C++ abstract class without pure virtual functions? - c++

I have a base class
class ShapeF
{
public:
ShapeF();
virtual ~ShapeF();
inline void SetPosition(const Vector2& inPosition) { mPosition.Set(inPosition); }
protected:
Vector2 mPosition;
}
Obviously with some ommitied code, but you get the point.
I use this as a template, and with some fun (ommited) enums, a way to determine what kind of shape i'm using
class RotatedRectangleF : public ShapeF
{
public:
RotatedRectangleF();
virtual ~RotatedRectangleF();
protected:
float mWidth;
float mHeight;
float mRotation;
}
ShapeF does its job with the positioning, and an enum that defines what the type is.
It has accessors and mutators, but no methods.
Can I make ShapeF an abstract class, to ensure nobody tries and instantiate an object of type ShapeF?
Normally, this is doable by having a pure virtual function within ShapeF
//ShapeF.h
virtual void Collides(const ShapeF& inShape) = 0;
However, I am currently dealing with collisions in a seperate class.
I can move everything over, but i'm wondering if there is a way to make a class abstract.. without the pure virtual functions.

You could declare, and implement, a pure virtual destructor:
class ShapeF
{
public:
virtual ~ShapeF() = 0;
...
};
ShapeF::~ShapeF() {}
It's a tiny step from what you already have, and will prevent ShapeF from being instantiated directly. The derived classes won't need to change.

Try using a protected constructor

If your compiler is Visual C++ then there is also an "abstract" keyword:
class MyClass abstract
{
// whatever...
};
Though AFAIK it will not compile on other compilers, it's one of Microsoft custom keywords.

Related

What are the advantages of having a definition of pure virtual method In C++? [duplicate]

