Taking data from a Dialog in Qt and using it in a Ui - c++

So I'm making a text editor using Qt and right now I have a button that opens a dialog called "Format text". I want it to work kind of like the dialog in notepad called "font" where you select a few text attributes from some drop down lists and it shows you what your text will look like. Right now I have it working where you can select the font style, font color, and font size and hit preview and it shows you in a box in the dialog what your text will look like. However, I have a button called "okay" which is supposed to change the highlighted text or the text you are about to type, but I can't figure out how to display those changes on the main window. The .ui files are private and a lot of the already made functions and pointers are the same in every ui file so if I change the ui file to pubic I have to change a whole bunch of things. Can anyway give me a simple answer? I'm trying to do this with as little confusion as possible. More coding and less confusion is better than less coding and more confusion for someone of my skill level. Sorry that this is all one giant paragraph and that I didn't provide any code, but I didn't think the code was necessary, however if you do need some of the code i'd be happy to share it.
Thank you for your help and your time. I hope you all have a nice evening.

QDialog have a signal called finished(), you can connect this signal with your slot. To accomplish your work, pass a QSettings or for simplicity QStringList to dialog settings (responsible for changing font, color ...), the QStringList will save user defined settings, after closing the dialog, iterate through QStringList member to alert Main window.
A pseudo code will look like this
Class Editor:
Editor::Editor()
{
TextSettings textSettings;
textSettings.setSettings(settings); // settings is a member
connect(textSettings, &finished(int)), this, SLOT(alertEditor(int)))
}
Editor::alertEditor(int s)
{
if(s == 0)
{
for (int i = 0; i < settings.size(); ++i)
settings.at(i).toLocal8Bit().constData(); // extract various user settings
}
}
Class TextSettings:
TextSettings::TextSettings(QStringList settings)
{
settings << ui->combobox->currentItem(); // font name as example
}

Related

MFC, Ribbons - CMFCRibbonButton with image: Always show the text

I've got an CMFCRibbonButton that displays a text and an icon. When I compact the ribbon, in the end only the small icon is shown.
Is there a way to tell the button not to get compacted into small icon state, but always show the text as well?
I tried pButton->SetCompactMode(FALSE); without success.
To be sure, CMFCRibbonButton::SetAlwaysLargeImage() is not what you are looking for? I ask, because when only an icon without text is displayed, it is usually the panel the button sits in that has collapsed. See CMFCRibbonPanel::IsCollapsed(). If you want to modify the behavior of the panel so that it won't collape, you could try to subclass CMFCRibbonPanel and play with overrides. The MFC Ribbon is not completely documented but my best bet is CMFCRibbonPanel::IsFixedSize():
class CMyPanel : public CMFCRibbonPanel
{
...
BOOL IsFixedSize() const { return TRUE; }
...
}
If this doesn't work you have to see yourself what happens in NotifyControlCommand or OnUpdateCmdUI when the panel collapses and modify the behavior as needed.

