Different output with c++ pi approximation [duplicate] - c++

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Closed 10 years ago.
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Vastly different output C++ monte carlo approximation
On my 64-bit ubuntu computer, the following code works as expected, and returns a close approximation for pi with both algorithms. However, on the lab machine, where I must demo the code, a 32-bit rhel 3 machine, the second algorithm always returns 4, and I cannot figure out why. Any insight would be appreciated.
/*
* RandomNumber.h
*
*
*
*/
#ifndef RANDOMNUMBER_H_
#define RANDOMNUMBER_H_
class RandomNumber {
public:
RandomNumber() {
x = time(NULL);
m = pow(2, 31); //some constant value
M = 65915 * 7915; //multiply of some simple numbers p and q
method = 1;
}
RandomNumber(int seed) {
x = ((seed > 0) ? seed : time(NULL));
m = pow(2, 31); //some constant value
method = 1; //method number
M = 6543 * 7915; //multiply of some simple numbers p and q
}
void setSeed(long int seed) {
x = seed; //set start value
}
void chooseMethod(int method) {
this->method = ((method > 0 && method <= 2) ? method : 1); //choose one of two method
}
long int linearCongruential() { //first generator, that uses linear congruential method
long int c = 0; // some constant
long int a = 69069; //some constant
x = (a * x + c) % m; //solution next value
return x;
}
long int BBS() { //algorithm Blum - Blum - Shub
x = (long int) (pow(x, 2)) % M;
return x;
}
double nextPoint() { //return random number in range (-1;1)
double point;
if (method == 1) //use first method
point = linearCongruential() / double(m);
else
point = BBS() / double(M);
return point;
}
private:
long int x; //current value
long int m; // some range for first method
long int M; //some range for second method
int method; //method number
};
#endif /* RANDOMNUMBER_H_ */
And the test class:
#include <iostream>
#include <stdlib.h>
#include <math.h>
#include <iomanip>
#include "RandomNumber.h"
using namespace std;
int main() {
cout.setf(ios::fixed);
cout.precision(6);
RandomNumber random;
srand((unsigned) time(NULL));
cout << "---------------------------------" << endl;
cout << " Monte Carlo Pi Approximation" << endl;
cout << "---------------------------------" << endl;
cout << " Enter number of points: ";
long int k1;
cin >> k1;
cout << "Select generator number: ";
int method;
cin >> method;
random.chooseMethod(method);
cout << "---------------------------------" << endl;
long int k2 = 0;
double sumX = 0;
double sumY = 0;
for (long int i = 0; i < k1; i++) {
double x = pow(-1, int(random.nextPoint() * 10) % 2)
* random.nextPoint();
double y = pow(-1, int(random.nextPoint() * 10) % 2)
* random.nextPoint();
sumX += x;
sumY += y;
if ((pow(x, 2) + pow(y, 2)) <= 1)
k2++;
}
double pi = 4 * (double(k2) / k1);
cout << "M(X) = " << setw(10) << sumX / k1 << endl; //mathematical expectation of x
cout << "M(Y) = " << setw(10) << sumY / k1 << endl; //mathematical expectation of y
cout << endl << "Pi = " << pi << endl << endl; //approximate Pi
return 0;
}

The problem is that pow returns a double, which loses precision at the low end. Converting to long int for the % operator always returns the same result, and so your RNG outputs constant -60614748.
x = time(0) 1354284781
pow(x, 2) 1.83409e+18 0x1.973fdc9dc7787p+60
(long int) pow(x, 2) -2147483648 0x80000000
(long int) pow(x, 2) % M -60614748
The fix is to change x = (long int) (pow(x, 2)) % M; to x = x * x % M, performing all arithmetic within long int. Note that this is still strictly speaking incorrect, as signed overflow is undefined; more correct is to use unsigned long.