I did a simple test today:
struct C{virtual void f()=0;};
void C::f(){printf("weird\n");}
The program is OK, but is weird to me, when we use =0 it means the function body should be defined in the inherited classes, but it seems I can still give it implementation function.
I tried both GCC and VC, both OK. So it seems to me this should be part of C++ standard.
But why this is not a syntax error?
A reason I could think of is like C# having both 'interface' and 'abstract' keywords, interface can't have an implementation, while abstract could have some implementations.
Is this the case for my confusion, that C++ should support such a kind of weird syntax?
C++ Supports pure virtual functions with an implementation so class designers can force derived classes to override the function to add specific details , but still provide a useful default implementation that they can use as a common base.
Classic example:
class PersonBase
{
private:
string name;
public:
PersonBase(string nameIn) : name(nameIn) {}
virtual void printDetails() = 0
{
std::cout << "Person name " << name << endl;
}
};
class Student : public PersonBase
{
private:
int studentId;
public:
Student(string nameIn, int idIn) : PersonBase(nameIn), studentId(idIn) { }
virtual void printDetails()
{
PersonBase::printDetails(); // call base class function to prevent duplication
std::cout << "StudentID " << studentId << endl;
}
};
Others mentioned language consistency with the destructor, so I'll go for a software engineering stand-point:
It's because the class you are defining may have a valid default implementation, but calling it is risky/expansive/whatever. If you don't define it as pure virtual, derived classes will inherit that implementation implicitly. And may never know until run-time.
If you define it as pure virtual, a derived class must implement the function. And if it's okay with the risk/cost/whatever, it can call the default implementation statically as Base::f();
What's important is that it's a conscious decision, and the call is explicit.
Basically, the best of both worlds (or the worst...).
The derived class is required to implement the pure virtual method, the designer of the base class requires this for some reason. And the base class also provides a default implementation of this method that, if the derived class desires or requires it, can be used.
So some sample code could look like;
class Base {
public:
virtual int f() = 0;
};
int Base::f() {
return 42;
}
class Derived : public Base {
public:
int f() override {
return Base::f() * 2;
}
};
So what is a common use case...
A common use case for this technique is related to the destructor - basically the designer of the base class desires that it is an abstract class, but none of the methods make much sense as being pure virtual functions. The destructor is a feasible candidate.
class Base {
public:
~Base() = 0;
};
Base::~Base() { /* destruction... */ }
A pure virtual function must be overriden in subclasses. However, you can provide a default-implementation, that will work for sub-classes, but might not be optimal.
A constructed use case is for abstract shapes, e.g.
class Shape {
public:
virtual Shape() {}
virtual bool contains(int x, int y) const = 0;
virtual int width() const = 0;
virtual int height() const = 0;
virtual int area() const = 0;
}
int Shape::area() const {
int a = 0;
for (int x = 0; x < width(); ++x) {
for (int y = 0; y < height(); ++y) {
if (contains(x,y)) a++;
}
}
return a;
}
The area method will work for any shape, but is highly inefficient. Subclassers are encouraged to provide a suitable implementation, but if there is none available, they still can explicitely call the base class's method
Pure virtual means "child must override".
So:
struct A{ virtual void foo(){}; };
struct B:A{ virtual void foo()=0; };
struct C:B{ virtual void foo(){}; };
struct D:C{ virtual void foo()=0; };
void D::foo(){};
struct E:D{ virtual void foo(){D::foo();}; };
A has a virtual foo.
B makes it abstract. Before making an instance, derived types must implement it now.