Disable file name box in QFileDialog

I used a QFileDialog to open a browser.
Here is my code:
QString filePath = QFileDialog::getSaveFileName(this,
"Export Xml", "PluginPythonQt",
"Xml files (*.xml)");
When excute it will show a dialog like this:
I want to disable the "File name:" box in the picture or prevent user to enter a new name. How can i do that ? Thanks.
I believe you can't achieve this — save dialog is about choosing name besides the choosing where to save it. Of course, you might just ignore what user typed and force your name when he hits OK but it will just make the user angry.
Better way, in my opinion, is to use QFileDialog::getExistingDirectory which will allow the user to choose where to save the file but won't allow him to choose the file name. It will be fair, at least.
Similar question was answered in https://forum.qt.io/topic/73973/qfiledialog-with-no-edit-box.
In general, you can hide any element in any widget if you dig a bit into widget's source code to find element's name, when you have a name, you can find the corresponding element via findChild<QWidget *>(elementName).
Usually if you check QSomeWidget.h (Qt is open source!) you can find element names very easily as they are typically listed as the widgets members.
To hide both labels, fileEdit, ComboBox and even buttons, you can use this code:
QFileDialog fileDialog = new QFileDialog;
QWidget * fileNameEdit = fileDialog->findChild<QWidget *>("fileNameEdit");
Q_ASSERT(fileNameEdit);
fileNameEdit->setVisible(false);
QWidget * fileNameLabel = fileDialog->findChild<QWidget *>("fileNameLabel");
fileNameLabel->setVisible(false);
QWidget * fileTypeCombo = fileDialog->findChild<QWidget *>("fileTypeCombo");
Q_ASSERT(fileTypeCombo);
fileTypeCombo->setVisible(false);
QWidget * fileTypeLabel = fileDialog->findChild<QWidget *>("fileTypeLabel");
fileTypeLabel->setVisible(false);
QWidget * fileButtonBox = fileDialog->findChild<QWidget *>("buttonBox");
fileButtonBox->setVisible(false);
Note that even though buttons are hidden, typing Enter on keyboard (or double clicking) would trigger Open button, and dialog might disappear if you haven't done anything in Accept method. So it would also be a good idea to handle state of that button as well if you really wish buttons to be hidden as well.

QT QIcon properties for custom widget in designer

I have been working for a little while now on creating a QT custom designer widget for GUI menus. The idea being that you simply drag it into the designer, select the number of frames you'd like, how many buttons per frame, etc. and it generates and sizes everything for you.
The way the widget is structured there are properties to configure each button for the frame you are in. For example, you would use the button0Text field to enter text under Button0 while editing in frame 0, then use it again to edit Button0 which is in frame 1. Both buttons would retain the individual changes for each frame.
The Problem
Normally when I switch frames all of my properties are updated to reflect the status of the frame. The exception being QIcon. The correct icon is retained in the actual graphical representation and builds correctly, however the file path in the property list is always of the last edited for that property. I think this will be extremely confusing to an end user and I have found no way to fix it. So for example, if I set text and icons in frame 0 then switch to frame 1 the text in the property list will update to reflect the state of frame 1 but the icon path names will still show my last edit in frame 0 and not the actual icon in frame 1.
I have tried things as simple as:
setProperty("button0Icon", getButton0Icon());
That code works on properties like text, but not for the icon. I try executing it immediately after changing frames.
I have also tried:
#ifndef Q_WS_QWS
QDesignerFormWindowInterface *form = QDesignerFormWindowInterface::findFormWindow(this);
if(form){
QDesignerFormEditorInterface *editor = form->core();
QExtensionManager *manager = editor->extensionManager();
QDesignerPropertySheetExtension *sheet;
sheet = qt_extension<QDesignerPropertySheetExtension*>(manager, this);
int propertyIndex = sheet->indexOf("button0Icon");
sheet->setChanged(propertyIndex, true);
sheet->setProperty(propertyIndex, getButton0Icon());
}
#endif
And:
int propertyIndex = this->metaObject()->indexOfProperty("button0Icon");
QMetaProperty property = this->metaObject()->property(propertyIndex);
property.write(this, QIcon());
Nothing seems to update the property list in the designer.
I have all properties, including all QIcon properties properly declared in the header file with Q_PROPERTY and assigned getter and setter functions.
To be clear, the icon values are indeed retained through each frame when compiled. So it is functioning, just unclear for most users.
If anyone has any experience with this or any ideas please let me know. Thanks.
I have discovered that QIcon does not store file names/paths. The file names are only used for the creation of the QIcon. I think this is most likely the reason I do not get any feedback in the Property Browser for my QIcon properties.
Instead I have chosen to hide this property in the designer and add three new ones. Three QUrl properties, each of which is used to supply an image file. I use three because I want to construct a QIcon that contains Modes/States for normal, disabled, and pressed operations.
I take each of these QUrls and save them in QStringLists behind the scenes so their values are stored. I then construct my QIcon using the file names provided from the QUrls.
I would much prefer to be using the native QIcon in the designer for this, any thoughts or feedback are appreciated.