The truncation to long in BBS() causes the same "random" number to be generated.
PS. The return from the pow function is a number, which is too big to be represented in your machine's long type. When doing the conversion to long this results in undefined behaviour. One particular effect of the undefined behaviour might be the result of the conversion to be 0x80000000 or 0x7fffffff so you end up with a sequence of the same numbers.

x = time(0) 1354284781
pow(x, 2) 1.83409e+18 0x1.973fdc9dc7787p+60
A 32-bit int holds a value up to 2^31-1 the value of x^2 is greater than that.

Related

Approximation of Pi using Liebniz Formula in C++

First of all, I'm new to coding and C++. I did my researches for my problem on the internet but the solutions are not quite worked out for me.
I'm trying to get approximation of Pi with Liebniz formula which is:
Pi/4 = 1 - 1/3 + 1/5 - 1/7 + 1/9...
The code is compilable and runnable. The problem is I get 4 as answer for every number of iterations (n value). Here is the main part of the code.
int main() {
int i ;
double a=1 ;
double pi4 = 0 ;
long n;
cout << "Number of iterations? ";
cin >> n;
for (i=1; i <= (n) ; i += 2) {
pi4 = pi4 + a * (1 / i);
a = -a;
}
cout.precision(20);
cout << "Pi = " << (pi4 * 4) << endl;
return 0;
Integer math. 1 / i will be 0 for all but the first iteration.
You can remove the reciprocal and just use a / i.
pi4 += a / i;
In c++ dividing by an int is this in other languages: floor(a / int).
Convert "i" to a double, or "tell" the compiler, this is a floating-point division. (Because this is an integer dividing, or Euclidean division [https://en.wikipedia.org/wiki/Euclidean_division]
[https://stackoverflow.com/questions/3602827/what-is-the-behavior-of-integer-division])
#include <iostream>
using namespace std;
int main() {
int i ;
double a=1 ;
double pi4 = 0 ;
long n;
cout << "Number of iterations? ";
cin >> n;
for (i=1; i <= (n) ; i += 2) {
pi4 = pi4 + a / i;
// pi4 = pi4 + a * (1.0 / i);
a = -a;
}
cout.precision(20);
cout << "Pi = " << (pi4 * 4) << endl;
return 0;
}

Problem: "Cannot convert argument 1 from 'double' to 'char(*)(double)'"

I have a problem with the following assignment. The problem is to find the integral of the function. It gives me the error "Cannot convert argument 1 from 'double' to 'char(*)(double)'". I think the problem is in the bottom, where I define the function. And I am not even sure if I should use char for p.
Does anyone know, what the problem is?
/*43. Modify program chapter6_11 to estimate the integral of the function
f (x) = 3x − 2x^2.*/
#include <iostream> //Required for cin, cout
#include <fstream>
#include <cstdlib> //Required for srand(), rand().
#include <cmath> //Required for pow().
using namespace std;
/*-----------------------------------------------------------------*/
/* Program chapter6_11 */
/* */
/* This program finds the real roots of a cubic polynomial */
/* using the Newton-Raphson method. */
double integral(char(p)(double x), double a, double b, double n);
int main(){
// Declare objects.
int iterations(0);
double a1, a2, a3, x, p, dp, tol;
cout << "Enter coefficients a1, a2, a3 (here -2, 3 and 0)\n";
cin >> a1 >> a2 >> a3;
cout << "Enter initial guess for root\n";
cin >> x;
// Evaluate p at initial guess.
p = -2* x * x + 3 * x + 0;
// Determine tolerance.
tol = fabs(p);
while (tol > 0.001 && iterations < 100)
{
// Calculate the derivative.
dp = 2 * -2 * x + 3;
// Calculate next estimated root.
x = x - p / dp;
// Evaluate p at estimated root.
p = -2 * x * x + 3 * x + 0;
tol = fabs(p);
iterations++;
}
if (tol < 0.001)
{
cout << "Root is " << x << endl;
cout << iterations << " iterations\n";
cout << "Integral is" << integral(p, -100000, 100000, 1000);
}
else
cout << "Did not converge after 100 iterations\n";
return 0;
}
double integral(char(p)(double x), double a, double b, double n) {
double step = (b - a) / n; // width of each small rectangle
double area = 0.0; // signed area
for (int i = 0; i < n; i++) {
area += p(a + (i + 0.5) * step) * step; // sum up each small rectangle
}
return area;
}
You are calling integral,
cout << "Integral is" << integral(p, -100000, 100000, 1000);
Where p is not a pointer to a function returning a char and taking a double
char func(double x);
maybe you meant to define such at function?

