SIGBART ERROR vector<list<myClass> > - c++

I cannot find the reason why my program throws a SIGBART error.
I've narrowed it down when this function is called.
bool Node::isEdgeConnected(Node vertex1, Node vertex2){
//I'm not sure if this is the right way to copy this vector <list>
vector<list<Node> > myEdgeList = *edgeList;//edgeList is a private data member of Node
vector<list<Node> >::iterator it;
cout << myEdgeList.size();
for (it = myEdgeList.begin(); it != myEdgeList.end(); it++) {
list<Node> edge;
edge = *it;
Node placeNode = edge.front();
cout <<placeNode.getNodeId()<<endl;
list<Node>::iterator eIt;
for (eIt = edge.begin(); eIt != edge.end(); eIt++) {
Node placeNode1, placeNode2;
placeNode1 = edge.front();
placeNode2 = *eIt;
cout << placeNode1.getNodeId() << " " << placeNode2.getNodeId()<<endl;
if(placeNode1.getNodeId() == vertex1.getNodeId() &&
placeNode2.getNodeId() == vertex2.getNodeId()){
return true;
}
}
}
return false;
}
Any help would be appreciated.

Most likely your code fails in line Node placeNode = edge.front();, you need to check if edge is empty or not
if (edge.empty()){
continue;
}
Node placeNode = edge.front();
BTW, isEdgeConnected() function is just to check node value inside edgeList, you don't need to copy all elements. if your edgeList is big, copy will be expensive.
For example, you could iterate edgeList directly, also ++iter is more efficient than `iter++, see this
for (vector<list<Node> >::iterator it = edgeList->begin();
it != edgeList->end(); ++it) {
}

Related

Iterator stops pointing to a value when it is added to a struct which is added to a vector of lists?