C implements it.
D makes it abstract, and adds an imllementation.
E implements it by calling D's implementation.
A, C and E can have instances created. B and D cannot.
The technique of abstract with implementation can be used to provide a partial or inefficient implementation that derived types can call explicitly when they want to use it, but do not get "by default" because that would be ill advised.
Another intersting use case is where the parent interface is in flux, and tue code base is large. It has a fully functional implementation. Children who use the default must repeat the signature and forward explicitly to it. Those that want to override simply override.
When the base class sigrnature changes, the code will fail to compile unless every child either explicitly calls the default or properly overrides. Prior to the override keyword this was the only way to ensure you did not accidentally create a new virtual function instead of overriding a parent, and it remains the only way where the policy is enforced in the parent type.
Please note that you cannot instantiate an object with pure virtual methods.
Try to instantiate:
C c;
with VC2015, there is an error as expected:
1>f:\dev\src\consoleapplication1\consoleapplication1.cpp(12): error C2259: 'C': cannot instantiate abstract class
1>f:\dev\src\consoleapplication1\consoleapplication1.cpp(12): note: due to following members:
1>f:\dev\src\consoleapplication1\consoleapplication1.cpp(12): note: 'void C::f(void)': is abstract
1>f:\dev\src\consoleapplication1\consoleapplication1.cpp(6): note: see declaration of 'C::f'
To answer your question:
The mechanisms only declares the function to be pure virtual, but there is still the virtual function table and the baseclass. It will avoid you instanciate Baseclass (C), but does not avoid using it:
struct D : public C { virtual void f(); };
void D::f() { printf("Baseclass C::f(): "); C::f(); }
...
D d;
d.f();
The destructor must be defined, even if it is pure virtual. If you don't define the destructor the compiler will generate one.
Edit: you can't leave destructor declared without define, will cause link error.
You can anyway call the body of the function from derived classes.
You can implement the body of a pure virtual function to provide a default behavior, and at the same time you want that the designer of the derived class use that function explicitly.

Can I have a non-virtual abstract class in C++ [duplicate]

I have a base class
class ShapeF
{
public:
ShapeF();
virtual ~ShapeF();
inline void SetPosition(const Vector2& inPosition) { mPosition.Set(inPosition); }
protected:
Vector2 mPosition;
}
Obviously with some ommitied code, but you get the point.
I use this as a template, and with some fun (ommited) enums, a way to determine what kind of shape i'm using
class RotatedRectangleF : public ShapeF
{
public:
RotatedRectangleF();
virtual ~RotatedRectangleF();
protected:
float mWidth;
float mHeight;
float mRotation;
}
ShapeF does its job with the positioning, and an enum that defines what the type is.
It has accessors and mutators, but no methods.
Can I make ShapeF an abstract class, to ensure nobody tries and instantiate an object of type ShapeF?
Normally, this is doable by having a pure virtual function within ShapeF
//ShapeF.h
virtual void Collides(const ShapeF& inShape) = 0;
However, I am currently dealing with collisions in a seperate class.
I can move everything over, but i'm wondering if there is a way to make a class abstract.. without the pure virtual functions.
You could declare, and implement, a pure virtual destructor:
class ShapeF
{
public:
virtual ~ShapeF() = 0;
...
};
ShapeF::~ShapeF() {}
It's a tiny step from what you already have, and will prevent ShapeF from being instantiated directly. The derived classes won't need to change.
Try using a protected constructor
If your compiler is Visual C++ then there is also an "abstract" keyword:
class MyClass abstract
{
// whatever...
};
Though AFAIK it will not compile on other compilers, it's one of Microsoft custom keywords.

