Efficiency/Speed of updating GUI Elements while Reading CAN input - c++

I had no experience with Controller Area Networks(CAN) or ValueCAN3 prior to this project, and I used an example from Intrepid for my reading of messages. However I am having issues with efficiency and frequency of the updates for my GUI which displays the analog and digital signals I am reading.
My GUI consists of 16 numeric up/down boxes for analog channels and 36 buttons that change to green depending if a digital signal is turned on (1) or off(0). While reading in my CAN messages I then update the GUI controls to display the appropriate feedback. However the digital channels respond almost instantly when I press a button on a CAN joystick that is plugged in, whereas the analog signals don't update that fast with the string pots I am using to vary the signal. Sometimes it takes an analog signal 1 - 2 seconds to respond.
Currently I set the GUI controls, and then I read the values from the GUI controls and send the values out over a socket connection to another application via UDP. I should probably change this to sending the data from the signals I receive directly rather then reading from the GUI controls I am setting, but I don't think that is the issue.
I am using System::Timers::Timer objects to update, read messages, and send out data packets. I need a rate of 50hz - 100hz, preferably closer to 100hz. Using the socket on the other end I can see that my packets are sent frequently enough, but the data doesn't change smoothly or frequently for the analog channels. If anyone has any thoughts on what I might be doing wrong, or how to process the data in a more efficient way please state it.
Here is the segment of code from Intrepid that reads the CAN messages:
// Read the messages every timer event (1000 ms)
if (m_bPortOpen) // only if the port is open
{
// call icsneoGetMessages to read out the messages
lResult = icsneoGetMessages(hObject,stMessages,&lNumberOfMessages,&lNumberOfErrors);
if (lResult != 0)
{
// a successful read
mNumberOfErrorsRead = lNumberOfErrors;
mNumberOfMessagesRead = lNumberOfMessages; // store the number of messages in the current buffer
}
}
My form requests a msg from my CanReader Object using:
msg = can->GetLatestMsg();
and that method grabs the last message received.
public: icsSpyMessage* GetLatestMsg()
{
return &stMessages[mNumberOfMessagesRead - 1];
};
I think this GetLatestMsg() seems like a bad way to implement the retrival of the latest message, but I'm not entirely sure how much this is affecting my program or how else I could do this because the CanReader is seperate from the Form so I'd have to pass an array of messages I think otherwise. I do suspect this might be skipping messages because it only reads the last one grabbed and not the ones leading up to it, which if those were read should make the GUI output appear smoother for transitions.
Another thing to note is that I am reading from 6 different PGNs, the analog signals correspond to 4 of the PGNs and 2 correspond to the digital signals.
UPDATE
After playing with my application and using the string pots on different analog channels I am noticing that some channels are updating more then others. And by checking the PGNs being accessed I find that I am accessing some more frequently then others.
Doesn't a CAN device broadcast the data at relatively the same rates for the different PGNs? and if yes then my GetLatestMsg() method must not be reading the different PGNs effectively. It reads a new msg every 5 milliseconds.
Additionally, does anyone know if I should make seperate reading timers to detect the different PGNs seperately?
If there is additional code I can provide for clarity please let me know.

After lots of testing and debugging I have found a stable solution. I am posting this answer in hopes that someone else may benefit from this explanation.
When reading message on a CANbus the messages are broadcasting across the bus and you have to pick out the messages you want based on the parameter group names (PGNs). Each PGN should be defined for different pieces of data.
For instance engine rpm would correspond to a particular PGN, and when you check the messages in your buffer, you will be looking for the messages with the PGN corresponding to the engine rpm.
In my case, I am reading/wanting 6 different PGNs from the valueCAN3 device I am using. Each of these messages contains different data that corresponds to analog and digital signals. The error with efficiency was related to how I was retreiving the latest message from the buffer.
When you are just streaming all the same data in each packet it makes sense to just grab the latest or most recent message from your buffer. However, in my case since I require 6 different PGNs that means I when I grab the last message off of the buffer it corresponds to just 1 of out the 6 PGNs, and since the messages on my CANbus are sent out at a constant rate and in the same order, I was reading about half of the packets all the time, and missing the other half. By grabbing the 2 most recent packets I found that all my channels are now updating at the speed needed for my application. All my signals change without noticable lag, and are easily meeting my 50hz - 100hz range that I required.
However, I think the optimal solution would be to read the latest message for each PGN when I pull from the buffer, rather then just the latest two messages, which could correspond to any of my 6 PGNs because I read more often then I receive the packets.

