, this is sooo much easier when you use the stdlib:
void ExplodeString::explode(std::vector<std::string> &explodeResults, std::string str, char delimiter) {
std::stringstream data(str);
std::string line;
while(std::getline(data,line,delimiter))
{
explodeResults.push_back(line);
}
}
Usage:
std::vector<std::string> commandsResult;
char delimiter[] = ",";
std::string _inputString = "my,string,to,parse";
ExplodeString::explode(commandsResult, _inputString, delimiter[0]);
How to pass an array of char*:
void myFunction(char* splitStrings[10], String stringToSetInLoop) {
// ...
char *mySplitStrings[10];
myFunction(mySplitStrings, String("Repeat Me"));
This will also work:
void myFunction(char* splitStrings[], String stringToSetInLoop) {
and this:
void myFunction(char** splitStrings, String stringToSetInLoop) {
Also, seems there is STL for avr platform - include it, C++ without STL is smth strange.
You are not allocating space for character arrays and just passing pointer of character array.
Instead of using char*splitStrings[10], you can use 2d char array with sufficient space to accomodate max length string. Assuming you max string length is less that 64 you can do something like this.
char splitString[10][64];
void myFunction(char**splitStrings,String stringToSetInLoop)
or
void myFunction(char splitString[][64], String stringToSetInLoop)
{
int len = stringToSetInLoop.length();
for(int i = 0; i<10; i++)
{
for(int j = 0; i<len; j++)
{
splitString[i][j] = stringToSetInLoop.charAt(j);
}
}
}
I use an external library to deal with udp (OSC) communication between 2 apps.
To format the messages that will be sent, the library is expecting a char* but I get a string from the UI that I have to convert.
While I was dealing with other parts of my code the udp part was hard coded like that :
char* endofMess = "from setEndMess";
and was working fine. I thought it would be easy to get it working with my strings and wrote :
std::string s = "from setEndMess";
char* endofMess = const_cast<char*>(s.c_str());
but unlike for the first example where I was receiving the message correctly formatted, I now receive only gibberish characters. Does somebody know where it can come from?
Thanks!
Matthieu
EDIT : the code I use :
The method to send the message each time OSCVal will change :
void osc500::testOSC(int identifier, float OSCval)
{
UdpTransmitSocket transmitSocket( IpEndpointName( destIP, port ) );
char buffer[1024];
osc::OutboundPacketStream p( buffer, 1024 );
p << osc::BeginBundleImmediate
<< osc::BeginMessage( endofMess )
<< OSCval << osc::EndMessage
<< osc::EndBundle;
transmitSocket.Send( p.Data(), p.Size() );
}
And if I have to change the OSC pattern I call this one :
void osc500::setEndMess(String endpattern){
// endofMess = "from setEndMess"; //OK works fine each time it's called
//1st try :
//std::string s = "from setEndMess";
//endofMess = const_cast<char*>(s.c_str()); //gibberish
//2nd try :
//std::string s = "from setEndMess";
//endofMess = &s[0]; //gibberish
//3rd & 4th tries :
//char s[4] = {'t','e','s','t'};
//char s[5] = {'t','e','s','t','\0'};
//endofMess = s; //gibberish
}
c_str() is for read-only access of std::string.
If you want to write to a string through pointers, then use either...
an array (or vector) of char instead of std::string
char* buf = &str[0]; - point directly to the first character of a string
Trick (2) is guaranteed to work under C++11; in practice it works in C++03 too but that relies on compiler implementation of std::string having contignuos storage.
(And whatever you do, keep an eye on the buffer length.)
I suspect the char* is not written to, it is only non const because it is a legacy API. If so, your problem is probably that the std::string has fallen out of scope or been modified between the point where you call c_str and where it is used in the guts of the API.
If you want to modify the std::string content, I think you should use &s[0] (making sure that the string is big enough).
std::string s = "abcdef...";
char* ptr = &s[0];
e.g. (tested with MSVC10):
#include <iostream>
#include <ostream>
#include <string>
using namespace std;
void f(char* ptr, size_t count)
{
for (size_t i = 0; i < count; i++)
ptr[i] = 'x';
}
int main()
{
string s = "abcdef";
cout << s << endl;
f(&s[0], 3);
cout << s << endl;
}
Output:
abcdef
xxxdef
I have main function like this:
void main()
{
char *s;
inputString(s);
printf("%s",s);
}
and inputString function:
void inputString(char *&s)
{
//Some code line to input a string and set s point to this string
}
Is there have a function auto malloc memory enough store string which inputed (I need input string in inputString function).
Just 3 lines of code (put these inside int main() )are enough
std::string s;
std::cin >> s; //or getline() as desired
std::cout << s;
If you keep using this C style approach, then no, you will have to make assumptions and allocate enough memory yourself. The C++ approach is much more superior, use std::strings and don't do manual allocations:
#include <string>
#include <iostream>
void inputString(std::string& s)
{
//Don't bother for the memory management
}
int main()
{
std::string s;
inputString(s);
std::cout << s ;
}
Also do note that your code is not legal C++. void main() is illegal!!!
Edit: At the time of this answer the question was tagged C++. Later the question was retagged NOT by the OP, and I don't quite agree with it...
You're mixing C and C++ in your example.
In your case before you can use s it should be initialized. For example, like this:
void inputString(char *&s)
{
s = strdup(xxx); // or malloc, calloc, etc.
}
But really, then it's better to just use plain old C:
char* inputString(void)
{
char* s = strdup(xxx);
return s;
}
Assuming that you are doing this is C and not C++.
There are two approaches, either inputString must allocate the memory or the caller of inputString must allocate the memory.
if inputString allocates the memory your function will probably look something like:
char* inputString(void)
{
int len = strlen (MyInternalString) + 1;
char* s = malloc (len);
strncpy(s, MyInternalString, len);
return s;
} //similar to what Rustram illustrated
you should also include:
void freeString(char* str)
{
free(str);
}
as well. This makes it clear to the user that they are required to manage the memory of the returned string themselves.
Alternatively you can write inputString where the user is expected to provide the required memory. This will then look something like
int inputString(char* str, int maxLen) //
{
if (maxLen >= myInternalStringLength + 1)
{
strncpy(str, myInternalString, maxLen)
}
return myInternalStringLength + 1;
}
Here the user of my string can check the return code to see if the buffer that he allocated was big enough. If it was too small, then he can always realloc a bigger one
Your main now becomes:
int main()
{
char *s = NULL;
int len = inputString(s, 0);
s = alloca(len); //allocates the memory on the stack
len = inputstring(s, len);
printf("%s",s);
} //no need to free the memory because the memory alloca'ed gets
//freed at the end of the stack frame
int main()
{
std::string s;
inputString(s);
printf("%s",s.c_str());
}
and inputString function:
void inputString(std::string& s)
{
//Some code line to input a string and set s point to this string
std::cin >> s;
}