The premise of the project I am doing is to make skip lists with iterators and not pointers. I have created a vector of lists of nodes. And in the node struct, it contains an iterator which is supposed to be the iterator of the list below it while preserving position. The problem is when I create a new node, set its below iterator to the list below's iterator, and later try to access it by de referencing it, it seg faults. I think this is because the iterator is not initialized and it cant be dereferenced as it does not appear to be a bounds issue.
struct Node // in header file
{
int value;
list<Node>::iterator below;
Node(int v, list<Node>::iterator b){
value = v;
below = b;
}
Node(){}
Node(int v){
value = v;
}
};
vector<list<Node>> skipList; //this is the skipList initialized in the header
//insert called to add numbers to skiplist
void SkipLists::insert(int num){
list<Node>::iterator loc;
if(skipList.empty()){
list<Node> nodes;
nodes.push_back(Node(num));
skipList.push_back(nodes);
}else{
loc = insertPlace(num, skipList[skipList.size()-1].begin(), skipList.size() -1);
skipList[0].insert(loc, Node(num));
}
cout << "1. " << *this << "\n\n\n";
stack(num, loc);
//this if statement also segfaults
if(skipList.size() > 1){
cout << (*(skipList[1].front().below)).value;
}
}
//in insertPlace function it segfaults on the while loop's only if a recursive call is made. Meaning the previous value added to the skiplist had height to it. It segfaults when dereferencing it. I tested this by moving it out of the while loop.
list<Node>::iterator SkipLists::insertPlace(int num, list<Node>::iterator it, int height){
if(height == 0){
while(it != skipList[0].end() && skipList[0].size() > 0 && num > (*it).value){ // problem: likely not returning a good (*it).below or never setting it properly.
it++;
}
return it;
}
while(it != skipList[height].end() && skipList[height].size() > 0 && num > (*it).value){
cout << "he\n";
it++;
cout << "lo\n";
}
return insertPlace(num, (*it).below, --height);
}
stack is used to add vertical elements in the skip list based on probability. This is where the nodes are given a "below" iterator.
void SkipLists::stack(int num, list<Node>::iterator loc){
int flip = rand() % 2;
int count = 1;
list<Node>::iterator prev = loc;
list<Node>::iterator it;
while(flip == 1){
count++;
flip = rand() % 2;
if(skipList.size() < count){
list<Node> nodes;
nodes.push_back(Node(num, prev));
skipList.push_back(nodes);
prev = skipList[skipList.size()-1].begin();
}else{
it = skipList[count-1].begin();
while(it != skipList[count -1].end() && num > (*it).value){
it++;
}
prev = skipList[count -1].insert(it,Node(num, prev));
}
}
}
vector<list<Node>> skipList; is dangerous. If a new list is added then the vector might relocate all other lists and that invalidates all stored iterators. Even though the lists can be move constructed in a new place, they are still new objects and comparing .end() with a iterator obtained from another object is undefined behaviour.
I think that is what eventually happens in your code.
[Probably not a proper answer, but its too long for a comment and I won't debug author's code to make sure.]
One obvious error is your Node class implementation.
If you look at your Node constructor that takes a single int, you failed to initialize the below iterator. Thus any access in attempting to dereference below will result in undefined behavior occurring, as you're doing in this line:
cout << (*(skipList[1].front().below)).value;
If the skip list is empty, you will see that your code will produce Node objects where below is not initialized.
Here is a stripped down, simple example using more or less the code you posted:
#include <list>
#include <vector>
#include <iostream>
struct Node // in header file
{
int value;
std::list<Node>::iterator below;
Node(int v, std::list<Node>::iterator b) {
value = v;
below = b;
}
Node() {}
Node(int v) {
value = v;
}
};
class SkipLists
{
private:
std::vector<std::list<Node>> skipList;
public:
void insert(int num);
std::list<Node>::iterator insertPlace(int num, std::list<Node>::iterator it, int height);
void stack(int num, std::list<Node>::iterator loc);
};
using namespace std;
void SkipLists::insert(int num)
{
list<Node>::iterator loc;
if (skipList.empty())
{
list<Node> nodes;
nodes.push_back(Node(num));
skipList.push_back(nodes);
}
else
{
loc = insertPlace(num, skipList[skipList.size() - 1].begin(), skipList.size() - 1);
skipList[0].insert(loc, Node(num));
}
stack(num, loc);
//this if statement also segfaults
if (skipList.size() > 1) {
cout << (*(skipList[1].front().below)).value;
}
}
list<Node>::iterator SkipLists::insertPlace(int num, list<Node>::iterator it, int height)
{
if (height == 0) {
while (it != skipList[0].end() && skipList[0].size() > 0 && num > (*it).value)
{
it++;
}
return it;
}
while (it != skipList[height].end() && skipList[height].size() > 0 && num > (*it).value)
{
cout << "he\n";
it++;
cout << "lo\n";
}
return insertPlace(num, (*it).below, --height);
}
void SkipLists::stack(int num, list<Node>::iterator loc) {
int flip = rand() % 2;
int count = 1;
list<Node>::iterator prev = loc;
list<Node>::iterator it;
while (flip == 1) {
count++;
flip = rand() % 2;
if (skipList.size() < count) {
list<Node> nodes;
nodes.push_back(Node(num, prev));
skipList.push_back(nodes);
prev = skipList[skipList.size() - 1].begin();
}
else {
it = skipList[count - 1].begin();
while (it != skipList[count - 1].end() && num > (*it).value) {
it++;
}
prev = skipList[count - 1].insert(it, Node(num, prev));
}
}
}
// Test
int main()
{
SkipLists s;
s.insert(4);
}
You will see that below is not initialized on the line you are saying your application crashes on when running this very small sample.
You also have the same issue with the Node default constructor where both the value and below members are not initialized. When you create an object, all the members should be in some sort of valid state, or "null" in some way. For iterators, it is harder to do this since there isn't a "null" iterator, unless you can set the iterator to an existing list's end() iterator.
Basically you need to design your class so that you are sure that the iterator is pointing somewhere valid, or some other means of indicating that the iterator should not be dereferenced.

Calling erase() on an iterator, but not deleting correct element

I am learning c++ and I am working my way double linked lists, but I noticed something very peculiar when I was trying to delete elements from my list.
Problem: I am inserting an element before the value of 2 in my list , numbers, and then I am trying to delete any element that has the value 1.
Expected: After I call erase() in my conditional statement in my first loop my list, numbers, should get adjusted. The only values that numbers should should contain 0,1234,2,3.
Observed: My list numbers contains the values 0,1,1234,2,3. It is as if nothing was erased.
Code Example:
#include "stdafx.h"
#include <iostream>
#include <list>
using namespace std;
int main()
{
list<int> numbers;
numbers.push_back(1);
numbers.push_back(2);
numbers.push_back(3);
numbers.push_front(0);
list<int>::iterator it = numbers.begin();
it++;
numbers.insert(it, 100);
cout << "Element: " << *it << endl;
list<int>::iterator eraseIt = numbers.begin();
eraseIt++;
eraseIt = numbers.erase(eraseIt);
cout << "Element: " << *eraseIt << endl;
for (list<int>::iterator it = numbers.begin(); it != numbers.end(); it++)
{
if (*it == 2)
{
numbers.insert(it, 1234);
}
if (*it == 1)
{
it = numbers.erase(it);
}
else
{
it++;
}
}
for (list<int>::iterator it = numbers.begin(); it != numbers.end(); it++)
{
cout << *it << endl;
}
return 0;
}
I would greatly appreciate any assistance with this problem. Thank you for your time.
You should remove the it++ at the end of the for loop declaration, because it might be increased inside the for loop too; when it gets inscreased twice some elements will be skipped. i.e.
for (list<int>::iterator it = numbers.begin(); it != numbers.end(); )
LIVE
It's quite enough to remember the next iterator value before doing any deletion/insertion at the current position. This will help you to keep yourself careless about what and when are your modifications concretely doing.
list<int>::iterator it = numbers.begin();
while (it != numbers.end()) {
{
list<int>::iterator next_it = it;
++next_it;
// Do your insertion or deletion here
it = next_it;
}

