hibernation feature for arbitrary code - c++

So this just came to my mind when I was thinking about data serialization and its resemblance to windows hibernation. When you hibernate the system, the OS does not care about individual programs and whether they can serialize/deserialize their data. It just dumps the whole thing to disk and later on you can resume whatever you have been doing.
Here's the question: How does Windows do this without caring about each individual program? Is it possible to somehow emulate this for your code so that you can "dump" it to disk and later on resume it without bothering to write serialization/deserialization methods?

Windows does this by suspending execution of every process and writing out the active (allocated) memory pages to disk. When this memory is later restored and the kernel kick-started, it is able to resume everything where it left off, because from its perspective, the memory hasn't actually changed. It's as though it just froze for a very long period of time.
The only way you could do this with one of your own processes would be to have some other supervisory code running in the kernel -- you'd need a way to get at your process' memory map and preserve it along with the actual memory pages so that all existing pointers in the application's memory remain valid when the pages are restored later. You would also need a way to persist other data (such as any open file descriptors) so that they could be restored as well.
This is not practical for most applications.

Related

Linux non-persistent backing store for mmap()

First, a little motivating background info: I've got a C++-based server process that runs on an embedded ARM/Linux-based computer. It works pretty well, but as part of its operation it creates a fairly large fixed-size array (e.g. dozens to hundreds of megabytes) of temporary/non-persistent state information, which it currently keeps on the heap, and it accesses and/or updates that data from time to time.
I'm investigating how far I can scale things up, and one problem I'm running into is that eventually (as I stress-test the server by making its configuration larger and larger), this data structure gets big enough to cause out-of-memory problems, and then the OOM killer shows up, and general unhappiness ensues. Note that this embedded configuration of Linux doesn't have swap enabled, and I can't (easily) enable a swap partition.
One idea I have on how to ameliorate the issue is to allocate this large array on the computer's local flash partition, instead of directly in RAM, and then use mmap() to make it appear to the server process like it's still in RAM. That would reduce RAM usage considerably, and my hope is that Linux's filesystem-cache would mask most of the resulting performance cost.
My only real concern is file management -- in particular, I'd like to avoid any chance of filling up the flash drive with "orphan" backing-store files (i.e. old files whose processes don't exist any longer, but the file is still present because its creating process crashed or by some other mistake forgot to delete it on exit). I'd also like to be able to run multiple instances of the server simultaneously on the same computer, without the instances interfering with each other.
My question is, does Linux have any built-it facility for handling this sort of use-case? I'm particularly imagining some way to flag a file (or an mmap() handle or similar) so that when the file that created the process exits-or-crashes, the OS automagically deletes the file (similar to the way Linux already automagically recovers all of the RAM that was allocated by a process, when the process exits-or-crashes).
Or, if Linux doesn't have any built-in auto-temp-file-cleanup feature, is there a "best practice" that people use to ensure that large temporary files don't end up filling up a drive due to unintentionally becoming persistent?
Note that AFAICT simply placing the file in /tmp won't help me, since /tmp is using a RAM-disk and therefore doesn't give me any RAM-usage advantage over simply allocating in-process heap storage.
Yes, and I do this all the time...
open the file, unlink it, use ftruncate or (better) posix_fallocate to make it the right size, then use mmap with MAP_SHARED to map it into your address space. You can then close the descriptor immediately if you want; the memory mapping itself will keep the file around.
For speed, you might find you want to help Linux manage its page cache. You can use posix_madvise with POSIX_MADV_WILLNEED to advise the kernel to page data in and POSIX_MADV_DONTNEED to advise the kernel to release the pages.
You might find that last does not work the way you want, especially for dirty pages. You can use sync_file_range to explicitly control flushing to disk. (Although in that case you will want to keep the file descriptor open.)
All of this is perfectly standard POSIX except for the Linux-specific sync_file_range.
Yes, You create/open the file. Then you remove() the file by its filename.
The file will still be open by your process and you can read/write it just like any opened file, and it will disappear when the process having the file opened exits.
I believe this behavior is mandated by posix, so it will work on any unix like system. Even at a hard reboot, the space will be reclaimed.
I believe this is filesystem-specific, but most Linux filesystems allow deletion of open files. The file will still exist until the last handle to it is closed. I would recommend that you open the file then delete it immediately and it will be automatically cleaned up when your process exits for any reason.
For further details, see this post: What happens to an open file handle on Linux if the pointed file gets moved, delete

Do pictures ever get stored in RAM?