Related

Windows 10 virtual COM port - ReadFile stops working after some period of time

I am in the unenviable position of having to debug code that was written by someone 10+ years ago who no longer works at the company.
The premise is fairly simple: this is a Windows based test tool that is intended to communicate with an external device that our company builds. The communication is over RS-232 using a Windows COM port via a USB-to-Serial converter. The communication is a simple request/response scheme. The program runs a continuous loop of successive WriteFile() and ReadFile() calls to communicate with the external device. WriteFile to send a command, followed by ReadFile to read the response.
All works well initially, but after some period of time (roughly 10 minutes - although I haven't confirmed that it's always consistent), the ReadFile call stops working - as in, it times out and returns 0 characters every single time after the initial failure. Since I have the ability to debug the external device simultaneously, obviously the first thing I did was to check if the failure was there, but I have confirmed that even after the ReadFile call stops working, the external device still correctly receives the commands sent via the WriteFile call and responds on the same COM port.
// Flush buffer
PurgeComm(hComm, PURGE_RXABORT|PURGE_RXCLEAR|PURGE_TXABORT|PURGE_TXCLEAR);
// Send command
WriteFile(hComm, dataOut_ptr, write_size, &dwBytesWritten, NULL);
//...
// Read Response
ReadFile(hComm, dataIn_ptr, read_size, &dwBytesRead, NULL);
//This sequence works for a while
//At a certain point, the ReadFile call times out and dwBytesRead is 0
//After that point, every call to ReadFile times out in the same way
//WriteFile still works fine and I know that the external device is still responding on the same UART channel
If I close and re-open the COM port after the timeout as shown below, nothing changes.
//This is the code inside the COM close function
PurgeComm(hComm, PURGE_RXABORT);
CloseHandle(hComm);
//...
//This is the COM open code that gets called in a separate function:
hComm = CreateFile( name,
GENERIC_READ | GENERIC_WRITE,
0,
0,
OPEN_EXISTING,
0,
0);
GetCommTimeouts(hComm,&ctmoOld);
ctmoNew.ReadTotalTimeoutConstant = 200;
ctmoNew.ReadTotalTimeoutMultiplier = 0;
ctmoNew.WriteTotalTimeoutMultiplier = 0;
ctmoNew.WriteTotalTimeoutConstant = 0;
SetCommTimeouts(hComm, &ctmoNew);
dcbCommPort.DCBlength = sizeof(DCB);
GetCommState(hComm, &dcbCommPort);
BuildCommDCB("9600,O,8,1", &dcbCommPort);
SetCommState(hComm, &dcbCommPort);
However, if I set a break-point on the external device just before it responds, close the test program and open the COM port in a serial terminal like RealTerm then let the external device proceed, the data comes in fine. At the same time, if I kill and restart the test program entirely, it will also work again for a period of time before again experiencing the same timeout issue.
I have tried playing with the Rx timeout, as well as inserting an additional delay between the WriteFile and ReadFile calls with no success.
I don't get it. Based on this behaviour I don't suspect the Windows USB-to-Serial driver that's being used and feel like there is something going wrong specifically with the use of ReadFile in the test program.
Is there a possibility that the buffer is not being flushed properly and simply stops working because it overflows? Are there known issues with the ReadFile or PurgeComm functions on Windows 10? This is a legacy program that normally runs on a Windows XP machine without issue. I'm having to run it on Windows 10 because I'm using it to test an upgrade of the external device and that's the PC I have.
Edit: To clarify, the "failed" call to ReadFile still returns 1 (so calling GetLastError() is not relevant here), just the number of characters read is 0
Edit 2: Some more details about the communication being attempted...
The Purge-WriteFile-ReadFile sequence alternates between 2 types of commands (same sequence for both commands):
a 'write' command, in which a 134 byte packet (128 byte payload + 6 bytes overhead) is sent to the external device, to which the device responds with a 4-byte 'ok' or 'not ok' handshake
a 'read' command, which is a 6 byte packet with the ID of the data to be read-back (specifically the data that was just written), to which the device responds with a 130 byte (128 bytes data + 2 bytes overhead) response
The timeout always initially occurs during the 'read' command. So the ReadFile call is expecting a length of 130 bytes. After that, the ReadFile call during the 'write' command (where expected bytes read is 4) also times out.
This time noting that the OP's system tends to work some of the time, verifying basic communication, there are some interesting points and questions. (And for some reason I can't "comment" and must post any questions using an "answer".)
One interesting feature is that the re-open uses 0 for both WriteTotalTimeoutConstant and WriteTotalTimeoutMultiplier. I can't tell if this is the initial condition as well, or only the "reopen" state after first fail. We normally use MAXDWORD value for WriteTotalTimeoutConstant. The apparent effect is that the program may not be waiting for the write when going to read.
