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Closed 10 years ago.
I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it.
I want to make low-polygon blocky-style objects. Probably rectangles and other geometrical figures that don't have circular edges. Some of those blocks will have properties, like climbable or they might move.
I was wondering what would be the best thing to do to make the map without recurring to making a map format and a map editor
Look at this: http://www.ogre3d.org/tikiwiki/DotScene
Ogre 3d has it's own .scene format. You probably want to do it in this format.
Related
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Closed 10 years ago.
I have a sound foundation on GLSL, OpenGL, and a lot about 3D graphics techniques in total. However, one concept still confounds me and that is the process of animation.
Does anyone have resources on where I can learn animating meshes in C++? Some examples would be awesome as well. :)
Animation is a lot of work, whether you are going to do it "by hand", or whether you intend to simulate the animation. If simulation is your cup of tea, see this answer I posted a few months ago.
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Closed 10 years ago.
I have implemented some algorithms from graph theory in C++. My teacher wants us to show some examples with graphs, so I need to draw a graph and then explain step by step how my implementation works.
I don't want to use paint for this job so I was wondering is there any tool available that can make your life easier when trying to create weighted graphs with edges and vertexes?
thanks!
Yeah, use graphvis. If you're already using boost.graph for your implementation you can simply write your graphs to graphvis format.
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Closed 9 years ago.
What is the best way to draw charts in c++ ?? So far I've been using external program (gnuplot) to draw charts. I generated a configuration file and file with data to draw. However I think it's not the best solution. What is in Your opinion the best library to draw charts in c++??
A chart is not really a well defined output format. In a way the bunch of numbers sent to gnuplot are already a kind of chart.
To answer to your question you should define what you mean by chart : some image with a given format ? some html source code ? etc.
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Closed 11 years ago.
What resources are available where I can learn how to represent a b-tree using a two-dimenstional array? Searching on Google did not provide any fruitful results.
Ignoring the reasons why you might want to do this, because no one would recommend it, which explains why Google doesn't have much on the subject, the trick is to use indexes into the array in place of pointers.
Then you have one dimension of the array representing nodes in the tree, and the other dimension representing child nodes.
It's related to the problem you would solve if you had to write out a btree to disk, where the disk is essentially a one-dimensional array.
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Closed 10 years ago.
I'm developing an Android application and I need to use a render engine to show some objects that I made with Blend.
I'm wondering if there is a C++ game engine or render engine to show my models.
Is there anyone?
Thanks.
Yes. Take a look at http://www.cuteandroid.com/open-source-android-2d-or-3d-game-engine-for-android-developers-plus for game engines.
Just for rendering, it looks like this might help: http://www.rozengain.com/blog/2010/05/17/loading-3d-models-with-the-min3d-framework-for-android/