Use a pointer to switch between two other pointers in Qt Creator Ui

i do have two Labels in my applications. They are both in each tab. Now i want to witch between those labels by using an pointer that switchs between those labels when tab was changed.
my ui_mainwindow.h defines:
ProLabel *imageLabel;
ProLabel *imageLabel_1;
ProLabel *imageLabel_2;
but only imageLabel_1 and imageLabel_2 are shown in the GUI. I added a third Label (imageLabel) to use it as a variable to switch between the Labels (1/2). So I wrote follwing code in a slot which proves tab changed. So if tab is changed, the other imageLabel_1/2 (pointer) should be used in the hole code, when it says: imageLabel.
my slot when tab changed:
if(tab == 0)
{
this->ui->imageLabel = this->ui->imageLabel_1;
}
else{
this->ui->imageLabel = this->ui->imageLabel_2;
}
I also set the imageLabel_1 whe MainWindow is created. The Window disapear like normal. But if I try to load an image (than it should display the image in the imageLabel) it crashes.
Don't know if it was understandable. Does anybody has an idea if i can handle the pointers like that.. or how to do it different?
Thank you!
Two simpler ways: 1) Change the label contents, either the image or the text it contains, or 2) set the label to hidden with ui->label2->isVisible(false).

Using images in QListWidget, is this possible?

I am using QT to create a chat messenger client. To display the list of online users, I'm using a QListWidget, as created like this:
listWidget = new QListWidget(horizontalLayoutWidget);
listWidget->setObjectName("userList");
QSizePolicy sizePolicy1(QSizePolicy::Preferred, QSizePolicy::Expanding);
sizePolicy1.setHorizontalStretch(0);
sizePolicy1.setVerticalStretch(0);
sizePolicy1.setHeightForWidth(listWidget->sizePolicy().hasHeightForWidth());
listWidget->setSizePolicy(sizePolicy1);
listWidget->setMinimumSize(QSize(30, 0));
listWidget->setMaximumSize(QSize(150, 16777215));
listWidget->setBaseSize(QSize(100, 0));
listWidget->setContextMenuPolicy(Qt::CustomContextMenu);
Users are shown by constantly refreshing the list, like this: (Note: There are different channels, with different userlists, so refreshing it is the most efficient thing to do, as far as I know.)
void FMessenger::refreshUserlist()
{
if (currentPanel == 0)
return;
listWidget = this->findChild<QListWidget *>(QString("userList"));
listWidget->clear();
QList<FCharacter*> charList = currentPanel->charList();
QListWidgetItem* charitem = 0;
FCharacter* character;
foreach(character, charList)
{
charitem = new QListWidgetItem(character->name());
// charitem->setIcon(QIcon(":/Images/status.png"));
listWidget->addItem(charitem);
}
}
This has always worked perfectly. The line that I commented out is the one I have problems with: my current goal is to be able to display a user's online status with an image, which represents whether they are busy, away, available, etc. Using setIcon() does absolutely nothing though, apparently; the items still show up as they used to, without icons.
I'm aware that this is probably not the way this function needs to be used, but I have found little documentation about it online, and absolutely no useful examples of implementations. My question is, can anybody help me with fixing this problem?
This is how you may conduct your debugging:
Try the constructor that has both icon and text as arguments.
Try to use that icon in another context to ensure it is displayable (construct a QIcon with same argument and use it elsewhere, e.g. QLabel!).
Use icon() from the QListWidgetItem to receive back the icon and then look at that QIcon.
Create a new QListWidget, change nothing, and ordinarily add some stock items in your MainWidget's constructor. See if the icons show up there.