Codeblocks cannot create output directory - c++

I'm using Code::Blocks 12.11 in Widnows XP. I've been learning C++, so I haven't been working on any specific projects, just individual files. I'm trying to debug one of these files, but found from this question that I needed to be in a project in order to debug. So, I created a project for all of my C++ practice files. Now, when I try to debug (or run) the program, Code::Blocks gives me this error: "Can't create output directory bin\Debug.
When I remove the file from the project it still gives me this error. What can I do to try to fix this so that the program can run and debug?
Additional information:
In Settings>Compiler>Global Compiler Settings>Compiler Settings>Compiler Flags, I have enabled "Produce debugging symbols [-g]". This is something that a lot of other resources I've checked have mentioned.
Also, under Debug>Active Debuggers, I've tried using both debuggers, both of which produce the same error message.

Why don't you try to remove the entire project directory, create an empty project and then place the source files one by one into the project. Beware if you have a main() method in each of your source files.

Well, a friend of mine was getting the same error. So I decided to check it out.
I my case, the error was because of the account user name.
When I checked, the output directory while creating the file and the one in the error being shown, were different.
When I checked, I created an user account name with "$aaa$", and I got the same error.
and I noticed that the error was because of the "$" sign. (Probably).
So, I guess the problem is with the user name. Try changing the user name to something simple.

Related

Xcode writing to file issue

I'm trying to help my son with a Programming C++ for Engineers course. I got him set up with Xcode 13.1 on his iMac but I've never used it myself. That was working great until his first assignment that required writing output to a file. We created a new Command Line Tool project and then used the File->New->File... option to create an Empty file. After doing so, selecting that file and looking at the info on the right side of the window shows that the Full Path is pointing to the directory where his main.cpp file is. Yet, when running his code nothing was being written to the file. I had assumed that just referencing the file name in his code would cause it to use a local reference and look in the same directory as main.cpp. After much Googling I found a reference that said to go to Product->Scheme->Edit Scheme... then select the Options tab in the window that opens and change the Working Directory from "$(BUILT_PRODUCTS_DIR)" to the directory containing the main.cpp file. That got the programming working correctly. My questions are:
Is there a preference setting that would tell it to always use the current project directory so that we don't have to change this every time?
Where does "$(BUILT_PRODUCTS_DIR)" point to?
What should we be doing differently?

QtCreator: How to make builderrors from cmake->ninja show in issues panel in "Makefile project"

I use qtcreator and have imported my project with New->Import Existing Project (this is the kind of project i need help with).
When compiling and having errors, the error messages shows up in the "Compile Output"-panel like so:
In file included from ../../src/tasklist.cpp:1:
../../src/tasklist.h:74:9: error: expected member name or ';' after declaration specifiers
But because file paths is specified relative to the build path and not to the root path, qtcreator fails to parse the messages and put annotations in code and in the "Issues"-panel. This slows work considerably compared to having the errors marked out by the editor.
How do I make qtcreator recognize the paths in the error message?
I'm running ubuntu, but the problem exists also when i compile with ninja in windows.
I have tried to write a custom error matcher, that picks up the pattern in the editor view, but it does not seem to run, when building. The build is also set to the directory where the compiler messages assumes that you originate from.
I've currently got it working with the following custom error message capture pattern:
(.*):(\d+):\d+: error: (.*)
My build folder is in a custom location, so I believe it's handling the file paths correctly.
If the parser doesn't seem to be running at all, then I don't think the file paths are the problem. For example, if I change my custom parser so the filename and line number are swapped, the parser still runs, but when I double-click the issue in the "Issues" panel, it says something like "File not found: 5". So, if the file paths are the only problem, it should still parse into issues.

Undefined reference compilation MITK/Qt

I need to compile the project of my teacher. This project use MITK, VTK, ITK, CTK and Qt. I had some errors which I managed to correct during compilation. Now, i have an error that I don’t understand and I don’t know how correct that to finish the compilation.
The problem is that I have :
undefined reference to « operator delete(void, unsigned long)#Qt_5 »* in the library libMitkAppUtil.so
We see also it is a link error. As it is a project of my teacher and others teachers I think it is a problem with a version of Qt or something in my computer no like the version of gcc or g++ ?
When I open Qt and i open many files there are three messages nearly of the toolbar :
the code model could not parse an included file, which might lead to incorrect completion and highlighting, for example.
Multiple parse contexts are available for this file. Choose the preferred one from the editor toolbar.
This file is not part of any project. The code model might have issues parsing this file properly.
Maybe there is a link with the error on the terminal ?
do you use cmake for the build process?
e.g.
cd MITK-build;
cmake ../MITK-source ./;
make -j1
Please start the build process in single-thread mode and then attach the standard output text to your reply so that we can look into the problem.
Sometimes problems occur with the /ep/ part of the build process (e.p. = external projects), there you could 'cd ep/xxx.../; cmake ./;make -j1' to start individual builds.
HTH,

Cannot compile resource for application manifest in C++ Builder 2006

I am trying to add the application manifest to a program built with C++Builder 2006, by following this article.
(The manifest is to obtain admin rights for my program, which contains "setup" in his name and so it triggers the “This program may not have installed correctly” warning).
I have the MyApp_Setup.exe.manifest in the project folder, along with the MyApp_Setup1.rc file, which is present in the project.
When i try to build, i get:
[RC Fatal Error] MyApp_Setup1.rc(1): File creation failed
What i'm doing wrong, or what should I do?
question edited 'cause i messed up the filenames and the output error didn't matched
Found the problem.
In the project options I always set an "_obj" output folder, but the resource compiler WANTS an existing "debug_build" folder to write the .res file.
It don't create the directory, hence the error in the file creation.
If i remove the "Obj" option, or once you have the "Debug_Build" folder present, everything compiles.