And 200 mS is very short timeout on read, so if the read doesn't occur in 200 ms of the initiation of the write, then the read times out. The transmission of the packet at 9600 baud will take at least 130 mS of that 200 mS timeout, so any delay in the (unreliable) operating system write might mean that the data was still being transmitted when the read times out.
I would certainly experiment using MAXDWORD in WriteTotalTimeoutConstant, and much longer read timeout. Remember that the system won't actually wait for the timeout if it receives a full "readsize" packet, but I can't tell if that is set to the exact packet size or if depending upon the timeout to tell when the receive is over with (thus wasting 200 mS usually). Also if you are depending upon timeout to recognize when the device has finished responding (that is reading larger than the size of the actual responding packet), then I would look at using the inter-byte timeouts as well--but that is a more complex topic.
Docs on write timeouts:
WriteTotalTimeoutMultiplier
The multiplier used to calculate the total time-out period for write operations, in milliseconds. For each write operation, this value is multiplied by the number of bytes to be written.
WriteTotalTimeoutConstant
A constant used to calculate the total time-out period for write operations, in milliseconds. For each write operation, this value is added to the product of the WriteTotalTimeoutMultiplier member and the number of bytes to be written.
A value of zero for both the WriteTotalTimeoutMultiplier and WriteTotalTimeoutConstant members indicates that total time-outs are not used for write operations.
In addition I would check on the success of the write operation to make sure there was no problem, before starting the read as well, as some form of failure could lock up writing. Also note that nothing is given as to hardware or software flow control, so investigate possible reasons for write to not finish in the time expected.
Also note that the "system" (as a whole) might be in an unsynchronized state after a random failure. This is because a portion of the transmit block is terminated by the flushing (PurgeComm) operation, then restarted. (Specifically because the write operation is potentially asynchronous in the above code and doesn't wait for end of the write, a subsequent flush kills the write block before it is finished.) The device under test must have a way to know that the partial (aborted) packet has been restarted, and some delays to allow for the device under test to resynchronize should be implemented on any failure condition.
OH, and I am suspicious of PurgeComm problems that are not recognized -- having removed all flushing operations from my code because of random issues not unlike those of the OP (opening post). I would look into not using flush, controlling exactly what is flushed (flags to PurgeComm), and only flushing after a failure and once upon system initialization. Also implementing significant delays upon any failure occurrence to let external systems settle. I also have changed to using a read function with timeout to flush input, rather than using some equivalent of flushing, because I was having problems when I did that (but can't explain why). I am especially suspicious of flushing (purge) everything including any ongoing transmission because the device under test may only receive a partial packet and thus that end needs a recovery mechanism.
Also suspicious of flushing everything (read and write) before every test. Indeed, if serial cables are removed and reconnected before a test random characters will occur in the input buffer. And especially if there is any flow control of the output, that might be held up as well. So there are some reasons to flush all that. But now imagine that some error occurs and a partial packet is sent out corrupted (will get back to that). Then the device under test sees a partial packet, then perhaps a complete packet spliced into that partial. What does it do? Is there a delay of over 200 mS? So assume in this circumstance there is a delay. The program times out in 200 mS, and goes in a loop and sends another packet. The device under test then receives another packet, but was still handling or responding to the last one. Meanwhile the test program flushed any possible response that may have been underway because it looped and flushed both input and output. The cycle continues every 200 mS, and the response in the OP is exactly what happens. When the program used to run on an old slow XP machine, there were much greater delays and perhaps the multiple packets were not occurring every 200 mS, but modern multi-Gigahertz multi-threaded computer can be writing (see above without waiting for the write to finish) and starting a new cycle every 200 mS. (Which could be as fast as 5 times a second.)
How to know the device under test is "still responding"? If debug break the device, that breaks the loop and the system changes, so then may receive a complete packet--that's not the same as responding correctly during possible "looping" above. Suggest scope and/or device under test special code to report its activity, or a device simulator hooked by null modem. There are even LED serial monitors that can show if the device under test is sending a packet back each time, will give more clues, but still possible the flush "ate" the response due to timing, so integrating time delays in the program along with such testing to see if packet response is given may be useful.
