Convert unsigned char array with int to unsigned char - c++

Can somebody help me out with below error. Shall I cast len before I try to pass buf?
int len=2;
unsigned char tmp[len + 1];
unsigned char * buf = &tmp;
The error is:
error: cannot convert 'unsigned char (*)[(((unsigned int)((int)len)) + 1)]' to 'unsigned char*' in assignment

If you just want a pointer to the array, use
unsigned char * buf = tmp;
By the way, the way you declare tmp makes it a variable-length array (VLA). Technically, these are not allowed in C++, although many compilers support VLAs as an extension.

The problem is not len. The problem is that you are trying to take the address of the array, rather than the address of the first element of the array; the types simply don't match.
Instead:
unsigned char* buf = &tmp[0];
Also, the array name conveniently (FSVO "conveniently") decays to &tmp[0] anyway, so you could write simply:
unsigned char* buf = tmp;
In addition you are presently not using a constant value for the array's dimension — ensure that len is made const and initialised with a constant value. In C++11, this'd better be constexpr to really ensure that you're not accidentally attempting to use GCC VLAs.

Related

Pointers confusion char* and int*

I got this confusion while learning c++:
int *a = 8 ;
This gives an error because, as I have understood it, i am trying to set an integer to a pointer which is a memory location. But,
const char *name = "name";
works perfectly fine? I don't get it as name should be an hexadecimal memory location but i am trying to set it to a series of characters.
A string literal, "name" in your case, is of typeconst char[]. An array can decay to a pointer which is what's happening in this case. That pointer will then point to the first element in the array. Note that since C++11 assigning to a char* instead of a const char* (thus needing a conversion) as you are doing is illegal, always use const char* for string literals, or better yet, std::string.
8 is of type int, which has no conversion to a pointer type that an array has.
The rules for int* and char* are the same. However, you compare apples to oranges.
You cannot assign a value of the respective type to its pointer (it doesn’t matter whether there is a const here; I made things const for consistency with the next example where it matters to some extend):
int const* ip = 8; // ERROR
char const* cp = ‘8’; // ERROR
Arrays decay into pointers upon the slightest opportunity. String literals are arrays of type char const[N] where N is the number of chars in the string literal, including the terminating null char.
int ia[] = { 8 };
char ca[] = { ‘8’ };
int const* ip = ia; // OK
char const* cp = ca; // OK
char const* lp = “8”; // OK

Taking an index out of const char* argument

I have the following code:
int some_array[256] = { ... };
int do_stuff(const char* str)
{
int index = *str;
return some_array[index];
}
Apparently the above code causes a bug in some platforms, because *str can in fact be negative.
So I thought of two possible solutions:
Casting the value on assignment (unsigned int index = (unsigned char)*str;).
Passing const unsigned char* instead.
Edit: The rest of this question did not get a treatment, so I moved it to a new thread.
The signedness of char is indeed platform-dependent, but what you do know is that there are as many values of char as there are of unsigned char, and the conversion is injective. So you can absolutely cast the value to associate a lookup index with each character:
unsigned char idx = *str;
return arr[idx];
You should of course make sure that the arr has at least UCHAR_MAX + 1 elements. (This may cause hilarious edge cases when sizeof(unsigned long long int) == 1, which is fortunately rare.)
Characters are allowed to be signed or unsigned, depending on the platform. An assumption of unsigned range is what causes your bug.
Your do_stuff code does not treat const char* as a string representation. It uses it as a sequence of byte-sized indexes into a look-up table. Therefore, there is nothing wrong with forcing unsigned char type on the characters of your string inside do_stuff (i.e. use your solution #1). This keeps re-interpretation of char as an index localized to the implementation of do_stuff function.
Of course, this assumes that other parts of your code do treat str as a C string.

Making a std::string out of a Char* in C++

OSX 10.8, Carbon
I have a std::string that I want to derive from a Char*
Example:
CFStringRef *s;
char *c[128];
CFStringGetCString(*s, *c, 128, kCFStringEncodingUTF8);
int size = sizeof(c);
g_uid.assign(c, size);
But I am getting an invalid conversion and I dont understand why
error: invalid conversion from 'char**' to 'long unsigned int'
std::string g_uid = ""; is defined as a global
You're too generous with the asterisks - you generally don't need a pointer to CFStringRef, and your array is actually an array of pointers, which is not what you want.
It should look more like this:
CFStringRef s;
char c[128];
if (CFStringGetCString(s, c, 128, kCFStringEncodingUTF8))
{
g_uid = c;
}
else
{
// 128 characters wasn't enough.
}
If c where a char*, the following would work:
g_uid.assign(c, size);
The problem is that c isn't char*, it's an array of 128 char*s:
char *c[128];
This is a common beginners mistake in C/C++. I remember making this same mistake back in the day. A declaration like
char *c[128]; isn't giving you an array of 128 characters as you might be led to believe. Its actually giving you an array of 128 pointers to chars. You don't want that.
You want to declare an array of 128 chars which looks like:
char c[128];
Now you might not think that c was a char* because you don't see any *s but any time you declare an array of something, that variable is automatically a pointer of whatever type you specify. It actually points to the address of the very first element of the array.