I am a beginner C++ programmer.
I wrote a simple program that creates a char array (the size is user's choice) and reads what previous information was in it. Often you can find something that makes sense but most of it is just strange characters. I made it output into a binary file.
Why do I often find multiple copies of the alphabet?
Is it possible to find a picture inside of the RAM chunk I retrieved?
I heard about file signatures (headers), which goes before any of the data in a file, but do "trailers" go in the back after all the data?
When you read uninitialized data from memory that you allocated, you'll never see any data from another process. You only ever see data that your own process has written. That is: your code plus all the libraries that you called.
This is a security feature of your kernel: It never leaks information from a process unless it's specifically asked to transfer that information.
If you didn't load a picture in memory, you'll never see one using this method.
Assumning your computer runs Linux, Windows, MacOS or something like that, there will NEVER be any pictures in the memory your process uses - unless you loaded them into your process. For security reasons, the memory used by other processes is cleared before it gets given to YOUR process. This is the case for all modern OS's, and has been the case for multi-user OS's (Unix, VAX-VMS, etc) more or less since they were first invented in the late 1950's or early 1960's - because someone figured out that it's kind of unfun when "your" data is found by someone else who is just out there fishing for it.
Even a process that has ended will have it's memory cleared - how would you like it if your password was still stored in memory for someone to find when the program that reads the password ended? [Programs that hold highly sensitive data, such as encryption keys or passwords, often manually (as in using code, but not waiting until the OS clears it when the process ends) clear the memory used to store such, because of the below debug functionally allowing the memory content to be inspected at any time, and the shorter time, the less likely a leak of sensitive information]
Once memory has been allocated to your process, and freed again, it will contain whatever happens to be in that memory, as clearing it takes extra time, and most of the time, you'd want to fill it with something else anyway. So it contains whatever it happens to contain, and if you poke around it, you will potentially "find stuff". But it's all your own processes work.
Most OS's have a way to read what another process is doing as part of the debug functionality (if you run the "debugger" in your system, it will of course run as a separate process, but needs to be able to access your program when you debug it, so there needs to be ways to read the memory of that process), but that requires a little more effort than just calling new or malloc (and you either will need to have extra permissions (superuser, adminstrator, etc), or be the owner of the other process too).
Of course, if your computer is running DOS or CP/M, it has no such security features, and you get whatever happens to be in the memory (and you could also just make up a pointer to an arbitrary address and read it, as long as you stay within the memory range of the system).

Cross-platform atomic writes/renames without a transactional FS in C++

I'm working on the app that needs to ensure consistency of its data saved to disk. I need to guarantee that the data never gets corrupt when dumped to disk. I.e. a reboot or app shutdown could happen when saving the data.
I know the steps that need to be done:
http://blogs.msdn.com/b/adioltean/archive/2005/12/28/507866.aspx
But I was wondering whether there's already an implementation allowing for this preferably in a cross-platform way? I presume boost::filesystem guarantees atomic rename (on Windows and POSIX), so wondering if I missed this functionality in boost somewhere? Thanks
UPD: I had hopes for boost::interprocess::message_queue but it just hangs on reading the queue if the process is killed in the middle of adding to the queue + memory mapped file takes up maximum size on disk, which is expected to be the worst case anyway.
you can get decrease of performance and/or lose all app data, if you will use renaming. May be store some key information (record ID and fingerprint, for example) after each record, and seek last correct key information when application is starting is better way?

Release Memory Mapped Memory

I am memory mapping a large file (~200GB) into a single region/view and sequentially writing to it. Every now and then I perform a boost::interprocess::mapped_region::flush(last, current, false).
After a while the process uses up the entire system memory. Which, from what I understand, is normal as it will be releasing the memory as other process request memory.
This works well on Windows 8. However, running on Windows 7 it doesn't seem to play well with the drivers for AJA video cards and it starts affecting performance (dropping IO packets).
Is there any way I can force the Windows 7 to flush parts of the memory to disk (after the data is written it is only interesting for a few seconds, and remember I am writing sequentially through the entire file), as to not use up the entire available system memory?
Flushing has nothing to with reclamation, IYAM. It just makes sure dirty pages are written out (I think you still need a disk sync to make sure it actually /hit the disk/).
So, you're looking for a way to unmap.
Maybe you can use a function like
EmptyWorkingSet to evict as many pages as possible
SetProcessWorkingSetSize to temporarily reduce the allowed process working set.
Of course, in a more portable fashion, you might just get away with unmapping and remapping. If the access is to spinning HDD and remains sequential across remaps, there might not be a performance penalty (there might be though, if the kernel prefetched data e.g. due to madvise() or the windows equivalent thereof)

