Boost cannot open file, 'libboost_filesystem-vc100-mt-gd-1_47.lib' - c++

I have googled the error for hours on end now and have not gotten much of anywhere. I have linked the project in my Visual Studios (2010 & 2012) project as that seems to have resolved everyone else's issue that was similar to this. However I am still unable to get my sample code from boost's website to work and keep getting that error. The file libboost_filesystem-vc100-mt-gd-1_47.lib is in my C:\Program Files (x86)\boost\boost_1_47\lib path. Here is the code I am trying to test and get boost up and running.
#include <iostream>
#include <boost/filesystem.hpp>
using namespace boost::filesystem;
int main(int argc, char* argv[])
{
if (argc < 2)
{
std::cout << "Usage: tut1 path\n";
return 1;
}
std::cout << argv[1] << " " << file_size(argv[1]) << '\n';
return 0;
}

Enter:
[boost_path]\stage\lib
In setting under Linker->General->Additional Library directories.

As mentionned by SChepurin it could be that you didn't add the path to boost to Linker->Additional Library Directories.
It could also be the case that you are trying to compile for x64 target whereas, given the install path for your boost libraries, you have only the 32 bits boost libraries installed on your system and therefore should either switch to x86 target or get 64 bits boost libraries, You can find binariy release from Boost 1.50 if you can use a moe recent version than 1.47 otherwise you will have to compile them yourself (see boost official documentation for more info on that)
Best

I had the same error and i followed the SourceForge. The link will take you to a folder of zipped lib and dll files for version of boost.You can download and unzip related library and when copied it to the related location everything gonna be alright ;)

Related

FATAL ERRORS with compilation after installing Aspose.Cells library for C++

Can someone please help me with my issue with Aspose.Cells library for C++?
I was writing my first C++ programme using Aspose.Cells library. Everything seemed smooth except that the following error was produced after I built the file:
Error before I launch is:
"Error exist in a required project.Continue launch?"
Error after running the code is:
"**fatal error: boost/config/compiler/gcc.hpp: No such file or directory**".**
If I commented out the line #<include Aspose.Cells.h>, the file can run with no errors.
I tried to solve the error by installing Boost library for C++ from zip file "boost_1_73_0", as I think Aspose depends on Boost to run. However, I couldn't link to Boost successfully as there doesn't seem to be a "include" folder and "lib" folder for me to add into project properties.
My questions are:
Will installing Boost solve my problem?
If yes, how can I install Boost library successful?
The following is my code in C++. Thanks a Lot in advance!
#include <iostream>
#include <Aspose.Cells.h>
using namespace std;
int main() {
cout << "!!!I am little red!!!" << endl;
return 0;
}
Regards
Hillary
UPDATE: I have successfully installed and linked Boot library now but I have got three warning message upon building: "Ignoring #pragma warning [-wunknown-pragmas]" , are these warning messages serious?
I also ran into another fatal error: unicode/uloc.h:No such file or directory. How can I correctly link up to unilib-master/Unicode library?
Yes, installing Boost helps.
If Aspose only requires header-only libraries from Boost, then you don't have to do much. The "include" path you're looking for is just the folder where you extracted the zip. The actual library headers are under boost/ in that folder, which are then found by the compiler.
If you need the shared libraries, you will need to build them. Follow the steps here Getting Started On Windows