Why does C++ support pure virtual functions with an implementation?

I did a simple test today:
struct C{virtual void f()=0;};
void C::f(){printf("weird\n");}
The program is OK, but is weird to me, when we use =0 it means the function body should be defined in the inherited classes, but it seems I can still give it implementation function.
I tried both GCC and VC, both OK. So it seems to me this should be part of C++ standard.
But why this is not a syntax error?
A reason I could think of is like C# having both 'interface' and 'abstract' keywords, interface can't have an implementation, while abstract could have some implementations.
Is this the case for my confusion, that C++ should support such a kind of weird syntax?
C++ Supports pure virtual functions with an implementation so class designers can force derived classes to override the function to add specific details , but still provide a useful default implementation that they can use as a common base.
Classic example:
class PersonBase
{
private:
string name;
public:
PersonBase(string nameIn) : name(nameIn) {}
virtual void printDetails() = 0
{
std::cout << "Person name " << name << endl;
}
};
class Student : public PersonBase
{
private:
int studentId;
public:
Student(string nameIn, int idIn) : PersonBase(nameIn), studentId(idIn) { }
virtual void printDetails()
{
PersonBase::printDetails(); // call base class function to prevent duplication
std::cout << "StudentID " << studentId << endl;
}
};
Others mentioned language consistency with the destructor, so I'll go for a software engineering stand-point:
It's because the class you are defining may have a valid default implementation, but calling it is risky/expansive/whatever. If you don't define it as pure virtual, derived classes will inherit that implementation implicitly. And may never know until run-time.
If you define it as pure virtual, a derived class must implement the function. And if it's okay with the risk/cost/whatever, it can call the default implementation statically as Base::f();
What's important is that it's a conscious decision, and the call is explicit.
Basically, the best of both worlds (or the worst...).
The derived class is required to implement the pure virtual method, the designer of the base class requires this for some reason. And the base class also provides a default implementation of this method that, if the derived class desires or requires it, can be used.
So some sample code could look like;
class Base {
public:
virtual int f() = 0;
};
int Base::f() {
return 42;
}
class Derived : public Base {
public:
int f() override {
return Base::f() * 2;
}
};
So what is a common use case...
A common use case for this technique is related to the destructor - basically the designer of the base class desires that it is an abstract class, but none of the methods make much sense as being pure virtual functions. The destructor is a feasible candidate.
class Base {
public:
~Base() = 0;
};
Base::~Base() { /* destruction... */ }
A pure virtual function must be overriden in subclasses. However, you can provide a default-implementation, that will work for sub-classes, but might not be optimal.
A constructed use case is for abstract shapes, e.g.
class Shape {
public:
virtual Shape() {}
virtual bool contains(int x, int y) const = 0;
virtual int width() const = 0;
virtual int height() const = 0;
virtual int area() const = 0;
}
int Shape::area() const {
int a = 0;
for (int x = 0; x < width(); ++x) {
for (int y = 0; y < height(); ++y) {
if (contains(x,y)) a++;
}
}
return a;
}
The area method will work for any shape, but is highly inefficient. Subclassers are encouraged to provide a suitable implementation, but if there is none available, they still can explicitely call the base class's method
Pure virtual means "child must override".
So:
struct A{ virtual void foo(){}; };
struct B:A{ virtual void foo()=0; };
struct C:B{ virtual void foo(){}; };
struct D:C{ virtual void foo()=0; };
void D::foo(){};
struct E:D{ virtual void foo(){D::foo();}; };
A has a virtual foo.
B makes it abstract. Before making an instance, derived types must implement it now.
C implements it.
D makes it abstract, and adds an imllementation.
E implements it by calling D's implementation.
A, C and E can have instances created. B and D cannot.
The technique of abstract with implementation can be used to provide a partial or inefficient implementation that derived types can call explicitly when they want to use it, but do not get "by default" because that would be ill advised.
Another intersting use case is where the parent interface is in flux, and tue code base is large. It has a fully functional implementation. Children who use the default must repeat the signature and forward explicitly to it. Those that want to override simply override.
When the base class sigrnature changes, the code will fail to compile unless every child either explicitly calls the default or properly overrides. Prior to the override keyword this was the only way to ensure you did not accidentally create a new virtual function instead of overriding a parent, and it remains the only way where the policy is enforced in the parent type.
Please note that you cannot instantiate an object with pure virtual methods.
Try to instantiate:
C c;
with VC2015, there is an error as expected:
1>f:\dev\src\consoleapplication1\consoleapplication1.cpp(12): error C2259: 'C': cannot instantiate abstract class
1>f:\dev\src\consoleapplication1\consoleapplication1.cpp(12): note: due to following members:
1>f:\dev\src\consoleapplication1\consoleapplication1.cpp(12): note: 'void C::f(void)': is abstract
1>f:\dev\src\consoleapplication1\consoleapplication1.cpp(6): note: see declaration of 'C::f'
To answer your question:
The mechanisms only declares the function to be pure virtual, but there is still the virtual function table and the baseclass. It will avoid you instanciate Baseclass (C), but does not avoid using it:
struct D : public C { virtual void f(); };
void D::f() { printf("Baseclass C::f(): "); C::f(); }
...
D d;
d.f();
The destructor must be defined, even if it is pure virtual. If you don't define the destructor the compiler will generate one.
Edit: you can't leave destructor declared without define, will cause link error.
You can anyway call the body of the function from derived classes.
You can implement the body of a pure virtual function to provide a default behavior, and at the same time you want that the designer of the derived class use that function explicitly.