VC2008 compiler errors opening sbr files (C2418 C1903 C2471)

EDIT: See my answer below for the hotfix.
ORIGINAL QUESTION:
In setting up for our boat-programming adventure I have to set up source control and fix project files for a team to use them. (the project was previously only being worked on by one person who took shortcuts with setting up the project includes, etc)
I am fixing those SLN and Proj files. When trying to do a build on an external USB drive (I have not tried it on the primary hard drive) I am getting odd errors (lots of them for various files):
fatal error C1083: Cannot open
compiler generated file:
'.\Debug\.sbr': Permission
denied
These files are referenced in the vcproj file with relative paths in double quotes:
RelativePath="..\..\Source\.cpp"
I get the same errors form within a sln file in the IDE or if I call msbuild with the sln file.
The files are kind of "shared" for a few sln files (projects).
The person who originally created the SLN files is not known for being a wizard at configuring MSDev or making things work for teams.
Is this an issue with the way the source files are referenced? Any suggestions on how to fix these?
This URL does not seem to have helpful information:
Fatal Error C1083 on MSDN
Note - there were/are still hardcoded paths in the proj file, but i don;t see them for these files. They were mostly for the include and lib dirs. I think I removed them all.
I also get these errors:
..\..\Source\.cpp : error C2471:
cannot update program database '\debug\vc90.pdb'
..\..\Source\.cpp(336) : fatal
error C1903: unable to recover from
previous error(s); stopping
compilation
..\..\Source\.cpp(336) : error
C2418: cannot delete browser file:
.\Debug\.sbr
Title: You may receive a "PRJ0008" or "C2471" or "C1083" or "D8022" or "LNK1103" or similar error message when you try to build a solution in Visual C++
Symptoms:
D8022 : Cannot open 'RSP00000215921192.rsp'
PRJ0008 : Could not delete file 'vc90.idb'.
C1083 : Cannot open program database file 'vc90.pdb'
C2471 : Cannot update program database 'vc90.pdb'
LNK1103 : debugging information corrupt.
Cause:
This problem occurs when all of the following conditions are true:
You have a solution with more than one project in it.
Two or more of the projects are not dependent on each other.
You have parallel builds enabled. (Tools -> Options: Projects and Solutions, Build and Run: "maximum number of parallel project builds" is set to a value greater than 1)
You are building on a system with multiple CPUs (cores).
Two or more of the non-dependent projects are configured to use the same Intermediate and/or Output directory.
A specific race condition in mspdbsrv.exe remains uncorrected.
Resolution:
To resolve the problem do one or more of the following:
Reconfigure the non-dependent projects to specify an Intermediate and Output directory that is different from one another, e.g. Output Directory = "$(SolutionDir)$(ProjectName)\$(ConfigurationName)", Intermediate Directory = "$(OutDir)".
Adjust your solution's project dependencies (Project -> Project Dependencies...) so that each is dependent on another.
Disable parallel builds.
Add the "/onecpu" boot option to your boot.ini file.
Change you BIOS settings to enable/use only one CPU.
File a problem report with Microsoft Technical Support and keep bugging the crap out of them until they eventually fix mspdbsrv.
Status:
The problem is a combination of both a user project configuration error as well as a race condition in Microsoft's "mspdbsrv.exe" utility that does not properly handle more than one thread calling it at the same time for the same file resulting in the file's HANDLE being left open.
Additionally Visual Studio itself and/or its build system (VCBUILD and/or MSBUILD) (or all three!) should be made smart enough to detect and alert the user of such user errors so that corrective action can be taken.
This problem has been around for a LOOOOOONG time.
Applies to:
Microsoft Visual C++ 2005
Microsoft Visual C++ 2008
Others?
Respectfully submitted:
"Fish" (David B. Trout)
fish#infidels.org
p.s:
You're welcome. :)
Hmmm.
Perhaps:
http://social.msdn.microsoft.com/Forums/en-US/vclanguage/thread/0ceac3c6-62f6-4fdf-82e1-d41e1b4fcd20/
there is a hotfix from MS
http://code.msdn.microsoft.com/KB946040
http://support.microsoft.com/kb/946040
That might be my problem. I think it might only be on one machine I have.
EDIT:
I downloaded and ran the hotfix installer. It seems to have fixed it.
I get this same error when I physically remove a file from disk, but leave it in VS. In VS2005 it would give a much better : fatal error file not found. I think this is a bug in VS2008. The hotfix mentioned above didn't help me.
In my case it was my virus package (Trend Micro) causing all the problems. I added my Dev folders to the Ignore/White lists to solve the problem
delete your debug folder and build your project agian.
Occastionally my Visual Studio will suddenly decide something like this. I have found it maybe help to toggle to release, do a full rebuild, then toggle back to debug.