(Yeah, kind of obsessive here--but working on converted 25 year old Linux serial port code right now and having similar issues!)
PS: The issue of potential weird behavior of PurgeComm:
My library uses these:
Serial::SerialImpl::flushInput ()
{
if (is_open_ == false) {
throw PortNotOpenedException("Serial::flushInput");
}
PurgeComm(fd_, PURGE_RXCLEAR);
}
void
Serial::SerialImpl::flushOutput ()
{
if (is_open_ == false) {
throw PortNotOpenedException("Serial::flushOutput");
}
PurgeComm(fd_, PURGE_TXCLEAR);
}
I stopped using either of the "flush" options that call PurgeComm. I don't remember the exact problems, but they remind me of those described here. And by that I mean complete failure to do serial transactions after the unexplained intermittent fail. If all else doesn't work, I would figure out a way to skip calling. For example a read "flush" can be done with read one character and very short timeout, in a loop, stop when timeout. This will delay the amount specified once when fail by timeout then input is flushed, does not add much delay. (There may even be a zero delay option for this.) Combined with making sure delays until most of write is done (rather than 0 timeout--see above) and checking for write failures.
Also read the post on GetCommTimeouts in this thread--very applicable to weird problems like in the OP, and spot on.
GetCommTimeouts is a debugging function. You should never use it in production code unless you want a program that randomly fails depending on what arbitrary configuration is leftover on the port from the previous application that opened it.
Instead of calling GetCommTimeouts, start with a zero-filled COMMTIMEOUTS structure and then set every documented member explicitly. Currently you're leaving one unchanged, ReadIntervalTimeout, which is potentially highly relevant. Do not allow your code to inherit the previous configuration of ReadIntervalTimeout. Set it explicitly to the value you want.
The same applies to GetCommState. You never, ever, want to inherit port configuration leftover by some other application.
The BuildCommDCB function adjusts only those members of the DCB structure that are specifically affected by the lpDef parameter, with the following exceptions
That's really not what you want, you want a 100% predictable configuration in order to get consistent behavior. Do not use configuration that you found leftover from the previous user. Set it entirely yourself, starting with a zero-filled DCB.
(Been dealing with serial ports for 50+ years. And supporting a company that builds equipment that is tested and connected by an RS232 serial port.)
First you need to know if the serial port is actually working. I do that with an oscilloscope (don't understand how someone can debug systems without that), but you can get a "null modem" and set up a separate port or computer. I would recommend Teraterm which will send and receive text (ASCII) characters. So set up two Teraterm terminals, one set up to the port in question, and the other to another port which you connect through a Null Modem. Set for same serial rate and communication settings (8 bit, 1 stop, no parity for example) and same rate (9600 buad for example). Then hit characters on one terminal and see they appear on the other, and vice versa. After you know your ports themselves work, then move on to the serial library and program. If the port isn't working, then that explains why the software no longer talks to the equipment.
Next configure your program to send a simple ASCII message. (e.g copy program and add some test code at the beginning in the copy). After that wait for a single character and print out what is received in a loop. You can kill the window to end the program, don't need fancy programming to test. So then hit keys on the other terminal, just like the terminal-terminal test above. Be sure your program is configured to same parameters as the Teraterm window that is connected through the null modem. You should see the string you send out, and then see characters you hit on the keyboard received back to your program loop. That verifies that the basic serial library interface is working. If not, you can concentrate on where it goes wrong. For example if doesn't send, no point in spending time debugging the wait times for receive. After some detail is known then can decide where to look next.
As to discussion of why one might purge before each write -- this is because you want to start in a clean state with reading the next packet response. If something was in the input buffer before sending the packet, the response would not be associated with the packet that was sent. However one must be careful about timing, for example don't time out and cancel the previous sending or receiving packet before it is completed, for example by timing out too soon. Only reason for timeout at that point is if the packet is not received by the equipment (thus it doesn't respond), the response (given) is not received, or the equipment doesn't actually respond. You need to run down which of those issues is applicable, and the testing above will help verify the system as whole before these details.
(Note, I had misunderstood that the timeout occurred every time. Note my point about using an oscilloscope to observe, and might extend to suggest writing a message simulator program to respond to the test program from null modem connection with reporting so know the exact transmit state at the time of the failure condition.)