Struggling with libssh on Windows

The problem
I'm trying to build a project in Visual Studio 2015 on Win10 that makes use of libssh, but I'm having no luck getting it to work. I feel like I'm losing my mind here. I'm either completely blanking out or missing something incredibly obvious.
I've tried using the installer libssh-0.7.2-msvc.exe from the files section at https://red.libssh.org/projects/libssh/files. I then linked it to a test C++ project in VS2015. Using the sample code I'm able to compile it:
#include <iostream>
#define LIBSSH_STATIC
#include <libssh/libssh.h>
int main() {
std::cout << "Starting libssh test" << std::endl;
ssh_session my_ssh_session = ssh_new();
if (my_ssh_session == NULL) {
std::cout << "Failed to initialize" << std::endl;
}
ssh_free(my_ssh_session);
return 0;
}
(Note: I've tried both #define LIBSSH_STATIC and #define LIBSSH_STATIC 1 based on posts I've seen from my initial search for answers. I've even tried adding it to the preprocessor definitions in project properties.)
I can only compile it if my project is set to 32-bit, but I can't run the resulting executable. Doing so results in an error: "The code execution cannot proceed because ssh.dll was not found. Reinstalling the program may fix this problem." I'm statically linking ssh.lib, though, so I'm not sure why I'm even getting that error.
So I tried compiling libssh myself as 64-bit. It took some more tinkering than I expected (I had some issues with zlib, which eventually I just omitted since it's optional). I can compile my project as a 64-bit executable successfully, but once again, I can't actually run it. I get the same error about ssh.dll being missing.
For the sake of trying it, I removed the LIBSSH_STATIC define and tried to link just to the DLL. Copying the ssh.dll from the libssh distribution into my program folder and trying to run it, I get the error: "The application was unable to start correctly (0xc000007b). Click OK to close the application."
I'm not sure what I'm missing here, but I'm sure it's dumb and I'm overthinking it.
Project settings (all configurations, all platforms)
libssh is installed to G:\Libraries\libssh_0.7.2 on my machine.
Configuration Properties > VC++ Directories > Include Directories
G:\Libraries\libssh_0.7.2\include;$(IncludePath)
Configuration Properties > VC++ Directories > Library Directories
G:\Libraries\libssh_0.7.2\lib;$(LibraryPath)
Configuration Properties > Linker > Input > Additional Dependencies
ssh.lib;%(AdditionalDependencies)
libssh path summary
libssh_0.7.2
bin
ssh.dll
include
libssh
callbacks.h
legacy.h
libssh.h
libsshpp.hpp
server.h
sftp.h
ssh2.h
lib
ssh.lib
Install vkpkg
⊞ Win+X and open the powershell
Input vckpg install libssh:x64-windows
Integrate into Visual Studio: vcpkg integrate install
Then you can include <libssh.h> in Visual Studio.

MinGW completely bugged on NetBeans

The following code shoudn't produce an error:
#include <cstdlib>
#include <cstdio>
#include <iostream>
using namespace std ;
int main ( int argc , char** argv )
{
int n ;
cin >> n ;
cout << n ;
return 0 ;
}
Yet a get a "RUN FAILED (exit value -1,073,741,511, total time: 46ms)" whilst running MinGW/Msys on Netbeans. Any advice like switching back to Cygwin?
I recommend using MinGW Distro if you want to develop C++ under a Microsoft Windows operating system. It ships with a pretty new GCC version and with the Boost libraries.
NetBeans IDE is pretty picky regarding the build environment settings. E.g. It doesn't work together with all versions of make (we have to distinct make.exe from MSYS and mingw32-make.exe from MinGW for example) and there are problems regarding the used Java Runtime Enviroment (JRE).
With the settings shown in the following screenshot you should be able to build your example with MinGW Distro and NetBeans 8. I recommend to not configure a absolute path to the make.exe file but add that path to your Microsoft Windows environment variable PATH. Otherwise you may get build errors.
Maybe these two blog posts help if you want to use the "default" MinGW distribution:
Installing Minimum GNU for Windows (MinGW)
Configure NetBeans IDE for Minimum GNU for Windows (MinGW)
I hope this helps others as well.
Not related to your question: Don't use using namespace std:
#include <iostream>
int main(int argc, char** argv) {
int n;
std::cin >> n;
std::cout << n;
return 0;
}
I ran into this same issue (with exit code -1,073,741,511), so though a dated question, I'm posting this here for anyone else who runs into the problem.
Run the executable for the program manually. You might get an error such as "the procedure entry point __gx_personality_v0 coud not be located in the dynamic library libstdc++-6.dll". (OP has confirmed this in a comment.)
The .dll file referred to in the error message above is either not being linked, or linked incorrectly. The correct version of the .dll that needs to be linked is the one in the ...\MinGW\bin directory. In Windows, you can check the .dll file being linked by typing where libstdc++-6.dll in a command prompt; the first result that is listed will be the file that is linked. If you already see ...\MinGW\bin\libstdc++-6.dll as the first result here, my fix below will not help you.
If you see a message "INFO: Could not find files for the given pattern(s).", then ...\MinGW\bin needs to be added to your %PATH% variable. (OP has already confirmed this was not the issue.)
The issue I was having was that a program I had installed had its own (likely outdated) version of libstdc++-6.dll, which was in a folder also included in my %PATH% variable, ahead of ...\MinGW\bin. This meant that this other .dll file was being picked up and linked to during execution. This can be fixed by editing your %PATH% variable to make sure the ...\MinGW\bin entry is ahead of all other directories that also have a version of the .dll file.
Edit: The other option is to statically link the .dll at program compilation, or place a copy of the correct .dll in the program executable directory. However, neither of these fixes is 'global', and needs to be done for each project individually.
Hope this helps!