Sum to infinity of geometric sequence

Question:
Write C++ function to evaluate the following formula for a given x:
The following code was designed in C++ on Visual Studio to be a solution of the above mentioned problem. However whenever I run the code what I am returned is the value of x; or the same value I input.
I don't understand what the problem may be, so I would appreciate any help given.
#include <iostream>
using namespace std;
unsigned long fact(int n) {
if (n <= 1) {
return 1;
}
else {
return n * fact(n - 1);
}
}
unsigned long f(int x, int n) {
static unsigned long term;
static unsigned long sum = 0;
do {
term = pow(x, (2 * n + 1)) / fact((2 * n) + 1);
n++;
sum += term;
} while (term < 0.000001);
return sum;
}
int main() {
int y = 0;
int x;
cout << "enter x" << endl;
cin >> x;
cout << f(x, y) << endl;
system("pause");
}
I suggest you don't calculate powers and factorials on each iteration. Each next term can be generated by multiplying the previous one by x^2 / [n(n+1)]:
double sinh_in_disguise(const double x) {
const double x_sq = x * x;
double term = x;
double sum = 0;
double n = 2;
while (true) {
const double new_sum = sum + term;
if (new_sum == sum)
break;
sum = new_sum;
term *= x_sq / (n * (n + 1));
n += 2;
}
return sum;
}
int main() {
std::cout.precision(16);
double x = 2.019;
std::cout << sinh_in_disguise(x) << std::endl; // prints 3.699001094869803
std::cout << std::sinh(x) << std::endl; // prints 3.699001094869803
}
put double datatype in the whole code and it will work perfectly