'transcirbe_steaming_infinite.py' mics setup(multiple channels) can have an effect on response's arriving time?

I have tried to use [transcirbe_steaming_infinite.py] module with multiple mics. The first one is equipped on my pc(mac book pro) and the other one is external one (Jabra EVOLVE 20). Through Audio MIDI setup I made an aggregate device option (Jabra for channel #1, mac for #2).
To use these mics I modified the codes like ResumableMicrophoneStream._num_channels as 2 and added two extra lines after RecognitionConfig audio_channel_count=2 and enable_seperate_recognition_per_channel=True. And the language in ja-JP
When I tried to use these codes at least work (they are able to recognize each channels) but the problem is that in a certain case, responses comes too late.
The case is when I switch the mic from one of each to the other one. For example, when I try to use mic on channel #1(Jabra) right after using the mic on channel #2, I cannot get the response in time but about 15000ms later.
When I checked the mics on Audio MIDI setup those two's sample rate was different(16kHz, 44.1kHz per each), so I thought up with a possibility it has affected on the library processing audio input streams like PyAudio and finally it has caused late request and response as well. It will be dummiest hypothesis XD.
So I want to know, as the title this problem(late response) can be fixed with good mics setup or just there is another good problem solving way for this case.
A common cause of latency is the API not detecting the end of the audio and therefore it will continue to listen and process audio until either the stream is closed directly, or the stream's limit length has been exceeded. You can discard it using single_utterance which indicates whether the request should automatically end after speech is no longer detected. Also if you are using noise filtering, that should be removed so that Cloud sees the raw audio and can properly detect isFinal.
If the latency issues only occurs when mics are changed and you are following the best practices, you can reach the STT team through the public issue tracker

nanoKONTROL2 receive/send data RtMidi c++

Two Questions:
1) Is it possible to send a message to the device and receive all the current input values?
I am trying to receive and send data to the KORG nanoKONTROL2. I found an API for real-time input/output called RtMidi. Receiving data is no issue, but I don't have the state where the sliders and knobs are in when the application starts. I presume, if this could be done, you need to send a message to the device.
There is an RtMidiOut class with sendMessage functionality where you can send data (vector<uchar>) to the device, but I don't know what data to send (I did try with some for loops to see if anything happens, but no luck).
2) Is it possible to turn the button lights on/off? If so, how?
To clarify the second question; I am trying to create a toggle where the light of the button on the device will turn on/off according to the state of the toggle.
Additional Information: The received data exists of 3 unsigned char's where the first value is probably an id, I am not quite sure, the second is the button/slider id and the third is its value.
Source code link to GitHub.