C++ Implement subclasses that extends subInterfaces without overriding already overriden methods

I created Interfaces (abstract classes) that expends other Interfaces in C++ and I tried to implement them but errors occur when I compile.
Here are the errors:
main.cpp: In function 'int main()':
main.cpp:36:38: error: cannot allocate an object of abstract type 'Subclass'
Subclass * subObj = new Subclass();
^
Subclass.h:13:7: note: because the following virtual functions are pure within 'Subclass':
class Subclass : SubInterface {
^
SuperInterface.h:13:18: note: virtual void SuperInterface::doSomething()
virtual void doSomething()=0;
Here are my sources:
#include <iostream>
class SuperInterface {
public:
virtual void doSomething() = 0;
protected:
int someValue;
};
class SubInterface : public SuperInterface {
public:
virtual void doSomethingElseThatHasNothingToDoWithTheOtherMethod() = 0;
protected:
int anotherValue;
};
class Superclass : public SuperInterface {
public:
Superclass() {}
virtual ~Superclass() {}
void doSomething() {std::cout << "hello stackoverflow!";}
};
class Subclass : public SubInterface {
public:
Subclass() {}
virtual ~Subclass() {}
void doSomethingElseThatHasNothingToDoWithTheOtherMethod() {std::cout << "goodbye stackoverflow!";}
};
int main(void)
{
Superclass * superObj = new Superclass();
Subclass * subObj = new Subclass();
}
Here's what I want:
I want my implementation to be aware and so have the same behaviour as of already overriden methods (e.g subObj->doSomething() method works without the need to implement it again). Can anyone tell me what I should do to make that happen if it's even possible? Thanks.
No, you can't do what you want through simple inheritance. At no point does Subclass inherit, or provide, an implementation of doSomething(), so you can't call subObj->doSomething() as you desire. You must honour the interface contract of subInterface.
You could inherit Subclass from Superclass and Subinterface, and just implement doSomething() as a kind of proxy, Superclass::doSomething(). You still need an implementation but you don't have to 're-implement' it.
You're getting the error because you're trying to create an object of an abstract class.
Your Subclass is an abstract class because of this line void doSomethingElse()=0;.
If a class has one pure virtual function, it will be an abstract class. You can't create an object of an abstract class, you can only have a reference or a pointer to it.
To get rid of the error, the declaration of doSomethingElse in Subclass should be
void doSomethingElse();
Instead of void doSomethingElse()=0;
Also I don't see why you need two interfaces. You could derive Subclass from the SuperInterface, as it is basically just the same as SubInterface
To be honest, I am not entirely sure what your design wants to express, but there are at least two technical errors here:
1.) You use private inheritance in all cases, so you do not actually deal with "interfaces" at all. Public inheritance is achieved like this:
class SubInterface : public SuperInterface
2.) You use =0 for a function you apparently want to implement.
This will fix the compiler errors, but the design is still questionable. Considering the motivation you gave at the end of your question, I recommend composition rather than (public) inheritance. In C++, to share functionality is best expressed with composition. To put it very brief, encapsulate the commonly used functionality in a separate class and equip the other classes with an object of it.
class CommonFunctionality
{
//...
public:
void doSomething();
void doSomethingElse();
};
class SuperClass
{
//...
private:
CommonFunctionality m_functionality;
};
class SubClass : public SuperClass
{
//...
private:
CommonFunctionality m_functionality;
};
In fact, perhaps you don't even need to create a class for CommonFunctionality. Perhaps simple free-standing functions would do. Programmers with a Java background (and your code looks a bit like it) tend to put too stuff into classes than what is necessary in C++.
Your class 'Subclass' should override 2 pure virtual methods, so:
class Subclass : SubInterface {
public:
Subclass();
virtual ~Subclass();
void doSomethingElse() override;
void doSomething() override;
};
by not doing so or stating
void doSomethingElse()=0;
class Subclass becomes abstract too, which cannot be instantiated. You could havea look at :http://www.parashift.com/c++-faq-lite/pure-virtual-fns.html
Here's what I want: I want my implementation to be aware and so have
the same behaviour as of already overriden methods (e.g
subObj->doSomething() method works without the need to implement it
again). Can anyone tell me what I should do to make that happen if
it's even possible!!?? Thanks.
--> maybe declare the methods virtual not pure virtual
There are 2 problems, which are clearly stated by compiler:
Problem 1
SubInterface::doSomethingElse()() in Subclass is declared as pure virtual, disregarding that you trying to define it in source file (I'm pretty sure, that this is a copy-paste kind of errors).
class Subclass : SubInterface
{
public:
Subclass();
virtual ~Subclass();
void doSomethingElse() = 0; // still pure?
};
Solution is obvious:
class Subclass : SubInterface
{
public:
Subclass();
virtual ~Subclass();
virtual void doSomethingElse() override
{
}
};
(here using C++11 override specifier, so compiler will check correctness of overriding; it is not obligatory)
Problem 2
doSomething() is not even tried to be overriden, neither in SuperInterface, nor in Subclass, so it stays pure virtual. Although doSomething() is overriden in Superclass, Subclass has no idea about existance of Superclass.
Solution: override doSomething() either in SuperInterface, or in Subclass, or in any of children of Subclass (don't have them yet). For example, overriding in Subclass:
class Subclass : SubInterface
{
public:
Subclass();
virtual ~Subclass();
virtual void doSomething() override
{
}
virtual void doSomethingElse() override
{
}
};
Other issues:
You are inheriting without visibility specifier, i.e. privately. Use public inheritance until you really need something else:
class Derved : public Base {};
Your source files have .c extension, but containing C++ code. This can confuse some compilers if you do not state programming language explicitly via command line arguments. By convention, most programmers use .cpp extension, and most compilers treat such files as C++ source files.