how to cache 1000s of large C++ objects

Environment:
Windows 8 64 bit, Windows 2008 server 64 bit
Visual Studio (professional) 2012 64 bits
list L; //I have 1000s of large CMyObject in my program that I cache, which is shared by different threads in my windows service program.
For our SaaS middleware product, we cache in memory 1000s of large C++ objects (read only const objects, each about 4MB in size), which runs the system out of memory. Can we associate a disk file (or some other persistent mechanism that is OS managed) to our C++ objects? There is no need for sharing / inter-process communication.
The disk file will suffice if it works for the duration of the process (our windows service program). The read-only const C++ objects are shared by different threads in the same windows service.
I was even considering using object databases (like mongoDB) to store the objects, which will then be loaded / unloaded at each use. Though faster than reading our serialized file (hopefully), it will still spoil the performance.
The purpose is to retain caching of C++ objects for performance reason and avoid having to load / unload the serialized C++ object every time. It would be great if this disk file is OS managed and requires minimal tweaking in our code.
Thanks in advance for your responses.
The only thing which is OS managed in the manner you describe is swap file. You can create a separate application (let it be called "cache helper"), which loads all the objects into memory and waits for requests. Since it does not use it's memory pages, OS will eventually displace the pages to the swap file, recalling it only if/when needed.
Communication with the applciation can be done through named pipes or sockets.
Disadvantages of such approach are that the performance of such cache will be highly volatile, and it may degrade performance of the whole server.
I'd recommend to write your own caching algorithm/application, as you may later need to adjust its properties.
One solution is of course to simply load every object, and let the OS deal with swapping it in from/out to disk as required. (Or dynamically load, but never discard unless the object is absolutely being destroyed). This approach will work well if there are are number of objects that are more frequently used than others. And the loading from swapspace is almost certainly faster than anything you can write. The exception to this is if you do know beforehand what objects are more likely or less likely to be used next, and can "throw out" the right objects in case of low memory.
You can certainly also use a memory mapped file - this will allow you to read from and write to the file as if it was memory (and the OS will cache the content in RAM as memory is available). On WIndows, you will be using CreateFileMapping or OpenFileMapping to create/open the filemapping, and then MapViewOfFile to map the file into memory. When finished, use UnmapViewOfFile to "unmap" the memory, and then CloseHandle to close the FileMapping.
The only worry about a filemapping is that it may not appear at the same address in memory next time around, so you can't have pointers within the filemapping and load the same data as binary next time. It would of course work fine to create a new filemapping each time.
So your thousands of massive objects have constructor, destructor, virtual functions and pointers. This means you can't easily page them out. The OS can do it for you though, so your most practical approach is simply to add more physical memory, possibly an SSD swap volume, and use that 64-bit address space. (I don't know how much is actually addressable on your OS, but presumably enough to fit your ~4G of objects).
Your second option is to find a way to just save some memory. This might be using a specialized allocator to reduce slack, or removing layers of indirection. You haven't given enough information about your data for me to make concrete suggestions on this.
A third option, assuming you can fit your program in memory, is simply to speed up your deserialization. Can you change the format to something you can parse more efficiently? Can you somehow deserialize objects quickly on-demand?
The final option, and the most work, is to manually manage a swapfile. It would be sensible as a first step to split your massive polymorphic classes into two: a polymorphic flyweight (with one instance per concrete subtype), and a flattened aggregate context structure. This aggregate is the part you can swap in and out of your address space safely.
Now you just need a memory-mapped paging mechanism, some kind of cache tracking which pages are currently mapped, possibly a smart pointer replacing your raw pointer with a page+offset which can map data in on-demand, etc. Again, you haven't given enough information on your data structure and access patterns to make more detailed suggestions.