GNU Radio general_work() function

I have trouble with using general_work function for a block which takes a vector as an input and outputs a message.
The block is a kind of demodulator. In fact it is working great if I send some data after and after (periodically).
But I need to create only one data (frame) which has a predefined size and sent it to this block. And I want this block to handle all of the items in its buffer without waiting for more data.
As I understand, it is about the buffering and scheduler structure of GNU Radio, but, I couldn't figure it out how to provide an ability to this block to handle all the symbols of the frame that I've sent without waiting for another frame.
For example, lets say my frame has 150 symbols. The scheduler calls my general_work function two, three, or four times (I don't know how it decides the number of calls for my general_work).
However, it stops lets say at symbol #141, or 143. Every time I run it, it stops at different symbol number. If I send another frame, it completes to handle remaining items (symbols) in its buffer.
Does anybody know how can I tell the scheduler to not wait for another frame to complete the remaining items in its buffer from the previously sent data.
First of all, thank you for your advices. In fact, I am studying on a link layer protocol and its implementation using SDR for my graduate thesis. Because I'm not a DSP expert, I need a wifi phy layer (transceiver). So, I decided to use an OOT module, "802.11 a/g/p Transceiver" project developed by Bastian Bloessl which is available on https://github.com/bastibl/gr-ieee802-11.git. He provided an example flow-graph (wifi_loopback.crc) to simulate the transceiver. By the way, besides the transceiver (DSP stuff) itself, he also developed some part of the data link layer issues for 802.11 such as framing and error control. In the example flow-graph, the "Message Strobe" block is used as a kind of application layer for producing data periodically and send them to a block called "OFDM MAC" which has 4 message ports (app_in, app_out, phy_in, and phy_out). In this block, the raw data which is coming from the "Message Strobe" is encapsulated by adding a header and FCS information. Then, the encapsulated data is sent (phy_out) to a hierarchical block called "Wifi PHY Hier" in order to do some DSP issues such as scrambling, coding, interleaving, symbol mapping and modulation etc. In some way, the data is converted to signal and received by the same block ("Wifi PHY Hier") and the opposite process is handled such as descrambling, decoding etc. And it gives the decoded frame to "OFDM MAC" block (phy_in). If you run this flow-graph, everything is normal. I mean, the data sent by "Message Strobe" is received correctly.
However, because I am trying to implement a kind of link layer protocol, I need some feedback from destination to source such as an ACK message. So, I decided to start by implementing a simple stop&wait protocol that the source sends a message and wait for an ACK from the destination, DATA -> ACK -> DATA -> ACK... and so on. In order to do that, I create a simple source block which sends only one data and wait for an ACK message to send another data. The data I produce with my source block is the same as the data produced by "Message Strobe". When I replace the "Message Strobe" block with my source block, I realized that something is wrong because I couldn't receive my data. So, I've followed my data in order to find which step cause this situation. There is no problem with the transmission process. In the receive process, I found the problematic block which is in the "Wifi PHY Hier" block and is the last block before this hierarchical block gives its data to "OFDM MAC" block. This problematic block which is called "OFDM Decode MAC" has two ports. The output port is a message port and the input port is complex vector. So, I reviewed the code of this block, specially, the general_work() function of it. For my particular test data, in order to complete its job correctly, it should consume 177 items to produce an output to "OFDM MAC". However, it stops consuming items after 172 items are consumed. I override the forecast() method and set ninput_items_required[0] = 177. But in this case, nothing is happened, because, as I understand, the scheduler has never see 177 items in the input buffer. As you said, this is because the block ("OFDM Decode Signal") that writes into this block's input buffer produce 172 items.
I did not go deep further yet but the interesting point is when I send a second data (in the runtime) after a period, without waiting for an ACK, the remaining 5 items of the first data I've sent are consumed in some way and received correctly by the "OFDM MAC" block. And now the second data is in the same problematic situation that the previus data has experienced.. If I send third data, the second one is also received correctly. I'm really confused. How can this be ?
I'll comment quickly on your text, and then advise below:
I have trouble with using general_work function for a block which
takes a vector as an input and outputs a message.
That block is, from a sample stream perspective, a sink. You will find that when using sink as a block type in gr_modtool, you will get a sync_block, which means you will only have to implement a work, not a general_work, and a forecast.
The block is a kind of demodulator. In fact it is working great if I
send some data after and after (periodically).
So that's great!
But I need to create only one data (frame) which has a predefined size
and sent it to this block. And I want this block to handle all of the
items in its buffer without waiting for more data.
That sounds like your block doesn't actually take streams of samples, but blocks. That is either a job for
message passing (so your block would have no input stream, just a message port) or
tagged stream blocks.
Sounds like the second to me.
As I understand, it is about the buffering and scheduler structure of
GNU Radio, but, I couldn't figure it out how to provide an ability to
this block to handle all the symbols of the frame that I've sent
without waiting for another frame.
Frame is what you make of this – to GNU Radio, your samples are just items that get written to and read from a buffer.
For example, lets say my frame has 150 symbols. The scheduler calls my
general_work function two, three, or four times (I don't know how it
decides the number of calls for my general_work).
It doesn't decide -- that's probably the chunks in which the symbols get written into the input buffer of your block. You don't have to consume all of these (or any of these) if your block isn't able to produce output with the input given. Just let GNU Radio know how many items were consumed (in the sync block case, it's implicitly done with the return value; in the general_work case, you might have to manually call consume – another reason to change your block type!).
However, it stops lets say at symbol #141, or 143. Every time I run
it, it stops at different symbol number. If I send another frame, it
completes to handle remaining items (symbols) in its buffer.
That sounds like a bug in your algorithm, not in GNU Radio. Maybe your input buffer is simply full, or maybe the block that writes into it simply doesn't provide more data?
Does anybody know how can I tell the scheduler to not wait for
another frame to complete the remaining items in its buffer from the
previously sent data.
The scheduler doesn't wait; as soon as there is data to be processed, it instantly "wakes" your block, and asks it to process the items.
I've reached Bastian, the guy who developed this OOT module. He said that the reason of the problem was a kind of padding issue. If a block called "Packet Padding2", which can be found in another OOT module that also developed by him, is used after "Wifi PHY Hier" and set the Pad Tail parameter of this block to appropriate value, the problem is solved.