Modification to STL List Contents in C++

In the below Code-snippet, I am trying to manipulate the contents of each of the lists present in the MAP mp but by returning a pointer to list corresponding map's key whose list needs modification. I am aware that a direct modification of the list contents is possible instead of calling getlist and then modifiying it, but I am new to STL and C++ and trying to learn STL by playing around a bit with Iterators and Lists.
When the below code is executed, a Segmentation fault is thrown at the line "(*lit) = 10". Can anyone help me understand what's going wrong here?
static void getlist(int num,map<int,list<int>> mp, list<int>** l_ptr )
{
map<int,list<int>>::iterator it = mp.begin();
while( it != mp.end())
{
if(it->first == num )
{
*l_ptr = &(it->second);
return;
}
it++;
}
}
int main()
{
map<int,list<int>> mp;
mp[1] = {2,2,2};
mp[2] = {3,3,3};
mp[3] = {4,4,4};
map<int,list<int>>::iterator it = mp.begin();
list<int>::iterator lit;
list<int>* r_l = new list<int>;
//getlist(it->first,mp,r_l);
while( it != mp.end())
{
getlist(it->first,mp,&r_l);
lit = r_l->begin();
while(lit != r_l->end())
{
(*lit) = 10;
lit++;
}
it++;
}
it = mp.begin();
while( it != mp.end())
{
lit = (it->second).begin();
while(lit != (it->second).end())
{
cout<<(*lit);
lit++;
}
it++;
}
return 0;
}

Iterating multimap with conditional statement

First of all, I'm using C++98/03
I'm iterating my multimap starting from the second element:
multimap<pair<string, string>, pair<string, int> >::iterator it = paths.begin();
it++;
I have a conditional statement: if first element of first pair in current iterator is equal to the first element of first pair in a previous iterator, then do something, eg. print these elements.
for(; it != paths.end(); it++) {
if((*it).first.first == (*it--).first.first ) {
it++;
cout << (*it).first.first << " ";
cout << (*it--).first.first << endl;
it++;
}
else {
it++;
}
}
My question is how can I use a copy of an iterator instead of incrementing it back after every (*it--)?
Create an utility similar to C++11's std::prev:
#include <algorithm>
template <class T>
T prev(T it)
{
std::advance(it, -1);
return it;
}
Then use it as follows:
for(; it != paths.end(); it++) {
if((*it).first.first == prev(it)->first.first ) {
cout << (*it).first.first << " ";
cout << prev(it)->first.first << endl;
}
else {
it++;
}
}
Just use another iterator:
typedef multimap<pair<string, string>, pair<string, int> >::iterator iterator;
for( iterator it = paths.begin(); it != paths.end(); ) {
iterator prev = it++;
if( it == paths.end() )
break;
if( prev->first.first == it->first.first ) {
// output here
}
}
Note your code is incorrect, first of all it has UB as == is not sequenced. But even if you use different iterator on the left side, you would get wrong behaviour:
iterator it1 = it;
if((*it1).first.first == (*it--).first.first ) { // not UB anymore, but result is always true as you compare the same element

STL Map doesn't erase

I have the following method in my program.
Weird thing is the data is not removed after I call erase.
Any idea?
map<int,obj>::iterator it = this->indexMap.find(id);
if(it != this->indexMap.end())
{
int mapSize = this->indexMap.size();
int dataSize = (*it).second.getDataMap().size();
//copy data to another node | even when it doesn't get into this if condition, it does not remove the data
if(mapSize> 1 && dataSize != 0)
{
it++;
this->copyData(id,it->first);
it--;
}
//remove peer | i've tried id and it, both does not work
this->indexMap.erase(it);
map<int,obj>::iterator iter = this->indexMap.find(id);
if(iter == this->indexMap.end())
{
cout << "ERROR" << endl;
}
}
Output:
ERROR
Thanks! :)
This block:
map<int,obj>::iterator iter = this->indexMap.find(id);
if(iter == this->indexMap.end())
{
cout << "ERROR" << endl;
}
prints out ERROR if an element with key id is not found in the map. Hence it has been removed.