C++ - Making a program open itself - c++

I have a program that opens a WAV file and then plots the waveform. If the WAV file has 2 channels, two graphs are shown, one for each channel. It's working fine but I want to add things in the File Menu that I created. So far, I have three buttons: New, Open File, and Close. So far, the Open File and the Close buttons are working fine.
I want to make the program to be able to let the user view several waveforms of several WAV Files at the same time. One option would be to create more graphs, the process would be quite tedious. Another option would be to open another window and this is what I want to do.
However, this is my problem. I made a quick search on how to open an existing program in C++, and so far, the solutions that I encounter involve opening an exe file and the project folder does not contain an exe file.
I also tried to take a quick look on the functions and I can't find the function that seems to open the window and I can't seem to find it.

Your best bet is to use fork. Alternatively you could use threads.

Use GetModuleFileName API to get the path+ name of your executable. Then Use ShellExecute to run this APP.

Related

Is it possible for a DLL to open explorer?

Im trying to make (what I thought was a simple) extension for Game maker studio 2.
I am restricted to making a DLL app.
I am wondering is there any was to have a dll app open the file explorer have the user locate a file and then return said directory?
I fell like this is a sumb question but one I really need to know the answer too before slaving away coding for hours only to find its not possible.
You do not want to launch the explorer but to open a file dialog that allows the user to select a file.
Depending on the framework you use in your program the solutions may differ.
If you are using Qt framework you may use a QFileDialog for a platform independent mechanism.
If you are okay that it will only works on Windows then you may directly use the WinAPI functions GetOpenFileName or GetSaveFileName (that is a lot easier than the Common Item Dialog that is suggested as replacement on their documentation pages)
On GameMaker terms, you want to use get_open_filename or get_open_filename_ext.
See Dialog Module (marketplace, github) for C++ implementation reference.

build a console application file explorer c++

I need to make a windows console application file explorer using c++ , but I couldn't figure out how to use functions to display files nor how am I going to make it look like knowing that console application doesn't support buttons or displaying lists , specially that the project must be based on windows.h library. any tip, advice or suggestion may be helpful , thank you !
Have a look at http://www.martinbroadhurst.com/list-the-files-in-a-directory-in-c.html and scroll down to method 4. There you can see a possible implementation of a read-directory function. You should store a default start path, implement some console arguments as commands, then, whenever the user writes a command (for example goUp) ,change the path accordingly (in this case, remove the last foldername), call the function, which reads the directory, again and output all files in that folder.

glade filechooserdialog Where does the opened file go?

I learning how to use Python(2.7) GTK(2.0) and Glade(3.8) and at the moment i am trying to use the filechooserdialog to open a file and use it in my program, however i can not seem to find any information on where the opened file "goes". I have found many tutorials explaining how to use or make a file choosing dialog window but none explaning how to open the file in your program, for example i have a file with numbers that i want in a chart.
Does any of you kind gentlemen/women have a clue ?

how do I get win32 file browser with SDL?

I want to create an editor in C++ using SDL & OpenGL and have decided to use the win32 api to access the window bar menus (for file, edit and so on) and it seems quite simple, but I don't know how to create a "file-> open" file browser/loader... I'm hoping it's quite simple but I'm finding it hard to look up any tutorials on google because of the phrasing...
I just want to have an "open" or "import" option in the file menu that will open a standard windows file browser... then grab the file location, place it into a string then pass it into a function that is activated by selection a file... (I hope that makes sense).
The method I'm using to create the win32 menus are from this post:
http://www.gamedev.net/topic/400677-sdl-with-a-win32-menu/
Half way down the page there is a comment by "caseyd"... that's how I learnt how to use it, so that is my current understanding of win32 menus in SDL... I wanted to post the code here, but I didn't know how to paste it here in codeblocks without reformatting every line.
I'm hoping this is quite simple... Thanks to anyone who can teach me how or just point me in the right direction.
Oh, and I'm not trying to convert this to other operating systems, I just like SDL.
Use GetOpenFileName(). Note that that function blocks until the user selects a file, so if you want to continue rendering etc. in the background, make sure to run it on a separate thread.

Passing a file location to an external process using Win32/MFC

I'm trying to fulfill a client request here, and I'm not entirely sure I can actually do it. I have an MFC application that relies upon ShellExecute to open files in their appropriate viewer, which spawns multiple viewers if you try to open multiple files one after the other. If you open one .txt document, and then open another, two copies of notepad appear as expected.
The client wants us to change this functionality - Windows' functionality - to just pass file locations to any viewers that might already be opening. The first image clicked should open Image Viewer, but any other should just be opened in that existing process.
Is that kind of inter-application control/communication possible? Can I generically "pass" files to existing processes? I don't think I can. Executing a program with a file as a parameter is one thing, but passing a file to a running process is something else altogether. I'm not sure you can do that generically, I don't think that kind of functionality is anywhere in the Windows APIs.
I could be wrong, though.
This isn't possible if the viewer don't support multiple open files in same instance.
in your example: notepad will launch a new version with each file, while Notepad++ (a free editor) will open in same instance in a new tab.
The first thing you should try is calling the program again with the new parameters. If the program is written in such a way it will delegate the new parameter to the existing instance. Notepad doesn't do this, image viewer may though.
The next thing you can try is managing the life of the application by keeping track of the handle yourself. You call CreateProcess, so you create and own the handle to this process. On the next call to CreateProcess, enumerate the open windows and try to find your last handle. If the handle is found, close it and continue with your open process. You should only get one open application. For the most reliable solution, put this in a separate thread and wait for the handle (as well as a new request event) to avoid any race conditions.