timing of reads from serial port on windows

I'm trying to implement a protocol over serial port on a windows(xp) machine.
The problem is that message synchronization in the protocol is done via a gap in the messages, i.e., x millisecond gap between sent bytes signifies a new message.
Now, I don't know if it is even possible to accurately detect this gap.
I'm using win32/serport.h api to read in one of the many threads of our server. Data from the serial port gets buffered, so if there is enough (and there will be enough) latency in our software, I will get multiple messages from the port buffer in one sequence of reads.
Is there a way of reading from the serial port, so that I would detect gaps in when particular bytes were received?
If you want more control over a Windows serial port, you will have to write your own driver.
The problem I see is that Windows may be executing other tasks or programs (such as virus checking) which will cause timing issues with your application. You application will not know when it has been swapped out for another application.
If possible, I suggest your program time stamp the end of the last message. When the next message arrives, another time stamp is taken. The difference between time stamps may help in detecting new messages.
I highly suggest changing the protocol so that timing is not a factor.
I've had to do something similar in the past. Although the protocol in question did not use any delimiter bytes, it did have a crc and a few fixed value bytes at certain positions so I could speculatively decode the message to determine if it was a complete individual message.
It always amazes me when I encounter these protocols that have no context information in them.
Look for crc fields, length fields, type fields with a corresponding indication of the expected message length or any other fixed offset fields with predictable values that could help you determine when you have a single complete message.
Another approach might be to use the CreateFile, ReadFile and WriteFile API functions. There are settings you can change using the SetCommTimeouts function that allows you to halt the i/o operation when a certain time gap is encountered.
Doing that along with some speculative decoding could be your best bet.
It sounds odd that there is no sort of data format delineating a "message" from the device. Every serial port device I've worked with has had some form of a header that described the data it transmitted.
Just throwing this out there, but could you use the Win32 Asynchronous ReadFileEx() and WriteFileEx() system calls? They allow you to attach a callback function, and then you might be able to manage a timer within the callback. The timer would only provide you a rough estimation, however.
If you need to write your own driver, the Windows Driver Kit has a sample that shows how to write a serial port driver. I can't imagine that you'll be able to override the Windows serial port bus driver(the driver that directly controls the serial port on your Windows machine), but you might be able to write a driver that sits on top of the bus driver.
I thought so. You all grew up with the web, I didn't, though I was present at the birth. Let me guess, the one byte is 1(SOH) or 2(STX)? IMVEO it is enough. You just need to think outside the box.
You receive message_delimiter followed by 4 (as length) and then 4 bytes of data. A valid message is not those 6 bytes.
message_delimiter - 1 byte
4 - length - 1 byte
(4 data bytes) - 4 bytes
A valid message is always bounded by the message_delimiter, so it would look like
message_delimiter - 1 byte
4 - length - 1 bytes
(4 data bytes) - 4 bytes
message_delimiter - 1 byte