Vastly different output C++ monte carlo approximation

doing a C++ approximation of Pi using a random number generator, output works exactly as expected on my AMD 64 machine running Ubuntu, however on my school machine the second algorithm I've implemented is broken, and would love some insight as to why. Code is as follows:
#ifndef RANDOMNUMBER_H_
#define RANDOMNUMBER_H_
class RandomNumber {
public:
RandomNumber() {
x = time(NULL);
m = pow(2, 19); //some constant value
M = 65915 * 7915; //multiply of some simple numbers p and q
method = 1;
}
RandomNumber(int seed) {
x = ((seed > 0) ? seed : time(NULL));
m = pow(2, 19); //some constant value
method = 1; //method number
M = 6543 * 7915; //multiply of some simple numbers p and q
}
void setSeed(long int seed) {
x = seed; //set start value
}
void chooseMethod(int method) {
this->method = ((method > 0 && method <= 2) ? method : 1); //choose one of two method
}
long int linearCongruential() { //first generator, that uses linear congruential method
long int c = 0; // some constant
long int a = 69069; //some constant
x = (a * x + c) % m; //solution next value
return x;
}
long int BBS() { //algorithm Blum - Blum - Shub
x = (long int) (pow(x, 2)) % M;
return x;
}
double nextPoint() { //return random number in range (-1;1)
double point;
if (method == 1) //use first method
point = linearCongruential() / double(m);
else
point = BBS() / double(M);
return point;
}
private:
long int x; //current value
long int m; // some range for first method
long int M; //some range for second method
int method; //method number
};
#endif /* RANDOMNUMBER_H_ */
and test class:
#include <iostream>
#include <stdlib.h>
#include <math.h>
#include <iomanip>
#include "RandomNumber.h"
using namespace std;
int main(int argc, char* argv[]) {
cout.setf(ios::fixed);
cout.precision(6);
RandomNumber random;
random.setSeed(argc);
srand((unsigned) time(NULL));
cout << "---------------------------------" << endl;
cout << " Monte Carlo Pi Approximation" << endl;
cout << "---------------------------------" << endl;
cout << " Enter number of points: ";
long int k1;
cin >> k1;
cout << "Select generator number: ";
int method;
cin >> method;
random.chooseMethod(method);
cout << "---------------------------------" << endl;
long int k2 = 0;
double sumX = 0;
double sumY = 0;
for (long int i = 0; i < k1; i++) {
double x = pow(-1, int(random.nextPoint() * 10) % 2)
* random.nextPoint();
double y = pow(-1, int(random.nextPoint() * 10) % 2)
* random.nextPoint();
sumX += x;
sumY += y;
if ((pow(x, 2) + pow(y, 2)) <= 1)
k2++;
}
double pi = 4 * (double(k2) / k1);
cout << "M(X) = " << setw(10) << sumX / k1 << endl; //mathematical expectation of x
cout << "M(Y) = " << setw(10) << sumY / k1 << endl; //mathematical expectation of y
cout << endl << "Pi = " << pi << endl << endl; //approximate Pi
return 0;
}
The second method returns 4.000 consistently on my lab machine, yet returns a rather close approximation on my personal machine.
For one thing, the BBS generator as you're using it will always return 1.
Since your program takes no arguments, presumably its argc will be 1. You pass argc as the seed (why?), so the initial value of x is 1.
BBS() has the following logic:
x = (long int) (pow(x, 2)) % M;
Clearly, 1 squared modulo M gives 1, so x never changes.
When you run the simulation with such a generator, your program will always output 4.
P.S. Wikipedia has the following to say about the initial value x0 for Blum Blum Shub:
The seed x0 should be an integer that's co-prime to M (i.e. p and q are not factors of x0) and not 1 or 0.