Missing cyg*.dll when using libraries compiled with Cygwin, and errors when added

I just compiled zlib and libzip with Cygwin to use them with Code::Blocks in Windows.
My code is that:
#include <iostream>
#include <zip.h>
int main()
{
//Open the ZIP archive
int err = 0;
zip *z = zip_open("main.zip", 0, &err);
zip_close(z);
std::cout << "Hello world!" << std::endl;
return 0;
}
When I build my code, it works well, no errors and warnings.
When I launch my program, it says that I don't have cygzip-2.dll. Okay, I search it and put it in my executable folder. Then, it says that I don't have cygwin1.dll. Okay, I put it too. The same for cygz.dll and cyggcc_s-1.dll.
Oh, it works! But then, my program stops with always the same status: -1073741819.
It doesn't even tell me hello :(
I compiled it with MinGW (it did the same error on Cygwin), and I linked libz.a, libzip.a and libzip.dll.a. Where does the problem could come from?
Thanks!
EDIT: When I try to compile my program IN Cygwin, it says 'undefined reference to '_zip_open'' and 'undefined reference to '_zip_close''. Probably something is missing, but what?
Eventually, I succeeded to use my 2 libraries! I had already tried to use CMake, but failed miserably.
So today, I decided to retry it with the GUI. Firstly, I compiled zlib. I chose the zlib folder, and put the build folder in it. I configured with the option for Code::Blocks and MinGW Makefiles, and native compilers. Then, I opened the .cbp (Code::Blocks Project) in my 'build' folder, and built it.
For libzip, I did the steps except that I specified 2 variables:
ZLIB_INCLUDE_DIR = the root of zlib folder (where there are all the .h and .c) and ZLIB_LIBRARY = [the path to your build folder from zlib]\libzlib.dll
I built it from the .cbp too. And I linked all my files to my project, and it was done!

Linker error with Boost Threads in C++ in Xcode

I have been trying to get a simple c++ program running that was given to me as an example of multi-thread programming. I know it runs on another machine with boost installed, but I am trying to run it in Xcode, and this is giving me some problems.
First I tried to run it with my existing version of boost. However I was getting many errors and after doing some research, found that I needed to update my boost version from 1.47 to 1.52 to fix a few known threading bugs contained in 1.47.
That fixed many of my errors, but was still throwing a few. SO I found out that I had to patch 1.52 using the patch found here: https://svn.boost.org/trac/boost/attachment/ticket/7671/libcpp_c11_numeric_limits.patch
After all that, I am still getting a linker error saying "Library not found for -lboost_thread"
Right now in Xcode, I have the following project settings:
Under search paths, I have the header and library search paths set to "usr/local/include/" - - Under linking I have other linker flags set to "-lboost_thread"
I have both a lboost_thread.a and a lboost_thread.dylib located in usr/local/lib/. How do I make xCode find this, as It seems that should fix my problem.
Also if it helps here is the code I am running:
#include <iostream>
#include <boost/thread.hpp>
using namespace std;
void printNum(char c, int num)
{
for(int i = 0; i < num; i++)
{
cout << c << i << endl;
}
}
int main()
{
cout << "Boost threads!" << endl;
boost::thread t(printNum, 'b', 100);
printNum('a', 100);
cout << "Good bye!" << endl;
}
Image of Error:
Image showing the file in it's location:
Image showing my build settings:
I don't know why the linker isn't finding the library, but I can tell you how to circumvent the issue of library search: Add the full path /usr/local/lib/libboost_thread.a to the Other Linker Flags build setting, without -l or -L.
Your screenshot says /usr/local/lib/libboost_thread.a the advice is to use -I/usr/local/lib/libboost_thread.a maybe that is the thing.