How do I convert the contents of an unsigned char * to a const char *?

I can across reinterpret casts, and most of the time it was brought up, a warning was given, so I am wondering if there are other alternatives (or clean implementations of reinterpret cast of course)
You don't say what warning was given or what the problem was, but casting to char* with reinterpret_cast should work without warnings:
unsigned char *a;
const char *b = reinterpret_cast<char*>(a);
It depends on what you're trying to do.
If you just want to access the contents as char, then a simple
static_cast or using the value in a context where a char is expected
will do the trick.
If you need to pass the buffer to a function expecting a char const*,
a reinterpret_cast is about the only solution.
If you want a string, using the pointers into the buffer will be fine:
std::string
bufferToString( unsigned char const* buffer, size_t length )
{
return std::string( buffer, buffer + length );
}
or you can copy into an existing string:
myString.assign( buffer, buffer + length );
myString.append( buffer, buffer + length );
// etc.
Any string function (or algorithm, like std::copy) which takes two
iterators can be used. All that is required is that dereferencing the
iterator result in a type which converts implicitly to char, which is
the case of unsigned char.
(You cannot use the string functions which take a buffer address and a
length, as these are not templates, and require the buffer address to
have type char const*. And while unsigned char converts implicitly
to char, unsigned char* requires a reinterpret_cast to convert it
to char*.)

Best way to create a string buffer for binary data

When I try the following, I get an error:
unsigned char * data = "00000000"; //error: cannot convert const char to unsigned char
Is there a special way to do this which I'm missing?
Update
For the sake of brevity, I'll explain what I'm trying to achieve:
I'd like to create a StringBuffer in C++ which uses unsigned values for raw binary data. It seems that an unsigned char is the best way to accomplish this. If there is a better method?
std::vector<unsigned char> data(8, '0');
Or, if the data is not uniform:
auto & arr = "abcdefg";
std::vector<unsigned char> data(arr, arr + sizeof(arr) - 1);
Or, so you can assign directly from a literal:
std::basic_string<unsigned char> data = (const unsigned char *)"abcdefg";
Yes, do this:
const char *data = "00000000";
A string literal is an array of char, not unsigned char.
If you need to pass this to a function that takes const unsigned char *, well, you'll need to cast it:
foo(static_cast<const unsigned char *>(data));
You have many ways. One is to write:
const unsigned char *data = (const unsigned char *)"00000000";
Another, which is more recommended is to declare data as it should be:
const char *data = "00000000";
And when you pass it to your function:
myFunc((const unsigned char *)data);
Note that, in general a string of unsigned char is unusual. An array of unsigned chars is more common, but you wouldn't initialize it with a string ("00000000")
Response to your update
If you want raw binary data, first let me tell you that instead of unsigned char, you are better off using bigger containers, such as long int or long long. This is because when you perform operations on the binary literal (which is an array), your operations are cut by 4 or 8, which is a speed boost.
Second, if you want your class to represent binary values, don't initialize it with a string, but with individual values. In your case would be:
unsigned char data[] = {0x30, 0x30, 0x30, 0x30, /* etc */}
Note that I assume you are storing binary as binary! That is, you get 8 bits in an unsigned char. If you, on the other hand, mean binary as in string of 0s and 1s, which is not really a good idea, but either way, you don't really need unsigned char and just char is sufficient.
unsigned char data[] = "00000000";
This will copy "00000000" into an unsigned char[] buffer, which also means that the buffer won't be read-only like a string literal.
The reason why the way you're doing it won't work is because your pointing data to a (signed) string literal (char[]), so data has to be of type char*. You can't do that without explicitly casting "00000000", such as: (unsigned char*)"00000000".
Note that string literals aren't explicitly of type constchar[], however if you don't treat them as such and try and modify them, you will cause undefined behaviour - a lot of the times being an access violation error.
You're trying to assign string value to pointer to unsigned char. You cannot do that. If you have pointer, you can assign only memory address or NULL to that.
Use const char instead.
Your target variable is a pointer to an unsigned char. "00000000" is a string literal. It's type is const char[9]. You have two type mismatches here. One is that unsigned char and char are different types. The lack of a const qualifier is also a big problem.
You can do this:
unsigned char * data = (unsigned char *)"00000000";
But this is something you should not do. Ever. Casting away the constness of a string literal will get you in big trouble some day.
The following is a little better, but strictly speaking it is still unspecified behavior (maybe undefined behavior; I don't want to chase down which it is in the standard):
const unsigned char * data = (const unsigned char *)"00000000";
Here you are preserving the constness but you are changing the pointer type from char* to unsigned char*.
#Holland -
unsigned char * data = "00000000";
One very important point I'm not sure we're making clear: the string "00000000\0" (9 bytes, including delimiter) might be in READ-ONLY MEMORY (depending on your platform).
In other words, if you defined your variable ("data") this way, and you passed it to a function that might try to CHANGE "data" ... then you could get an ACCESS VIOLATION.
The solution is:
1) declare as "const char *" (as the others have already said)
... and ...
2) TREAT it as "const char *" (do NOT modify its contents, or pass it to a function that might modify its contents).