Can I use `abstract` keyword in C++ class

Can we write abstract keyword in C++ class?
#define abstract
No.
Pure virtual functions, in C++, are declared as:
class X
{
public:
virtual void foo() = 0;
};
Any class having at least one of them is considered abstract.
No, C++ has no keyword abstract. However, you can write pure virtual functions; that's the C++ way of expressing abstract classes.
It is a keyword introduced as part of the C++/CLI language spefication for the .NET framework.
no, you need to have at least one pure virtual function in a class to be abstract.
Here is a good reference cplusplus.com
As others point out, if you add a pure virtual function, the class becomes abstract.
However, if you want to implement an abstract base class with no pure virtual members, I find it useful to make the constructor protected. This way, you force the user to subclass the ABC to use it.
Example:
class Base
{
protected:
Base()
{
}
public:
void foo()
{
}
void bar()
{
}
};
class Child : public Base
{
public:
Child()
{
}
};
actually keyword abstract exists in C++ (VS2010 at least) and I found it can be used to declare a class/struct as non-instantiated.
struct X abstract {
static int a;
static void foX(){};
};
int X::a = 0;
struct Y abstract : X { // something static
};
struct Z : X { // regular class
};
int main() {
X::foX();
Z Zobj;
X Xobj; // error C3622
}
MSDN: https://msdn.microsoft.com/en-us/library/b0z6b513%28v=vs.110%29.aspx
There is no keyword 'abstract' but a pure virtual function turns a class in to abstract class which one can extend and re use as an interface.
No, you can't use abstract as a keyword because there is no such keyword available in C++.
If you want to declare a C++ class as abstract, you can declare at least one function as a pure virtual function.
But in derived class you must provide a definition otherwise its give compilation error.
Example:
class A
{
public:
virtual void sum () = 0;
};
note:
You can used abstract as a variable name, class name because, as I told you, abstract is not a keyword in C++.
No, C++ has no keyword abstract. However, you can write pure virtual functions; that's the C++ way of expressing abstract classes. It is a keyword introduced as part of the C++/CLI language spefication for the .NET framework. You need to have at least one pure virtual function in a class to be abstract.
class SomeClass {
public:
virtual void pure_virtual() = 0; // a pure virtual function
};
Most C++ compilers do not have an abstract keyword.
A Cheap Abstract Keyword
Although you could define a macro with that name like so:
#define abstract
class foo abstract { ... };
It would have absolutely no effect on the class, however, if any variable, function, anything is named "abstract", that #define is not going to make your code happy.
Create an Abstract Class
As mentioned by others, you can force a class to be abstract by creating a Pure Virtual function and set it to 0 like so:
class foo
{
virtual void func() = 0;
};
foo::func() { /* some default code [not required] */ }
Pro: Since even a pure virtual function can have a body, you can make a class abstract even though the very function you defined as abstract (pure virtual) is defined. However, contrary to the other virtual functions, having a body is not required of pure virtual functions.
Con: You are forced to create at least one pure virtual function and that forces all derived classes to define that function to not be viewed as abstract. If you anyway have such a function, then great! But often, this is not the case.
The Correct Way
There is actually an astute way of creating an abstract class which is not well known. You still have to create a pure virtual function... and the fact is that the destructor can be a pure virtual function! There is ALWAYS a destructor in a class that uses the virtual keyword, so there is no hesitation here.
class foo {
virtual ~foo() = 0;
};
foo * f(new foo); // this fails, foo is abstract
The classes that derive from foo must now declare an explicit destructor (newer compilers properly create one implicitly, but it would still be a pure virtual function) which is not pure virtual like so:
class bar : public foo {
virtual ~bar() override {}
};
Note that we do not have an abstract keyword, but we do have an override keyword, which is super useful so when a function signature changes, you cannot compile until all the classes that derive from your base class have their virtual functions updated accordingly.
Effect of the Default Destructor
An interesting aspect to using the destructor as the pure virtual function is that derived classes automatically get a destructor (if you don't define one) and means your derived classes are automatically non-abstract (assuming only the destructor is a pure virtual in the base class).
In other words, you could declare bar with:
class bar : public foo {
void some_function();
};
and it automatically is not abstract because the default destructor is not abstract as it will more or less look like this:
virtual ~bar() override {}
if you don't define it yourself.
In other words, if you want to define another layer which still is abstract (i.e. if you want new bar to fail to compile), then you must declare your own destructor and mark it as a pure virtual:
class bar : public foo {
virtual ~bar() override = 0;
void some_function();
};
bar::~bar() {}
(the {} and = 0 can't be used together so you have to declare the destructor body separately.)
Abstract keyword presents in java, similar abstraction we can achieve in C++ by using pure virtual function.