self made pow() c++

I was reading through How can I write a power function myself? and the answer given by dan04 caught my attention mainly because I am not sure about the answer given by fortran, but I took that and implemented this:
#include <iostream>
using namespace std;
float pow(float base, float ex){
// power of 0
if (ex == 0){
return 1;
// negative exponenet
}else if( ex < 0){
return 1 / pow(base, -ex);
// even exponenet
}else if ((int)ex % 2 == 0){
float half_pow = pow(base, ex/2);
return half_pow * half_pow;
//integer exponenet
}else{
return base * pow(base, ex - 1);
}
}
int main(){
for (int ii = 0; ii< 10; ii++){\
cout << "pow(" << ii << ".5) = " << pow(ii, .5) << endl;
cout << "pow(" << ii << ",2) = " << pow(ii, 2) << endl;
cout << "pow(" << ii << ",3) = " << pow(ii, 3) << endl;
}
}
though I am not sure if I translated this right because all of the calls giving .5 as the exponent return 0. In the answer it states that it might need a log2(x) based on a^b = 2^(b * log2(a)), but I am unsure about putting that in as I am unsure where to put it, or if I am even thinking about this right.
NOTE: I know that this might be defined in a math library, but I don't need all the added expense of an entire math library for a few functions.
EDIT: does anyone know a floating-point implementation for fractional exponents? (I have seen a double implementation, but that was using a trick with registers, and I need floating-point, and adding a library just to do a trick I would be better off just including the math library)
I have looked at this paper here which describes how to approximate the exponential function for double precision. After a little research on Wikipedia about single precision floating point representation I have worked out the equivalent algorithms. They only implemented the exp function, so I found an inverse function for the log and then simply did
POW(a, b) = EXP(LOG(a) * b).
compiling this gcc4.6.2 yields a pow function almost 4 times faster than the standard library's implementation (compiling with O2).
Note: the code for EXP is copied almost verbatim from the paper I read and the LOG function is copied from here.
Here is the relevant code:
#define EXP_A 184
#define EXP_C 16249
float EXP(float y)
{
union
{
float d;
struct
{
#ifdef LITTLE_ENDIAN
short j, i;
#else
short i, j;
#endif
} n;
} eco;
eco.n.i = EXP_A*(y) + (EXP_C);
eco.n.j = 0;
return eco.d;
}
float LOG(float y)
{
int * nTemp = (int*)&y;
y = (*nTemp) >> 16;
return (y - EXP_C) / EXP_A;
}
float POW(float b, float p)
{
return EXP(LOG(b) * p);
}
There is still some optimization you can do here, or perhaps that is good enough.
This is a rough approximation but if you would have been satisfied with the errors introduced using the double representation, I imagine this will be satisfactory.
I think the algorithm you're looking for could be 'nth root'. With an initial guess of 1 (for k == 0):
#include <iostream>
using namespace std;
float pow(float base, float ex);
float nth_root(float A, int n) {
const int K = 6;
float x[K] = {1};
for (int k = 0; k < K - 1; k++)
x[k + 1] = (1.0 / n) * ((n - 1) * x[k] + A / pow(x[k], n - 1));
return x[K-1];
}
float pow(float base, float ex){
if (base == 0)
return 0;
// power of 0
if (ex == 0){
return 1;
// negative exponenet
}else if( ex < 0){
return 1 / pow(base, -ex);
// fractional exponent
}else if (ex > 0 && ex < 1){
return nth_root(base, 1/ex);
}else if ((int)ex % 2 == 0){
float half_pow = pow(base, ex/2);
return half_pow * half_pow;
//integer exponenet
}else{
return base * pow(base, ex - 1);
}
}
int main_pow(int, char **){
for (int ii = 0; ii< 10; ii++){\
cout << "pow(" << ii << ", .5) = " << pow(ii, .5) << endl;
cout << "pow(" << ii << ", 2) = " << pow(ii, 2) << endl;
cout << "pow(" << ii << ", 3) = " << pow(ii, 3) << endl;
}
return 0;
}
test:
pow(0, .5) = 0.03125
pow(0, 2) = 0
pow(0, 3) = 0
pow(1, .5) = 1
pow(1, 2) = 1
pow(1, 3) = 1
pow(2, .5) = 1.41421
pow(2, 2) = 4
pow(2, 3) = 8
pow(3, .5) = 1.73205
pow(3, 2) = 9
pow(3, 3) = 27
pow(4, .5) = 2
pow(4, 2) = 16
pow(4, 3) = 64
pow(5, .5) = 2.23607
pow(5, 2) = 25
pow(5, 3) = 125
pow(6, .5) = 2.44949
pow(6, 2) = 36
pow(6, 3) = 216
pow(7, .5) = 2.64575
pow(7, 2) = 49
pow(7, 3) = 343
pow(8, .5) = 2.82843
pow(8, 2) = 64
pow(8, 3) = 512
pow(9, .5) = 3
pow(9, 2) = 81
pow(9, 3) = 729
I think that you could try to solve it by using the Taylor's series,
check this.
http://en.wikipedia.org/wiki/Taylor_series
With the Taylor's series you can solve any difficult to solve calculation such as 3^3.8 by using the already known results such as 3^4. In this case you have
3^4 = 81 so
3^3.8 = 81 + 3.8*3( 3.8 - 4) +..+.. and so on depend on how big is your n you will get the closer solution of your problem.
I and my friend faced similar problem while we're on an OpenGL project and math.h didn't suffice in some cases. Our instructor also had the same problem and he told us to seperate power to integer and floating parts. For example, if you are to calculate x^11.5 you may calculate sqrt(x^115, 10) which may result more accurate result.
Reworked on #capellic answer, so that nth_root works with bigger values as well.
Without the limitation of an array that is allocated for no reason:
#include <iostream>
float pow(float base, float ex);
inline float fabs(float a) {
return a > 0 ? a : -a;
}
float nth_root(float A, int n, unsigned max_iterations = 500, float epsilon = std::numeric_limits<float>::epsilon()) {
if (n < 0)
throw "Invalid value";
if (n == 1 || A == 0)
return A;
float old_value = 1;
float value;
for (int k = 0; k < max_iterations; k++) {
value = (1.0 / n) * ((n - 1) * old_value + A / pow(old_value, n - 1));
if (fabs(old_value - value) < epsilon)
return value;
old_value = value;
}
return value;
}
float pow(float base, float ex) {
if (base == 0)
return 0;
if (ex == 0){
// power of 0
return 1;
} else if( ex < 0) {
// negative exponent
return 1 / pow(base, -ex);
} else if (ex > 0 && ex < 1) {
// fractional exponent
return nth_root(base, 1/ex);
} else if ((int)ex % 2 == 0) {
// even exponent
float half_pow = pow(base, ex/2);
return half_pow * half_pow;
} else {
// integer exponent
return base * pow(base, ex - 1);
}
}
int main () {
for (int i = 0; i <= 128; i++) {
std::cout << "pow(" << i << ", .5) = " << pow(i, .5) << std::endl;
std::cout << "pow(" << i << ", .3) = " << pow(i, .3) << std::endl;
std::cout << "pow(" << i << ", 2) = " << pow(i, 2) << std::endl;
std::cout << "pow(" << i << ", 3) = " << pow(i, 3) << std::endl;
}
std::cout << "pow(" << 74088 << ", .3) = " << pow(74088, .3) << std::endl;
return 0;
}
This solution of MINE will be accepted upto O(n) time complexity
utpo input less then 2^30 or 10^8
IT will not accept more then these inputs
It WILL GIVE TIME LIMIT EXCEED warning
but easy understandable solution
#include<bits/stdc++.h>
using namespace std;
double recursive(double x,int n)
{
// static is important here
// other wise it will store same values while multiplying
double p = x;
double ans;
// as we multiple p it will multiply it with q which has the
//previous value of this ans latter we will update the q
// so that q has fresh value for further test cases here
static double q=1; // important
if(n==0){ ans = q; q=1; return ans;}
if(n>0)
{
p *= q;
// stored value got multiply by p
q=p;
// and again updated to q
p=x;
//to update the value to the same value of that number
// cout<<q<<" ";
recursive(p,n-1);
}
return ans;
}
class Solution {
public:
double myPow(double x, int n) {
// double q=x;double N=n;
// return pow(q,N);
// when both sides are double this function works
if(n==0)return 1;
x = recursive(x,abs(n));
if(n<0) return double(1/x);
// else
return x;
}
};
For More help you may try
LEETCODE QUESTION NUMBER 50
**NOW the Second most optimize code pow(x,n) **
logic is that we have to solve it in O(logN) so we devide the n by 2
when we have even power n=4 , 4/2 is 2 means we have to just square it (22)(22)
but when we have odd value of power like n=5, 5/2 here we have square it to get
also the the number itself to it like (22)(2*2)*2 to get 2^5 = 32
HOPE YOU UNDERSTAND FOR MORE YOU CAN VISIT
POW(x,n) question on leetcode
below the optimized code and above code was for O(n) only
*
#include<bits/stdc++.h>
using namespace std;
double recursive(double x,int n)
{
// recursive calls will return the whole value of the program at every calls
if(n==0){return 1;}
// 1 is multiplied when the last value we get as we don't have to multiply further
double store;
store = recursive(x,n/2);
// call the function after the base condtion you have given to it here
if(n%2==0)return store*store;
else
{
return store*store*x;
// odd power we have the perfect square multiply the value;
}
}
// main function or the function for indirect call to recursive function
double myPow(double x, int n) {
if(n==0)return 1;
x = recursive(x,abs(n));
// for negatives powers
if(n<0) return double(1/x);
// else for positves
return x;
}